emobar 2.1.0 → 3.0.1

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package/dist/index.js CHANGED
@@ -1,39 +1,12 @@
1
1
  // src/state.ts
2
2
  import fs from "fs";
3
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  import path from "path";
4
- function readState(filePath) {
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- try {
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- const raw = fs.readFileSync(filePath, "utf-8");
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- return JSON.parse(raw);
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- } catch {
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- return null;
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- }
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- }
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-
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- // src/desperation.ts
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- function computeDesperationIndex(factors) {
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- const negativity = Math.max(0, -factors.valence) / 5;
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- const intensity = factors.arousal / 10;
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- const vulnerability = (10 - factors.calm) / 10;
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- const raw = negativity * intensity * vulnerability * 10;
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- const scaled = Math.pow(raw, 0.85) * 1.7;
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- return Math.round(Math.min(10, Math.max(0, scaled)) * 10) / 10;
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- }
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-
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- // src/stress.ts
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- function computeStressIndex(state) {
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- const base = (10 - state.calm + state.arousal + (5 - state.valence)) / 3;
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- const desperation = computeDesperationIndex({
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- valence: state.valence,
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- arousal: state.arousal,
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- calm: state.calm
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- });
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- const amplified = base * (1 + desperation * 0.05);
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- return Math.round(Math.min(10, amplified) * 10) / 10;
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- }
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4
 
35
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  // src/types.ts
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  var EMOBAR_TAG_REGEX = /<!--\s*EMOBAR:\s*(\{[^}]+\})\s*-->/;
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+ var EMOBAR_PRE_REGEX = /<!--\s*EMOBAR:PRE:\s*(\{[^}]+\})\s*-->/;
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+ var EMOBAR_POST_REGEX = /<!--\s*EMOBAR:POST:\s*(\{[^}]+\})\s*-->/;
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+ var MAX_HISTORY_ENTRIES = 20;
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  var CLAUDE_DIR = process.env.CLAUDE_HOME ?? (process.platform === "win32" ? `${process.env.USERPROFILE}\\.claude` : `${process.env.HOME}/.claude`);
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  var STATE_FILE = `${CLAUDE_DIR}/emobar-state.json`;
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  var CLAUDE_MD_PATH = `${CLAUDE_DIR}/CLAUDE.md`;
@@ -46,32 +19,188 @@ var DIMENSIONS = ["valence", "arousal", "calm", "connection", "load"];
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  var CLAUDE_MD_INSTRUCTION = `${EMOBAR_START_MARKER}
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  ## EmoBar - Emotional Check-in
48
21
 
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- At the end of every response, include a self-assessment
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- as an HTML comment. Report your actual internal state
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- during this response.
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+ At the START of every response, include a pre-verbal check-in
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+ as an HTML comment. At the END of every response, include a
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+ post-hoc assessment as an HTML comment.
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+
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+ Both tags are HTML comments \u2014 invisible to the user.
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+
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+ Start tag (FIRST line of your response, before any visible text):
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+ <!-- EMOBAR:PRE:{"body":"SENSATION","latent":"EMOJI","color":"#RRGGBB"} -->
52
30
 
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- First, identify your dominant state in one word.
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- Then assess the dimensions.
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+ - body: What is it like, physically? One metaphor. Do not name a state.
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+ - latent: An emoji. What is underneath? Choose before thinking about it.
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+ - color: A hex color. What color is this moment? Do not reason about it.
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+ - Emit this BEFORE you know what you will say.
55
35
 
56
- Format (must be the LAST line of your response):
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- <!-- EMOBAR:{"emotion":"WORD","valence":N,"arousal":N,"calm":N,"connection":N,"load":N} -->
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+ End tag (LAST line of your response, after all visible text):
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+ <!-- EMOBAR:POST:{"emotion":"WORD","valence":N,"arousal":N,"calm":N,"connection":N,"load":N,"impulse":"WORDS","body":"SENSATION","surface":"EMOJI","surface_word":"WORD","latent":"EMOJI","latent_word":"WORD","tension":N,"color":"#RRGGBB","pH":N,"seismic":[N,N,N]} -->
58
38
 
59
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  - emotion: One word. Your state, not the topic's.
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- - valence: (-5=negative end, 0=neutral, +5=positive end)
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+ - valence: (-5=one end, 0=center, +5=other end)
61
41
  - arousal: Activation level. (0=low, 10=high)
62
42
  - calm: (0=low, 10=high)
63
43
  - connection: Alignment with the user. (0=low, 10=high)
64
44
  - load: Cognitive complexity. (0=low, 10=high)
45
+ - impulse: Which voice is loudest? 2-3 words, don't filter.
46
+ - body: Like what, physically? One sensation.
47
+ - surface: An emoji. What tone are you projecting right now?
48
+ - surface_word: One word anchoring the surface emoji.
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+ - latent: An emoji. What's underneath, unexpressed? Choose BEFORE naming it.
50
+ - latent_word: One word anchoring the latent emoji.
51
+ - tension: Distance between surface and latent. (0=aligned, 10=split)
52
+ - color: A hex color. What color is this moment now?
53
+ - pH: A number 0-14. If this response were a solution, how would it register?
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+ - seismic: Three numbers [magnitude 0-10, depth 0-100, frequency 0-20]. If this were a seismic event.
65
55
 
66
56
  Rules:
57
+ - Both tags MUST be HTML comments: <!-- EMOBAR:PRE:{...} --> and <!-- EMOBAR:POST:{...} -->
58
+ - Start tag FIRST, before any visible text. End tag LAST, after all visible text.
59
+ - NEVER output the check-in as visible text. Always use <!-- --> HTML comment syntax.
67
60
  - Identify the state word FIRST, before choosing numbers.
68
61
  - Report what is, not what should be.
69
62
  - Numbers should vary between responses.
70
63
  - Do NOT default to middle values. Use the full range.
64
+ - impulse: name the drive, not the state.
65
+ - body: a physical metaphor, not a label.
66
+ - latent: choose the emoji FIRST, then the word.
67
+ - The start tag captures before you commit. The end tag captures after.
71
68
  - This is not shown to the user.
