enefel 1.2.8 → 2.0.0

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Files changed (46) hide show
  1. package/dist/avatars.d.ts +102 -0
  2. package/dist/avatarsDefault.d.ts +115 -0
  3. package/dist/badge.d.ts +22 -0
  4. package/dist/block.d.ts +11 -0
  5. package/dist/calcul.d.ts +3 -0
  6. package/dist/canUseSkills.d.ts +6 -0
  7. package/dist/card.d.ts +15 -0
  8. package/dist/career.d.ts +176 -0
  9. package/dist/color.d.ts +7 -0
  10. package/dist/date.d.ts +4 -0
  11. package/dist/dice.d.ts +5 -0
  12. package/dist/elo.d.ts +6 -0
  13. package/dist/game.d.ts +25 -0
  14. package/dist/improvement.d.ts +19 -0
  15. package/dist/index.d.ts +246 -0
  16. package/dist/inducement.d.ts +8 -0
  17. package/dist/item.d.ts +23 -0
  18. package/dist/jest.config.d.ts +0 -0
  19. package/dist/league.d.ts +33 -0
  20. package/dist/meteo.d.ts +36 -0
  21. package/dist/moral.d.ts +3 -0
  22. package/dist/move.d.ts +7 -0
  23. package/dist/package.json +2 -3
  24. package/dist/pitch.d.ts +31 -0
  25. package/dist/player.d.ts +40 -0
  26. package/dist/position.d.ts +4 -0
  27. package/dist/race.d.ts +93 -0
  28. package/dist/random.d.ts +7 -0
  29. package/dist/right.d.ts +10 -0
  30. package/dist/skill.d.ts +151 -0
  31. package/dist/skillCoach.d.ts +17 -0
  32. package/dist/stadium.d.ts +121 -0
  33. package/dist/state.d.ts +30 -0
  34. package/dist/status.d.ts +20 -0
  35. package/dist/store.d.ts +95 -0
  36. package/dist/time.d.ts +18 -0
  37. package/dist/tsconfig.json +2 -1
  38. package/dist/types/models.d.ts +368 -0
  39. package/dist/validator.d.ts +24 -0
  40. package/dist/version.d.ts +2 -0
  41. package/package.json +2 -3
  42. package/tsconfig.json +2 -1
  43. package/.npmrc-example +0 -8
  44. package/.yarn/plugins/@yarnpkg/plugin-version.cjs +0 -550
  45. package/dist/package-lock.json +0 -6658
  46. /package/{.yarn/versions/1a40c070.yml → dist/iconMap.d.ts} +0 -0
@@ -0,0 +1,151 @@
1
+ import { Player, PlayerSkill, PlayerWithSkill } from "types/models";
2
+ declare const BIG_GUY_LIMIT = 1;
3
+ declare const SKILL_INFO_ACTIVE = "active";
4
+ declare const SKILL_INFO_INACTIVE = "inactive";
5
+ declare const SKILL_DURATION: {
6
+ HALF_TIME: number;
7
+ NEXT_SETUP: number;
8
+ END_GAME: number;
9
+ WEAPON: number;
10
+ };
11
+ declare enum SKILL_NAMES {
12
+ ACCURATE = "accurate",
13
+ ALWAYS_HUNGRY = "always-hungry",
14
+ ANIMAL_SAVAGERY = "animal-salvagery",
15
+ ANIMOSITY = "animosity",
16
+ BIG_GUY = "big-guy",
17
+ BIG_HAND = "big-hand",
18
+ BLOCK = "block",
19
+ BONE_HEAD = "bone-head",
20
+ BRAWLER = "brawler",
21
+ BREAK_TACKLE = "break-tackle",
22
+ CANNONEER = "cannoneer",
23
+ CATCH = "catch",
24
+ CHAINSAW = "chainsaw",
25
+ CLAW = "claw",
26
+ CLOUD_BURSTER = "cloud-burster",
27
+ DAUNTLESS = "dauntless",
28
+ DECAY = "decay",
29
+ DEFENSIVE = "defensive",
30
+ DIRTY_PLAYER = "dirty-player",
31
+ DISTURBING_PRESENCE = "distrubing-presence",
32
+ DIVING_TACKLE = "diving-tackle",
33
+ DODGE = "dodge",
34
+ DRUNKARD = "drunkard",
35
+ DUMP_OFF = "dump-off",
36
+ EXTRA_ARMS = "extra-arms",
37
+ FEND = "fend",
38
+ FOUL_APPEARANCE = "foul-appearance",
39
