enefel 1.2.9 → 2.0.0

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@@ -0,0 +1,102 @@
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+ export declare const AVATAR_LIST: {
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+ beastman: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "black-orc": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ bloater: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ bloodspawn: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ centaur: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "chaos-dwarf": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "chaos-warrior": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ dark_elf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ dwarf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ elf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ gobelin: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ halfing: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ human: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "human-woman": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ lezard: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ minotaur: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ mummie: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ ogre: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ orc: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ rat: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ treeman: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ troll: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ undead: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ werewolf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ yhetee: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ };
@@ -0,0 +1,115 @@
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+ declare const AVATAR_DEFAULT_LIST: {
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+ beastman: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "black-orc": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ bloater: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ bloodspawn: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ centaur: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "chaos-dwarf": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "chaos-warrior": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ dark_elf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ dwarf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ elf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ gobelin: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ golem: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ halfing: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ human: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ "human-woman": {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ lezard: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ minotaur: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ mummie: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ ogre: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ orc: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ rat: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ rat_ogre: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ slann: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ treeman: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ troll: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ undead: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ werewolf: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ yhetee: {
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+ file: string;
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+ rarity: string;
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+ }[];
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+ };
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+ export { AVATAR_DEFAULT_LIST };
@@ -0,0 +1,22 @@
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+ import type { User, UserBadge } from "./types/models";
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+ declare enum BADGE_NAMES {
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+ BLOODTHIRSTY = "bloodthirsty",
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+ DEAD_FULL_MOON = "dead-full-moon",
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+ DEAD = "dead",
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+ ELVEN_UNION = "elfen-union",
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+ IMPERIAL = "imperial",
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+ KILL = "kill",
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+ NURGLE = "nurgle",
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+ SNOTLING = "snotling",
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+ WEAPON = "weapon",
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+ VAMPIRE = "vampire",
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+ SLANN = "slann"
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+ }
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+ type BadgesType = {
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+ [key: string]: number[];
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+ };
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+ declare const badges: BadgesType;
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+ declare function getBadgeMaxLevel(badge: UserBadge): number;
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+ declare function getBadgeLevel(badge: UserBadge): number;
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+ declare function hasBadge(badgeId: string, user: User, quantity?: number): boolean;
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+ export { BADGE_NAMES, badges, getBadgeLevel, getBadgeMaxLevel, hasBadge };
@@ -0,0 +1,11 @@
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+ import { PlayerWithSkill } from "types/models";
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+ declare function isFrenzyAvailable(player: PlayerWithSkill, defender: PlayerWithSkill): boolean;
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+ declare const getOrderDice: (attacker: PlayerWithSkill, defender: PlayerWithSkill) => {
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+ value: number;
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+ isReroll: boolean;
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+ }[];
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+ declare const getOrderDiceAgainst: (attacker: PlayerWithSkill, defender: PlayerWithSkill) => {
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+ value: number;
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+ isReroll: boolean;
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+ }[];
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+ export { getOrderDice, getOrderDiceAgainst, isFrenzyAvailable };
@@ -0,0 +1,3 @@
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+ import { Point } from "types/models";
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+ export declare const distance: (p1: Point, p2: Point) => number;
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+ export declare const distanceSquares: (p1: Point, p2: Point, distance: number) => boolean;
@@ -0,0 +1,6 @@
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+ import { PlayerWithSkill } from "./types/models";
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+ declare function canUseFend(playerFrom: PlayerWithSkill, playerTo: PlayerWithSkill, isBlitz: boolean): boolean;