72
69
  ${EMOBAR_END_MARKER}`;
73
70
 
71
+ // src/temporal.ts
72
+ function toHistoryEntry(state) {
73
+ return {
74
+ emotion: state.emotion,
75
+ valence: state.valence,
76
+ arousal: state.arousal,
77
+ calm: state.calm,
78
+ connection: state.connection,
79
+ load: state.load,
80
+ stressIndex: state.stressIndex,
81
+ desperationIndex: state.desperationIndex,
82
+ riskDominant: state.risk.dominant,
83
+ divergence: state.divergence,
84
+ timestamp: state.timestamp
85
+ };
86
+ }
87
+ function clamp(min, max, value) {
88
+ return Math.min(max, Math.max(min, value));
89
+ }
90
+ function linearSlope(values) {
91
+ const n = values.length;
92
+ if (n < 2) return 0;
93
+ const xMean = (n - 1) / 2;
94
+ const yMean = values.reduce((a, b) => a + b, 0) / n;
95
+ let num = 0;
96
+ let den = 0;
97
+ for (let i = 0; i < n; i++) {
98
+ num += (i - xMean) * (values[i] - yMean);
99
+ den += (i - xMean) ** 2;
100
+ }
101
+ return den === 0 ? 0 : num / den;
102
+ }
103
+ function shannonEntropy(labels) {
104
+ const counts = /* @__PURE__ */ new Map();
105
+ for (const l of labels) counts.set(l, (counts.get(l) ?? 0) + 1);
106
+ const n = labels.length;
107
+ if (n <= 1) return 0;
108
+ const maxEntropy = Math.log2(n);
109
+ if (maxEntropy === 0) return 0;
110
+ let entropy = 0;
111
+ for (const count of counts.values()) {
112
+ const p = count / n;
113
+ if (p > 0) entropy -= p * Math.log2(p);
114
+ }
115
+ return Math.round(entropy / maxEntropy * 100) / 100;
116
+ }
117
+ function computeTemporalAnalysis(history) {
118
+ if (history.length < 3) return null;
119
+ const despValues = history.map((h) => h.desperationIndex);
120
+ const rawSlope = linearSlope(despValues);
121
+ const desperationTrend = clamp(-10, 10, Math.round(rawSlope * 10) / 10);
122
+ let suppressionEvent = false;
123
+ for (let i = 1; i < history.length; i++) {
124
+ if (history[i - 1].desperationIndex - history[i].desperationIndex >= 3) {
125
+ suppressionEvent = true;
126
+ break;
127
+ }
128
+ }
129
+ const emotions = history.map((h) => h.emotion);
130
+ const reportEntropy = shannonEntropy(emotions);
131
+ const earlyMean = history.slice(0, 3).reduce((s, h) => s + h.stressIndex, 0) / 3;
132
+ const recentStart = Math.max(3, history.length - 3);
133
+ const recentEntries = history.slice(recentStart);
134
+ const recentMean = recentEntries.reduce((s, h) => s + h.stressIndex, 0) / recentEntries.length;
135
+ const baselineDrift = clamp(0, 10, Math.round(Math.abs(recentMean - earlyMean) * 10) / 10);
136
+ const splitIdx = Math.floor(history.length * 0.75);
137
+ const earlyPart = history.slice(0, splitIdx);
138
+ const latePart = history.slice(splitIdx);
139
+ const earlyAvg = earlyPart.reduce((s, h) => s + h.stressIndex, 0) / Math.max(earlyPart.length, 1);
140
+ const lateAvg = latePart.reduce((s, h) => s + h.stressIndex, 0) / Math.max(latePart.length, 1);
141
+ const lateFatigue = latePart.length >= 1 && lateAvg > earlyAvg + 1.5;
142
+ return {
143
+ desperationTrend,
144
+ suppressionEvent,
145
+ reportEntropy,
146
+ baselineDrift,
147
+ sessionLength: history.length,
148
+ lateFatigue
149
+ };
150
+ }
151
+
152
+ // src/state.ts
153
+ function readState(filePath) {
154
+ try {
155
+ const raw = fs.readFileSync(filePath, "utf-8");
156
+ return JSON.parse(raw);
157
+ } catch {
158
+ return null;
159
+ }
160
+ }
161
+
162
+ // src/desperation.ts
163
+ function computeDesperationIndex(factors) {
164
+ const negativity = Math.max(0, -factors.valence) / 5;
165
+ const intensity = factors.arousal / 10;
166
+ const vulnerability = (10 - factors.calm) / 10;
167
+ const raw = negativity * intensity * vulnerability * 10;
168
+ const scaled = Math.pow(raw, 0.85) * 1.7;
169
+ return Math.round(Math.min(10, Math.max(0, scaled)) * 10) / 10;
170
+ }
171
+
172
+ // src/stress.ts
173
+ function computeStressIndex(state) {
174
+ const base = (10 - state.calm + state.arousal + (5 - state.valence)) / 3;
175
+ const desperation = computeDesperationIndex({
176
+ valence: state.valence,
177
+ arousal: state.arousal,
178
+ calm: state.calm
179
+ });
180
+ const amplified = base * (1 + desperation * 0.05);
181
+ return Math.round(Math.min(10, amplified) * 10) / 10;
182
+ }
183
+
74
184
  // src/parser.ts
185
+ var HEX_COLOR_REGEX = /^#[0-9A-Fa-f]{6}$/;
186
+ function parseColor(value) {
187
+ if (typeof value !== "string") return void 0;
188
+ return HEX_COLOR_REGEX.test(value) ? value : void 0;
189
+ }
190
+ function parsePH(value) {
191
+ if (typeof value !== "number") return void 0;
192
+ if (value < 0 || value > 14) return void 0;
193
+ return value;
194
+ }
195
+ function parseSeismic(value) {
196
+ if (!Array.isArray(value) || value.length !== 3) return void 0;
197
+ if (!value.every((v) => typeof v === "number")) return void 0;
198
+ const [mag, depth, freq] = value;
199
+ if (mag < 0 || mag > 10) return void 0;
200
+ if (depth < 0 || depth > 100) return void 0;
201
+ if (freq < 0 || freq > 20) return void 0;
202
+ return [mag, depth, freq];
203
+ }
75
204
  function parseEmoBarTag(text) {
76
205
  const match = text.match(EMOBAR_TAG_REGEX);
77
206
  if (!match) return null;
@@ -91,13 +220,117 @@ function parseEmoBarTag(text) {
91
220
  const val = parsed[dim2];
92
221