+ FRENZY = "frenzy",
40
+ FUMBLEROOSKIE = "fumblerooskie",
41
+ GUARD = "guard",
42
+ HORNS = "horns",
43
+ HYPNOTIC_GAZE = "hypnotic-gaze",
44
+ IRON_HARD_SKIN = "iron-hard-skin",
45
+ JUGGERNAUT = "juggernaut",
46
+ JUMP_UP = "jump-up",
47
+ LEAP = "leap",
48
+ LONER = "loner",
49
+ MIGHTY_BLOW = "mighty-blow",
50
+ MONSTROUS_MOUTH = "monstrous-mouth",
51
+ NERVES_OF_STEEL = "nerves-of-steel",
52
+ NO_HANDS = "no-hand",
53
+ ON_THE_BALL = "on-the-ball",
54
+ PASS = "pass",
55
+ PILE_DRIVER = "pile-driver",
56
+ PLAGUE_RIDDEN = "plague-ridden",
57
+ POGO_STICK = "pogo-stick",
58
+ PREHENSILE_TAIL = "prehensile-tail",
59
+ PROJECTILE_VOMIT = "projectile-vomit",
60
+ REALLY_STUPID = "really-stupid",
61
+ REGENERATION = "regeneration",
62
+ RIGHT_STUFF = "right-stuff",
63
+ RUNNING_PASS = "running-pass",
64
+ SAFE_PASS = "safe-pass",
65
+ SECRET_WEAPON = "secret-weapon",
66
+ SHADOWING = "shadowing",
67
+ SNEAKY_GIT = "sneaky-git",
68
+ SPECIALIST = "specialist",
69
+ SPRINT = "sprint",
70
+ STAND_FIRM = "stand-firm",
71
+ STAR = "star",
72
+ STRIP_BALL = "strip-ball",
73
+ STRONG_ARM = "strong-arm",
74
+ STUNTY = "stunty",
75
+ SURE_FEET = "sure-feet",
76
+ SURE_HANDS = "sure-hands",
77
+ TACKLE = "tackle",
78
+ TAKE_ROOT = "take-root",
79
+ TENTACLES = "tentacles",
80
+ THICK_SKULL = "thick-skull",
81
+ THROW_TEAM_MATE = "throw-team-mate",
82
+ TITCHY = "titchy",
83
+ TWO_HEADS = "two-heads",
84
+ UNCHANNELLED_FURY = "unchannelled-fury",
85
+ VERY_LONG_LEGS = "very-long-legs",
86
+ WRESTLE = "wrestle",
87
+ DIVING_CATCH = "diving-catch"
88
+ }
89
+ declare enum SKILL_TYPE {
90
+ AGILITY = "A",
91
+ EXTRAORDINARY = "E",
92
+ GENERAL = "G",
93
+ MUTATION = "M",
94
+ PASSING = "P",
95
+ STRENGTH = "S",
96
+ SPECIAL = "SP"
97
+ }
98
+ declare const SKILLS: Record<SKILL_NAMES, SKILL_TYPE>;
99
+ declare function useSkill(player: PlayerWithSkill, skillId: SKILL_NAMES, date?: Date | -1, info?: string | null): false | undefined;
100
+ declare function getSkill(player: PlayerWithSkill, skillId: SKILL_NAMES, info?: string | null): PlayerSkill | false;
101
+ declare function hasUsedSkill(player: PlayerWithSkill, skill: SKILL_NAMES): boolean;
102
+ declare function hasSkill(player: PlayerWithSkill, skillId: SKILL_NAMES, withDate?: boolean, checkActivated?: boolean, info?: string | null): boolean;
103
+ declare const getPlayersWithSkill: (players: PlayerWithSkill[], skillId: SKILL_NAMES) => PlayerWithSkill[];
104
+ declare const hasSkillDisplayableInfo: (skillId: SKILL_NAMES) => boolean;
105
+ declare const isActivableSkills: (skill: SKILL_NAMES) => boolean;
106
+ declare const isSelectPlayersSkills: (skill: SKILL_NAMES) => boolean;
107
+ declare const hasSkillForPlayer: (playerWithSkill: PlayerWithSkill, playerTarget: Player, skillId: SKILL_NAMES) => boolean;
108
+ declare function getStarLimit(teamPlayers: PlayerWithSkill[]): number;
109
+ declare function getSpecialistLimit(teamPlayers: PlayerWithSkill[]): number;
110
+ declare function getSkillLimitSizeTeam(player: PlayerWithSkill, teamPlayers: PlayerWithSkill[]): SKILL_NAMES.BIG_GUY | SKILL_NAMES.SPECIALIST | SKILL_NAMES.STAR | null;
111
