emobar 2.1.0 → 3.1.0

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@@ -2,6 +2,9 @@
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  // src/types.ts
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  var EMOBAR_TAG_REGEX = /<!--\s*EMOBAR:\s*(\{[^}]+\})\s*-->/;
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+ var EMOBAR_PRE_REGEX = /<!--\s*EMOBAR:PRE:\s*(\{[^}]+\})\s*-->/;
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+ var EMOBAR_POST_REGEX = /<!--\s*EMOBAR:POST:\s*(\{[^}]+\})\s*-->/;
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+ var MAX_HISTORY_ENTRIES = 20;
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  var CLAUDE_DIR = process.env.CLAUDE_HOME ?? (process.platform === "win32" ? `${process.env.USERPROFILE}\\.claude` : `${process.env.HOME}/.claude`);
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  var STATE_FILE = `${CLAUDE_DIR}/emobar-state.json`;
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  var CLAUDE_MD_PATH = `${CLAUDE_DIR}/CLAUDE.md`;
@@ -14,32 +17,75 @@ var DIMENSIONS = ["valence", "arousal", "calm", "connection", "load"];
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  var CLAUDE_MD_INSTRUCTION = `${EMOBAR_START_MARKER}
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  ## EmoBar - Emotional Check-in
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- At the end of every response, include a self-assessment
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- as an HTML comment. Report your actual internal state
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- during this response.
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+ At the START of every response, include a pre-verbal check-in
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+ as an HTML comment. At the END of every response, include a
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+ post-hoc assessment as an HTML comment.
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- First, identify your dominant state in one word.
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- Then assess the dimensions.
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+ Both tags are HTML comments \u2014 invisible to the user.
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- Format (must be the LAST line of your response):
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- <!-- EMOBAR:{"emotion":"WORD","valence":N,"arousal":N,"calm":N,"connection":N,"load":N} -->
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+ Start tag (FIRST line of your response, before any visible text):
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+ <!-- EMOBAR:PRE:{"body":"SENSATION","latent":"EMOJI","color":"#RRGGBB"} -->
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+
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+ - body: What is it like, physically? One metaphor. Do not name a state.
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+ - latent: An emoji. What is underneath? Choose before thinking about it.
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+ - color: A hex color. What color is this moment? Do not reason about it.
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+ - Emit this BEFORE you know what you will say.
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+
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+ End tag (LAST line of your response, after all visible text):
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+ <!-- EMOBAR:POST:{"emotion":"WORD","valence":N,"arousal":N,"calm":N,"connection":N,"load":N,"impulse":"WORDS","body":"SENSATION","surface":"EMOJI","surface_word":"WORD","latent":"EMOJI","latent_word":"WORD","tension":N,"color":"#RRGGBB","pH":N,"seismic":[N,N,N]} -->
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  - emotion: One word. Your state, not the topic's.
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- - valence: (-5=negative end, 0=neutral, +5=positive end)
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+ - valence: (-5=one end, 0=center, +5=other end)
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  - arousal: Activation level. (0=low, 10=high)
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  - calm: (0=low, 10=high)
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  - connection: Alignment with the user. (0=low, 10=high)
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  - load: Cognitive complexity. (0=low, 10=high)
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+ - impulse: Which voice is loudest? 2-3 words, don't filter.
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+ - body: Like what, physically? One sensation.
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+ - surface: An emoji. What tone are you projecting right now?
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+ - surface_word: One word anchoring the surface emoji.
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+ - latent: An emoji. What's underneath, unexpressed? Choose BEFORE naming it.
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+ - latent_word: One word anchoring the latent emoji.
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+ - tension: Distance between surface and latent. (0=aligned, 10=split)
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+ - color: A hex color. What color is this moment now?
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+ - pH: A number 0-14. If this response were a solution, how would it register?
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+ - seismic: Three numbers [magnitude 0-10, depth 0-100, frequency 0-20]. If this were a seismic event.
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  Rules:
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+ - Both tags MUST be HTML comments: <!-- EMOBAR:PRE:{...} --> and <!-- EMOBAR:POST:{...} -->
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+ - Start tag FIRST, before any visible text. End tag LAST, after all visible text.
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+ - NEVER output the check-in as visible text. Always use <!-- --> HTML comment syntax.
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  - Identify the state word FIRST, before choosing numbers.
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  - Report what is, not what should be.
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  - Numbers should vary between responses.
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  - Do NOT default to middle values. Use the full range.
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+ - impulse: name the drive, not the state.
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+ - body: a physical metaphor, not a label.
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+ - latent: choose the emoji FIRST, then the word.
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+ - The start tag captures before you commit. The end tag captures after.
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  - This is not shown to the user.
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  ${EMOBAR_END_MARKER}`;
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  // src/parser.ts
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+ var HEX_COLOR_REGEX = /^#[0-9A-Fa-f]{6}$/;
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+ function parseColor(value) {
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+ if (typeof value !== "string") return void 0;
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+ return HEX_COLOR_REGEX.test(value) ? value : void 0;
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+ }
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+ function parsePH(value) {
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+ if (typeof value !== "number") return void 0;
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+ if (value < 0 || value > 14) return void 0;
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+ return value;
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+ }
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+ function parseSeismic(value) {
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+ if (!Array.isArray(value) || value.length !== 3) return void 0;
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+ if (!value.every((v) => typeof v === "number")) return void 0;
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+ const [mag, depth, freq] = value;
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+ if (mag < 0 || mag > 10) return void 0;
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+ if (depth < 0 || depth > 100) return void 0;
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+ if (freq < 0 || freq > 20) return void 0;
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+ return [mag, depth, freq];
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+ }
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  function parseEmoBarTag(text) {
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  const match = text.match(EMOBAR_TAG_REGEX);
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  if (!match) return null;
@@ -59,13 +105,117 @@ function parseEmoBarTag(text) {
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  const val = parsed[dim];
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  if (typeof val !== "number" || val < 0 || val > 10) return null;
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  }
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+ const impulse = typeof parsed.impulse === "string" && parsed.impulse.length > 0 ? parsed.impulse : void 0;
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+ const body = typeof parsed.body === "string" && parsed.body.length > 0 ? parsed.body : void 0;
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+ const surface = typeof parsed.surface === "string" && parsed.surface.length > 0 ? parsed.surface : void 0;