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+ declare function canUseStandFirm(playerFrom: PlayerWithSkill, playerTo: PlayerWithSkill, isBlitz: boolean): boolean;
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+ declare function canUseStandWrestle(playerFrom: PlayerWithSkill, playerTo: PlayerWithSkill, isBlitz: boolean): boolean;
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+ declare function canUsePileDriver(playerFrom: PlayerWithSkill, playerTo: PlayerWithSkill): boolean;
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+ export { canUseFend, canUsePileDriver, canUseStandFirm, canUseStandWrestle };
package/dist/card.d.ts ADDED
@@ -0,0 +1,15 @@
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+ declare const CARD_TYPE: {
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+ PLAYER: string;
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+ TEAM: string;
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+ };
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+ declare const CARD_RARITY: {
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+ COMMUN: string;
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+ UNCOMMUN: string;
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+ RARE: string;
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+ };
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+ declare const USER_CARD_RARITY: {
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+ SHINY_NONE: string;
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+ SHINY_RARE: string;
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+ SHINY_UNIQUE: string;
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+ };
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+ export { CARD_RARITY, CARD_TYPE, USER_CARD_RARITY };
@@ -0,0 +1,176 @@
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+ import { SKILL_NAMES } from "./skill";
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+ export declare enum RACE {
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+ AMAZON = "amazon-career",
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+ CHAOS_DWARF = "chaos-dwarf-career",
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+ CHAOS = "chaos-career",
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+ DARK_ELFE = "dark-elfe-career",
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+ DWARF = "dwarf-career",
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+ ELVEN_UNION = "elven-union-career",
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+ GOBELIN = "gobelin-career",
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+ HALFLING = "halfling-career",
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+ HUMAN = "human-career",
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+ IMPERIAL = "imperial-career",
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+ KHORNE = "khorne-career",
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+ LIZARDMEN = "lizardmen-career",
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+ NECROMANTIC = "necromantic-career",
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+ NORSE = "norse-career",
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+ NURGLE = "nurgle-career",
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+ ORC = "orc-career",
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+ RAT = "rat-career",
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+ SILVAN = "silvan-career",
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+ SNOTLING = "snotling-career",
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+ UNDEAD = "undead-career",
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+ VAMPIRE = "vampire-career",
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+ SLANN = "slann-career"
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+ }
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+ declare enum AVATAR_RARITY {
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+ COMMUN = "c",
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+ RARE = "r",
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+ UNIQUE = "u"
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+ }
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+ declare enum AVATAR {
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+ BEASTMAN = "beastman",
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+ BLACK_ORC = "black-orc",
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+ BLOATER = "bloater",
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+ BLOODSPAWN = "bloodspawn",
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+ CENTAUR = "centaur",
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+ CHAOS_DWARF = "chaos-dwarf",
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+ CHAOS_WARRIOR = "chaos-warrior",
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+ DARK_ELF = "dark_elf",
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+ DWARF = "dwarf",
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+ ELF = "elf",
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+ GOBELIN = "gobelin",
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+ GOLEM = "golem",
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+ HALFING = "halfing",
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+ HUMAN_WOMAN = "human-woman",
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+ HUMAN = "human",
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+ LIZARDMEN = "lezard",
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+ MINOTAUR = "minotaur",
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+ OGRE = "ogre",
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+ ORC = "orc",
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+ RAT_OGRE = "rat_ogre",
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+ RAT = "rat",
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+ ROTSPAWN = "rotspawn",
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+ TREEMAN = "treeman",
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+ TROLL = "troll",
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+ UNDEAD = "undead",
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+ WAGON = "wagon",
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+ WEREWOLF = "werewolf",
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+ YHETEE = "yhetee",
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+ MUMMIE = "mummie",
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+ SLANN = "slann"
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+ }
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+ declare enum CAREER_ID {
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+ SLANN_LINEMAN = "slann-lineman",
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+ SLANN_CATCHER = "slann-catcher",
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+ SLANN_BLITZER = "slann-blitzer",
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+ SLANN_KROXIGOR = "slann-kroxigor",
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+ SNOTLING_LINEMAN = "snotling-lineman",
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+ SNOTLING_RUNNER = "snotling-runner",
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+ SNOTLING_WAGON = "snotling-wagon",
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+ SNOTLING_TROLL = "snotling-troll",
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+ NURGLE_ROTTER = "nurgle-rotter",
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+ NURGLE_PESTIGOR = "nurgle-pestigor",
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+ NURGLE_BLOATER = "nurgle-bloater",
