enefel 2.4.0 → 2.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/item.d.ts CHANGED
@@ -14,7 +14,8 @@ declare enum ITEM_ID {
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  NEWSPAPER = "newspaper",
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  BOOSTER = "booster",
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  ENERGY_GEL = "energy-gel",
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- SMELLING_SALTS = "smelling-salts"
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+ SMELLING_SALTS = "smelling-salts",
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+ SPIKED_CLEATS = "spiked-cleats"
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  }
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  declare enum ITEM_TYPE {
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  CONSUMABLE = "consumable",
package/dist/item.js CHANGED
@@ -20,6 +20,7 @@ var ITEM_ID;
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  ITEM_ID["BOOSTER"] = "booster";
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  ITEM_ID["ENERGY_GEL"] = "energy-gel";
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  ITEM_ID["SMELLING_SALTS"] = "smelling-salts";
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+ ITEM_ID["SPIKED_CLEATS"] = "spiked-cleats";
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  })(ITEM_ID || (exports.ITEM_ID = ITEM_ID = {}));
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  var ITEM_TYPE;
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  (function (ITEM_TYPE) {
@@ -1,4 +1,4 @@
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- import { Player } from "./types/models";
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+ import { Player, PlayerWithSkill } from "./types/models";
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  export interface TempCaracEffect {
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  t: number;
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  gainCarac?: string;
@@ -7,5 +7,5 @@ export interface TempCaracEffect {
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  itemId?: string;
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  }
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  export declare const countItemUsagesInKickoff: (player: Player, itemId: string) => number;
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- export declare const canUseItem: (player: Player, itemId: string, maxUsesPerKickoff?: number) => boolean;
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+ export declare const canUseItem: (player: PlayerWithSkill, itemId: string, maxUsesPerKickoff?: number) => boolean;
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  export declare const getRemainingUsages: (player: Player, itemId: string, maxUsesPerKickoff?: number) => number;
package/dist/itemUsage.js CHANGED
@@ -1,8 +1,9 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.getRemainingUsages = exports.canUseItem = exports.countItemUsagesInKickoff = void 0;
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- const item_1 = require("item");
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- const status_1 = require("status");
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+ const item_1 = require("./item");
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+ const skill_1 = require("./skill");
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+ const status_1 = require("./status");
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  const countItemUsagesInKickoff = (player, itemId) => {
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  if (!player.tempCarac) {
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  return 0;
@@ -34,6 +35,9 @@ const canUseItem = (player, itemId, maxUsesPerKickoff) => {
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  if (itemId === item_1.ITEM_ID.SMELLING_SALTS) {
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  return player.status === status_1.PLAYER_STATUS.KO;
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  }
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+ if (itemId === item_1.ITEM_ID.SPIKED_CLEATS) {
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+ return !(0, skill_1.hasSkill)(player, skill_1.SKILL_NAMES.DIRTY_PLAYER);
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+ }
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  return true;
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  };
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  exports.canUseItem = canUseItem;
package/dist/meteo.js CHANGED
@@ -79,6 +79,7 @@ const getSeason = () => {
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  exports.getSeason = getSeason;
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  const getMeteo = (value) => {
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  const season = getSeason();
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+ // TODO : SUMMER
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  if (season === SEASON.SPRING) {
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  switch (value) {
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  case 2:
@@ -1,12 +1,12 @@
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  {
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  "name": "enefel",
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- "version": "2.4.0",
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+ "version": "2.6.0",
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  "lockfileVersion": 2,
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  "requires": true,
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  "packages": {
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  "": {
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  "name": "enefel",
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- "version": "2.4.0",
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+ "version": "2.6.0",
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  "license": "MIT",
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  "dependencies": {
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  "seedrandom": "3.0.5",
package/dist/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "enefel",
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- "version": "2.4.0",
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+ "version": "2.6.0",
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  "description": "Blood Bowl 3 game engine",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
package/item.ts CHANGED
@@ -16,6 +16,7 @@ enum ITEM_ID {
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  BOOSTER = "booster",
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  ENERGY_GEL = "energy-gel",
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  SMELLING_SALTS = "smelling-salts",
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+ SPIKED_CLEATS = "spiked-cleats",
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  }
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  enum ITEM_TYPE {
package/itemUsage.ts CHANGED
@@ -1,6 +1,7 @@
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- import { ITEM_ID } from "item";
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- import { PLAYER_STATUS } from "status";
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- import { Player } from "./types/models";
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+ import { ITEM_ID } from "./item";
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+ import { SKILL_NAMES, hasSkill } from "./skill";
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+ import { PLAYER_STATUS } from "./status";
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+ import { Player, PlayerWithSkill } from "./types/models";
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  export interface TempCaracEffect {
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  t: number;
@@ -37,7 +38,7 @@ export const countItemUsagesInKickoff = (
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  };
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  export const canUseItem = (
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- player: Player,
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+ player: PlayerWithSkill,
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  itemId: string,
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  maxUsesPerKickoff?: number
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  ): boolean => {
@@ -52,6 +53,10 @@ export const canUseItem = (
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  return player.status === PLAYER_STATUS.KO;
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  }
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+ if (itemId === ITEM_ID.SPIKED_CLEATS) {
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+ return !hasSkill(player, SKILL_NAMES.DIRTY_PLAYER);
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+ }
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+
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  return true;
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  };
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package/meteo.ts CHANGED
@@ -92,6 +92,8 @@ const getSeason = () => {
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  const getMeteo = (value: number) => {
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  const season = getSeason();
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+
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+ // TODO : SUMMER
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  if (season === SEASON.SPRING) {
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  switch (value) {
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  case 2:
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "enefel",
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- "version": "2.4.0",
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+ "version": "2.6.0",
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  "description": "Blood Bowl 3 game engine",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",