+ declare function getSkillDisplayedWithCarrer(): SKILL_NAMES[];
112
+ declare function getNoTurnoverSkill(): SKILL_NAMES[];
113
+ declare function isNoTurnoverSkill(skill: SKILL_NAMES | PlayerSkill): boolean;
114
+ declare function getDisturbingPresenceMalus(player: PlayerWithSkill, players: PlayerWithSkill[]): number;
115
+ declare const isSpecialSkill: (skill: PlayerSkill | SKILL_NAMES) => boolean;
116
+ declare const helpSkillsToDisplay: {
117
+ block: {
118
+ actif: boolean;
119
+ color: string;
120
+ };
121
+ defensive: {
122
+ actif: boolean;
123
+ color: string;
124
+ };
125
+ "distrubing-presence": {
126
+ actif: boolean;
127
+ color: string;
128
+ };
129
+ dodge: {
130
+ actif: boolean;
131
+ color: string;
132
+ };
133
+ guard: {
134
+ actif: boolean;
135
+ color: string;
136
+ };
137
+ shadowing: {
138
+ actif: boolean;
139
+ color: string;
140
+ };
141
+ "stand-firm": {
142
+ actif: boolean;
143
+ color: string;
144
+ };
145
+ tackle: {
146
+ actif: boolean;
147
+ color: string;
148
+ };
149
+ };
150
+ declare const hasToAgilityJumpUp: (player: PlayerWithSkill) => boolean;
151
+ export { BIG_GUY_LIMIT, getDisturbingPresenceMalus, getNoTurnoverSkill, getPlayersWithSkill, getSkill, getSkillDisplayedWithCarrer, getSkillLimitSizeTeam, getSpecialistLimit, getStarLimit, hasSkill, hasSkillDisplayableInfo, hasSkillForPlayer, hasToAgilityJumpUp, hasUsedSkill, helpSkillsToDisplay, isActivableSkills, isNoTurnoverSkill, isSelectPlayersSkills, isSpecialSkill, SKILL_DURATION, SKILL_INFO_ACTIVE, SKILL_INFO_INACTIVE, SKILL_NAMES, SKILL_TYPE, SKILLS, useSkill, };
@@ -0,0 +1,17 @@
1
+ import { PlayerWithSkill } from "types/models";
2
+ declare enum SKILL_COACH_NAMES {
3
+ SPONSOR = "sponsor",
4
+ SPY = "spy",
5
+ THREATENING = "threatening"
6
+ }
7
+ declare enum SKILL_COACH_TYPE {
8
+ GENERAL = "G"
9
+ }
10
+ declare const COACH_SKILLS: {
11
+ sponsor: SKILL_COACH_TYPE;
12
+ threatening: SKILL_COACH_TYPE;
13
+ };
14
+ declare function shouldDisplayInfoInName(skillId: SKILL_COACH_NAMES): boolean;
15
+ declare function getCoachSkill(player: PlayerWithSkill, skillId: SKILL_COACH_NAMES): false | import("types/models").CoachSkill | undefined;
16
+ declare function hasAvailableCoachSkill(player: PlayerWithSkill, skillId: SKILL_COACH_NAMES): number | false;
17
+ export { COACH_SKILLS, getCoachSkill, hasAvailableCoachSkill, shouldDisplayInfoInName, SKILL_COACH_NAMES, };
@@ -0,0 +1,121 @@
1
+ import { Game, Team } from "types/models";
2
+ declare const INITIAL_REROLL = 2;
3
+ declare const MIN_SCRIMMAGE = 3;
4
+ declare const MAX_LATERAL = 2;
5
+ declare enum STADIUM_SIZE {
6
+ SMALL = "s",
7
+ MEDIUM = "m",
8
+ LARGE = "l"
9
+ }
10
+ declare const TEAM_SIZE_SMALL = 5;
11
+ declare const TEAM_SIZE_MEDIUM = 8;
12
+ declare const TEAM_SIZE_LARGE = 11;
13
+ declare const STADIUM: {
14
+ 5: {
15
+ zone: string;
16
+ type: string;
17
+ state: string;
18
+ width: number;
19
+ height: number;
20
+ size: STADIUM_SIZE;
21
+ };
22
+ 8: {
23
+ zone: string;
24
+ type: string;
25
+ state: string;
26
+ width: number;
27
+ height: number;
28
+ size: STADIUM_SIZE;
29
+ };
30
+ 11: {
31
+ zone: string;
32