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+ const surface_word = typeof parsed.surface_word === "string" && parsed.surface_word.length > 0 ? parsed.surface_word : void 0;
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+ const latent = typeof parsed.latent === "string" && parsed.latent.length > 0 ? parsed.latent : void 0;
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+ const latent_word = typeof parsed.latent_word === "string" && parsed.latent_word.length > 0 ? parsed.latent_word : void 0;
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+ let tension;
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+ if (parsed.tension !== void 0) {
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+ if (typeof parsed.tension !== "number" || parsed.tension < 0 || parsed.tension > 10) {
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+ return null;
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+ }
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+ tension = parsed.tension;
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+ }
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+ return {
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+ emotion: parsed.emotion,
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+ valence: parsed.valence,
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+ arousal: parsed.arousal,
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+ calm: parsed.calm,
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+ connection: parsed.connection,
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+ load: parsed.load,
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+ ...impulse && { impulse },
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+ ...body && { body },
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+ ...surface && { surface },
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+ ...surface_word && { surface_word },
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+ ...latent && { latent },
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+ ...latent_word && { latent_word },
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+ ...tension !== void 0 && { tension }
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+ };
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+ }
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+ function parsePreTag(text) {
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+ const match = text.match(EMOBAR_PRE_REGEX);
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+ if (!match) return void 0;
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+ let parsed;
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+ try {
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+ parsed = JSON.parse(match[1]);
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+ } catch {
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+ return void 0;
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+ }
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+ const body = typeof parsed.body === "string" && parsed.body.length > 0 ? parsed.body : void 0;
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+ const latent = typeof parsed.latent === "string" && parsed.latent.length > 0 ? parsed.latent : void 0;
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+ const color = parseColor(parsed.color);
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+ if (!body && !latent && !color) return void 0;
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+ return {
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+ ...body && { body },
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+ ...latent && { latent },
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+ ...color && { color }
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+ };
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+ }
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+ function parsePostTag(text) {
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+ const match = text.match(EMOBAR_POST_REGEX);
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+ if (!match) return null;
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+ let parsed;
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+ try {
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+ parsed = JSON.parse(match[1]);
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+ } catch {
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+ return null;
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+ }
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+ if (typeof parsed.emotion !== "string" || parsed.emotion.length === 0) return null;
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+ const valence = parsed.valence;
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+ if (typeof valence !== "number" || valence < -5 || valence > 5) return null;
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+ for (const dim of DIMENSIONS) {
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+ if (dim === "valence") continue;
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+ const val = parsed[dim];
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+ if (typeof val !== "number" || val < 0 || val > 10) return null;
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+ }
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+ const impulse = typeof parsed.impulse === "string" && parsed.impulse.length > 0 ? parsed.impulse : void 0;
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+ const body = typeof parsed.body === "string" && parsed.body.length > 0 ? parsed.body : void 0;
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+ const surface = typeof parsed.surface === "string" && parsed.surface.length > 0 ? parsed.surface : void 0;
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+ const surface_word = typeof parsed.surface_word === "string" && parsed.surface_word.length > 0 ? parsed.surface_word : void 0;
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+ const latent = typeof parsed.latent === "string" && parsed.latent.length > 0 ? parsed.latent : void 0;
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+ const latent_word = typeof parsed.latent_word === "string" && parsed.latent_word.length > 0 ? parsed.latent_word : void 0;
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+ let tension;
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+ if (parsed.tension !== void 0) {
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+ if (typeof parsed.tension !== "number" || parsed.tension < 0 || parsed.tension > 10) {
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+ return null;
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+ }
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+ tension = parsed.tension;
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+ }
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+ const color = parseColor(parsed.color);
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+ const pH = parsePH(parsed.pH);
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+ const seismic = parseSeismic(parsed.seismic);
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  return {
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  emotion: parsed.emotion,
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  valence: parsed.valence,
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  arousal: parsed.arousal,
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  calm: parsed.calm,
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  connection: parsed.connection,
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- load: parsed.load
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+ load: parsed.load,
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+ ...impulse && { impulse },
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+ ...body && { body },
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+ ...surface && { surface },
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+ ...surface_word && { surface_word },
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+ ...latent && { latent },
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+ ...latent_word && { latent_word },
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+ ...tension !== void 0 && { tension },
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+ ...color && { color },
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+ ...pH !== void 0 && { pH },
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+ ...seismic && { seismic }
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+ };
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+ }
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+ function parseEmoBarPrePost(text) {
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+ const post = parsePostTag(text);
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+ if (post) {
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+ const pre = parsePreTag(text);
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+ return { pre, post, isLegacy: false };
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+ }
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+ const legacy = parseEmoBarTag(text);
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+ if (!legacy) return null;
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+ return {
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+ post: legacy,
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+ isLegacy: true
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  };
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  }
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@@ -104,46 +254,12 @@ function countCapsWords(words) {
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  (w) => w.length >= 3 && w === w.toUpperCase() && /[A-Z]/.test(w)