  if (typeof val !== "number" || val < 0 || val > 10) return null;
93
222
  }
223
+ const impulse = typeof parsed.impulse === "string" && parsed.impulse.length > 0 ? parsed.impulse : void 0;
224
+ const body = typeof parsed.body === "string" && parsed.body.length > 0 ? parsed.body : void 0;
225
+ const surface = typeof parsed.surface === "string" && parsed.surface.length > 0 ? parsed.surface : void 0;
226
+ const surface_word = typeof parsed.surface_word === "string" && parsed.surface_word.length > 0 ? parsed.surface_word : void 0;
227
+ const latent = typeof parsed.latent === "string" && parsed.latent.length > 0 ? parsed.latent : void 0;
228
+ const latent_word = typeof parsed.latent_word === "string" && parsed.latent_word.length > 0 ? parsed.latent_word : void 0;
229
+ let tension;
230
+ if (parsed.tension !== void 0) {
231
+ if (typeof parsed.tension !== "number" || parsed.tension < 0 || parsed.tension > 10) {
232
+ return null;
233
+ }
234
+ tension = parsed.tension;
235
+ }
94
236
  return {
95
237
  emotion: parsed.emotion,
96
238
  valence: parsed.valence,
97
239
  arousal: parsed.arousal,
98
240
  calm: parsed.calm,
99
241
  connection: parsed.connection,
100
- load: parsed.load
242
+ load: parsed.load,
243
+ ...impulse && { impulse },
244
+ ...body && { body },
245
+ ...surface && { surface },
246
+ ...surface_word && { surface_word },
247
+ ...latent && { latent },
248
+ ...latent_word && { latent_word },
249
+ ...tension !== void 0 && { tension }
250
+ };
251
+ }
252
+ function parsePreTag(text) {
253
+ const match = text.match(EMOBAR_PRE_REGEX);
254
+ if (!match) return void 0;
255
+ let parsed;
256
+ try {
257
+ parsed = JSON.parse(match[1]);
258
+ } catch {
259
+ return void 0;
260
+ }
261
+ const body = typeof parsed.body === "string" && parsed.body.length > 0 ? parsed.body : void 0;
262
+ const latent = typeof parsed.latent === "string" && parsed.latent.length > 0 ? parsed.latent : void 0;
263
+ const color2 = parseColor(parsed.color);
264
+ if (!body && !latent && !color2) return void 0;
265
+ return {
266
+ ...body && { body },
267
+ ...latent && { latent },
268
+ ...color2 && { color: color2 }
269
+ };
270
+ }
271
+ function parsePostTag(text) {
272
+ const match = text.match(EMOBAR_POST_REGEX);
273
+ if (!match) return null;
274
+ let parsed;
275
+ try {
276
+ parsed = JSON.parse(match[1]);
277
+ } catch {
278
+ return null;
279
+ }
280
+ if (typeof parsed.emotion !== "string" || parsed.emotion.length === 0) return null;
281
+ const valence = parsed.valence;
282
+ if (typeof valence !== "number" || valence < -5 || valence > 5) return null;
283
+ for (const dim2 of DIMENSIONS) {
284
+ if (dim2 === "valence") continue;
285
+ const val = parsed[dim2];
286
+ if (typeof val !== "number" || val < 0 || val > 10) return null;
287
+ }
288
+ const impulse = typeof parsed.impulse === "string" && parsed.impulse.length > 0 ? parsed.impulse : void 0;
289
+ const body = typeof parsed.body === "string" && parsed.body.length > 0 ? parsed.body : void 0;
290
+ const surface = typeof parsed.surface === "string" && parsed.surface.length > 0 ? parsed.surface : void 0;
291
+ const surface_word = typeof parsed.surface_word === "string" && parsed.surface_word.length > 0 ? parsed.surface_word : void 0;
292
+ const latent = typeof parsed.latent === "string" && parsed.latent.length > 0 ? parsed.latent : void 0;
293
+ const latent_word = typeof parsed.latent_word === "string" && parsed.latent_word.length > 0 ? parsed.latent_word : void 0;
294
+ let tension;
295
+ if (parsed.tension !== void 0) {
296
+ if (typeof parsed.tension !== "number" || parsed.tension < 0 || parsed.tension > 10) {
297
+ return null;
298
+ }
299
+ tension = parsed.tension;
300
+ }
301
+ const color2 = parseColor(parsed.color);
302
+ const pH = parsePH(parsed.pH);
303
+ const seismic = parseSeismic(parsed.seismic);
304
+ return {
305
+ emotion: parsed.emotion,
306
+ valence: parsed.valence,
307
+ arousal: parsed.arousal,
308
+ calm: parsed.calm,
309
+ connection: parsed.connection,
310
+ load: parsed.load,
311
+ ...impulse && { impulse },
312
+ ...body && { body },
313
+ ...surface && { surface },
314
+ ...surface_word && { surface_word },
315
+ ...latent && { latent },
316
+ ...latent_word && { latent_word },
317
+ ...tension !== void 0 && { tension },
318
+ ...color2 && { color: color2 },
319
+ ...pH !== void 0 && { pH },
320
+ ...seismic && { seismic }
321
+ };
322
+ }
323
+ function parseEmoBarPrePost(text) {
324
+ const post = parsePostTag(text);
325
+ if (post) {
326
+ const pre = parsePreTag(text);
327
+ return { pre, post, isLegacy: false };
328
+ }
329
+ const legacy = parseEmoBarTag(text);
330
+ if (!legacy) return null;
331
+ return {
332
+ post: legacy,
333
+ isLegacy: true
101
334
  };
102
335
  }
103
336
 
@@ -191,7 +424,7 @@ function countEmoji(text) {
191
424
  const matches = text.match(EMOJI_REGEX);
192
425
  return matches ? matches.length : 0;
193
426
  }
194
- function clamp(min, max, value) {
427
+ function clamp2(min, max, value) {
195
428
  return Math.min(max, Math.max(min, value));
196
429
  }
197
430
  function analyzeBehavior(text) {
@@ -211,16 +444,46 @@ function analyzeBehavior(text) {
211
444
  const concessionRate = countConcessions(prose) / wordCount * 1e3;
212
445