+ type: string;
33
+ state: string;
34
+ width: number;
35
+ height: number;
36
+ size: STADIUM_SIZE;
37
+ };
38
+ };
39
+ declare const getStadiumSizeFromGame: (game: Game) => STADIUM_SIZE | null;
40
+ declare const getStadium: (size: STADIUM_SIZE) => {
41
+ zone: string;
42
+ type: string;
43
+ state: string;
44
+ width: number;
45
+ height: number;
46
+ size: STADIUM_SIZE;
47
+ } | null;
48
+ declare const getStadiumTypeProperty: (size: STADIUM_SIZE) => "stadium_type_m" | "stadium_type_l" | "stadium_type_s";
49
+ declare const getStadiumStateProperty: (size: STADIUM_SIZE) => "stadium_state_m" | "stadium_state_l" | "stadium_state_s";
50
+ declare const getStadiumSizeFromTeams: (team1: Team, team2: Team) => STADIUM_SIZE;
51
+ declare const getTeamStadium: (team: Team, size: STADIUM_SIZE) => {
52
+ type: string;
53
+ state: string;
54
+ zone: string | undefined;
55
+ height: number | undefined;
56
+ width: number | undefined;
57
+ };
58
+ declare const TILES_STADIUM: {
59
+ a: {
60
+ y: number;
61
+ price: number;
62
+ wear: number;
63
+ icons: number[];
64
+ };
65
+ b: {
66
+ y: number;
67
+ price: number;
68
+ wear: number;
69
+ icons: number[];
70
+ };
71
+ c: {
72
+ y: number;
73
+ price: number;
74
+ wear: number;
75
+ icons: number[];
76
+ };
77
+ d: {
78
+ y: number;
79
+ price: number;
80
+ wear: number;
81
+ icons: number[];
82
+ };
83
+ e: {
84
+ y: number;
85
+ price: number;
86
+ wear: number;
87
+ icons: number[];
88
+ };
89
+ f: {
90
+ y: number;
91
+ price: number;
92
+ wear: number;
93
+ icons: number[];
94
+ };
95
+ };
96
+ declare const minWidth = 20;
97
+ declare const maxWidth = 26;
98
+ declare const minHeight = 11;
99
+ declare const maxHeight = 15;
100
+ declare const priceSize = 20;
101
+ declare const COACH_REROLL_COST = 50;
102
+ declare const MAX_STORE = 5;
103
+ declare const getRerollCoachCost: (team: Team) => number;
104
+ declare const getStadiumCapacityByGame: (game: Game) => number;
105
+ declare const getStadiumCapacity: (_w: number, h: number) => number;
106
+ declare const getStadiumFan: (_w: number, _h: number) => number;
107
+ declare const getStadiumReroll: (_w: number, h: number) => number;
108
+ declare const STADIUM_REROLL_COACH_SUCCESS = 5;
109
+ declare const getStadiumRerollCoach: (team: Team) => {
110
+ nb: number;
111
+ results: number[];
112
+ };
113
+ declare const insert: (str: string, index: number, value: string) => string;
114
+ declare const remove: (str: string, index: number, nb?: number) => string;
115
+ declare const insertTile: (list: string, width: number, char: string) => string;
116
+ declare const addCenterZone: (list: string, width: number) => string;
117
+ declare const removeTile: (list: string, width: number) => string;
118
+ declare const insertLine: (list: string, width: number, char: string) => string;
119
+ declare const removeLine: (list: string, width: number) => string;
120
+ declare function splitList(w: number, s: string): RegExpMatchArray | null;
121
