enefel 2.1.4 → 2.1.5

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package/block.ts CHANGED
@@ -22,19 +22,14 @@ const hasDefenserDodge = (
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  return hasDefenderDodge && !hasAttackerTacle;
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  };
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- // ah oui si je suis bloqué à deux dès contre et que j'ai pas blocage, en effet je voudrais 1 3 2 4 5voir 1 3 4 2 5 si j'ai esquive
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- // c'est vrai
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- // la ligne if (!hasSkill(defender, SKILL_NAMES.BLOCK)) { doit aussi s'appliquer quand l'attaque a pas blocage du coup
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- // mais que quand c'est en dés contre c'est ca?
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- // je vérifierai ca
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- // faut que je le dessine
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+ // si je suis bloqué à deux dès contre et que j'ai pas blocage, en effet je voudrais 1 3 2 4 5voir 1 3 4 2 5 si j'ai esquive
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  const getOrderDice = (attacker: PlayerWithSkill, defender: PlayerWithSkill) => {
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  let order = [
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  { value: 5, isReroll: false }, // Never change
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  { value: 4, isReroll: false },
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  { value: 3, isReroll: false },
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- { value: 2, isReroll: true },
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+ { value: 2, isReroll: !hasSkill(attacker, SKILL_NAMES.WRESTLE) },
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  { value: 1, isReroll: true }, // Never change
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  ] as { value: number; isReroll: boolean }[];
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@@ -76,18 +71,29 @@ const getOrderDiceAgainst = (
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  defender: PlayerWithSkill
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  ) => {
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  if (hasSkill(defender, SKILL_NAMES.BLOCK)) {
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+ // Pas sur de ce cas
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  if (hasSkill(defender, SKILL_NAMES.WRESTLE)) {
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  return [
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  { value: 1, isReroll: true },
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  { value: 3, isReroll: false },
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- { value: 2, isReroll: !hasSkill(attacker, SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll:
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+ !hasSkill(attacker, SKILL_NAMES.BLOCK) &&
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+ !hasSkill(attacker, SKILL_NAMES.WRESTLE),
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+ },
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  { value: 4, isReroll: false },
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  { value: 5, isReroll: false },
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  ];
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  }
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  return [
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  { value: 1, isReroll: true },
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- { value: 2, isReroll: !hasSkill(attacker, SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll:
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+ !hasSkill(attacker, SKILL_NAMES.BLOCK) &&
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+ !hasSkill(attacker, SKILL_NAMES.WRESTLE),
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+ },
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  { value: 3, isReroll: false },
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  { value: 4, isReroll: false },
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  { value: 5, isReroll: false },
@@ -98,14 +104,24 @@ const getOrderDiceAgainst = (
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  { value: 1, isReroll: true },
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  { value: 3, isReroll: false },
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  { value: 4, isReroll: false },
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- { value: 2, isReroll: !hasSkill(attacker, SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll:
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+ !hasSkill(attacker, SKILL_NAMES.BLOCK) &&
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+ !hasSkill(attacker, SKILL_NAMES.WRESTLE),
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+ },
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  { value: 5, isReroll: false },
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  ];
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  } else {
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  return [
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  { value: 1, isReroll: true },
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  { value: 3, isReroll: false },
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- { value: 2, isReroll: !hasSkill(attacker, SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll:
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+ !hasSkill(attacker, SKILL_NAMES.BLOCK) &&
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+ !hasSkill(attacker, SKILL_NAMES.WRESTLE),
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+ },
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  { value: 4, isReroll: false },
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  { value: 5, isReroll: false },
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  ];
package/dist/block.js CHANGED
@@ -17,18 +17,13 @@ const hasDefenserDodge = (attacker, defender) => {
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  let hasAttackerTacle = (0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.TACKLE);
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  return hasDefenderDodge && !hasAttackerTacle;
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  };
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- // ah oui si je suis bloqué à deux dès contre et que j'ai pas blocage, en effet je voudrais 1 3 2 4 5voir 1 3 4 2 5 si j'ai esquive
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- // c'est vrai
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- // la ligne if (!hasSkill(defender, SKILL_NAMES.BLOCK)) { doit aussi s'appliquer quand l'attaque a pas blocage du coup
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- // mais que quand c'est en dés contre c'est ca?
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- // je vérifierai ca
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- // faut que je le dessine
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+ // si je suis bloqué à deux dès contre et que j'ai pas blocage, en effet je voudrais 1 3 2 4 5voir 1 3 4 2 5 si j'ai esquive
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  const getOrderDice = (attacker, defender) => {
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  let order = [
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  { value: 5, isReroll: false }, // Never change
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  { value: 4, isReroll: false },
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  { value: 3, isReroll: false },
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- { value: 2, isReroll: true },
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+ { value: 2, isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE) },
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  { value: 1, isReroll: true }, // Never change
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  ];
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  // Only block can make change the order
@@ -65,18 +60,27 @@ const getOrderDice = (attacker, defender) => {
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  exports.getOrderDice = getOrderDice;
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  const getOrderDiceAgainst = (attacker, defender) => {
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  if ((0, skill_1.hasSkill)(defender, skill_1.SKILL_NAMES.BLOCK)) {
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+ // Pas sur de ce cas
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  if ((0, skill_1.hasSkill)(defender, skill_1.SKILL_NAMES.WRESTLE)) {
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  return [
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  { value: 1, isReroll: true },
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  { value: 3, isReroll: false },
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- { value: 2, isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
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+ !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
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+ },
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  { value: 4, isReroll: false },
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  { value: 5, isReroll: false },
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  ];
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  }
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  return [
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  { value: 1, isReroll: true },
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- { value: 2, isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
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+ !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
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+ },
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  { value: 3, isReroll: false },
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  { value: 4, isReroll: false },
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  { value: 5, isReroll: false },
@@ -87,7 +91,11 @@ const getOrderDiceAgainst = (attacker, defender) => {
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  { value: 1, isReroll: true },
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  { value: 3, isReroll: false },
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  { value: 4, isReroll: false },
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- { value: 2, isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
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+ !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
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+ },
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  { value: 5, isReroll: false },
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  ];
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  }
@@ -95,7 +103,11 @@ const getOrderDiceAgainst = (attacker, defender) => {
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  return [
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  { value: 1, isReroll: true },
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  { value: 3, isReroll: false },
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- { value: 2, isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) },
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+ {
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+ value: 2,
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+ isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
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+ !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
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+ },
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  { value: 4, isReroll: false },
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  { value: 5, isReroll: false },
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  ];
@@ -1,12 +1,12 @@
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  {
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  "name": "enefel",
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- "version": "2.1.4",
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+ "version": "2.1.5",
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  "lockfileVersion": 2,
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  "requires": true,
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  "packages": {
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  "": {
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  "name": "enefel",
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- "version": "2.1.4",
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+ "version": "2.1.5",
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  "license": "MIT",
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  "dependencies": {
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  "seedrandom": "3.0.5",
package/dist/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "enefel",
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- "version": "2.1.4",
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+ "version": "2.1.5",
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  "description": "Blood Bowl 3 game engine",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "enefel",
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- "version": "2.1.4",
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+ "version": "2.1.5",
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  "description": "Blood Bowl 3 game engine",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",