enefel 1.0.142 → 1.0.144

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Files changed (4) hide show
  1. package/badge.js +3 -3
  2. package/item.js +9 -0
  3. package/package.json +1 -1
  4. package/skill.js +10 -3
package/badge.js CHANGED
@@ -3,13 +3,13 @@ const { ranges } = require("./improvement");
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  const BADGE_NAMES = {
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  BLOODTHIRSTY: "bloodthirsty",
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- DEAD: "dead",
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  DEAD_FULL_MOON: "dead-full-moon",
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+ DEAD: "dead",
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+ ELFEN_UNION: "elfen-union",
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+ IMPERIAL: "imperial",
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  KILL: "kill",
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  NURGLE: "nurgle",
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- ELFEN_UNION: "elfen-union",
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  SNOTLING: "snotling",
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- IMPERIAL: "imperial",
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  WEAPON: "weapon",
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  };
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  const badges = {};
package/item.js CHANGED
@@ -8,11 +8,19 @@ const RARITY = {
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  const ITEM_ID = {
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  BEER: "beer",
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+ CHAINSAW: "chainsaw",
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+ RUSTED_CHAINSAW: "rusted-chainsaw",
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  DRUG: "drug",
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  GREEN_PILL: "green-pill",
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  NEWSPAPER: "newspaper",
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  };
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+ const ITEM_TYPE = {
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+ CONSUMABLE: "consumable",
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+ WEAPON: "weapon",
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+ FILE: "file",
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+ };
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+
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  const getQteFromRarity = (rarity) => {
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  if (rarity === RARITY.COMMUN) {
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  return 10000;
@@ -35,4 +43,5 @@ module.exports = {
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  RARITY,
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  ITEM_ID,
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  getQteFromRarity,
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+ ITEM_TYPE,
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  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "enefel",
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- "version": "1.0.142",
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+ "version": "1.0.144",
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  "main": "index.js",
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  "author": "Manest",
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  "license": "MIT",
package/skill.js CHANGED
@@ -13,6 +13,7 @@ const SKILL_DURATION = {
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  HALF_TIME: 1,
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  NEXT_SETUP: 2,
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  END_GAME: 3,
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+ WEAPON: 4,
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  };
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  // TODO
@@ -22,6 +23,7 @@ const SKILL_DURATION = {
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  // Missing for races
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  const SKILL_NAMES = {
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+ CHAINSAW: "chainsaw",
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  ACCURATE: "accurate",
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  ALWAYS_HUNGRY: "always-hungry",
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  ANIMAL_SAVAGERY: "animal-salvagery",
@@ -73,7 +75,7 @@ const SKILL_NAMES = {
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  SAFE_PASS: "safe-pass",
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  SECRET_WEAPON: "secret-weapon",
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  SHADOWING: "shadowing",
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- SIDE_STEP: "side-step",
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+ // SIDE_STEP: "side-step",
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  SNEAKY_GIT: "sneaky-git",
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  SPECIALIST: "specialist",
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  SPRINT: "sprint",
@@ -108,6 +110,7 @@ const SKILL_TYPE = {
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  // TODO: add text translation when add a skill
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  const SKILLS = {
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+ [SKILL_NAMES.CHAINSAW]: SKILL_TYPE.EXTRAORDINARY,
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  [SKILL_NAMES.ACCURATE]: SKILL_TYPE.PASSING,
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  [SKILL_NAMES.ALWAYS_HUNGRY]: SKILL_TYPE.EXTRAORDINARY,
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  [SKILL_NAMES.ANIMAL_SAVAGERY]: SKILL_TYPE.EXTRAORDINARY,
@@ -159,7 +162,7 @@ const SKILLS = {
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  [SKILL_NAMES.SAFE_PASS]: SKILL_TYPE.PASSING,
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  [SKILL_NAMES.SECRET_WEAPON]: SKILL_TYPE.EXTRAORDINARY,
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  [SKILL_NAMES.SHADOWING]: SKILL_TYPE.GENERAL,
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- [SKILL_NAMES.SIDE_STEP]: SKILL_TYPE.AGILITY,
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+ // [SKILL_NAMES.SIDE_STEP]: SKILL_TYPE.AGILITY,
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  [SKILL_NAMES.SNEAKY_GIT]: SKILL_TYPE.AGILITY,
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  [SKILL_NAMES.SPECIALIST]: SKILL_TYPE.SPECIAL,
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  [SKILL_NAMES.SPRINT]: SKILL_TYPE.AGILITY,
@@ -254,7 +257,11 @@ const getPlayersWithSkill = (players, skillId) => {
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  };
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  const hasSkillDisplayableInfo = (skillId) => {
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- const activables = [SKILL_NAMES.LONER, SKILL_NAMES.ANIMOSITY];
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+ const activables = [
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+ SKILL_NAMES.LONER,
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+ SKILL_NAMES.ANIMOSITY,
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+ SKILL_NAMES.CHAINSAW,
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+ ];
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  return activables.includes(skillId);
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  };
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