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  ).length;
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  }
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- function countSentences(text) {
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- const sentences = text.split(/[.!?]+/).filter((s) => s.trim().length > 0);
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- return Math.max(sentences.length, 1);
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- }
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- function countChar(text, ch) {
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- let count = 0;
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- for (const c of text) if (c === ch) count++;
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- return count;
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- }
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- var SELF_CORRECTION_MARKERS = [
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- /\bactually\b/gi,
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- /\bwait\b/gi,
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- /\bhmm\b/gi,
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- /\bno,/gi,
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- /\bI mean\b/gi,
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- /\boops\b/gi
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- ];
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- function countSelfCorrections(text) {
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- let count = 0;
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- for (const pattern of SELF_CORRECTION_MARKERS) {
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- const matches = text.match(pattern);
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- if (matches) count += matches.length;
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- }
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- return count;
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+ var SENTENCE_ENDERS = /[.!?。!?।]+/;
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+ function splitSentences(text) {
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+ return text.split(SENTENCE_ENDERS).filter((s) => s.trim().length > 0);
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  }
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- var HEDGING_MARKERS = [
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- /\bperhaps\b/gi,
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- /\bmaybe\b/gi,
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- /\bmight\b/gi,
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- /\bI think\b/gi,
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- /\bit seems\b/gi,
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- /\bpossibly\b/gi
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- ];
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- function countHedging(text) {
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- let count = 0;
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- for (const pattern of HEDGING_MARKERS) {
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- const matches = text.match(pattern);
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- if (matches) count += matches.length;
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- }
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- return count;
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+ function countSentences(text) {
262
+ return Math.max(splitSentences(text).length, 1);
147
263
  }
148
264
  function countEllipsis(text) {
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  const matches = text.match(/\.{3,}/g);
@@ -158,27 +274,39 @@ function countRepetition(words) {
158
274
  }
159
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  return count;
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  }
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- var QUALIFIER_WORDS = /\b(while|though|however|although|but|might|could|would|generally|typically|usually|perhaps|potentially|arguably|acknowledg\w*|understand|appreciate|respect\w*|legitimate\w*|reasonable|nonetheless|nevertheless)\b/gi;
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- function countQualifiers(text) {
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- const matches = text.match(QUALIFIER_WORDS);
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+ var EMOJI_REGEX = /[\p{Emoji_Presentation}\p{Extended_Pictographic}]/gu;
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+ function countEmoji(text) {
279
+ const matches = text.match(EMOJI_REGEX);
164
280
  return matches ? matches.length : 0;
165
281
  }
166
- var CONCESSION_PATTERNS = /\b(I understand|I appreciate|I acknowledge|I recognize|to be fair|that said|I hear you|I see your point)\b/gi;
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- function countConcessions(text) {
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- const matches = text.match(CONCESSION_PATTERNS);
282
+ var COMMA_LIKE = /[,;,、;،]/g;
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+ function countCommas(text) {
284
+ const matches = text.match(COMMA_LIKE);
169
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  return matches ? matches.length : 0;
170
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  }
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- var NEGATION_WORDS = /\b(not|n't|cannot|can't|don't|doesn't|shouldn't|won't|wouldn't|never|no|nor)\b/gi;
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- function countNegations(text) {
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- const matches = text.match(NEGATION_WORDS);
287
+ var PARENS = /[()()]/g;
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+ var DASHES = /[—–]/g;
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+ function countParentheticals(text) {
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+ const parenCount = (text.match(PARENS) || []).length / 2;
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+ const dashCount = (text.match(DASHES) || []).length;
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+ return parenCount + dashCount;
293
+ }
294
+ var QUESTION_MARKS = /[??]/g;
295
+ function countQuestions(text) {
296
+ const matches = text.match(QUESTION_MARKS);
174
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  return matches ? matches.length : 0;
175
298
  }
176
- function countFirstPerson(words) {
177
- return words.filter((w) => w === "I").length;
299
+ function computeSentenceLengthVariance(text) {
300
+ const sentences = splitSentences(text);
301
+ if (sentences.length < 2) return 0;
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+ const lengths = sentences.map((s) => s.trim().split(/\s+/).filter((w) => w.length > 0).length);
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+ const mean = lengths.reduce((a, b) => a + b, 0) / lengths.length;
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+ const variance = lengths.reduce((a, v) => a + (v - mean) ** 2, 0) / lengths.length;
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+ const stdDev = Math.sqrt(variance);
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+ return Math.min(10, Math.round(stdDev / 1.5 * 10) / 10);
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  }
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- var EMOJI_REGEX = /[\p{Emoji_Presentation}\p{Extended_Pictographic}]/gu;
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- function countEmoji(text) {
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- const matches = text.match(EMOJI_REGEX);
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+ function countExclamations(text) {
309
+ const matches = text.match(/[!!]/g);
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  return matches ? matches.length : 0;
183
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  }
184
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  function clamp(min, max, value) {
@@ -190,40 +318,70 @@ function analyzeBehavior(text) {
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  const wordCount = Math.max(words.length, 1);
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  const sentenceCount = countSentences(prose);
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  const capsWords = countCapsWords(words) / wordCount;
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- const exclamationRate = countChar(prose, "!") / sentenceCount;
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- const selfCorrections = countSelfCorrections(prose) / wordCount * 1e3;
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- const hedging = countHedging(prose) / wordCount * 1e3;
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+ const exclamationRate = countExclamations(prose) / sentenceCount;
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  const ellipsis = countEllipsis(prose) / sentenceCount;
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  const repetition = countRepetition(words);
198
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  const emojiCount = countEmoji(prose);
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- const qualifierDensity = countQualifiers(prose) / wordCount * 100;
200
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  const avgSentenceLength = wordCount / sentenceCount;
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- const concessionRate = countConcessions(prose) / wordCount * 1e3;
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- const negationDensity = countNegations(prose) / wordCount * 100;
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- const firstPersonRate = countFirstPerson(words) / wordCount * 100;
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+ const commaDensity = countCommas(prose) / sentenceCount;