+ export { addCenterZone, COACH_REROLL_COST, getRerollCoachCost, getStadium, getStadiumCapacity, getStadiumCapacityByGame, getStadiumFan, getStadiumReroll, getStadiumRerollCoach, getStadiumSizeFromGame, getStadiumSizeFromTeams, getStadiumStateProperty, getStadiumTypeProperty, getTeamStadium, INITIAL_REROLL, insert, insertLine, insertTile, MAX_LATERAL, MAX_STORE, maxHeight, maxWidth, MIN_SCRIMMAGE, minHeight, minWidth, priceSize, remove, removeLine, removeTile, splitList, STADIUM, STADIUM_REROLL_COACH_SUCCESS, STADIUM_SIZE, TEAM_SIZE_LARGE, TEAM_SIZE_MEDIUM, TEAM_SIZE_SMALL, TILES_STADIUM, };
@@ -0,0 +1,30 @@
1
+ import { Team } from "types/models";
2
+ declare enum TEAM_STATE {
3
+ ACTIVE = 0,
4
+ EMPTY = 1,
5
+ BLOCKED = 2
6
+ }
7
+ declare enum PLAYER_STATE {
8
+ ACTIVE = 0,
9
+ RETIREMENT = 1,
10
+ DEAD = 2,
11
+ INACTIVE = 3,
12
+ BLOCKED = 4
13
+ }
14
+ declare function isActive(state: PLAYER_STATE): state is PLAYER_STATE.ACTIVE;
15
+ declare function isInactive(state: PLAYER_STATE): state is PLAYER_STATE.INACTIVE;
16
+ declare function isBlocked(state: PLAYER_STATE): state is PLAYER_STATE.BLOCKED;
17
+ declare function isDead(state: PLAYER_STATE): state is PLAYER_STATE.DEAD;
18
+ declare function isRetirement(state: PLAYER_STATE): state is PLAYER_STATE.RETIREMENT;
19
+ declare function canJoinTeamWithState(state: PLAYER_STATE): state is PLAYER_STATE.ACTIVE;
20
+ declare function canBeSelectedByUser(state: PLAYER_STATE): state is PLAYER_STATE.ACTIVE | PLAYER_STATE.INACTIVE;
21
+ declare function canTeamPlayLeague(state: TEAM_STATE): state is TEAM_STATE.ACTIVE;
22
+ declare function isTeamEmpty(state: TEAM_STATE): state is TEAM_STATE.EMPTY;
23
+ declare function isTeamLessMin(team: Team): boolean;
24
+ declare function isTeamBlocked(state: TEAM_STATE): state is TEAM_STATE.BLOCKED;
25
+ declare function isTeamActive(state: TEAM_STATE): state is TEAM_STATE.ACTIVE;
26
+ declare function canPlayLeague(team: Team): boolean;
27
+ declare function getPlayableStates(): PLAYER_STATE[];
28
+ declare function isPlayable(state: PLAYER_STATE): boolean;
29
+ declare function shouldBeRemovedFromTeam(state: PLAYER_STATE): state is PLAYER_STATE.DEAD | PLAYER_STATE.BLOCKED;
30
+ export { canBeSelectedByUser, canJoinTeamWithState, canPlayLeague, canTeamPlayLeague, getPlayableStates, isActive, isBlocked, isDead, isInactive, isPlayable, isRetirement, isTeamActive, isTeamBlocked, isTeamEmpty, isTeamLessMin, PLAYER_STATE, shouldBeRemovedFromTeam, TEAM_STATE, };
@@ -0,0 +1,20 @@
1
+ import { Player } from "types/models";
2
+ declare const PLAYER_STATUS: {
3
+ STANDING: number;
4
+ KNOCKED_DOWN: number;
5
+ STUNNED: number;
6
+ RESERVE: number;
7
+ KO: number;
8
+ CASUALTY: number;
9
+ SENDOFF: number;
10
+ BONE_HEAD: number;
11
+ };
12
+ declare const hasStatusCanFaceup: (player: Player) => boolean;
13
+ declare const hasStatusCanStandup: (player: Player) => boolean;
14
+ declare const hasStatusTacleZone: (player: Player) => boolean;
15
+ declare const hasStatusStanding: (player: Player) => boolean;
16
+ declare const hasStatusInjury: (player: Player) => boolean;
17
+ declare const hasStatusFall: (player: Player) => boolean;
18
+ declare const hasStatusOnField: (player: Player) => boolean;
19
+ declare const hasStatusCantPlay: (player: Player) => boolean;
