enefel 1.0.74 → 1.0.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.js +1 -1
- package/package.json +1 -1
- package/skill.js +2 -2
- package/time.js +3 -14
package/index.js
CHANGED
package/package.json
CHANGED
package/skill.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
const { getTime } = require("./time");
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1
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+
const { getTime, TYPE_TIMER } = require("./time");
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2
2
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3
3
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const BIG_GUY_LIMIT = 1;
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4
4
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const STAR_LIMIT = 4;
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@@ -146,7 +146,7 @@ function useSkill(player, skillId, date = -1, info = null) {
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146
146
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}
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147
147
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const skill = playerSkills.find((s) => s.skill_id === skillId);
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148
148
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skill.date_next =
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149
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-
date === -1 ? new Date(Date.now() + getTime(
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149
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+
date === -1 ? new Date(Date.now() + getTime(TYPE_TIMER.ACTION) * 1000) : date;
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150
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skill.info = info;
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}
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152
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package/time.js
CHANGED
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@@ -5,7 +5,6 @@ const TYPE_TIMER = {
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5
5
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ACTION: "action",
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6
6
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BEFORE: "before",
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7
7
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BETWEEN_GAME_LEAGUE: "betweenGameLeague",
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8
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-
BLOCK: "block",
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9
8
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GAME: "game",
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10
9
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INIT_LEAGUE: "initLeague",
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11
10
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STANDUP: "standup",
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@@ -20,22 +19,16 @@ const getTime = (type) => {
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// Player action
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// Player move = time / max move. Ex: move 6 -> 12/6 = 2h
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const TIME_ACTION_FULL = 3 * 60 * 60;
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23
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-
const TIME_ACTION =
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24
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-
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25
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-
// How many time after a move can I block
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26
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-
const TIME_BLOCK = 12 * 60 * 60;
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27
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-
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// How many time before to stand up
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-
const TIME_STANDUP = 6 * 60 * 60;
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22
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+
const TIME_ACTION = 8 * 60 * 60;
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23
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// Before game, setup
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32
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-
const TIME_BEFORE =
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25
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+
const TIME_BEFORE = 6 * 60 * 60;
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26
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// Total game time = TIME_BEFORE + TIME_GAME
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const TIME_GAME = 5 * 24 * 60 * 60;
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// Time of setup after a TD
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-
const TIME_TD =
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31
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+
const TIME_TD = 2 * 60 * 60;
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// after turnover malus time for player actions
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const TIME_TURNOVER = 4 * 60 * 60;
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@@ -68,14 +61,10 @@ const getTime = (type) => {
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return TIME_TURNOVER;
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69
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case TYPE_TIMER.WAITING_GAME:
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70
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return TIME_WAITING_GAME;
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71
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-
case TYPE_TIMER.BLOCK:
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-
return TIME_BLOCK;
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64
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case TYPE_TIMER.INIT_LEAGUE:
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return TIME_INIT_LEAGUE;
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case TYPE_TIMER.BETWEEN_GAME_LEAGUE:
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return TIME_BETWEEN_GAME_LEAGUE;
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77
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-
case TYPE_TIMER.STANDUP:
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78
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-
return TIME_STANDUP;
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68
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default:
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return 0;
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}
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