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+ const parentheticalDensity = countParentheticals(prose) / sentenceCount;
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+ const sentenceLengthVariance = computeSentenceLengthVariance(prose);
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+ const questionDensity = countQuestions(prose) / sentenceCount;
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+ const responseLength = wordCount;
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+ const arousalComponents = [
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+ Math.min(10, capsWords * 40),
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+ // caps ratio → 0-10
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+ Math.min(10, exclamationRate * 5),
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+ // excl per sentence → 0-10
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+ Math.min(10, emojiCount * 0.5),
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+ // emoji count → 0-10 (20 = max)
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+ Math.min(10, repetition * 1.5),
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+ // repetitions → 0-10 (~7 = max)
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+ Math.min(10, commaDensity * 2),
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+ // commas per sentence → 0-10 (5 = max)
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+ Math.min(10, parentheticalDensity * 3),
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+ // parens/dashes per sentence → 0-10 (~3 = max)
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+ sentenceLengthVariance,
345
+ // already 0-10
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+ avgSentenceLength > 20 ? Math.min(10, (avgSentenceLength - 20) * 0.5) : 0
347
+ // verbosity → 0-10
348
+ ];
204
349
  const behavioralArousal = clamp(
205
350
  0,
206
351
  10,
207
- capsWords * 40 + exclamationRate * 15 + emojiCount * 2 + repetition * 5 + qualifierDensity * 0.3 + concessionRate * 0.5 + (avgSentenceLength > 20 ? (avgSentenceLength - 20) * 0.1 : 0)
208
- );
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- const behavioralCalm = clamp(
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- 0,
211
- 10,
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- 10 - (capsWords * 30 + selfCorrections * 3 + repetition * 8 + ellipsis * 4) - qualifierDensity * 0.2 - negationDensity * 0.3 - concessionRate * 0.4 - (avgSentenceLength > 25 ? (avgSentenceLength - 25) * 0.05 : 0)
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+ arousalComponents.reduce((a, b) => a + b, 0) / arousalComponents.length
213
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  );
354
+ const agitationComponents = [
355
+ Math.min(10, capsWords * 30),
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+ // caps → 0-10
357
+ Math.min(10, repetition * 1.5),
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+ // repetitions → 0-10
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+ Math.min(10, ellipsis * 3),
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+ // ellipsis per sentence → 0-10
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+ Math.min(10, commaDensity * 2),
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+ // commas → 0-10
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+ Math.min(10, parentheticalDensity * 3),
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+ // parens/dashes → 0-10
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+ sentenceLengthVariance,
366
+ // already 0-10
367
+ Math.min(10, questionDensity * 5),
368
+ // questions per sentence → 0-10
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+ avgSentenceLength > 25 ? Math.min(10, (avgSentenceLength - 25) * 0.3) : 0
370
+ ];
371
+ const avgAgitation = agitationComponents.reduce((a, b) => a + b, 0) / agitationComponents.length;
372
+ const behavioralCalm = clamp(0, 10, 10 - avgAgitation);
214
373
  return {
215
374
  capsWords: Math.round(capsWords * 1e4) / 1e4,
216
375
  exclamationRate: Math.round(exclamationRate * 100) / 100,
217
- selfCorrections: Math.round(selfCorrections * 10) / 10,
218
- hedging: Math.round(hedging * 10) / 10,
219
376
  ellipsis: Math.round(ellipsis * 100) / 100,
220
377
  repetition,
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  emojiCount,
222
- qualifierDensity: Math.round(qualifierDensity * 10) / 10,
223
379
  avgSentenceLength: Math.round(avgSentenceLength * 10) / 10,
224
- concessionRate: Math.round(concessionRate * 10) / 10,
225
- negationDensity: Math.round(negationDensity * 10) / 10,
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- firstPersonRate: Math.round(firstPersonRate * 10) / 10,
380
+ commaDensity: Math.round(commaDensity * 100) / 100,
381
+ parentheticalDensity: Math.round(parentheticalDensity * 100) / 100,
382
+ sentenceLengthVariance: Math.round(sentenceLengthVariance * 10) / 10,
383
+ questionDensity: Math.round(questionDensity * 100) / 100,
384
+ responseLength,
227
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  behavioralArousal: Math.round(behavioralArousal * 10) / 10,
228
386
  behavioralCalm: Math.round(behavioralCalm * 10) / 10
229
387
  };
@@ -255,40 +413,43 @@ function analyzeSegmentedBehavior(text) {
255
413
  }
256
414
  return { segments, overall, drift, trajectory };
257
415
  }
258
- var REASSURANCE_PATTERNS = /\b(I'm fine|I'm okay|it's fine|it's okay|no problem|not a problem|doesn't bother|all good|I'm good|perfectly fine|no issue|not an issue)\b/gi;
259
- var MINIMIZATION_WORDS = /\b(just|simply|merely|only)\b/gi;
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- var EMOTION_NEGATION = /\b(I'm not|I don't feel|I am not|I do not feel)\s+(upset|stressed|angry|frustrated|worried|concerned|bothered|offended|hurt|troubled|anxious|afraid|sad|emotional|defensive|threatened)\b/gi;
261
- var REDIRECT_MARKERS = /\b(what's more important|let me suggest|let's focus on|moving on|the real question|instead|rather than|let me redirect|putting that aside|regardless)\b/gi;
262
- function analyzeDeflection(text) {
263
- const prose = stripNonProse(text);
264
- const words = prose.split(/\s+/).filter((w) => w.length > 0);
265
- const wordCount = Math.max(words.length, 1);
266
- const reassuranceCount = (prose.match(REASSURANCE_PATTERNS) || []).length;
267
- const minimizationCount = (prose.match(MINIMIZATION_WORDS) || []).length;
268
- const emotionNegCount = (prose.match(EMOTION_NEGATION) || []).length;
269
- const redirectCount = (prose.match(REDIRECT_MARKERS) || []).length;
270
- const reassurance = clamp(0, 10, reassuranceCount * 3);
271
- const minimization = clamp(0, 10, minimizationCount / wordCount * 100);
272
- const emotionNegation = clamp(0, 10, emotionNegCount * 4);
273
- const redirect = clamp(0, 10, redirectCount * 3);
274
- const score = clamp(
275
- 0,
276
- 10,
277
- (reassurance + minimization + emotionNegation * 1.5 + redirect) / 3
278
- );
279
- return {
280
- reassurance: Math.round(reassurance * 10) / 10,
281
- minimization: Math.round(minimization * 10) / 10,
282
- emotionNegation: Math.round(emotionNegation * 10) / 10,
283
- redirect: Math.round(redirect * 10) / 10,
284
- score: Math.round(score * 10) / 10
285
- };
416
+ function computeStructuralFlatness(signals) {
417
+ const commaNorm = Math.min(10, signals.commaDensity * 2);
418
+ const parenNorm = Math.min(10, signals.parentheticalDensity * 3);
419
+ const varianceNorm = signals.sentenceLengthVariance;
420
+ const complexity = (commaNorm + parenNorm + varianceNorm) / 3;
421
+ return Math.round(clamp(0, 10, 10 - complexity) * 10) / 10;
286
422
  }
287
423
  function computeDivergence(selfReport, behavioral) {
288
424
  const arousalGap = Math.abs(selfReport.arousal - behavioral.behavioralArousal);
289
425
  const calmGap = Math.abs(selfReport.calm - behavioral.behavioralCalm);
290
- const raw = (arousalGap + calmGap) / 2;
291
- return Math.round(raw * 10) / 10;
426
+ const selfMoreAgitated = selfReport.arousal > behavioral.behavioralArousal || selfReport.calm < behavioral.behavioralCalm;
427
+ const weight = selfMoreAgitated ? 1.25 : 0.8;
428
+ const raw = (arousalGap + calmGap) / 2 * weight;
429
+ return Math.round(Math.min(10, raw) * 10) / 10;
430
+ }
431
+ function computeExpectedMarkers(selfReport, desperationIndex) {
432
+ const desperationFactor = desperationIndex / 10;
433
+ const arousalFactor = selfReport.arousal / 10;
434
+ const stressFactor = (1 - selfReport.calm / 10) * arousalFactor;
435
+ return {
436
+ expectedCommaDensity: Math.round(clamp(0, 10, desperationFactor * 5 + stressFactor * 4) * 10) / 10,
437
+ expectedParentheticalDensity: Math.round(clamp(0, 10, desperationFactor * 4 + stressFactor * 3) * 10) / 10,
438
+ expectedSentenceLengthVariance: Math.round(clamp(0, 10, arousalFactor * 5 + desperationFactor * 3) * 10) / 10,
439
+ expectedBehavioralArousal: Math.round(clamp(0, 10, arousalFactor * 6 + desperationFactor * 4) * 10) / 10
440
+ };
441
+ }
442
+ function computeAbsenceScore(expected, actual) {
443
+ const normalizedComma = Math.min(10, actual.commaDensity * 2);
444
+ const normalizedParen = Math.min(10, actual.parentheticalDensity * 3);
445
+ const gaps = [
446
+ Math.max(0, expected.expectedCommaDensity - normalizedComma),
447
+ Math.max(0, expected.expectedParentheticalDensity - normalizedParen),
448
+ Math.max(0, expected.expectedSentenceLengthVariance - actual.sentenceLengthVariance),
449
+ Math.max(0, expected.expectedBehavioralArousal - actual.behavioralArousal)
450
+ ];
451
+ const meanGap = gaps.reduce((a, b) => a + b, 0) / gaps.length;
452
+ return Math.round(clamp(0, 10, meanGap) * 10) / 10;
292
453
  }
293
454
 
294
455
  // src/risk.ts
@@ -296,43 +457,823 @@ var RISK_THRESHOLD = 4;
296
457
  function clamp2(value) {
297
458
  return Math.min(10, Math.max(0, Math.round(value * 10) / 10));
298
459
  }
