endset_three_editor 0.3.4 → 0.3.5

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@@ -1640,7 +1640,7 @@ function Ge(r, e = !1) {
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  I.scene.add(r), r.userData.isMovable && (ji(r), xt()), e && I.mode === "edit" && Qt(r);
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  }
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  function Li(r) {
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- I.selectedObject === r && _t(), Si(r), Hi(r), r.parent ? r.parent.remove(r) : I.scene.remove(r), ki(r), xt();
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+ I.selectedObject === r && _t(), Si(r), Hi(r), r.userData.helper && I.scene.remove(r.userData.helper), r.parent ? r.parent.remove(r) : I.scene.remove(r), ki(r), xt();
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  }
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  function Ni(r) {
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  const e = I.scene.getObjectByProperty("uuid", r);
@@ -4166,7 +4166,7 @@ function zo() {
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  }
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  function Fo() {
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  const r = new P.DirectionalLight(16777215, 1.5);
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- r.position.set(5, 5, 5), r.name = "平行光", r.userData.isMovable = !0, r.castShadow = !0, r.shadow.mapSize.set(1024, 1024);
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+ r.position.set(5, 5, 5), r.name = "平行光", r.userData.isMovable = !0, r.castShadow = !0, r.shadow.mapSize.set(2048, 2048);
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  const e = 15;
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  r.shadow.camera.left = -e, r.shadow.camera.right = e, r.shadow.camera.top = e, r.shadow.camera.bottom = -e, r.shadow.camera.near = 0.1, r.shadow.camera.far = 30, r.shadow.bias = -1e-3, r.shadow.normalBias = 0.02, r.target.position.set(0, 0, 0);
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  const t = new P.DirectionalLightHelper(r, 1);