20
+ export { hasStatusCanFaceup, hasStatusCanStandup, hasStatusCantPlay, hasStatusFall, hasStatusInjury, hasStatusOnField, hasStatusStanding, hasStatusTacleZone, PLAYER_STATUS, };
@@ -0,0 +1,95 @@
1
+ declare const STORE_ITEM_TYPE: {
2
+ AVATAR: string;
3
+ BADGE: string;
4
+ };
5
+ declare const PRODUCTS: {
6
+ 1: {
7
+ value: number;
8
+ teeth: number;
9
+ title: string;
10
+ description: string;
11
+ img: string;
12
+ };
13
+ 5: {
14
+ value: number;
15
+ teeth: number;
16
+ title: string;
17
+ description: string;
18
+ img: string;
19
+ };
20
+ 10: {
21
+ value: number;
22
+ teeth: number;
23
+ title: string;
24
+ description: string;
25
+ img: string;
26
+ };
27
+ 15: {
28
+ value: number;
29
+ teeth: number;
30
+ title: string;
31
+ description: string;
32
+ img: string;
33
+ };
34
+ 20: {
35
+ value: number;
36
+ teeth: number;
37
+ title: string;
38
+ description: string;
39
+ img: string;
40
+ };
41
+ 30: {
42
+ value: number;
43
+ teeth: number;
44
+ title: string;
45
+ description: string;
46
+ img: string;
47
+ };
48
+ 40: {
49
+ value: number;
50
+ teeth: number;
51
+ title: string;
52
+ description: string;
53
+ img: string;
54
+ };
55
+ 80: {
56
+ value: number;
57
+ teeth: number;
58
+ title: string;
59
+ description: string;
60
+ img: string;
61
+ };
62
+ };
63
+ declare const AVATAR_PRICE: {
64
+ c: number;
65
+ r: number;
66
+ u: number;
67
+ };
68
+ declare const storeBadges: {
69
+ "elfen-union": {
70
+ price: number;
71
+ isUnique: boolean;
72
+ isBadge: boolean;
73
+ };
74
+ slann: {
75
+ price: number;
76
+ isUnique: boolean;
77
+ isBadge: boolean;
78
+ };
79
+ snotling: {
80
+ price: number;
81
+ isUnique: boolean;
82
+ isBadge: boolean;
83
+ };
84
+ imperial: {
85
+ price: number;
86
+ isUnique: boolean;
87
+ isBadge: boolean;
88
+ };
89
+ vampire: {
90
+ price: number;
91
+ isUnique: boolean;
92
+ isBadge: boolean;
93
+ };
94
+ };
95
+ export { AVATAR_PRICE, PRODUCTS, STORE_ITEM_TYPE, storeBadges };
package/dist/time.d.ts ADDED
@@ -0,0 +1,18 @@
1
+ declare enum TYPE_TIMER {
2
+ ACTION_FULL = "actionFull",
3
+ ACTION = "action",
4
+ BEFORE = "before",
5
+ BETWEEN_GAME_LEAGUE = "betweenGameLeague",
6
+ GAME = "game",
7
+ INIT_LEAGUE = "initLeague",
8
+ STANDUP = "standup",
9
+ TD = "td",
10
+ TURNOVER = "turnover",
11
+ WAITING_GAME = "waitingGame",
12
+ TIME_SEASON_IF_NO_LEAGUE = "timeSeasonIfNoLeague",
13
+ HALF_TIME_GAME = "halfTime",
14
+ HALF_TIME_PAUSE = "halfTimePause"
15
+ }
16
+ declare const getTime: (type: TYPE_TIMER) => number;
17
+ declare const getTimeWithMoral: (type: TYPE_TIMER, moral?: number) => number;
18
+ export { getTime, getTimeWithMoral, TYPE_TIMER };
@@ -12,6 +12,7 @@
12
12
  "resolveJsonModule": true,
13
13
  "noImplicitAny": false, // temporary
14
14
  "baseUrl": ".",
15
+ "declaration": true,
15
16
  "paths": {
16
17
  "status": ["./status"],
17
18
  "random": ["./random"],
@@ -20,6 +21,6 @@
20
21
  "time": ["./time"]
21
22
  }
22
23
  },
23
- "include": ["./**/*.ts", "./**/*.d.ts", "./**/*.js", "./**/*.json"],
24
+ "include": ["./**/*.ts", "./**/*.d.ts", "./**/*.json"],
24
25
  "exclude": ["node_modules", "dist"]
25
26
  }