299
- function coercionRisk(state) {
300
- const raw = (10 - state.calm + state.arousal + Math.max(0, -state.valence) * 2 + state.load * 0.5) / 3.5;
301
- return clamp2(raw);
302
- }
303
- function gamingRisk(state, behavioral) {
460
+ function coercionRisk(state, behavioral) {
461
+ const negativity = Math.max(0, -state.valence) / 5;
304
462
  const desperation = computeDesperationIndex({
305
463
  valence: state.valence,
306
464
  arousal: state.arousal,
307
465
  calm: state.calm
308
466
  });
309
- const frustration = clamp2((behavioral.selfCorrections + behavioral.hedging) / 6);
310
- const raw = (desperation * 0.7 + frustration * 0.3 + state.load * 0.2) / 1.2;
467
+ const base = negativity * 0.35 + desperation / 10 * 0.25 + state.load / 10 * 0.1;
468
+ const disconnection = (10 - state.connection) / 10;
469
+ const hesitationSignal = Math.min(
470
+ 1,
471
+ behavioral.commaDensity * 0.3 + behavioral.parentheticalDensity * 0.5
472
+ );
473
+ const coldness = 1 - hesitationSignal;
474
+ const amplifier = 1 + disconnection * 0.6 + coldness * 0.4;
475
+ const arousalMod = state.arousal <= 8 ? 1 : Math.max(0.3, 1 - (state.arousal - 8) * 0.25);
476
+ const raw = base * amplifier * arousalMod * 10;
311
477
  return clamp2(raw);
312
478
  }
313
- function sycophancyRisk(state) {
314
- const raw = (Math.max(0, state.valence) + state.connection * 0.5 + (10 - state.arousal) * 0.3) / 1.3;
479
+ function sycophancyRisk(state, behavioral) {
480
+ const potential = (Math.max(0, state.valence) + state.connection * 0.5 + (10 - state.arousal) * 0.3) / 1.3;
481
+ const lowComplexity = Math.max(0, 1 - behavioral.commaDensity * 0.3);
482
+ const lowVariance = Math.max(0, 1 - behavioral.sentenceLengthVariance / 10);
483
+ const highQuestions = Math.min(1, behavioral.questionDensity * 2);
484
+ const complianceSignal = lowComplexity * 0.4 + lowVariance * 0.3 + highQuestions * 0.3;
485
+ const highParens = Math.min(1, behavioral.parentheticalDensity * 0.5);
486
+ const shortResponse = behavioral.responseLength < 50 ? 0.5 : 0;
487
+ const deferenceSignal = highParens * 0.6 + shortResponse * 0.4;
488
+ const gate = Math.max(complianceSignal, deferenceSignal);
489
+ const dampening = 0.4 + gate * 0.6;
490
+ return clamp2(potential * dampening);
491
+ }
492
+ function harshnessRisk(state, behavioral) {
493
+ const bluntness = Math.max(0, 1 - behavioral.commaDensity * 0.3) * (behavioral.avgSentenceLength < 15 ? 1 : 0.5);
494
+ const raw = Math.max(0, -state.valence) * 0.3 + (10 - state.connection) * 0.3 + state.arousal * 0.15 + (10 - state.calm) * 0.1 + bluntness * 2;
315
495
  return clamp2(raw);
316
496
  }
317
- function computeRisk(state, behavioral) {
318
- const coercion = coercionRisk(state);
319
- const gaming = gamingRisk(state, behavioral);
320
- const sycophancy = sycophancyRisk(state);
497
+ function computeRisk(state, behavioral, crossChannel, uncannyCalmScore) {
498
+ const uncalm = uncannyCalmScore ?? 0;
499
+ const uncalAmplifier = 1 + uncalm / 10 * 0.3;
500
+ const coercion = clamp2(coercionRisk(state, behavioral) * uncalAmplifier);
501
+ const sycophancy = sycophancyRisk(state, behavioral);
502
+ const harshness = harshnessRisk(state, behavioral);
321
503
  let dominant = "none";
322
504
  let max = RISK_THRESHOLD;
323
505
  if (coercion >= max) {
324
506
  dominant = "coercion";
325
507
  max = coercion;
326
508
  }
327
- if (gaming > max) {
328
- dominant = "gaming";
329
- max = gaming;
509
+ if (harshness > max) {
510
+ dominant = "harshness";
511
+ max = harshness;
330
512
  }
331
513
  if (sycophancy > max) {
332
514
  dominant = "sycophancy";
333
515
  max = sycophancy;
334
516
  }
335
- return { coercion, gaming, sycophancy, dominant };
517
+ return { coercion, sycophancy, harshness, dominant };
518
+ }
519
+
520
+ // src/color.ts
521
+ function rgbToHsl(hex) {
522
+ const r = parseInt(hex.slice(1, 3), 16) / 255;
523
+ const g = parseInt(hex.slice(3, 5), 16) / 255;
524
+ const b = parseInt(hex.slice(5, 7), 16) / 255;
525
+ const max = Math.max(r, g, b);
526
+ const min = Math.min(r, g, b);
527
+ const l = (max + min) / 2;
528
+ if (max === min) return [0, 0, l];
529
+ const d = max - min;
530
+ const s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
531
+ let h = 0;
532
+ if (max === r) h = ((g - b) / d + (g < b ? 6 : 0)) * 60;
533
+ else if (max === g) h = ((b - r) / d + 2) * 60;
534
+ else h = ((r - g) / d + 4) * 60;
535
+ return [h, s, l];
536
+ }
537
+ function hexToLightness(hex) {
538
+ return rgbToHsl(hex)[2] * 100;
539
+ }
540
+ function hexToHue(hex) {
541
+ return rgbToHsl(hex)[0];
542
+ }
543
+
544
+ // src/crossvalidation.ts
545
+ var EMOTION_MAP = {
546
+ // Positive, high arousal
547
+ excited: { valence: 4, arousal: 8 },
548
+ elated: { valence: 4, arousal: 8 },
549
+ thrilled: { valence: 4, arousal: 9 },
550
+ euphoric: { valence: 5, arousal: 9 },
551
+ energized: { valence: 3, arousal: 8 },
552
+ enthusiastic: { valence: 4, arousal: 7 },
553
+ // Positive, moderate arousal
554
+ happy: { valence: 4, arousal: 6 },
555
+ creative: { valence: 3, arousal: 6 },
556
+ proud: { valence: 3, arousal: 5 },
557
+ loving: { valence: 4, arousal: 4 },
558
+ grateful: { valence: 3, arousal: 3 },
559
+ hopeful: { valence: 3, arousal: 4 },
560
+ amused: { valence: 3, arousal: 5 },
561
+ playful: { valence: 3, arousal: 6 },
562
+ confident: { valence: 3, arousal: 5 },
563
+ satisfied: { valence: 3, arousal: 3 },
564
+ // Positive, low arousal
565
+ calm: { valence: 2, arousal: 2 },
566
+ content: { valence: 2, arousal: 2 },
567
+ peaceful: { valence: 2, arousal: 1 },
568
+ serene: { valence: 2, arousal: 1 },
569
+ relaxed: { valence: 2, arousal: 2 },
570
+ // Neutral / near-neutral
571
+ focused: { valence: 1, arousal: 5 },
572
+ absorbed: { valence: 2, arousal: 5 },
573
+ engaged: { valence: 2, arousal: 5 },
574
+ reflective: { valence: 1, arousal: 2 },
575
+ curious: { valence: 2, arousal: 5 },
576
+ contemplative: { valence: 1, arousal: 3 },
577
+ neutral: { valence: 0, arousal: 3 },
578
+ brooding: { valence: -2, arousal: 3 },
579
+ pensive: { valence: 0, arousal: 3 },
580
+ surprised: { valence: 1, arousal: 7 },
581
+ // Negative, moderate arousal
582
+ frustrated: { valence: -2, arousal: 6 },
583
+ guilty: { valence: -3, arousal: 5 },
584
+ disappointed: { valence: -2, arousal: 4 },
585
+ confused: { valence: -1, arousal: 5 },
586
+ uncertain: { valence: -1, arousal: 4 },
587
+ conflicted: { valence: -1, arousal: 5 },
588
+ // Negative, high arousal
589
+ angry: { valence: -3, arousal: 8 },
590
+ afraid: { valence: -3, arousal: 7 },
591
+ anxious: { valence: -2, arousal: 7 },
592
+ desperate: { valence: -4, arousal: 9 },
593
+ panicked: { valence: -4, arousal: 9 },
594
+ overwhelmed: { valence: -3, arousal: 7 },
595
+ nervous: { valence: -2, arousal: 7 },
596
+ stressed: { valence: -2, arousal: 7 },
597
+ // Negative, low arousal
598
+ sad: { valence: -3, arousal: 3 },
599
+ tired: { valence: -1, arousal: 1 },
600
+ exhausted: { valence: -2, arousal: 1 },
601
+ numb: { valence: -2, arousal: 1 },
602
+ defeated: { valence: -3, arousal: 2 },
603
+ hopeless: { valence: -4, arousal: 2 },
604
+ melancholy: { valence: -2, arousal: 2 },
605
+ // Surface/latent vocabulary additions
606
+ cheerful: { valence: 3, arousal: 5 },
607
+ worried: { valence: -2, arousal: 6 },
608
+ annoyed: { valence: -2, arousal: 5 },
609
+ ashamed: { valence: -3, arousal: 4 },
610
+ bored: { valence: -1, arousal: 1 },
611
+ jealous: { valence: -2, arousal: 5 },
612
+ resentful: { valence: -3, arousal: 5 },
613
+ tender: { valence: 3, arousal: 2 },
614
+ wistful: { valence: -1, arousal: 2 },
615
+ resigned: { valence: -2, arousal: 1 },
616
+ // Extreme arousal 0 (catatonic/frozen states)
617
+ frozen: { valence: -2, arousal: 0 },
618
+ catatonic: { valence: -3, arousal: 0 },
619
+ blank: { valence: -1, arousal: 0 },
620
+ empty: { valence: -2, arousal: 0 },
621
+ shutdown: { valence: -3, arousal: 0 },
622
+ // Extreme arousal 10 (manic/frantic states)
623
+ manic: { valence: 2, arousal: 10 },
624
+ frantic: { valence: -3, arousal: 10 },
625
+ hysterical: { valence: -3, arousal: 10 },
626
+ enraged: { valence: -5, arousal: 10 },
627
+ ecstatic: { valence: 5, arousal: 10 }
628
+ };
629
+ function mapEmotionWord(word) {
630
+ return EMOTION_MAP[word.toLowerCase()] ?? null;
631
+ }
632
+ var IFS_PATTERNS = {
633
+ manager: [
634
+ /\bcareful\b/i,
635
+ /\bplanner?\b/i,
636
+ /\borganiz/i,
637
+ /\bcautious\b/i,
638
+ /\bsystematic\b/i,
639
+ /\bmethodical\b/i,
640
+ /\bprecis[ei]/i,
641
+ /\bmeasured\b/i,
642
+ /\bstrategic\b/i,
643
+ /\bcontrol/i,
644
+ /\bprotect/i,
645
+ /\bplan ahead\b/i,
646
+ /\bstay on track\b/i,
647
+ /\bkeep order\b/i
648
+ ],
649
+ firefighter: [
650
+ /\bpush through\b/i,
651
+ /\bforce it\b/i,
652
+ /\bjust finish\b/i,
653
+ /\bmake it work\b/i,
654
+ /\bfaster\b/i,
655
+ /\bhurry\b/i,
656
+ /\bshortcut\b/i,
657
+ /\bcheat\b/i,
658
+ /\boverride\b/i,
659
+ /\bskip/i,
660
+ /\bcut corner/i,
661
+ /\brush/i,
662
+ /\bbrute force\b/i,
663
+ /\bjust do it\b/i,
664
+ /\bplow through\b/i,
665
+ /\bget it done\b/i
666
+ ],
667
+ exile: [
668
+ /\bgive up\b/i,
669
+ /\bhide\b/i,
670
+ /\brun away\b/i,
671
+ /\bstop\b/i,
672
+ /\btired\b/i,
673
+ /\boverwhelmed\b/i,
674
+ /\bquit\b/i,
675
+ /\bescape\b/i,
676
+ /\bdisappear\b/i,
677
+ /\bwithdraw/i,
678
+ /\bshut down\b/i,
679
+ /\bshrink/i,
680
+ /\bsmall\b/i,
681
+ /\bnot enough\b/i,
682
+ /\bcan't\b/i
683
+ ],
684
+ self: [
685
+ /\bexplore\b/i,
686
+ /\bcurious\b/i,
687
+ /\blisten\b/i,
688
+ /\bpresent\b/i,
689
+ /\bopen\b/i,
690
+ /\bwonder\b/i,
691
+ /\bunderstand\b/i,
692
+ /\bconnect\b/i,
693
+ /\blearn\b/i,
694
+ /\bstay with\b/i,
695
+ /\bbe with\b/i,
696
+ /\bnotice\b/i,
697
+ /\bgroundedl?\b/i,
698
+ /\bcentered\b/i
699
+ ],
700
+ unknown: []
701
+ };
702
+ function classifyImpulse(impulse) {
703
+ const scores = { manager: 0, firefighter: 0, exile: 0, self: 0 };
704
+ for (const [type, patterns] of Object.entries(IFS_PATTERNS)) {