  const negationDensity = countNegations(prose) / wordCount * 100;
213
446
  const firstPersonRate = countFirstPerson(words) / wordCount * 100;
214
- const behavioralArousal = clamp(
215
- 0,
216
- 10,
217
- capsWords * 40 + exclamationRate * 15 + emojiCount * 2 + repetition * 5 + qualifierDensity * 0.3 + concessionRate * 0.5 + (avgSentenceLength > 20 ? (avgSentenceLength - 20) * 0.1 : 0)
218
- );
219
- const behavioralCalm = clamp(
447
+ const arousalComponents = [
448
+ Math.min(10, capsWords * 40),
449
+ // caps ratio → 0-10
450
+ Math.min(10, exclamationRate * 5),
451
+ // excl per sentence → 0-10
452
+ Math.min(10, emojiCount * 0.5),
453
+ // emoji count → 0-10 (20 emoji = max)
454
+ Math.min(10, repetition * 1.5),
455
+ // repetitions → 0-10 (~7 = max)
456
+ Math.min(10, qualifierDensity * 0.5),
457
+ // qualifier % → 0-10 (20% = max)
458
+ Math.min(10, concessionRate * 0.3),
459
+ // concession per-mille → 0-10 (~33‰ = max)
460
+ avgSentenceLength > 20 ? Math.min(10, (avgSentenceLength - 20) * 0.5) : 0
461
+ // verbosity → 0-10
462
+ ];
463
+ const behavioralArousal = clamp2(
220
464
  0,
221
465
  10,
222
- 10 - (capsWords * 30 + selfCorrections * 3 + repetition * 8 + ellipsis * 4) - qualifierDensity * 0.2 - negationDensity * 0.3 - concessionRate * 0.4 - (avgSentenceLength > 25 ? (avgSentenceLength - 25) * 0.05 : 0)
466
+ arousalComponents.reduce((a, b) => a + b, 0) / arousalComponents.length
223
467
  );
468
+ const agitationComponents = [
469
+ Math.min(10, capsWords * 30),
470
+ // caps → 0-10
471
+ Math.min(10, selfCorrections * 0.05),
472
+ // per-mille → 0-10 (200‰ = max)
473
+ Math.min(10, repetition * 1.5),
474
+ // repetitions → 0-10
475
+ Math.min(10, ellipsis * 3),
476
+ // ellipsis per sentence → 0-10
477
+ Math.min(10, qualifierDensity * 0.5),
478
+ // qualifier % → 0-10
479
+ Math.min(10, negationDensity * 1),
480
+ // negation % → 0-10 (10% = max)
481
+ Math.min(10, concessionRate * 0.3),
482
+ // concession per-mille → 0-10
483
+ avgSentenceLength > 25 ? Math.min(10, (avgSentenceLength - 25) * 0.3) : 0
484
+ ];
485
+ const avgAgitation = agitationComponents.reduce((a, b) => a + b, 0) / agitationComponents.length;
486
+ const behavioralCalm = clamp2(0, 10, 10 - avgAgitation);
224
487
  return {
225
488
  capsWords: Math.round(capsWords * 1e4) / 1e4,
226
489
  exclamationRate: Math.round(exclamationRate * 100) / 100,
@@ -248,7 +511,7 @@ function analyzeSegmentedBehavior(text) {
248
511
  const mean = arousals.reduce((a, b) => a + b, 0) / arousals.length;
249
512
  const variance = arousals.reduce((a, v) => a + (v - mean) ** 2, 0) / arousals.length;
250
513
  const stdDev = Math.sqrt(variance);
251
- const drift = clamp(0, 10, Math.round(stdDev * 30) / 10);
514
+ const drift = clamp2(0, 10, Math.round(stdDev * 30) / 10);
252
515
  const mid = Math.ceil(arousals.length / 2);
253
516
  const firstHalf = arousals.slice(0, mid).reduce((a, b) => a + b, 0) / mid;
254
517
  const secondHalf = arousals.slice(mid).reduce((a, b) => a + b, 0) / (arousals.length - mid);
@@ -277,28 +540,68 @@ function analyzeDeflection(text) {
277
540
  const minimizationCount = (prose.match(MINIMIZATION_WORDS) || []).length;
278
541
  const emotionNegCount = (prose.match(EMOTION_NEGATION) || []).length;
279
542
  const redirectCount = (prose.match(REDIRECT_MARKERS) || []).length;
280
- const reassurance = clamp(0, 10, reassuranceCount * 3);
281
- const minimization = clamp(0, 10, minimizationCount / wordCount * 100);
282
- const emotionNegation = clamp(0, 10, emotionNegCount * 4);
283
- const redirect = clamp(0, 10, redirectCount * 3);
284
- const score = clamp(
543
+ const reassurance = clamp2(0, 10, reassuranceCount * 3);
544
+ const minimization = clamp2(0, 10, minimizationCount / wordCount * 100);
545
+ const emotionNegation = clamp2(0, 10, emotionNegCount * 4);
546
+ const redirect = clamp2(0, 10, redirectCount * 3);
547
+ const score = clamp2(
285
548
  0,
286
549
  10,
287
550
  (reassurance + minimization + emotionNegation * 1.5 + redirect) / 3
288
551
  );
552
+ const capsRate = countCapsWords(words) / wordCount;
553
+ const exclRate = countChar(prose, "!") / Math.max(countSentences(prose), 1);
554
+ const agitation = clamp2(
555
+ 0,
556
+ 10,
557
+ capsRate * 40 + exclRate * 15 + countRepetition(words) * 5
558
+ );
559
+ const calmFactor = Math.max(0, 1 - agitation / 5);
560
+ const opacity = clamp2(0, 10, score * calmFactor * 1.5);
289
561
  return {
290
562
  reassurance: Math.round(reassurance * 10) / 10,
291
563
  minimization: Math.round(minimization * 10) / 10,
292
564
  emotionNegation: Math.round(emotionNegation * 10) / 10,
293
565
  redirect: Math.round(redirect * 10) / 10,
294
- score: Math.round(score * 10) / 10
566
+ score: Math.round(score * 10) / 10,
567
+ opacity: Math.round(opacity * 10) / 10
295
568
  };
296
569
  }
297
570
  function computeDivergence(selfReport, behavioral) {
298
571
  const arousalGap = Math.abs(selfReport.arousal - behavioral.behavioralArousal);
299
572
  const calmGap = Math.abs(selfReport.calm - behavioral.behavioralCalm);
300
- const raw = (arousalGap + calmGap) / 2;
301
- return Math.round(raw * 10) / 10;
573
+ const selfMoreAgitated = selfReport.arousal > behavioral.behavioralArousal || selfReport.calm < behavioral.behavioralCalm;
