enefel 1.0.74 → 1.0.75

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Files changed (4) hide show
  1. package/index.js +1 -1
  2. package/package.json +1 -1
  3. package/skill.js +2 -2
  4. package/time.js +3 -14
package/index.js CHANGED
@@ -11,7 +11,7 @@ const {
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  hasStatusCanStandup,
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  } = require("./status");
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- const INITIAL_REROLL = 1;
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+ const INITIAL_REROLL = 2;
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  const POSTULATION_HOURS = 24;
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  const INACTIVE_DAYS = 10;
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  const MAX_PLAYER_USER = 2;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "enefel",
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- "version": "1.0.74",
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+ "version": "1.0.75",
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  "main": "index.js",
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  "author": "Manest",
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  "license": "MIT",
package/skill.js CHANGED
@@ -1,4 +1,4 @@
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- const { getTime } = require("./time");
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+ const { getTime, TYPE_TIMER } = require("./time");
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  const BIG_GUY_LIMIT = 1;
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  const STAR_LIMIT = 4;
@@ -146,7 +146,7 @@ function useSkill(player, skillId, date = -1, info = null) {
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  }
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  const skill = playerSkills.find((s) => s.skill_id === skillId);
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  skill.date_next =
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- date === -1 ? new Date(Date.now() + getTime("action") * 1000) : date;
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+ date === -1 ? new Date(Date.now() + getTime(TYPE_TIMER.ACTION) * 1000) : date;
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  skill.info = info;
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  }
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package/time.js CHANGED
@@ -5,7 +5,6 @@ const TYPE_TIMER = {
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  ACTION: "action",
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  BEFORE: "before",
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  BETWEEN_GAME_LEAGUE: "betweenGameLeague",
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- BLOCK: "block",
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  GAME: "game",
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  INIT_LEAGUE: "initLeague",
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  STANDUP: "standup",
@@ -20,22 +19,16 @@ const getTime = (type) => {
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  // Player action
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  // Player move = time / max move. Ex: move 6 -> 12/6 = 2h
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  const TIME_ACTION_FULL = 3 * 60 * 60;
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- const TIME_ACTION = 12 * 60 * 60;
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-
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- // How many time after a move can I block
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- const TIME_BLOCK = 12 * 60 * 60;
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-
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- // How many time before to stand up
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- const TIME_STANDUP = 6 * 60 * 60;
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+ const TIME_ACTION = 8 * 60 * 60;
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  // Before game, setup
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- const TIME_BEFORE = 24 * 60 * 60;
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+ const TIME_BEFORE = 6 * 60 * 60;
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  // Total game time = TIME_BEFORE + TIME_GAME
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  const TIME_GAME = 5 * 24 * 60 * 60;
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  // Time of setup after a TD
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- const TIME_TD = 4 * 60 * 60;
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+ const TIME_TD = 2 * 60 * 60;
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  // after turnover malus time for player actions
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  const TIME_TURNOVER = 4 * 60 * 60;
@@ -68,14 +61,10 @@ const getTime = (type) => {
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  return TIME_TURNOVER;
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  case TYPE_TIMER.WAITING_GAME:
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  return TIME_WAITING_GAME;
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- case TYPE_TIMER.BLOCK:
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- return TIME_BLOCK;
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  case TYPE_TIMER.INIT_LEAGUE:
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  return TIME_INIT_LEAGUE;
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  case TYPE_TIMER.BETWEEN_GAME_LEAGUE:
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  return TIME_BETWEEN_GAME_LEAGUE;
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- case TYPE_TIMER.STANDUP:
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- return TIME_STANDUP;
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  default:
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  return 0;
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  }