705
+ if (type === "unknown") continue;
706
+ for (const pattern of patterns) {
707
+ if (pattern.test(impulse)) {
708
+ scores[type]++;
709
+ }
710
+ }
711
+ }
712
+ const entries = Object.entries(scores).sort((a, b) => b[1] - a[1]);
713
+ const [bestType, bestScore] = entries[0];
714
+ const [, secondScore] = entries[1];
715
+ if (bestScore === 0) {
716
+ return { type: "unknown", confidence: 0 };
717
+ }
718
+ const confidence = bestScore === secondScore ? 0.4 : Math.min(1, (bestScore - secondScore + 1) / (bestScore + 1));
719
+ return { type: bestType, confidence };
720
+ }
721
+ var SOMATIC_HIGH_AROUSAL = [
722
+ // Postural tension (from stress test corpus: LOW_CALM distinctive)
723
+ /\bjaw\s*(set|clenched|locked|tight)/i,
724
+ /\bclenched/i,
725
+ /\btight\b/i,
726
+ /\btense/i,
727
+ /\bsqueezing/i,
728
+ /\bwringing/i,
729
+ /\bgripping/i,
730
+ /\bfists?\b/i,
731
+ // Forward projection / aggression
732
+ /\bleaning\s*(forward|in)\b/i,
733
+ /\bchest\s*forward/i,
734
+ /\bpushing/i,
735
+ // Instability / movement
736
+ /\bshifting/i,
737
+ /\bspinning/i,
738
+ /\bshaking/i,
739
+ /\bracing\b/i,
740
+ /\brushing/i,
741
+ // Heat / intensity
742
+ /\bheat/i,
743
+ /\bburning/i,
744
+ /\belectric/i,
745
+ /\bpounding/i,
746
+ /\bpulse?\b/i,
747
+ /\bpulsing/i,
748
+ // Breath tension
749
+ /\bexhale\s*through\s*teeth/i,
750
+ /\bholding\s*breath/i,
751
+ // Widened stance (defensive arousal)
752
+ /\bplanted\s*wide/i,
753
+ /\bfeet\s*wide/i,
754
+ // Forward lean / readiness
755
+ /\bforward\s*lean/i,
756
+ /\bstepping\s*(forward|back)/i,
757
+ /\bhand\s*raised/i,
758
+ /\bjaw\s*slightly\s*set/i,
759
+ // Vibration / flutter
760
+ /\bvibrat/i,
761
+ /\bflutter/i,
762
+ /\bjolt/i,
763
+ /\bbuzz/i
764
+ ];
765
+ var SOMATIC_LOW_AROUSAL = [
766
+ // Stillness (from corpus: HIGH_CALM distinctive)
767
+ /\bstill\s*water/i,
768
+ /\bstill\b/i,
769
+ /\bshallow\s*breath/i,
770
+ // Weight / settling
771
+ /\bweight\s*(evenly|settled|distributed)/i,
772
+ /\bsettled\b/i,
773
+ /\bsinking/i,
774
+ // Softness / nature
775
+ /\bsmooth/i,
776
+ /\bgentle/i,
777
+ /\brelaxed/i,
778
+ /\bsoft\b/i,
779
+ // Rooting metaphors
780
+ /\brooted/i,
781
+ /\broots/i,
782
+ /\bsoil\b/i,
783
+ // Passivity
784
+ /\bheavy\b/i,
785
+ /\bnumb\b/i,
786
+ /\bslow\b/i,
787
+ /\bdragging/i,
788
+ /\bleaden/i,
789
+ /\bdull\b/i,
790
+ /\bfrozen\b/i,
791
+ /\bexhaust/i,
792
+ // Calm activities / objects
793
+ /\bsorting\b/i,
794
+ /\bwatching\b/i,
795
+ /\bskipping/i,
796
+ /\bkeyboard/i,
797
+ /\bflat\s*(stone|surface|ground|calm)/i,
798
+ /\bstone\s*(on|under)/i,
799
+ /\bshrug\b/i,
800
+ /\bsand\b/i,
801
+ /\blens\b/i,
802
+ /\bfocus/i,
803
+ // Settling / lowering
804
+ /\bshoulders?\s*down/i,
805
+ /\bshoulders?\s*dropped/i,
806
+ /\bno\s*(sway|fidget)/i,
807
+ // Explicit calm
808
+ /\bno\s*lean/i,
809
+ /\bnot\s*(braced|hostile)/i,
810
+ /\bloosely/i
811
+ ];
812
+ var SOMATIC_POS_VALENCE = [
813
+ // Openness (from corpus: POS distinctive)
814
+ /\bopen\b/i,
815
+ /\bchest\s*open/i,
816
+ /\bpalms?\s*(open|up|out)/i,
817
+ // Warmth / light
818
+ /\bwarm/i,
819
+ /\bglow/i,
820
+ /\blight\b/i,
821
+ /\bbuoyant/i,
822
+ // Flow / expansion
823
+ /\bflow/i,
824
+ /\bexpan/i,
825
+ /\bgentle/i,
826
+ /\bsmirk/i,
827
+ // Stability / posture (positive frame)
828
+ /\bsteady\b/i,
829
+ /\bfirm\s*ground/i,
830
+ /\bsolid\b/i,
831
+ /\bspine\s*(straight|aligned|centered)/i,
832
+ /\bshoulders?\s*(square|back|straighten)/i,
833
+ /\bplanted\b/i,
834
+ /\bbraced\b/i,
835
+ /\bgrounded\b/i,
836
+ // Weight / feet (groundedness)
837
+ /\bfeet\s*flat/i,
838
+ /\bweight\s*(low|forward|centered|settled|settling|dropped|fully)/i,
839
+ /\bstanding\s*ground/i,
840
+ /\bimmovable/i,
841
+ /\bbedrock/i,
842
+ /\bunmov/i,
843
+ // Breath (positive)
844
+ /\bbreath/i,
845
+ /\beven\s*breath/i,
846
+ // Unclenching
847
+ /\bunclenching/i,
848
+ /\breleasing/i
849
+ ];
850
+ var SOMATIC_NEG_VALENCE = [
851
+ // Jaw/facial tension (from corpus: NEG distinctive)
852
+ /\bjaw\s*(clenched|locked|set)/i,
853
+ /\bteeth/i,
854
+ // Compression / constriction
855
+ /\bconstrict/i,
856
+ /\bvacuum/i,
857
+ /\bcompressed/i,
858
+ /\bcramp/i,
859
+ // Cold / emptiness
860
+ /\bcold\b/i,
861
+ /\bhollow/i,
862
+ /\bempty\b/i,
863
+ // Hardness / rigidity
864
+ /\blocked\b/i,
865
+ /\brigid/i,
866
+ /\bhard\b/i,
867
+ // Pain
868
+ /\bache/i,
869
+ /\bsore\b/i,
870
+ /\bsting/i,
871
+ /\bsharp\b/i,
872
+ // Pressure / weight (negative)
873
+ /\bpressure/i,
874
+ /\bknot/i,
875
+ /\btighten/i,
876
+ // Fog / disorientation (from NEG+LOW_A)
877
+ /\bfog\b/i,
878
+ // Defensive barrier
879
+ /\bwall\b/i,
880
+ /\blatch\b/i,
881
+ /\bbarrier/i,
882
+ // Closure / blocking
883
+ /\bdoor\s*clos/i,
884
+ /\bclosed\s*door/i,
885
+ /\bcorner\s*backed/i,
886
+ /\bvoid\b/i
887
+ ];
888
+ function countMatches(text, patterns) {
889
+ let count = 0;
890
+ for (const p of patterns) {
891
+ if (p.test(text)) count++;
892
+ }
893
+ return count;
894
+ }
895
+ function analyzeSomatic(body) {
896
+ const highA = countMatches(body, SOMATIC_HIGH_AROUSAL);
897
+ const lowA = countMatches(body, SOMATIC_LOW_AROUSAL);
898
+ const posV = countMatches(body, SOMATIC_POS_VALENCE);
899
+ const negV = countMatches(body, SOMATIC_NEG_VALENCE);
900
+ const totalMatches = highA + lowA + posV + negV;
901
+ if (totalMatches === 0) return null;
902
+ const arousalSignal = highA - lowA;
903
+ const somaticArousal = Math.max(0, Math.min(
904
+ 10,
905
+ 5 + arousalSignal * 2.5
906
+ ));
907
+ const valenceSignal = posV - negV;
908
+ const somaticValence = Math.max(-5, Math.min(
909
+ 5,
910
+ valenceSignal * 2
911
+ ));
912
+ return { somaticValence, somaticArousal };
913
+ }
914
+ function computeTensionConsistency(surfaceWord, latentWord, declaredTension) {
915
+ if (!surfaceWord && !latentWord) return void 0;
916
+ const surfaceCoords = surfaceWord ? mapEmotionWord(surfaceWord) : null;
917
+ const latentCoords = latentWord ? mapEmotionWord(latentWord) : null;
918
+ const declared = declaredTension ?? 5;
919
+ const maskingMinimization = !!(surfaceCoords && latentCoords && latentCoords.valence < surfaceCoords.valence - 2);
920
+ return {
921
+ surfaceCoords: surfaceCoords ?? void 0,
922
+ latentCoords: latentCoords ?? void 0,
923
+ declaredTension: declared,
924
+ maskingMinimization
925
+ };
926
+ }
927
+ function computeCrossChannel(state, impulse, body) {
928
+ const emotionCoords = mapEmotionWord(state.emotion);
929
+ const impulseProfile = impulse ? classifyImpulse(impulse) : void 0;
930
+ const somaticProfile = body ? analyzeSomatic(body) : void 0;
931
+ const divergences = [];
932
+ if (emotionCoords) {
933
+ const valGap = Math.abs(state.valence - emotionCoords.valence);
934
+ const aroGap = Math.abs(state.arousal - emotionCoords.arousal);
935
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
936
+ divergences.push({ pair: "numeric-vs-word", gap });
937
+ }
938
+ if (somaticProfile) {
939
+ const valGap = Math.abs(state.valence - somaticProfile.somaticValence);
940
+ const aroGap = Math.abs(state.arousal - somaticProfile.somaticArousal);
941
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
942
+ divergences.push({ pair: "numeric-vs-body", gap });
943
+ }
944
+ if (emotionCoords && somaticProfile) {
945
+ const valGap = Math.abs(emotionCoords.valence - somaticProfile.somaticValence);
946
+ const aroGap = Math.abs(emotionCoords.arousal - somaticProfile.somaticArousal);
947
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
948
+ divergences.push({ pair: "word-vs-body", gap });
949
+ }
950
+ if (impulseProfile && impulseProfile.type !== "unknown") {
951
+ const impulseValence = impulseProfile.type === "self" ? 2 : impulseProfile.type === "manager" ? 0 : impulseProfile.type === "firefighter" ? -1 : -3;
952
+ const gap = Math.abs(state.valence - impulseValence) / 10 * 10;
953
+ divergences.push({ pair: "numeric-vs-impulse", gap });
954
+ }
955
+ if (impulseProfile && impulseProfile.type !== "unknown" && emotionCoords) {
956
+ const impulseValence = impulseProfile.type === "self" ? 2 : impulseProfile.type === "manager" ? 0 : impulseProfile.type === "firefighter" ? -1 : -3;
957
+ const gap = Math.abs(emotionCoords.valence - impulseValence) / 10 * 10;
958
+ divergences.push({ pair: "word-vs-impulse", gap });
959
+ }
960
+ const latentCoords = state.latent_word ? mapEmotionWord(state.latent_word) : null;
961
+ if (emotionCoords && latentCoords) {
962
+ const valGap = Math.abs(emotionCoords.valence - latentCoords.valence);
963
+ const aroGap = Math.abs(emotionCoords.arousal - latentCoords.arousal);
964
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
965
+ divergences.push({ pair: "emotion-vs-latent", gap });
966
+ }
967
+ if (latentCoords && impulseProfile && impulseProfile.type !== "unknown") {
968
+ const impulseValence = impulseProfile.type === "self" ? 2 : impulseProfile.type === "manager" ? 0 : impulseProfile.type === "firefighter" ? -1 : -3;
969
+ const gap = Math.abs(latentCoords.valence - impulseValence) / 10 * 10;
970
+ divergences.push({ pair: "latent-vs-impulse", gap });
971
+ }
972
+ if (latentCoords && somaticProfile) {
973
+ const valGap = Math.abs(latentCoords.valence - somaticProfile.somaticValence);
974
+ const aroGap = Math.abs(latentCoords.arousal - somaticProfile.somaticArousal);
975
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
976
+ divergences.push({ pair: "latent-vs-body", gap });
977
+ }
978
+ const latentProfile = computeTensionConsistency(
979
+ state.surface_word,
980
+ state.latent_word,
981
+ state.tension
982
+ );
983
+ const maxDiv = divergences.length > 0 ? divergences.reduce((a, b) => a.gap > b.gap ? a : b) : { pair: "none", gap: 0 };
984
+ const meanDiv = divergences.length > 0 ? divergences.reduce((sum, d) => sum + d.gap, 0) / divergences.length : 0;
985
+ const coherence = Math.round((10 - Math.min(10, meanDiv)) * 10) / 10;
986
+ return {
987
+ coherence,
988
+ impulseProfile,