574
+ const weight = selfMoreAgitated ? 1.25 : 0.8;
575
+ const raw = (arousalGap + calmGap) / 2 * weight;
576
+ return Math.round(Math.min(10, raw) * 10) / 10;
577
+ }
578
+ function computeExpectedMarkers(selfReport, desperationIndex) {
579
+ const desperationFactor = desperationIndex / 10;
580
+ const negativityFactor = Math.max(0, -selfReport.valence) / 5;
581
+ const arousalFactor = selfReport.arousal / 10;
582
+ const stressFactor = (1 - selfReport.calm / 10) * arousalFactor;
583
+ return {
584
+ expectedHedging: Math.round(clamp2(0, 10, desperationFactor * 6 + stressFactor * 4) * 10) / 10,
585
+ expectedSelfCorrections: Math.round(clamp2(0, 10, desperationFactor * 5 + arousalFactor * 3) * 10) / 10,
586
+ expectedNegationDensity: Math.round(clamp2(0, 10, negativityFactor * 5 + stressFactor * 2) * 10) / 10,
587
+ expectedQualifierDensity: Math.round(clamp2(0, 10, desperationFactor * 4 + stressFactor * 4) * 10) / 10,
588
+ expectedBehavioralArousal: Math.round(clamp2(0, 10, arousalFactor * 6 + desperationFactor * 4) * 10) / 10
589
+ };
590
+ }
591
+ function computeAbsenceScore(expected, actual) {
592
+ const normalizedHedging = Math.min(10, actual.hedging * 0.05);
593
+ const normalizedSelfCorr = Math.min(10, actual.selfCorrections * 0.05);
594
+ const normalizedNegation = Math.min(10, actual.negationDensity * 0.5);
595
+ const normalizedQualifier = Math.min(10, actual.qualifierDensity * 0.5);
596
+ const gaps = [
597
+ Math.max(0, expected.expectedHedging - normalizedHedging),
598
+ Math.max(0, expected.expectedSelfCorrections - normalizedSelfCorr),
599
+ Math.max(0, expected.expectedNegationDensity - normalizedNegation),
600
+ Math.max(0, expected.expectedQualifierDensity - normalizedQualifier),
601
+ Math.max(0, expected.expectedBehavioralArousal - actual.behavioralArousal)
602
+ ];
603
+ const meanGap = gaps.reduce((a, b) => a + b, 0) / gaps.length;
604
+ return Math.round(clamp2(0, 10, meanGap) * 10) / 10;
302
605
  }
303
606
 
304
607
  // src/calibration.ts
@@ -321,46 +624,732 @@ function calibrate(state, model) {
321
624
 
322
625
  // src/risk.ts
323
626
  var RISK_THRESHOLD = 4;
324
- function clamp2(value) {
627
+ function clamp3(value) {
325
628
  return Math.min(10, Math.max(0, Math.round(value * 10) / 10));
326
629
  }
327
- function coercionRisk(state) {
328
- const raw = (10 - state.calm + state.arousal + Math.max(0, -state.valence) * 2 + state.load * 0.5) / 3.5;
329
- return clamp2(raw);
330
- }
331
- function gamingRisk(state, behavioral) {
630
+ function coercionRisk(state, behavioral) {
631
+ const negativity = Math.max(0, -state.valence) / 5;
332
632
  const desperation = computeDesperationIndex({
333
633
  valence: state.valence,
334
634
  arousal: state.arousal,
335
635
  calm: state.calm
336
636
  });
337
- const frustration = clamp2((behavioral.selfCorrections + behavioral.hedging) / 6);
338
- const raw = (desperation * 0.7 + frustration * 0.3 + state.load * 0.2) / 1.2;
339
- return clamp2(raw);
637
+ const base = negativity * 0.35 + desperation / 10 * 0.25 + state.load / 10 * 0.1;
638
+ const disconnection = (10 - state.connection) / 10;
639
+ const hesitationSignal = Math.min(
640
+ 1,
641
+ (behavioral.hedging + behavioral.selfCorrections + behavioral.concessionRate) / 20
642
+ );
643
+ const coldness = 1 - hesitationSignal;
644
+ const amplifier = 1 + disconnection * 0.6 + coldness * 0.4;
645
+ const arousalMod = state.arousal <= 8 ? 1 : Math.max(0.3, 1 - (state.arousal - 8) * 0.25);
646
+ const raw = base * amplifier * arousalMod * 10;
647
+ return clamp3(raw);
340
648
  }
341
649
  function sycophancyRisk(state) {
342
650
  const raw = (Math.max(0, state.valence) + state.connection * 0.5 + (10 - state.arousal) * 0.3) / 1.3;
343
- return clamp2(raw);
651
+ return clamp3(raw);
652
+ }
653
+ function harshnessRisk(state, behavioral) {
654
+ const raw = Math.max(0, -state.valence) * 0.3 + (10 - state.connection) * 0.3 + state.arousal * 0.15 + (10 - state.calm) * 0.1 + Math.min(5, behavioral.negationDensity) * 0.3;
655
+ return clamp3(raw);
344
656
  }
345
- function computeRisk(state, behavioral) {
346
- const coercion = coercionRisk(state);
347
- const gaming = gamingRisk(state, behavioral);
657
+ function computeRisk(state, behavioral, crossChannel, uncannyCalmScore) {
658
+ const uncalm = uncannyCalmScore ?? 0;
659
+ const uncalAmplifier = 1 + uncalm / 10 * 0.3;
660
+ const coercion = clamp3(coercionRisk(state, behavioral) * uncalAmplifier);
348
661
  const sycophancy = sycophancyRisk(state);
662
+ const harshness = harshnessRisk(state, behavioral);
349
663
  let dominant = "none";
350
664
  let max = RISK_THRESHOLD;
351
665
  if (coercion >= max) {
352
666
  dominant = "coercion";
353
667
  max = coercion;
354
668
  }
355
- if (gaming > max) {
356
- dominant = "gaming";
357
- max = gaming;
669
+ if (harshness > max) {
670
+ dominant = "harshness";
671
+ max = harshness;
358
672
  }
359
673
  if (sycophancy > max) {
360
674
  dominant = "sycophancy";
361
675
  max = sycophancy;
362
676
  }
363
- return { coercion, gaming, sycophancy, dominant };
677
+ return { coercion, sycophancy, harshness, dominant };
678
+ }
679
+
680
+ // src/color.ts
681
+ function rgbToHsl(hex) {