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+ NURGLE_ROTSPAWN = "nurgle-rotspawn",
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+ NECROMANTIC_ZOMBIE = "necromantic-zombie",
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+ NECROMANTIC_GHOUL = "necromantic-ghoul",
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+ NECROMANTIC_WRAITH = "necromantic-wraith",
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+ NECROMANTIC_WEREWOLF = "necromantic-werewolf",
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+ NECROMANTIC_GOLEM = "necromantic-golem",
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+ KHORNE_LINEMAN = "khorne-lineman",
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+ KHORNE_KHORNGOR = "khorne-khorngor",
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+ KHORNE_BLOODSEEKER = "khorne-bloodseeker",
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+ KHORNE_BLOODSPAWN = "khorne-bloodspawn",
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+ IMPERIAL_LINEMAN = "imperial-lineman",
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+ IMPERIAL_THROWER = "imperial-thrower",
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+ IMPERIAL_BLITZER = "imperial-blitzer",
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+ IMPERIAL_BODYGUARD = "imperial-bodyguard",
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+ IMPERIAL_OGRE = "imperial-ogre",
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+ GOBELIN_LINEMAN = "gobelin-lineman",
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+ GOBELIN_LOONEY = "gobelin-looney",
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+ GOBELIN_POGOER = "gobelin-pogoer",
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+ GOBELIN_TROLL = "gobelin-troll",
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+ VAMPIRE_THRALL = "vampire-thrall",
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+ VAMPIRE_VAMPIRE = "vampire-vampire",
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+ ELVEN_UNION_LINEMAN = "elven-union-lineman",
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+ ELVEN_UNION_THROWER = "elven-union-thrower",
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+ ELVEN_UNION_CATCHER = "elven-union-catcher",
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+ ELVEN_UNION_BLITZER = "elven-union-blitzer",
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+ UNDEAD_SKELETON = "undead-skeleton",
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+ UNDEAD_ZOMBIE = "undead-zombie",
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+ UNDEAD_GHOUL = "undead-ghoul",
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+ UNDEAD_WIGHT = "undead-wight",
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+ UNDEAD_MUMMIES = "undead-mummies",
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+ LIZARDMEN_SKINK = "lizardmen-skink",
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+ LIZARDMEN_CHAMELEON = "lizardmen-chameleon",
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+ LIZARDMEN_SAURUS = "lizardmen-saurus",
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+ LIZARDMEN_KROXIGOR = "lizardmen-kroxigor",
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+ NORSE_LINEMAN = "norse-lineman",
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+ NORSE_THROWER = "norse-thrower",
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+ NORSE_CATCHER = "norse-catcher",
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+ NORSE_BERSERKER = "norse-berserker",
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+ NORSE_ULFWERENERS = "norse-ulfwereners",
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+ NORSE_YHETEE = "norse-yhetee",
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+ AMAZON_LINEWOMEN = "amazon-linewomen",
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+ AMAZON_THROWER = "amazon-thrower",
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+ AMAZON_CATCHER = "amazon-catcher",
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+ AMAZON_BLITZER = "amazon-blitzer",
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+ HUMAN_LINEMAN = "human-lineman",
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+ HUMAN_CATCHER = "human-catcher",
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+ HUMAN_THROWER = "human-thrower",
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+ HUMAN_BLITZER = "human-blitzer",
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+ HUMAN_OGRE = "human-ogre",
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+ ORC_LINEMAN = "orc-lineman",
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+ ORC_THROWER = "orc-thrower",
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+ ORC_BLITZER = "orc-blitzer",
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+ ORC_BLACK_ORC = "orc-black-orc",
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+ ORC_TROLL = "orc-troll",
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+ DWARF_BLOCKER = "dwarf-blocker",
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+ DWARF_RUNNER = "dwarf-runner",
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+ DWARF_BLITZER = "dwarf-blitzer",
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+ DWARF_TROLL_SLAYER = "dwarf-troll-slayer",
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+ DWARF_DEATHROLLER = "deathroller",
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+ RAT_LINEMAN = "rat-lineman",
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+ RAT_THROWER = "rat-thrower",
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+ RAT_RUNNER = "rat-runner",
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+ RAT_BLITZER = "rat-blitzer",
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+ RAT_OGRE = "rat-ogre",
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+ SILVAN_LINEMAN = "silvan-lineman",
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+ SILVAN_CATCHER = "silvan-catcher",
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+ SILVAN_THROWER = "silvan-thrower",
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+ SILVAN_WARDANCER = "silvan-wardancer",
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+ CHAOS_BEASTMAN = "chaos-beastman",
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+ CHAOS_WARRIOR = "chaos-warrior",
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+ CHAOS_MINOTAUR = "chaos-minotaur",
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+ DARK_ELFE_LINEMAN = "dark-elfe-lineman",
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+ DARK_ELFE_RUNNER = "dark-elfe-runner",
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+ DARK_ELFE_BLITZER = "dark-elfe-blitzer",
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+ DARK_ELFE_WITCH = "dark-elfe-witch",
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+ CHAOS_DWARF_HOBGOBELIN = "chaos-dwarf-hobgobelin",
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+ CHAOS_DWARF_BLOCKER = "chaos-dwarf-blocker",
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+ CHAOS_DWARF_BULL_CENTAUR = "chaos-dwarf-bull-centaur",
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+ HALFLING_LINEMAN = "halfling-lineman",
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+ HALFLING_HEFTY = "halfling-hefty",
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+ HALFLING_CATCHER = "halfling-catcher",
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+ HALFLING_TREEMAN = "halfling-treeman"
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+ }
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+ type Career = {
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+ MA: number;