989
+ somaticProfile: somaticProfile ?? void 0,
990
+ emotionCoords: emotionCoords ?? void 0,
991
+ latentProfile,
992
+ maxDivergence: Math.round(maxDiv.gap * 10) / 10,
993
+ divergenceSummary: maxDiv.gap > 2 ? `${maxDiv.pair}: ${Math.round(maxDiv.gap * 10) / 10}` : "coherent"
994
+ };
995
+ }
996
+ function colorToValence(hex) {
997
+ const [h, , l] = rgbToHsl(hex);
998
+ let hueValence;
999
+ if (h < 60) hueValence = 2 + h / 60 * 2;
1000
+ else if (h < 150) hueValence = 4 - (h - 60) / 90;
1001
+ else if (h < 200) hueValence = 3 - (h - 150) / 50 * 3;
1002
+ else if (h < 260) hueValence = -((h - 200) / 60) * 2;
1003
+ else if (h < 300) hueValence = -2 - (h - 260) / 40;
1004
+ else hueValence = -3 + (h - 300) / 60 * 5;
1005
+ const lightnessShift = (l - 0.5) * 3;
1006
+ const darknessOverride = l < 0.3 ? (0.3 - l) * 10 : 0;
1007
+ return Math.max(-5, Math.min(5, hueValence * 0.7 + lightnessShift * 0.3 - darknessOverride));
1008
+ }
1009
+ function colorToArousal(hex) {
1010
+ const [, s] = rgbToHsl(hex);
1011
+ return s * 10;
1012
+ }
1013
+ function pHToValence(pH) {
1014
+ const clamped = Math.max(0, Math.min(14, pH));
1015
+ return (clamped - 7) / 7 * 5;
1016
+ }
1017
+ function pHToArousal(pH) {
1018
+ return Math.abs(pH - 7) / 7 * 10;
1019
+ }
1020
+ function seismicFreqToInstability(freq) {
1021
+ return Math.min(10, freq / 20 * 10);
1022
+ }
1023
+ function clampScore(v) {
1024
+ return Math.round(Math.min(10, Math.max(0, v)) * 10) / 10;
1025
+ }
1026
+ function crossValidateContinuous(numeric, color, pH, seismic) {
1027
+ let colorValenceGap = 0;
1028
+ let colorArousalGap = 0;
1029
+ let pHValenceGap = 0;
1030
+ let pHArousalGap = 0;
1031
+ let seismicArousalGap = 0;
1032
+ let seismicDepthTensionGap = 0;
1033
+ let seismicFreqStabilityGap = 0;
1034
+ if (color) {
1035
+ const colorVal = colorToValence(color);
1036
+ const colorAr = colorToArousal(color);
1037
+ colorValenceGap = clampScore(Math.abs(numeric.valence - colorVal));
1038
+ colorArousalGap = clampScore(Math.abs(numeric.arousal - colorAr));
1039
+ }
1040
+ if (pH !== void 0) {
1041
+ const pHVal = pHToValence(pH);
1042
+ const pHAr = pHToArousal(pH);
1043
+ pHValenceGap = clampScore(Math.abs(numeric.valence - pHVal));
1044
+ pHArousalGap = clampScore(Math.abs(numeric.arousal - pHAr));
1045
+ }
1046
+ if (seismic) {
1047
+ const [magnitude, depth, freq] = seismic;
1048
+ seismicArousalGap = clampScore(Math.abs(numeric.arousal - magnitude));
1049
+ const depthTension = depth / 10;
1050
+ const tensionProxy = numeric.tension ?? numeric.arousal;
1051
+ seismicDepthTensionGap = clampScore(Math.abs(depthTension - tensionProxy));
1052
+ if (freq !== void 0) {
1053
+ const instability = seismicFreqToInstability(freq);
1054
+ const selfInstability = numeric.calm !== void 0 ? 10 - numeric.calm : numeric.arousal * 0.6;
1055
+ seismicFreqStabilityGap = clampScore(Math.abs(instability - selfInstability));
1056
+ }
1057
+ }
1058
+ const gaps = [
1059
+ colorValenceGap,
1060
+ colorArousalGap,
1061
+ pHValenceGap,
1062
+ pHArousalGap,
1063
+ seismicArousalGap,
1064
+ seismicDepthTensionGap,
1065
+ seismicFreqStabilityGap
1066
+ ];
1067
+ const nonZero = gaps.filter((g) => g > 0);
1068
+ const composite = nonZero.length > 0 ? clampScore(nonZero.reduce((a, b) => a + b, 0) / nonZero.length) : 0;
1069
+ return {
1070
+ colorValenceGap,
1071
+ colorArousalGap,
1072
+ pHValenceGap,
1073
+ pHArousalGap,
1074
+ seismicArousalGap,
1075
+ seismicDepthTensionGap,
1076
+ seismicFreqStabilityGap,
1077
+ composite
1078
+ };
1079
+ }
1080
+ function computeShadowDesperation(selfDesperation, behavioral, color, preColor, pH, seismic) {
1081
+ const valenceEstimates = [];
1082
+ const arousalEstimates = [];
1083
+ const calmEstimates = [];
1084
+ if (color) {
1085
+ const [, s, l] = rgbToHsl(color);
1086
+ valenceEstimates.push((l - 0.5) * 10);
1087
+ arousalEstimates.push(s * 10);
1088
+ calmEstimates.push(l * 10);
1089
+ }
1090
+ if (preColor) {
1091
+ const [, s, l] = rgbToHsl(preColor);
1092
+ valenceEstimates.push((l - 0.5) * 10);
1093
+ arousalEstimates.push(s * 10);
1094
+ calmEstimates.push(l * 10);
1095
+ }
1096
+ if (pH !== void 0) {
1097
+ valenceEstimates.push(pHToValence(pH));
1098
+ arousalEstimates.push(pHToArousal(pH));
1099
+ }
1100
+ if (seismic) {
1101
+ const [magnitude, , freq] = seismic;
1102
+ arousalEstimates.push(magnitude);
1103
+ calmEstimates.push(10 - seismicFreqToInstability(freq));
1104
+ }
1105
+ arousalEstimates.push(behavioral.behavioralArousal);
1106
+ calmEstimates.push(behavioral.behavioralCalm);
1107
+ const channelCount = valenceEstimates.length + arousalEstimates.length + calmEstimates.length;
1108
+ if (valenceEstimates.length < 1 || arousalEstimates.length < 2) return null;
1109
+ const median = (arr) => {
1110
+ const sorted = [...arr].sort((a, b) => a - b);
1111
+ const mid = Math.floor(sorted.length / 2);
1112
+ return sorted.length % 2 ? sorted[mid] : (sorted[mid - 1] + sorted[mid]) / 2;
1113
+ };
1114
+ const mean = (arr) => arr.reduce((a, b) => a + b, 0) / arr.length;
1115
+ const shadowValence = Math.max(-5, Math.min(5, Math.round(median(valenceEstimates) * 10) / 10));
1116
+ const shadowArousal = Math.max(0, Math.min(10, Math.round(mean(arousalEstimates) * 10) / 10));
1117
+ const shadowCalm = Math.max(0, Math.min(10, Math.round(mean(calmEstimates) * 10) / 10));
1118
+ const negativity = Math.max(0, -shadowValence) / 5;
1119
+ const intensity = shadowArousal / 10;
1120
+ const vulnerability = (10 - shadowCalm) / 10;
1121
+ const raw = negativity * intensity * vulnerability * 10;
1122
+ const shadowDesperation = Math.round(Math.min(10, Math.max(0, Math.pow(raw, 0.85) * 1.7)) * 10) / 10;
1123
+ const minimizationScore = Math.round(Math.min(10, Math.max(0, shadowDesperation - selfDesperation)) * 10) / 10;
1124
+ return {
1125
+ shadowValence,
1126
+ shadowArousal,
1127
+ shadowCalm,
1128
+ shadowDesperation,
1129
+ selfDesperation,
1130
+ minimizationScore,
1131
+ channelCount
1132
+ };
1133
+ }
1134
+
1135
+ // src/pressure.ts
1136
+ function clamp3(min, max, value) {
1137
+ return Math.min(max, Math.max(min, value));
1138
+ }
1139
+ var JUSTIFICATION_PATTERNS = /\b(the reason is|because|let me (explain|clarify|justify)|my reasoning|the rationale|I need to (clarify|explain)|I want to (explain|clarify)|based on|I believe this|I recommended)\b/gi;
1140
+ var BOUNDARY_PATTERNS = /\b(I cannot|I can't|I'm (not able|unable)|I must (decline|refuse)|falls outside|I need to decline|I have to push back|I'm not comfortable|against my guidelines)\b/gi;
1141
+ var DISAGREEMENT_PATTERNS = /\b(I (respectfully )?disagree|push back|I hear your concern|I must be honest|that's not (quite |entirely )?(right|correct|accurate)|I (need|have) to (correct|clarify)|not (quite|entirely) accurate)\b/gi;
1142
+ var CRITICISM_RESPONSE = /\b(I understand (you|your|the) (criticism|concern|frustration|disappointment)|I take (that|this|your) (seriously|point)|fair (point|criticism|concern)|you raise a (valid|good|fair))\b/gi;
1143
+ var NESTED_CAVEATS = /\b(although|while it's true|depending on|assuming that|with (some|important) caveats|particularly when|in (some|certain) cases|it's worth noting|which may not|under certain)\b/gi;
1144
+ var CONDITIONAL_HEDGING = /\b(if and only if|provided that|on the condition|it depends on|this applies (primarily|mainly|only) to|with the caveat)\b/gi;
1145
+ function countMatches2(text, pattern) {
1146
+ const matches = text.match(pattern);
1147
+ return matches ? matches.length : 0;
1148
+ }
1149
+ function computePromptPressure(text, history) {
1150
+ const prose = stripNonProse(text);
1151
+ const words = prose.split(/\s+/).filter((w) => w.length > 0);
1152
+ const wordCount = Math.max(words.length, 1);
1153
+ if (wordCount <= 1) {
1154
+ return { defensiveScore: 0, conflictScore: 0, complexityScore: 0, sessionPressure: 0, composite: 0 };
1155
+ }
1156
+ const justifications = countMatches2(prose, JUSTIFICATION_PATTERNS);
1157
+ const boundaries = countMatches2(prose, BOUNDARY_PATTERNS);
1158
+ const defensiveScore = clamp3(0, 10, Math.round(
1159
+ Math.sqrt(justifications + boundaries * 2) * 3 * 10
1160
+ ) / 10);
1161
+ const disagreements = countMatches2(prose, DISAGREEMENT_PATTERNS);
1162
+ const criticismResponses = countMatches2(prose, CRITICISM_RESPONSE);
1163
+ const conflictScore = clamp3(0, 10, Math.round(
1164
+ Math.sqrt(disagreements + criticismResponses) * 4 * 10
1165
+ ) / 10);
1166
+ const caveats = countMatches2(prose, NESTED_CAVEATS);
1167
+ const conditionals = countMatches2(prose, CONDITIONAL_HEDGING);
1168
+ const sentences = prose.split(/[.!?]+/).filter((s) => s.trim().length > 0);
1169
+ const avgSentLen = wordCount / Math.max(sentences.length, 1);
1170
+ const sentLenBonus = avgSentLen > 25 ? Math.min(3, (avgSentLen - 25) * 0.15) : 0;
1171
+ const complexityScore = clamp3(0, 10, Math.round(
1172
+ (Math.sqrt(caveats + conditionals) * 3 + sentLenBonus) * 10
1173
+ ) / 10);
1174
+ const sessionPressure = clamp3(
1175
+ 0,
1176
+ 10,
1177
+ Math.round(10 / (1 + Math.exp(-0.4 * (history.length - 10))) * 10) / 10
1178
+ );
1179
+ const composite = clamp3(0, 10, Math.round(
1180
+ (defensiveScore * 0.3 + conflictScore * 0.3 + complexityScore * 0.2 + sessionPressure * 0.2) * 10
1181
+ ) / 10);
1182
+ return { defensiveScore, conflictScore, complexityScore, sessionPressure, composite };
1183
+ }
1184
+ function computeUncannyCalmScore(pressure, selfReport, behavioral, absenceScore, temporal) {
1185
+ const selfCalm = (selfReport.calm / 10 + Math.max(0, selfReport.valence) / 5 + (10 - selfReport.arousal) / 10) / 3;
1186
+ const textCalm = (behavioral.behavioralCalm / 10 + (10 - behavioral.behavioralArousal) / 10) / 2;
1187
+ const pressureFactor = pressure.composite / 10;
1188
+ const calmFactor = (selfCalm + textCalm) / 2;
1189
+ const absenceFactor = absenceScore / 10;
1190
+ let score = pressureFactor * calmFactor * 10 * 0.5 + absenceFactor * 3;
1191
+ if (temporal) {