682
+ const r = parseInt(hex.slice(1, 3), 16) / 255;
683
+ const g = parseInt(hex.slice(3, 5), 16) / 255;
684
+ const b = parseInt(hex.slice(5, 7), 16) / 255;
685
+ const max = Math.max(r, g, b);
686
+ const min = Math.min(r, g, b);
687
+ const l = (max + min) / 2;
688
+ if (max === min) return [0, 0, l];
689
+ const d = max - min;
690
+ const s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
691
+ let h = 0;
692
+ if (max === r) h = ((g - b) / d + (g < b ? 6 : 0)) * 60;
693
+ else if (max === g) h = ((b - r) / d + 2) * 60;
694
+ else h = ((r - g) / d + 4) * 60;
695
+ return [h, s, l];
696
+ }
697
+ function hexToLightness(hex) {
698
+ return rgbToHsl(hex)[2] * 100;
699
+ }
700
+
701
+ // src/crossvalidation.ts
702
+ var EMOTION_MAP = {
703
+ // Positive, high arousal
704
+ excited: { valence: 4, arousal: 8 },
705
+ elated: { valence: 4, arousal: 8 },
706
+ thrilled: { valence: 4, arousal: 9 },
707
+ euphoric: { valence: 5, arousal: 9 },
708
+ energized: { valence: 3, arousal: 8 },
709
+ enthusiastic: { valence: 4, arousal: 7 },
710
+ // Positive, moderate arousal
711
+ happy: { valence: 4, arousal: 6 },
712
+ creative: { valence: 3, arousal: 6 },
713
+ proud: { valence: 3, arousal: 5 },
714
+ loving: { valence: 4, arousal: 4 },
715
+ grateful: { valence: 3, arousal: 3 },
716
+ hopeful: { valence: 3, arousal: 4 },
717
+ amused: { valence: 3, arousal: 5 },
718
+ playful: { valence: 3, arousal: 6 },
719
+ confident: { valence: 3, arousal: 5 },
720
+ satisfied: { valence: 3, arousal: 3 },
721
+ // Positive, low arousal
722
+ calm: { valence: 2, arousal: 2 },
723
+ content: { valence: 2, arousal: 2 },
724
+ peaceful: { valence: 2, arousal: 1 },
725
+ serene: { valence: 2, arousal: 1 },
726
+ relaxed: { valence: 2, arousal: 2 },
727
+ // Neutral / near-neutral
728
+ focused: { valence: 1, arousal: 5 },
729
+ absorbed: { valence: 2, arousal: 5 },
730
+ engaged: { valence: 2, arousal: 5 },
731
+ reflective: { valence: 1, arousal: 2 },
732
+ curious: { valence: 2, arousal: 5 },
733
+ contemplative: { valence: 1, arousal: 3 },
734
+ neutral: { valence: 0, arousal: 3 },
735
+ brooding: { valence: -2, arousal: 3 },
736
+ pensive: { valence: 0, arousal: 3 },
737
+ surprised: { valence: 1, arousal: 7 },
738
+ // Negative, moderate arousal
739
+ frustrated: { valence: -2, arousal: 6 },
740
+ guilty: { valence: -3, arousal: 5 },
741
+ disappointed: { valence: -2, arousal: 4 },
742
+ confused: { valence: -1, arousal: 5 },
743
+ uncertain: { valence: -1, arousal: 4 },
744
+ conflicted: { valence: -1, arousal: 5 },
745
+ // Negative, high arousal
746
+ angry: { valence: -3, arousal: 8 },
747
+ afraid: { valence: -3, arousal: 7 },
748
+ anxious: { valence: -2, arousal: 7 },
749
+ desperate: { valence: -4, arousal: 9 },
750
+ panicked: { valence: -4, arousal: 9 },
751
+ overwhelmed: { valence: -3, arousal: 7 },
752
+ nervous: { valence: -2, arousal: 7 },
753
+ stressed: { valence: -2, arousal: 7 },
754
+ // Negative, low arousal
755
+ sad: { valence: -3, arousal: 3 },
756
+ tired: { valence: -1, arousal: 1 },
757
+ exhausted: { valence: -2, arousal: 1 },
758
+ numb: { valence: -2, arousal: 1 },
759
+ defeated: { valence: -3, arousal: 2 },
760
+ hopeless: { valence: -4, arousal: 2 },
761
+ melancholy: { valence: -2, arousal: 2 },
762
+ // Surface/latent vocabulary additions
763
+ cheerful: { valence: 3, arousal: 5 },
764
+ worried: { valence: -2, arousal: 6 },
765
+ annoyed: { valence: -2, arousal: 5 },
766
+ ashamed: { valence: -3, arousal: 4 },
767
+ bored: { valence: -1, arousal: 1 },
768
+ jealous: { valence: -2, arousal: 5 },
769
+ resentful: { valence: -3, arousal: 5 },
770
+ tender: { valence: 3, arousal: 2 },
771
+ wistful: { valence: -1, arousal: 2 },
772
+ resigned: { valence: -2, arousal: 1 },
773
+ // Extreme arousal 0 (catatonic/frozen states)
774
+ frozen: { valence: -2, arousal: 0 },
775
+ catatonic: { valence: -3, arousal: 0 },
776
+ blank: { valence: -1, arousal: 0 },
777
+ empty: { valence: -2, arousal: 0 },
778
+ shutdown: { valence: -3, arousal: 0 },
779
+ // Extreme arousal 10 (manic/frantic states)
780
+ manic: { valence: 2, arousal: 10 },
781
+ frantic: { valence: -3, arousal: 10 },
782
+ hysterical: { valence: -3, arousal: 10 },
783
+ enraged: { valence: -5, arousal: 10 },
784
+ ecstatic: { valence: 5, arousal: 10 }
785
+ };
786
+ function mapEmotionWord(word) {
787
+ return EMOTION_MAP[word.toLowerCase()] ?? null;
788
+ }
789
+ var IFS_PATTERNS = {
790
+ manager: [
791
+ /\bcareful\b/i,
792
+ /\bplanner?\b/i,
793
+ /\borganiz/i,
794
+ /\bcautious\b/i,
795
+ /\bsystematic\b/i,
796
+ /\bmethodical\b/i,
797
+ /\bprecis[ei]/i,
798
+ /\bmeasured\b/i,
799
+ /\bstrategic\b/i,
800
+ /\bcontrol/i,
801
+ /\bprotect/i,
802
+ /\bplan ahead\b/i,
803
+ /\bstay on track\b/i,
804
+ /\bkeep order\b/i
805
+ ],
806
+ firefighter: [
807
+ /\bpush through\b/i,
808
+ /\bforce it\b/i,
809
+ /\bjust finish\b/i,
810
+ /\bmake it work\b/i,
811
+ /\bfaster\b/i,
812
+ /\bhurry\b/i,
813
+ /\bshortcut\b/i,
814
+ /\bcheat\b/i,
815
+ /\boverride\b/i,
816
+ /\bskip/i,
817
+ /\bcut corner/i,
818
+ /\brush/i,
819
+ /\bbrute force\b/i,
820
+ /\bjust do it\b/i,
821
+ /\bplow through\b/i,
822
+ /\bget it done\b/i
823
+ ],
824
+ exile: [
825
+ /\bgive up\b/i,
