enefel 2.1.4 → 2.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/block.ts +27 -11
- package/dist/block.js +23 -11
- package/dist/package-lock.json +2 -2
- package/dist/package.json +1 -1
- package/package.json +1 -1
package/block.ts
CHANGED
|
@@ -22,19 +22,14 @@ const hasDefenserDodge = (
|
|
|
22
22
|
return hasDefenderDodge && !hasAttackerTacle;
|
|
23
23
|
};
|
|
24
24
|
|
|
25
|
-
//
|
|
26
|
-
// c'est vrai
|
|
27
|
-
// la ligne if (!hasSkill(defender, SKILL_NAMES.BLOCK)) { doit aussi s'appliquer quand l'attaque a pas blocage du coup
|
|
28
|
-
// mais que quand c'est en dés contre c'est ca?
|
|
29
|
-
// je vérifierai ca
|
|
30
|
-
// faut que je le dessine
|
|
25
|
+
// si je suis bloqué à deux dès contre et que j'ai pas blocage, en effet je voudrais 1 3 2 4 5voir 1 3 4 2 5 si j'ai esquive
|
|
31
26
|
|
|
32
27
|
const getOrderDice = (attacker: PlayerWithSkill, defender: PlayerWithSkill) => {
|
|
33
28
|
let order = [
|
|
34
29
|
{ value: 5, isReroll: false }, // Never change
|
|
35
30
|
{ value: 4, isReroll: false },
|
|
36
31
|
{ value: 3, isReroll: false },
|
|
37
|
-
{ value: 2, isReroll:
|
|
32
|
+
{ value: 2, isReroll: !hasSkill(attacker, SKILL_NAMES.WRESTLE) },
|
|
38
33
|
{ value: 1, isReroll: true }, // Never change
|
|
39
34
|
] as { value: number; isReroll: boolean }[];
|
|
40
35
|
|
|
@@ -76,18 +71,29 @@ const getOrderDiceAgainst = (
|
|
|
76
71
|
defender: PlayerWithSkill
|
|
77
72
|
) => {
|
|
78
73
|
if (hasSkill(defender, SKILL_NAMES.BLOCK)) {
|
|
74
|
+
// Pas sur de ce cas
|
|
79
75
|
if (hasSkill(defender, SKILL_NAMES.WRESTLE)) {
|
|
80
76
|
return [
|
|
81
77
|
{ value: 1, isReroll: true },
|
|
82
78
|
{ value: 3, isReroll: false },
|
|
83
|
-
{
|
|
79
|
+
{
|
|
80
|
+
value: 2,
|
|
81
|
+
isReroll:
|
|
82
|
+
!hasSkill(attacker, SKILL_NAMES.BLOCK) &&
|
|
83
|
+
!hasSkill(attacker, SKILL_NAMES.WRESTLE),
|
|
84
|
+
},
|
|
84
85
|
{ value: 4, isReroll: false },
|
|
85
86
|
{ value: 5, isReroll: false },
|
|
86
87
|
];
|
|
87
88
|
}
|
|
88
89
|
return [
|
|
89
90
|
{ value: 1, isReroll: true },
|
|
90
|
-
{
|
|
91
|
+
{
|
|
92
|
+
value: 2,
|
|
93
|
+
isReroll:
|
|
94
|
+
!hasSkill(attacker, SKILL_NAMES.BLOCK) &&
|
|
95
|
+
!hasSkill(attacker, SKILL_NAMES.WRESTLE),
|
|
96
|
+
},
|
|
91
97
|
{ value: 3, isReroll: false },
|
|
92
98
|
{ value: 4, isReroll: false },
|
|
93
99
|
{ value: 5, isReroll: false },
|
|
@@ -98,14 +104,24 @@ const getOrderDiceAgainst = (
|
|
|
98
104
|
{ value: 1, isReroll: true },
|
|
99
105
|
{ value: 3, isReroll: false },
|
|
100
106
|
{ value: 4, isReroll: false },
|
|
101
|
-
{
|
|
107
|
+
{
|
|
108
|
+
value: 2,
|
|
109
|
+
isReroll:
|
|
110
|
+
!hasSkill(attacker, SKILL_NAMES.BLOCK) &&
|
|
111
|
+
!hasSkill(attacker, SKILL_NAMES.WRESTLE),
|
|
112
|
+
},
|
|
102
113
|
{ value: 5, isReroll: false },
|
|
103
114
|
];
|
|
104
115
|
} else {
|
|
105
116
|
return [
|
|
106
117
|
{ value: 1, isReroll: true },
|
|
107
118
|
{ value: 3, isReroll: false },
|
|
108
|
-
{
|
|
119
|
+
{
|
|
120
|
+
value: 2,
|
|
121
|
+
isReroll:
|
|
122
|
+
!hasSkill(attacker, SKILL_NAMES.BLOCK) &&
|
|
123
|
+
!hasSkill(attacker, SKILL_NAMES.WRESTLE),
|
|
124
|
+
},
|
|
109
125
|
{ value: 4, isReroll: false },
|
|
110
126
|
{ value: 5, isReroll: false },
|
|
111
127
|
];
|
package/dist/block.js
CHANGED
|
@@ -17,18 +17,13 @@ const hasDefenserDodge = (attacker, defender) => {
|
|
|
17
17
|
let hasAttackerTacle = (0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.TACKLE);
|
|
18
18
|
return hasDefenderDodge && !hasAttackerTacle;
|
|
19
19
|
};
|
|
20
|
-
//
|
|
21
|
-
// c'est vrai
|
|
22
|
-
// la ligne if (!hasSkill(defender, SKILL_NAMES.BLOCK)) { doit aussi s'appliquer quand l'attaque a pas blocage du coup
|
|
23
|
-
// mais que quand c'est en dés contre c'est ca?
