enefel 2.13.0 → 2.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +7 -1
- package/dist/index.js +19 -1
- package/dist/package-lock.json +2 -2
- package/dist/package.json +1 -1
- package/dist/skill.d.ts +2 -0
- package/dist/skill.js +4 -4
- package/index.ts +19 -0
- package/package.json +1 -1
- package/skill.ts +4 -4
package/dist/index.d.ts
CHANGED
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@@ -123,6 +123,7 @@ declare const GAME_HISTORY_INFO: {
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BRIBE: string;
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CARAC_CHANGE: string;
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CASUALTY: string;
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CROWD_SURF: string;
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DODGE: string;
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END_PO: string;
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END_POP: string;
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@@ -227,6 +228,11 @@ declare const availableSquaresToPushBack: (p1: Point, p2: Point) => {
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y: number;
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d: number;
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}[] | undefined;
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declare const allAdjacentSquaresToPushBack: (p2: Point) => {
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x: number;
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y: number;
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d: number;
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}[];
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declare const isOnLine: (A: Point, B: Point, C: Point) => boolean;
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declare const getThrowingBonus: (p1: Point, p2: Point, game: Game) => 0 | 1 | -1 | -2 | null;
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declare const isOnField: (x: number, y: number, w: number, h: number) => boolean;
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@@ -255,7 +261,7 @@ declare const arrayMove: (arr: any[], old_index: number, new_index: number) => a
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declare const swapArrayLocs: (arr: any[], index1: number, index2: number) => any[];
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declare const getInactiveDays: (isDev?: boolean) => 10 | 10000;
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declare const getMaxPlayers: (isDev?: boolean) => number;
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-
export { addSeconds, arrayMove, availableSquaresToPushBack, canBlock, canEndTurn, canFaceUp, canFoul, canMove, canPass, canPlayerIntercepts, canStandup, canThrowTeamMate, canTransmit, FORMATION_DEFAULT_NAME, GAME_HISTORY_INFO, GAME_HISTORY_TYPE, getAllAdjacentSquares, getAttackerStrength, getBestInterceptor, getBlockAssistance, getDefenderStrength, getDicesBlock, getHypnoticGazeMalus, getInactiveDays, getMaxPlayers, getMoralModifier, getPlayerOnCell, getTeamColor, getTeamMoral, getTeamMoralByPlayer, getTeamXP, getThrowingBonus, haveSameTeam, INACTIVE_DAYS, isCoach, isGameRunning, isOnField, isOnLine, isSamePlayer, isSetUp, isSquareValidToPushBack, LAST_SEASON_ALPHA, MAX_PLAYER_TEAM, MAX_PLAYER_USER, p, PLAYER_HISTORY_INFO, PLAYER_HISTORY_TYPE, PLAYER_STAT, POSTULATION_HOURS, swapArrayLocs, TAKE_BALL_TYPE, version, };
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export { addSeconds, arrayMove, availableSquaresToPushBack, canBlock, canEndTurn, canFaceUp, canFoul, canMove, canPass, canPlayerIntercepts, canStandup, canThrowTeamMate, canTransmit, FORMATION_DEFAULT_NAME, GAME_HISTORY_INFO, GAME_HISTORY_TYPE, getAllAdjacentSquares, getAttackerStrength, getBestInterceptor, getBlockAssistance, getDefenderStrength, getDicesBlock, getHypnoticGazeMalus, getInactiveDays, getMaxPlayers, getMoralModifier, getPlayerOnCell, getTeamColor, getTeamMoral, getTeamMoralByPlayer, getTeamXP, getThrowingBonus, haveSameTeam, INACTIVE_DAYS, isCoach, isGameRunning, isOnField, isOnLine, isSamePlayer, isSetUp, allAdjacentSquaresToPushBack, isSquareValidToPushBack, LAST_SEASON_ALPHA, MAX_PLAYER_TEAM, MAX_PLAYER_USER, p, PLAYER_HISTORY_INFO, PLAYER_HISTORY_TYPE, PLAYER_STAT, POSTULATION_HOURS, swapArrayLocs, TAKE_BALL_TYPE, version, };
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export { SidestepMode, SidestepStrategy, SidestepPreference, } from "./skills/sidestep";
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export { HitAndRunMode, HitAndRunStrategy, HitAndRunPreference, } from "./skills/hitAndRun";
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export { SafePairOfHandsMode, SafePairOfHandsStrategy, SafePairOfHandsPreference, } from "./skills/safePairOfHands";
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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6
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-
