endset_three_editor 0.10.13 → 0.10.14

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@@ -5304,7 +5304,7 @@ function el(r) {
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  ), n = new O.Raycaster();
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  n.setFromCamera(t, C.camera);
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  const s = [], i = (a) => {
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- a.isTransformControlsRoot || ((a.userData.isMovable || a.userData.type === "lightHelper") && s.push(a), a.children.forEach(i));
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+ a.isTransformControlsRoot || a.isGridHelper || a.type === "Line" || a.type === "LineSegments" || ((a.userData.isMovable || a.userData.type === "lightHelper") && s.push(a), a.children.forEach(i));
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  };
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  i(C.scene);
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  const o = n.intersectObjects(s);
@@ -5842,30 +5842,26 @@ async function wl(r, e = "edit", t, n, s, i, o) {
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  const a = Cl(r);
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  if (a) {
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  const m = await new ai().parseAsync(a, ""), A = m.scene || ((l = m.scenes) == null ? void 0 : l[0]), I = (c = C.scene) == null ? void 0 : c.environment;
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- if (C.scene = A, !A.children.some((f) => f.type === "AmbientLight"))
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+ if (C.scene = A, !A.children.some((w) => w.type === "AmbientLight"))
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  if (i) {
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- const f = new O.AmbientLight(i.color, i.intensity);
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- f.name = i.name || "环境光", f.visible = i.visible ?? !0, i.position && f.position.fromArray(i.position), A.add(f);
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+ const w = new O.AmbientLight(i.color, i.intensity);
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+ w.name = i.name || "环境光", w.visible = i.visible ?? !0, i.position && w.position.fromArray(i.position), A.add(w);
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  } else
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  hi(A);
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  if (I)
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  C.scene.environment = I, C.scene.environmentIntensity = 1;
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  else if (C.renderer) {
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- const f = Jt(C.renderer);
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- f && (C.scene.environment = f, C.scene.environmentIntensity = 1);
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+ const w = Jt(C.renderer);
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+ w && (C.scene.environment = w, C.scene.environmentIntensity = 1);
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  }
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  if (!C.scene.environment && C.renderer) {
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- const f = Jt(C.renderer);
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- f ? (C.scene.environment = f, C.scene.environmentIntensity = 1, console.warn("[导入] 原环境贴图不可用,已重新生成")) : console.error("[导入] 环境贴图生成失败,场景将没有 IBL 间接光照,模型会偏暗");
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- }
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- bi(A);
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- const w = (f) => {
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- if (f.isTransformControlsRoot) return;
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- f.type !== "AmbientLight" && f.userData.type !== "lightHelper" && f.userData.type !== "initFloor" && (f.userData.isMovable = !0);
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- const h = f.material;
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- f.userData.isWater && h && !h.uniforms && !f.userData.waterSpeed && (f.userData.waterSpeed = { x: 5e-4, y: 5e-4 }), f.children.forEach(w);
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- };
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- w(A);
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+ const w = Jt(C.renderer);
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+ w ? (C.scene.environment = w, C.scene.environmentIntensity = 1, console.warn("[导入] 原环境贴图不可用,已重新生成")) : console.error("[导入] 环境贴图生成失败,场景将没有 IBL 间接光照,模型会偏暗");
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+ }
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+ bi(A), A.traverse((w) => {
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+ const f = w.material;
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+ w.userData.isWater && f && !f.uniforms && !w.userData.waterSpeed && (w.userData.waterSpeed = { x: 5e-4, y: 5e-4 });
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+ });
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  } else {
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  const m = typeof r == "string" ? JSON.parse(r) : r, I = new O.ObjectLoader().parse(m);
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  if (I.type === "Scene") {