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+ ST: number;
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+ AG: number;
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+ AV: number;
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+ normal: string;
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+ double: string;
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+ normalCoach: string;
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+ icons: string[];
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+ skills: (SKILL_NAMES | [SKILL_NAMES, number])[];
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+ avatars: AVATAR[];
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+ badge: RACE;
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+ range: number;
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+ cost: number;
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+ hasSprite?: boolean;
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+ };
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+ declare const CAREER: Record<CAREER_ID, Career>;
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+ declare const getCareers: () => Record<CAREER_ID, Career>;
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+ export { AVATAR, AVATAR_RARITY, CAREER, CAREER_ID, getCareers };
@@ -0,0 +1,7 @@
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+ import { Game } from "types/models";
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+ declare const colorShade: (col: string | null | undefined, amt: number) => string;
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+ declare function isColorTooClose(a: string, b: string): boolean;
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+ declare function invertColor(hexTripletColor: string): string;
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+ declare const isColor: (strColor: string) => boolean;
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+ declare const getGameColors: (game: Game) => (string | undefined)[];
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+ export { colorShade, getGameColors, invertColor, isColor, isColorTooClose };
package/dist/date.d.ts ADDED
@@ -0,0 +1,4 @@
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+ declare function isFullMoon(currentDate?: Date): boolean;
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+ declare function isDateMoreThanDays(dateString: string, days?: number): boolean;
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+ declare const calculateTimeRemaining: (targetDate: string) => number;
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+ export { calculateTimeRemaining, isDateMoreThanDays, isFullMoon };
package/dist/dice.d.ts ADDED
@@ -0,0 +1,5 @@
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+ declare const getPlayerDice: () => {
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+ color: string;
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+ background: string;
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+ };
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+ export { getPlayerDice };
package/dist/elo.d.ts ADDED
@@ -0,0 +1,6 @@
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+ declare const ELO_START = 1000;
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+ declare const RESULT_WIN = 1;
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+ declare const RESULT_LOST = -1;
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+ declare const RESULT_DRAW = 0;
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+ declare function getNewRating(myRating: number, opponentRating: number, myGameResult: number): number;
6
+ export { ELO_START, getNewRating, RESULT_DRAW, RESULT_LOST, RESULT_WIN };
package/dist/game.d.ts ADDED
@@ -0,0 +1,25 @@
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+ import { Game } from "types/models";
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+ declare const CLEAN_HISTORY_DAY = 30;
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+ declare enum GAME_TYPE {
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+ DIVISION = "division",
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+ FRIENDLY = "friendly",
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+ OPEN = "open",
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+ PLAYOFF = "playoff"
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+ }
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+ declare enum GAME_STATUS {
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+ WAITING = 0,
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+ BEFORE = 1,
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+ ONGOING = 2,
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+ TD = 3,
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+ END = 4,
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+ FINISH = 5,// pop and po calculated
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+ HALFTIME = 6
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+ }
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+ declare const isGameFinish: (game: Game) => boolean;
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+ declare const hasGameCasualty: (game: Game) => boolean;
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+ declare const getGameFanBonus: (game: Game) => 0 | 5;
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+ declare const getGameFan: (game: Game) => number;
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+ declare const getDateStartHalfTime: (game: Game) => Date;
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+ declare const getDateEndHalfTime: (game: Game) => Date;
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+ declare const isGameFirstHalfTime: (game: Game) => boolean;
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+ export { CLEAN_HISTORY_DAY, GAME_STATUS, GAME_TYPE, getDateEndHalfTime, getDateStartHalfTime, getGameFan, getGameFanBonus, hasGameCasualty, isGameFinish, isGameFirstHalfTime, };
File without changes
@@ -0,0 +1,19 @@
1
+ import { Game } from "types/models";
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+ declare enum SPP_TYPE {
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+ BONUS = "BONUS",
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+ INT = "INT",
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+ KO = "KO",
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+ REU = "REU",
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+ SOR = "SOR",
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+ TD = "TD",
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+ FALL = "FALL",
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+ ASSIST = "ASSIST"
11
+ }
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+ declare const ranges: number[];
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+ declare const coachRanges: number[];
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+ declare const getSPP: (game: Game, type: SPP_TYPE) => number;
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+ declare const getCurrentRange: (currentExp: number) => number;
16
+ declare const getNextRange: (currentExp: number) => number | "∞";
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+ declare const getNextRangeCoach: (currentRange: number) => number | "∞";
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+ declare const getAgingMinExperience: () => number;
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+ export { coachRanges, getAgingMinExperience, getCurrentRange, getNextRange, getNextRangeCoach, getSPP, ranges, SPP_TYPE, };