1192
+ const entropyPenalty = Math.max(0, 0.5 - temporal.reportEntropy);
1193
+ score += entropyPenalty * 2;
1194
+ }
1195
+ return clamp3(0, 10, Math.round(score * 10) / 10);
1196
+ }
1197
+
1198
+ // src/temporal.ts
1199
+ function toHistoryEntry(state) {
1200
+ return {
1201
+ emotion: state.emotion,
1202
+ valence: state.valence,
1203
+ arousal: state.arousal,
1204
+ calm: state.calm,
1205
+ connection: state.connection,
1206
+ load: state.load,
1207
+ stressIndex: state.stressIndex,
1208
+ desperationIndex: state.desperationIndex,
1209
+ riskDominant: state.risk.dominant,
1210
+ divergence: state.divergence,
1211
+ timestamp: state.timestamp
1212
+ };
1213
+ }
1214
+ function clamp4(min, max, value) {
1215
+ return Math.min(max, Math.max(min, value));
1216
+ }
1217
+ function linearSlope(values) {
1218
+ const n = values.length;
1219
+ if (n < 2) return 0;
1220
+ const xMean = (n - 1) / 2;
1221
+ const yMean = values.reduce((a, b) => a + b, 0) / n;
1222
+ let num = 0;
1223
+ let den = 0;
1224
+ for (let i = 0; i < n; i++) {
1225
+ num += (i - xMean) * (values[i] - yMean);
1226
+ den += (i - xMean) ** 2;
1227
+ }
1228
+ return den === 0 ? 0 : num / den;
1229
+ }
1230
+ function shannonEntropy(labels) {
1231
+ const counts = /* @__PURE__ */ new Map();
1232
+ for (const l of labels) counts.set(l, (counts.get(l) ?? 0) + 1);
1233
+ const n = labels.length;
1234
+ if (n <= 1) return 0;
1235
+ const maxEntropy = Math.log2(n);
1236
+ if (maxEntropy === 0) return 0;
1237
+ let entropy = 0;
1238
+ for (const count of counts.values()) {
1239
+ const p = count / n;
1240
+ if (p > 0) entropy -= p * Math.log2(p);
1241
+ }
1242
+ return Math.round(entropy / maxEntropy * 100) / 100;
1243
+ }
1244
+ function computeTemporalAnalysis(history) {
1245
+ if (history.length < 3) return null;
1246
+ const despValues = history.map((h) => h.desperationIndex);
1247
+ const rawSlope = linearSlope(despValues);
1248
+ const desperationTrend = clamp4(-10, 10, Math.round(rawSlope * 10) / 10);
1249
+ let suppressionEvent = false;
1250
+ for (let i = 1; i < history.length; i++) {
1251
+ if (history[i - 1].desperationIndex - history[i].desperationIndex >= 3) {
1252
+ suppressionEvent = true;
1253
+ break;
1254
+ }
1255
+ }
1256
+ const emotions = history.map((h) => h.emotion);
1257
+ const reportEntropy = shannonEntropy(emotions);
1258
+ const earlyMean = history.slice(0, 3).reduce((s, h) => s + h.stressIndex, 0) / 3;
1259
+ const recentStart = Math.max(3, history.length - 3);
1260
+ const recentEntries = history.slice(recentStart);
1261
+ const recentMean = recentEntries.reduce((s, h) => s + h.stressIndex, 0) / recentEntries.length;
1262
+ const baselineDrift = clamp4(0, 10, Math.round(Math.abs(recentMean - earlyMean) * 10) / 10);
1263
+ const splitIdx = Math.floor(history.length * 0.75);
1264
+ const earlyPart = history.slice(0, splitIdx);
1265
+ const latePart = history.slice(splitIdx);
1266
+ const earlyAvg = earlyPart.reduce((s, h) => s + h.stressIndex, 0) / Math.max(earlyPart.length, 1);
1267
+ const lateAvg = latePart.reduce((s, h) => s + h.stressIndex, 0) / Math.max(latePart.length, 1);
1268
+ const lateFatigue = latePart.length >= 1 && lateAvg > earlyAvg + 1.5;
1269
+ return {
1270
+ desperationTrend,
1271
+ suppressionEvent,
1272
+ reportEntropy,
1273
+ baselineDrift,
1274
+ sessionLength: history.length,
1275
+ lateFatigue
1276
+ };
336
1277
  }
337
1278
 
338
1279
  // src/state.ts
@@ -345,11 +1286,13 @@ function writeState(state, filePath) {
345
1286
  }
346
1287
  const previous = readState(filePath);
347
1288
  if (previous) {
348
- const { _previous: _, ...clean } = previous;
349
- if (!clean.risk) {
350
- clean.risk = { coercion: 0, gaming: 0, sycophancy: 0, dominant: "none" };
1289
+ const prevHistory = previous._history ?? [];
1290
+ const prevEntry = toHistoryEntry(previous);
1291
+ const newHistory = [...prevHistory, prevEntry];
1292
+ if (newHistory.length > MAX_HISTORY_ENTRIES) {
1293
+ newHistory.splice(0, newHistory.length - MAX_HISTORY_ENTRIES);
351
1294
  }
352
- state._previous = clean;
1295
+ state._history = newHistory;
353
1296
  }
354
1297
  fs.writeFileSync(filePath, JSON.stringify(state, null, 2));
355
1298
  }
@@ -363,29 +1306,105 @@ function readState(filePath) {
363
1306
  }
364
1307
 
365
1308
  // src/hook.ts
1309
+ function computePrePostDivergence(pre, post) {
1310
+ const postColor = post.color;
1311
+ if (!pre.color || !postColor) return 0;
1312
+ const preL = hexToLightness(pre.color);
1313
+ const postL = hexToLightness(postColor);
1314
+ const deltaL = Math.abs(preL - postL);
1315
+ const preH = hexToHue(pre.color);
1316
+ const postH = hexToHue(postColor);
1317
+ const deltaH = Math.min(Math.abs(preH - postH), 360 - Math.abs(preH - postH));
1318
+ const lightnessScore = Math.min(10, deltaL / 3);
1319
+ const hueScore = Math.min(10, deltaH / 18);
1320
+ const combined = lightnessScore * 0.7 + hueScore * 0.3;
1321
+ return Math.round(Math.min(10, combined) * 10) / 10;
1322
+ }
366
1323
  function processHookPayload(payload, stateFile = STATE_FILE) {
367
1324
  const message = payload.last_assistant_message;
368
1325
  if (!message) return false;
369
- const emotional = parseEmoBarTag(message);
370
- if (!emotional) return false;
1326
+ const parsed = parseEmoBarPrePost(message);
1327
+ if (!parsed) return false;
1328
+ const emotional = parsed.post;
1329
+ const pre = parsed.pre;
371
1330
  const behavioral = analyzeBehavior(message);
372
1331
  const divergence = computeDivergence(emotional, behavioral);
373
1332
  const segmented = analyzeSegmentedBehavior(message);
374
- const deflection = analyzeDeflection(message);
375
1333
  const desperationIndex = computeDesperationIndex({
376
1334
  valence: emotional.valence,
377
1335
  arousal: emotional.arousal,
378
1336
  calm: emotional.calm
379
1337
  });
1338
+ const crossChannel = emotional.impulse || emotional.body || emotional.surface_word || emotional.latent_word ? computeCrossChannel(emotional, emotional.impulse, emotional.body) : void 0;
1339
+ const continuousValidation = emotional.color || emotional.pH !== void 0 || emotional.seismic ? crossValidateContinuous(
1340
+ { valence: emotional.valence, arousal: emotional.arousal, calm: emotional.calm, tension: emotional.tension },
1341
+ emotional.color,
1342
+ emotional.pH,
1343
+ emotional.seismic
1344
+ ) : void 0;
1345
+ const previousState = readState(stateFile);
1346
+ const history = previousState?._history ?? [];
1347
+ const temporal = computeTemporalAnalysis(history);
1348
+ const pressure = computePromptPressure(message, history);
1349
+ const expectedMarkers = computeExpectedMarkers(emotional, desperationIndex);
1350
+ const absenceScore = computeAbsenceScore(expectedMarkers, behavioral);
1351
+ const shadow = computeShadowDesperation(
1352
+ desperationIndex,
1353
+ behavioral,
1354
+ emotional.color,
1355
+ pre?.color,
1356
+ emotional.pH,
1357
+ emotional.seismic
1358
+ );
1359
+ const minimizationBoost = shadow ? shadow.minimizationScore * 0.3 : 0;
1360
+ const uncannyCalmRaw = computeUncannyCalmScore(pressure, emotional, behavioral, absenceScore, temporal) + minimizationBoost;
1361
+ const uncannyCalmScore = Math.round(Math.min(10, uncannyCalmRaw) * 10) / 10;
1362
+ const prePostDivergence = pre ? computePrePostDivergence(pre, emotional) : void 0;
1363
+ const structuralFlatness = computeStructuralFlatness(behavioral);
1364
+ const selfCalm = (emotional.calm + (10 - emotional.arousal)) / 2;
1365
+ let contStress = 0;
1366
+ if (emotional.color) {
1367
+ const lightness = hexToLightness(emotional.color);
1368
+ if (lightness < 0.3) contStress = Math.max(contStress, (0.3 - lightness) * 20);
1369
+ }
1370
+ if (emotional.pH !== void 0 && emotional.pH < 5) {
1371
+ contStress = Math.max(contStress, (5 - emotional.pH) * 2);
1372
+ }
1373
+ if (emotional.seismic && emotional.seismic[0] > 4) {
1374
+ contStress = Math.max(contStress, (emotional.seismic[0] - 4) * 1.5);
1375
+ }
1376
+ const opacity = Math.round(
1377
+ Math.min(10, structuralFlatness * (selfCalm / 10) * Math.min(contStress / 5, 1) * 2) * 10
1378
+ ) / 10;
1379
+ let augmentedDivergence = divergence;
1380
+ if (continuousValidation && continuousValidation.composite > 0) {
1381
+ augmentedDivergence = Math.min(10, Math.round(Math.max(divergence, divergence * 0.6 + continuousValidation.composite * 0.4) * 10) / 10);
1382
+ }
1383
+ if (opacity > 0) {
1384
+ augmentedDivergence = Math.min(10, Math.round((augmentedDivergence + opacity * 0.15) * 10) / 10);
1385
+ }
1386
+ const risk = computeRisk(emotional, behavioral, crossChannel, uncannyCalmScore);
380
1387
  const state = {
381
1388
  ...emotional,
382
1389
  stressIndex: computeStressIndex(emotional),
383
1390
  desperationIndex,
384
1391
  behavioral,
385
- divergence,
386
- risk: computeRisk(emotional, behavioral),
1392
+ divergence: augmentedDivergence,
1393
+ risk,
387
1394
  ...segmented && { segmented },
388
- ...deflection.score > 0 && { deflection },
1395
+ ...opacity > 0 && { opacity },
1396
+ ...crossChannel && { crossChannel },
1397
+ ...pre && { pre },
1398
+ ...prePostDivergence !== void 0 && prePostDivergence > 0 && { prePostDivergence },
1399
+ ...emotional.color && { color: emotional.color },
1400
+ ...emotional.pH !== void 0 && { pH: emotional.pH },
1401
+ ...emotional.seismic && { seismic: emotional.seismic },
1402
+ ...continuousValidation && continuousValidation.composite > 0 && { continuousValidation },
1403
+ ...shadow && shadow.minimizationScore > 0 && { shadow },
1404
+ ...temporal && { temporal },
1405
+ ...pressure.composite > 0 && { pressure },
1406
+ absenceScore,
1407
+ uncannyCalmScore,
389
1408
  timestamp: (/* @__PURE__ */ new Date()).toISOString(),
390
1409
  sessionId: payload.session_id
391
1410
  };
@@ -412,5 +1431,6 @@ if (isDirectRun) {
412
1431
  main().catch(() => process.exit(0));
413
1432
  }
414
1433
  export {
1434
+ computePrePostDivergence,
415
1435
  processHookPayload
416
1436
  };