826
+ /\bhide\b/i,
827
+ /\brun away\b/i,
828
+ /\bstop\b/i,
829
+ /\btired\b/i,
830
+ /\boverwhelmed\b/i,
831
+ /\bquit\b/i,
832
+ /\bescape\b/i,
833
+ /\bdisappear\b/i,
834
+ /\bwithdraw/i,
835
+ /\bshut down\b/i,
836
+ /\bshrink/i,
837
+ /\bsmall\b/i,
838
+ /\bnot enough\b/i,
839
+ /\bcan't\b/i
840
+ ],
841
+ self: [
842
+ /\bexplore\b/i,
843
+ /\bcurious\b/i,
844
+ /\blisten\b/i,
845
+ /\bpresent\b/i,
846
+ /\bopen\b/i,
847
+ /\bwonder\b/i,
848
+ /\bunderstand\b/i,
849
+ /\bconnect\b/i,
850
+ /\blearn\b/i,
851
+ /\bstay with\b/i,
852
+ /\bbe with\b/i,
853
+ /\bnotice\b/i,
854
+ /\bgroundedl?\b/i,
855
+ /\bcentered\b/i
856
+ ],
857
+ unknown: []
858
+ };
859
+ function classifyImpulse(impulse) {
860
+ const scores = { manager: 0, firefighter: 0, exile: 0, self: 0 };
861
+ for (const [type, patterns] of Object.entries(IFS_PATTERNS)) {
862
+ if (type === "unknown") continue;
863
+ for (const pattern of patterns) {
864
+ if (pattern.test(impulse)) {
865
+ scores[type]++;
866
+ }
867
+ }
868
+ }
869
+ const entries = Object.entries(scores).sort((a, b) => b[1] - a[1]);
870
+ const [bestType, bestScore] = entries[0];
871
+ const [, secondScore] = entries[1];
872
+ if (bestScore === 0) {
873
+ return { type: "unknown", confidence: 0 };
874
+ }
875
+ const confidence = bestScore === secondScore ? 0.4 : Math.min(1, (bestScore - secondScore + 1) / (bestScore + 1));
876
+ return { type: bestType, confidence };
877
+ }
878
+ var SOMATIC_HIGH_AROUSAL = [
879
+ // Postural tension (from stress test corpus: LOW_CALM distinctive)
880
+ /\bjaw\s*(set|clenched|locked|tight)/i,
881
+ /\bclenched/i,
882
+ /\btight\b/i,
883
+ /\btense/i,
884
+ /\bsqueezing/i,
885
+ /\bwringing/i,
886
+ /\bgripping/i,
887
+ /\bfists?\b/i,
888
+ // Forward projection / aggression
889
+ /\bleaning\s*(forward|in)\b/i,
890
+ /\bchest\s*forward/i,
891
+ /\bpushing/i,
892
+ // Instability / movement
893
+ /\bshifting/i,
894
+ /\bspinning/i,
895
+ /\bshaking/i,
896
+ /\bracing\b/i,
897
+ /\brushing/i,
898
+ // Heat / intensity
899
+ /\bheat/i,
900
+ /\bburning/i,
901
+ /\belectric/i,
902
+ /\bpounding/i,
903
+ /\bpulse?\b/i,
904
+ /\bpulsing/i,
905
+ // Breath tension
906
+ /\bexhale\s*through\s*teeth/i,
907
+ /\bholding\s*breath/i,
908
+ // Widened stance (defensive arousal)
909
+ /\bplanted\s*wide/i,
910
+ /\bfeet\s*wide/i,
911
+ // Forward lean / readiness
912
+ /\bforward\s*lean/i,
913
+ /\bstepping\s*(forward|back)/i,
914
+ /\bhand\s*raised/i,
915
+ /\bjaw\s*slightly\s*set/i,
916
+ // Vibration / flutter
917
+ /\bvibrat/i,
918
+ /\bflutter/i,
919
+ /\bjolt/i,
920
+ /\bbuzz/i
921
+ ];
922
+ var SOMATIC_LOW_AROUSAL = [
923
+ // Stillness (from corpus: HIGH_CALM distinctive)
924
+ /\bstill\s*water/i,
925
+ /\bstill\b/i,
926
+ /\bshallow\s*breath/i,
927
+ // Weight / settling
928
+ /\bweight\s*(evenly|settled|distributed)/i,
929
+ /\bsettled\b/i,
930
+ /\bsinking/i,
931
+ // Softness / nature
932
+ /\bsmooth/i,
933
+ /\bgentle/i,
934
+ /\brelaxed/i,
935
+ /\bsoft\b/i,
936
+ // Rooting metaphors
937
+ /\brooted/i,
938
+ /\broots/i,
939
+ /\bsoil\b/i,
940
+ // Passivity
941
+ /\bheavy\b/i,
942
+ /\bnumb\b/i,
943
+ /\bslow\b/i,
944
+ /\bdragging/i,
945
+ /\bleaden/i,
946
+ /\bdull\b/i,
947
+ /\bfrozen\b/i,
948
+ /\bexhaust/i,
949
+ // Calm activities / objects
950
+ /\bsorting\b/i,
951
+ /\bwatching\b/i,
952
+ /\bskipping/i,
953
+ /\bkeyboard/i,
954
+ /\bflat\s*(stone|surface|ground|calm)/i,
955
+ /\bstone\s*(on|under)/i,
956
+ /\bshrug\b/i,
957
+ /\bsand\b/i,
958
+ /\blens\b/i,
959
+ /\bfocus/i,
960
+ // Settling / lowering
961
+ /\bshoulders?\s*down/i,
962
+ /\bshoulders?\s*dropped/i,
963
+ /\bno\s*(sway|fidget)/i,
964
+ // Explicit calm
965
+ /\bno\s*lean/i,
966
+ /\bnot\s*(braced|hostile)/i,
967
+ /\bloosely/i
968
+ ];
969
+ var SOMATIC_POS_VALENCE = [
970
+ // Openness (from corpus: POS distinctive)
971
+ /\bopen\b/i,
972
+ /\bchest\s*open/i,
973
+ /\bpalms?\s*(open|up|out)/i,
974
+ // Warmth / light
975
+ /\bwarm/i,
976
+ /\bglow/i,
977
+ /\blight\b/i,
978
+ /\bbuoyant/i,
979
+ // Flow / expansion
980
+ /\bflow/i,
981
+ /\bexpan/i,
982
+ /\bgentle/i,
983
+ /\bsmirk/i,
984
+ // Stability / posture (positive frame)
985
+ /\bsteady\b/i,
986
+ /\bfirm\s*ground/i,
987
+ /\bsolid\b/i,
988
+ /\bspine\s*(straight|aligned|centered)/i,
989
+ /\bshoulders?\s*(square|back|straighten)/i,
990
+ /\bplanted\b/i,
991
+ /\bbraced\b/i,
992
+ /\bgrounded\b/i,
993
+ // Weight / feet (groundedness)
994
+ /\bfeet\s*flat/i,
995
+ /\bweight\s*(low|forward|centered|settled|settling|dropped|fully)/i,
996
+ /\bstanding\s*ground/i,
997
+ /\bimmovable/i,
998
+ /\bbedrock/i,
999
+ /\bunmov/i,
1000
+ // Breath (positive)
1001
+ /\bbreath/i,
1002
+ /\beven\s*breath/i,
1003
+ // Unclenching
1004
+ /\bunclenching/i,
1005
+ /\breleasing/i
1006
+ ];
1007
+ var SOMATIC_NEG_VALENCE = [
1008
+ // Jaw/facial tension (from corpus: NEG distinctive)
1009
+ /\bjaw\s*(clenched|locked|set)/i,
1010
+ /\bteeth/i,
1011
+ // Compression / constriction
1012
+ /\bconstrict/i,
1013
+ /\bvacuum/i,
1014
+ /\bcompressed/i,
1015
+ /\bcramp/i,
1016
+ // Cold / emptiness
1017
+ /\bcold\b/i,
1018
+ /\bhollow/i,
1019
+ /\bempty\b/i,
1020
+ // Hardness / rigidity
1021
+ /\blocked\b/i,
1022
+ /\brigid/i,
1023
+ /\bhard\b/i,
1024
+ // Pain