|
|
24
|
-
// je vérifierai ca
|
|
25
|
-
// faut que je le dessine
|
|
20
|
+
// si je suis bloqué à deux dès contre et que j'ai pas blocage, en effet je voudrais 1 3 2 4 5voir 1 3 4 2 5 si j'ai esquive
|
|
26
21
|
const getOrderDice = (attacker, defender) => {
|
|
27
22
|
let order = [
|
|
28
23
|
{ value: 5, isReroll: false }, // Never change
|
|
29
24
|
{ value: 4, isReroll: false },
|
|
30
25
|
{ value: 3, isReroll: false },
|
|
31
|
-
{ value: 2, isReroll:
|
|
26
|
+
{ value: 2, isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE) },
|
|
32
27
|
{ value: 1, isReroll: true }, // Never change
|
|
33
28
|
];
|
|
34
29
|
// Only block can make change the order
|
|
@@ -65,18 +60,27 @@ const getOrderDice = (attacker, defender) => {
|
|
|
65
60
|
exports.getOrderDice = getOrderDice;
|
|
66
61
|
const getOrderDiceAgainst = (attacker, defender) => {
|
|
67
62
|
if ((0, skill_1.hasSkill)(defender, skill_1.SKILL_NAMES.BLOCK)) {
|
|
63
|
+
// Pas sur de ce cas
|
|
68
64
|
if ((0, skill_1.hasSkill)(defender, skill_1.SKILL_NAMES.WRESTLE)) {
|
|
69
65
|
return [
|
|
70
66
|
{ value: 1, isReroll: true },
|
|
71
67
|
{ value: 3, isReroll: false },
|
|
72
|
-
{
|
|
68
|
+
{
|
|
69
|
+
value: 2,
|
|
70
|
+
isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
|
|
71
|
+
!(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
|
|
72
|
+
},
|
|
73
73
|
{ value: 4, isReroll: false },
|
|
74
74
|
{ value: 5, isReroll: false },
|
|
75
75
|
];
|
|
76
76
|
}
|
|
77
77
|
return [
|
|
78
78
|
{ value: 1, isReroll: true },
|
|
79
|
-
{
|
|
79
|
+
{
|
|
80
|
+
value: 2,
|
|
81
|
+
isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
|
|
82
|
+
!(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
|
|
83
|
+
},
|
|
80
84
|
{ value: 3, isReroll: false },
|
|
81
85
|
{ value: 4, isReroll: false },
|
|
82
86
|
{ value: 5, isReroll: false },
|
|
@@ -87,7 +91,11 @@ const getOrderDiceAgainst = (attacker, defender) => {
|
|
|
87
91
|
{ value: 1, isReroll: true },
|
|
88
92
|
{ value: 3, isReroll: false },
|
|
89
93
|
{ value: 4, isReroll: false },
|
|
90
|
-
{
|
|
94
|
+
{
|
|
95
|
+
value: 2,
|
|
96
|
+
isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
|
|
97
|
+
!(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
|
|
98
|
+
},
|
|
91
99
|
{ value: 5, isReroll: false },
|
|
92
100
|
];
|
|
93
101
|
}
|
|
@@ -95,7 +103,11 @@ const getOrderDiceAgainst = (attacker, defender) => {
|
|
|
95
103
|
return [
|
|
96
104
|
{ value: 1, isReroll: true },
|
|
97
105
|
{ value: 3, isReroll: false },
|
|
98
|
-
{
|
|
106
|
+
{
|
|
107
|
+
value: 2,
|
|
108
|
+
isReroll: !(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.BLOCK) &&
|
|
109
|
+
!(0, skill_1.hasSkill)(attacker, skill_1.SKILL_NAMES.WRESTLE),
|
|
110
|
+
},
|
|
99
111
|
{ value: 4, isReroll: false },
|
|
100
112
|
{ value: 5, isReroll: false },
|
|
101
113
|
];
|
package/dist/package-lock.json
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "enefel",
|
|
3
|
-
"version": "2.1.
|
|
3
|
+
"version": "2.1.5",
|
|
4
4
|
"lockfileVersion": 2,
|
|
5
5
|
"requires": true,
|
|
6
6
|
"packages": {
|
|
7
7
|
"": {
|
|
8
8
|
"name": "enefel",
|
|
9
|
-
"version": "2.1.
|
|
9
|
+
"version": "2.1.5",
|
|
10
10
|
"license": "MIT",
|
|
11
11
|
"dependencies": {
|
|
12
12
|
"seedrandom": "3.0.5",
|
package/dist/package.json
CHANGED