exports.SafePairOfHandsStrategy = exports.SafePairOfHandsMode = exports.HitAndRunStrategy = exports.HitAndRunMode = exports.SidestepStrategy = exports.SidestepMode = exports.version = exports.TAKE_BALL_TYPE = exports.swapArrayLocs = exports.POSTULATION_HOURS = exports.PLAYER_STAT = exports.PLAYER_HISTORY_TYPE = exports.PLAYER_HISTORY_INFO = exports.p = exports.MAX_PLAYER_USER = exports.MAX_PLAYER_TEAM = exports.LAST_SEASON_ALPHA = exports.isSquareValidToPushBack = exports.isSamePlayer = exports.isOnLine = exports.isOnField = exports.isCoach = exports.INACTIVE_DAYS = exports.haveSameTeam = exports.getThrowingBonus = exports.getTeamXP = exports.getTeamMoralByPlayer = exports.getTeamMoral = exports.getPlayerOnCell = exports.getMoralModifier = exports.getMaxPlayers = exports.getInactiveDays = exports.getHypnoticGazeMalus = exports.getDicesBlock = exports.getDefenderStrength = exports.getBlockAssistance = exports.getBestInterceptor = exports.getAttackerStrength = exports.getAllAdjacentSquares = exports.GAME_HISTORY_TYPE = exports.GAME_HISTORY_INFO = exports.FORMATION_DEFAULT_NAME = exports.canPlayerIntercepts = exports.availableSquaresToPushBack = exports.arrayMove = void 0;
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exports.SafePairOfHandsStrategy = exports.SafePairOfHandsMode = exports.HitAndRunStrategy = exports.HitAndRunMode = exports.SidestepStrategy = exports.SidestepMode = exports.version = exports.TAKE_BALL_TYPE = exports.swapArrayLocs = exports.POSTULATION_HOURS = exports.PLAYER_STAT = exports.PLAYER_HISTORY_TYPE = exports.PLAYER_HISTORY_INFO = exports.p = exports.MAX_PLAYER_USER = exports.MAX_PLAYER_TEAM = exports.LAST_SEASON_ALPHA = exports.isSquareValidToPushBack = exports.allAdjacentSquaresToPushBack = exports.isSamePlayer = exports.isOnLine = exports.isOnField = exports.isCoach = exports.INACTIVE_DAYS = exports.haveSameTeam = exports.getThrowingBonus = exports.getTeamXP = exports.getTeamMoralByPlayer = exports.getTeamMoral = exports.getPlayerOnCell = exports.getMoralModifier = exports.getMaxPlayers = exports.getInactiveDays = exports.getHypnoticGazeMalus = exports.getDicesBlock = exports.getDefenderStrength = exports.getBlockAssistance = exports.getBestInterceptor = exports.getAttackerStrength = exports.getAllAdjacentSquares = exports.GAME_HISTORY_TYPE = exports.GAME_HISTORY_INFO = exports.FORMATION_DEFAULT_NAME = exports.canPlayerIntercepts = exports.availableSquaresToPushBack = exports.arrayMove = void 0;
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exports.addSeconds = addSeconds;
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exports.canBlock = canBlock;
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exports.canEndTurn = canEndTurn;
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@@ -158,6 +158,7 @@ const GAME_HISTORY_INFO = {
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BRIBE: "br",
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CARAC_CHANGE: "cc",
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CASUALTY: "ca",
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CROWD_SURF: "crs",
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DODGE: "d",
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END_PO: "endpo",
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END_POP: "endpop",
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@@ -563,6 +564,23 @@ const availableSquaresToPushBack = (p1, p2) => {
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}
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};
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exports.availableSquaresToPushBack = availableSquaresToPushBack;
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// Returns all 8 adjacent squares around the target for GRAB skill
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const allAdjacentSquaresToPushBack = (p2) => {
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if (p2.x === null || p2.y === null) {
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return [];
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}
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return [
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{ x: p2.x - 1, y: p2.y - 1, d: 1 },
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{ x: p2.x, y: p2.y - 1, d: 2 },
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{ x: p2.x + 1, y: p2.y - 1, d: 3 },
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{ x: p2.x - 1, y: p2.y, d: 4 },
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{ x: p2.x + 1, y: p2.y, d: 5 },
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{ x: p2.x - 1, y: p2.y + 1, d: 6 },
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{ x: p2.x, y: p2.y + 1, d: 7 },
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{ x: p2.x + 1, y: p2.y + 1, d: 8 },
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];
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};
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exports.allAdjacentSquaresToPushBack = allAdjacentSquaresToPushBack;
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// playerFrom, pointTo, foe
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const isOnLine = (A, B, C) => {
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// Interception table reference
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package/dist/package-lock.json
CHANGED
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@@ -1,12 +1,12 @@
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{
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"name": "enefel",
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"version": "2.
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"version": "2.15.0",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"name": "enefel",
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"version": "2.
