endset_three_editor 0.3.6 → 0.3.7

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@@ -4176,14 +4176,14 @@ function qo(r) {
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  const {
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  width: e = 10,
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  height: t = 10,
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- color: s = 30654,
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+ color: s = "rgb(159, 228, 255)",
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  roughness: n = 0.3,
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  metalness: i = 0.1,
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  normalScale: o = 0.5,
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  repeatX: a = 4,
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  repeatY: l = 4,
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- speedX: c = 3e-3,
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- speedY: A = 2e-3
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+ speedX: c = 5e-4,
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+ speedY: A = 5e-4
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  } = r || {}, u = new P.PlaneGeometry(e, t), d = new P.TextureLoader().load(Wo, (m) => {
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  m.wrapS = m.wrapT = P.RepeatWrapping, m.repeat.set(a, l), m.generateMipmaps = !1, m.minFilter = P.LinearFilter, m.magFilter = P.LinearFilter;
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  }), p = new P.MeshStandardMaterial({
@@ -4195,7 +4195,7 @@ function qo(r) {
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  side: P.DoubleSide,
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  // 双面渲染,避免从侧面或底部看到黑色
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  transparent: !0,
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- opacity: 0.8
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+ opacity: 0.6
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  }), h = new P.Mesh(u, p);
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  h.rotation.x = -Math.PI / 2, h.position.y = 0, h.name = "水面(标准材质)", h.userData.isWater = !0, h.userData.isMovable = !0, h.userData.waterSpeed = { x: c, y: A }, Ge(h);
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  }