entangled-worlds-orbiters-shared 1.0.1 → 1.0.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "entangled-worlds-orbiters-shared",
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- "version": "1.0.1",
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+ "version": "1.0.2",
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  "description": "Shared library for entangled worlds orbiters - contains core world rendering, moons system, and UI components",
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  "type": "module",
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  "main": "src/index.js",
@@ -2,6 +2,9 @@
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  import * as THREE from 'three';
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  import { EARTH_RADIUS_UNITS } from './worldTexture.js';
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  import { applyFlagsToMaterial } from '../utils/materials.js';
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+ import { getLightFresnel } from '../core/lightFresnel.js';
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+ import { createCloudShell } from './cloudShell.js';
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+ import { resolvePublicUrl } from '../config/env.js';
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  /**
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  * Create a simple sphere using THREE.MeshNormalMaterial.
@@ -12,6 +15,18 @@ export async function makeNormalSphere({
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  sphereWidthSegments,
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  sphereHeightSegments,
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  flags,
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+ glow, // halo (glow) enabled
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+ glowScale = 1.18,
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+ glowRimHex = 0x66ccff,
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+ glowFacingHex = 0x000000,
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+ glowBias = 0.02,
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+ glowFresnelScale = 1.0,
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+ glowPower = 3.5,
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+ cloudsEnabled,
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+ cloudsTextureUrl = '/assets/texture/2k_earth_clouds.jpg',
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+ cloudsColor = 0xffffff,
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+ cloudsOpacity = 0.6,
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+ cloudsSpeed = 0.015,
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  } = {}) {
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  const radius = typeof sphereRadius === 'number' ? Math.max(0.0001, sphereRadius) : EARTH_RADIUS_UNITS;
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  const widthSegs = Number.isFinite(sphereWidthSegments) ? Math.max(3, Math.floor(sphereWidthSegments)) : 64;
@@ -21,5 +36,36 @@ export async function makeNormalSphere({
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  if (flags) applyFlagsToMaterial(material, flags);
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  const mesh = new THREE.Mesh(geometry, material);
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  mesh.name = 'worldNormalSphere';
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+
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+ // Attach halo (glow) effect if enabled
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+ if (glow) {
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+ const fresnelMat = getLightFresnel({ rimHex: glowRimHex, facingHex: glowFacingHex });
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+ fresnelMat.uniforms.fresnelBias.value = glowBias;
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+ fresnelMat.uniforms.fresnelScale.value = glowFresnelScale;
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+ fresnelMat.uniforms.fresnelPower.value = glowPower;
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+
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+ const glowGeom = geometry.clone();
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+ const fresnelMesh = new THREE.Mesh(glowGeom, fresnelMat);
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+ fresnelMesh.scale.set(glowScale, glowScale, glowScale);
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+ fresnelMesh.renderOrder = 999;
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+ fresnelMesh.name = 'worldNormalGlow';
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+ mesh.add(fresnelMesh);
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+ }
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+
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+ // Attach clouds effect if enabled
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+ if (cloudsEnabled) {
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+ const cloudMesh = await createCloudShell({
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+ baseGeometry: geometry,
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+ baseRadius: radius,
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+ widthSegments: widthSegs,
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+ heightSegments: heightSegs,
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+ textureUrl: resolvePublicUrl(cloudsTextureUrl),
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+ color: cloudsColor,
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+ opacity: cloudsOpacity,
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+ speed: cloudsSpeed,
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+ });
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+ mesh.add(cloudMesh);
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+ }
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+
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  return mesh;
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  }