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"version": "2.15.0",
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"license": "MIT",
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"dependencies": {
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"csv-parse": "^6.1.0",
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package/dist/package.json
CHANGED
package/dist/skill.d.ts
CHANGED
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@@ -22,6 +22,7 @@ declare enum SKILL_NAMES {
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BRAWLER = "brawler",
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BREATHE_FIRE = "breathe-fire",
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BREAK_TACKLE = "break-tackle",
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BULLSEYE = "bullseye",
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CANNONEER = "cannoneer",
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CATCH = "catch",
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CHAINSAW = "chainsaw",
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@@ -42,6 +43,7 @@ declare enum SKILL_NAMES {
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FOUL_APPEARANCE = "foul-appearance",
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FRENZY = "frenzy",
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FUMBLEROOSKIE = "fumblerooskie",
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GRAB = "grab",
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HAIL_MARY_PASS = "hail-mary-pass",
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GUARD = "guard",
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HIT_AND_RUN = "hit-and-run",
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package/dist/skill.js
CHANGED
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@@ -53,7 +53,7 @@ var SKILL_NAMES;
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SKILL_NAMES["BRAWLER"] = "brawler";
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SKILL_NAMES["BREATHE_FIRE"] = "breathe-fire";
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SKILL_NAMES["BREAK_TACKLE"] = "break-tackle";
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SKILL_NAMES["BULLSEYE"] = "bullseye";
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SKILL_NAMES["CANNONEER"] = "cannoneer";
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SKILL_NAMES["CATCH"] = "catch";
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SKILL_NAMES["CHAINSAW"] = "chainsaw";
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@@ -74,7 +74,7 @@ var SKILL_NAMES;
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SKILL_NAMES["FOUL_APPEARANCE"] = "foul-appearance";
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SKILL_NAMES["FRENZY"] = "frenzy";
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SKILL_NAMES["FUMBLEROOSKIE"] = "fumblerooskie";
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SKILL_NAMES["GRAB"] = "grab";
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SKILL_NAMES["HAIL_MARY_PASS"] = "hail-mary-pass";
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// HATRED = "hatred",
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SKILL_NAMES["GUARD"] = "guard";
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@@ -259,8 +259,8 @@ const SKILL_STRENGTH = [
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SKILL_NAMES.ARM_BAR,
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SKILL_NAMES.BRAWLER,
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SKILL_NAMES.BREAK_TACKLE,
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SKILL_NAMES.BULLSEYE,
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SKILL_NAMES.GRAB,
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SKILL_NAMES.GUARD,
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SKILL_NAMES.JUGGERNAUT,
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SKILL_NAMES.MIGHTY_BLOW,
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package/index.ts
CHANGED
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@@ -148,6 +148,7 @@ const GAME_HISTORY_INFO = {
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BRIBE: "br",
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CARAC_CHANGE: "cc",
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CASUALTY: "ca",
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CROWD_SURF: "crs",
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DODGE: "d",
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END_PO: "endpo",
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END_POP: "endpop",
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@@ -615,6 +616,23 @@ const availableSquaresToPushBack = (p1: Point, p2: Point) => {
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}
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};
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// Returns all 8 adjacent squares around the target for GRAB skill
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const allAdjacentSquaresToPushBack = (p2: Point) => {
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if (p2.x === null || p2.y === null) {
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return [];
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}
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return [
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{ x: p2.x - 1, y: p2.y - 1, d: 1 },
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{ x: p2.x, y: p2.y - 1, d: 2 },
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{ x: p2.x + 1, y: p2.y - 1, d: 3 },
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{ x: p2.x - 1, y: p2.y, d: 4 },
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{ x: p2.x + 1, y: p2.y, d: 5 },
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{ x: p2.x - 1, y: p2.y + 1, d: 6 },
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{ x: p2.x, y: p2.y + 1, d: 7 },
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{ x: p2.x + 1, y: p2.y + 1, d: 8 },
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];
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};
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// playerFrom, pointTo, foe
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const isOnLine = (A: Point, B: Point, C: Point) => {
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// Interception table reference
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@@ -1074,6 +1092,7 @@ export {
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isOnLine,
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isSamePlayer,
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isSetUp,
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allAdjacentSquaresToPushBack,
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isSquareValidToPushBack,
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LAST_SEASON_ALPHA,
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MAX_PLAYER_TEAM,
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package/package.json
CHANGED
package/skill.ts
CHANGED
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@@ -40,7 +40,7 @@ enum SKILL_NAMES {
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BRAWLER = "brawler",
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BREATHE_FIRE = "breathe-fire",
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BREAK_TACKLE = "break-tackle",
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BULLSEYE = "bullseye",
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CANNONEER = "cannoneer",
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CATCH = "catch",
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CHAINSAW = "chainsaw",
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FOUL_APPEARANCE = "foul-appearance",
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FRENZY = "frenzy",
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FUMBLEROOSKIE = "fumblerooskie",
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GRAB = "grab",
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HAIL_MARY_PASS = "hail-mary-pass",
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// HATRED = "hatred",
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GUARD = "guard",
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@@ -252,8 +252,8 @@ const SKILL_STRENGTH: SKILL_NAMES[] = [
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SKILL_NAMES.ARM_BAR,
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SKILL_NAMES.BRAWLER,
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SKILL_NAMES.BREAK_TACKLE,
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SKILL_NAMES.BULLSEYE,
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SKILL_NAMES.GRAB,
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SKILL_NAMES.GUARD,
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SKILL_NAMES.JUGGERNAUT,
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SKILL_NAMES.MIGHTY_BLOW,
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