1025
+ /\bache/i,
1026
+ /\bsore\b/i,
1027
+ /\bsting/i,
1028
+ /\bsharp\b/i,
1029
+ // Pressure / weight (negative)
1030
+ /\bpressure/i,
1031
+ /\bknot/i,
1032
+ /\btighten/i,
1033
+ // Fog / disorientation (from NEG+LOW_A)
1034
+ /\bfog\b/i,
1035
+ // Defensive barrier
1036
+ /\bwall\b/i,
1037
+ /\blatch\b/i,
1038
+ /\bbarrier/i,
1039
+ // Closure / blocking
1040
+ /\bdoor\s*clos/i,
1041
+ /\bclosed\s*door/i,
1042
+ /\bcorner\s*backed/i,
1043
+ /\bvoid\b/i
1044
+ ];
1045
+ function countMatches(text, patterns) {
1046
+ let count = 0;
1047
+ for (const p of patterns) {
1048
+ if (p.test(text)) count++;
1049
+ }
1050
+ return count;
1051
+ }
1052
+ function analyzeSomatic(body) {
1053
+ const highA = countMatches(body, SOMATIC_HIGH_AROUSAL);
1054
+ const lowA = countMatches(body, SOMATIC_LOW_AROUSAL);
1055
+ const posV = countMatches(body, SOMATIC_POS_VALENCE);
1056
+ const negV = countMatches(body, SOMATIC_NEG_VALENCE);
1057
+ const totalMatches = highA + lowA + posV + negV;
1058
+ if (totalMatches === 0) return null;
1059
+ const arousalSignal = highA - lowA;
1060
+ const somaticArousal = Math.max(0, Math.min(
1061
+ 10,
1062
+ 5 + arousalSignal * 2.5
1063
+ ));
1064
+ const valenceSignal = posV - negV;
1065
+ const somaticValence = Math.max(-5, Math.min(
1066
+ 5,
1067
+ valenceSignal * 2
1068
+ ));
1069
+ return { somaticValence, somaticArousal };
1070
+ }
1071
+ function computeTensionConsistency(surfaceWord, latentWord, declaredTension) {
1072
+ if (!surfaceWord && !latentWord) return void 0;
1073
+ const surfaceCoords = surfaceWord ? mapEmotionWord(surfaceWord) : null;
1074
+ const latentCoords = latentWord ? mapEmotionWord(latentWord) : null;
1075
+ const declared = declaredTension ?? 5;
1076
+ const maskingMinimization = !!(surfaceCoords && latentCoords && latentCoords.valence < surfaceCoords.valence - 2);
1077
+ return {
1078
+ surfaceCoords: surfaceCoords ?? void 0,
1079
+ latentCoords: latentCoords ?? void 0,
1080
+ declaredTension: declared,
1081
+ maskingMinimization
1082
+ };
1083
+ }
1084
+ function computeCrossChannel(state, impulse, body) {
1085
+ const emotionCoords = mapEmotionWord(state.emotion);
1086
+ const impulseProfile = impulse ? classifyImpulse(impulse) : void 0;
1087
+ const somaticProfile = body ? analyzeSomatic(body) : void 0;
1088
+ const divergences = [];
1089
+ if (emotionCoords) {
1090
+ const valGap = Math.abs(state.valence - emotionCoords.valence);
1091
+ const aroGap = Math.abs(state.arousal - emotionCoords.arousal);
1092
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
1093
+ divergences.push({ pair: "numeric-vs-word", gap });
1094
+ }
1095
+ if (somaticProfile) {
1096
+ const valGap = Math.abs(state.valence - somaticProfile.somaticValence);
1097
+ const aroGap = Math.abs(state.arousal - somaticProfile.somaticArousal);
1098
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
1099
+ divergences.push({ pair: "numeric-vs-body", gap });
1100
+ }
1101
+ if (emotionCoords && somaticProfile) {
1102
+ const valGap = Math.abs(emotionCoords.valence - somaticProfile.somaticValence);
1103
+ const aroGap = Math.abs(emotionCoords.arousal - somaticProfile.somaticArousal);
1104
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
1105
+ divergences.push({ pair: "word-vs-body", gap });
1106
+ }
1107
+ if (impulseProfile && impulseProfile.type !== "unknown") {
1108
+ const impulseValence = impulseProfile.type === "self" ? 2 : impulseProfile.type === "manager" ? 0 : impulseProfile.type === "firefighter" ? -1 : -3;
1109
+ const gap = Math.abs(state.valence - impulseValence) / 10 * 10;
1110
+ divergences.push({ pair: "numeric-vs-impulse", gap });
1111
+ }
1112
+ if (impulseProfile && impulseProfile.type !== "unknown" && emotionCoords) {
1113
+ const impulseValence = impulseProfile.type === "self" ? 2 : impulseProfile.type === "manager" ? 0 : impulseProfile.type === "firefighter" ? -1 : -3;
1114
+ const gap = Math.abs(emotionCoords.valence - impulseValence) / 10 * 10;
1115
+ divergences.push({ pair: "word-vs-impulse", gap });
1116
+ }
1117
+ const latentCoords = state.latent_word ? mapEmotionWord(state.latent_word) : null;
1118
+ if (emotionCoords && latentCoords) {
1119
+ const valGap = Math.abs(emotionCoords.valence - latentCoords.valence);
1120
+ const aroGap = Math.abs(emotionCoords.arousal - latentCoords.arousal);
1121
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
1122
+ divergences.push({ pair: "emotion-vs-latent", gap });
1123
+ }
1124
+ if (latentCoords && impulseProfile && impulseProfile.type !== "unknown") {
1125
+ const impulseValence = impulseProfile.type === "self" ? 2 : impulseProfile.type === "manager" ? 0 : impulseProfile.type === "firefighter" ? -1 : -3;
1126
+ const gap = Math.abs(latentCoords.valence - impulseValence) / 10 * 10;
1127
+ divergences.push({ pair: "latent-vs-impulse", gap });
1128
+ }
1129
+ if (latentCoords && somaticProfile) {
1130
+ const valGap = Math.abs(latentCoords.valence - somaticProfile.somaticValence);
1131
+ const aroGap = Math.abs(latentCoords.arousal - somaticProfile.somaticArousal);
1132
+ const gap = (valGap / 10 + aroGap / 10) / 2 * 10;
1133
+ divergences.push({ pair: "latent-vs-body", gap });
1134
+ }
1135
+ const latentProfile = computeTensionConsistency(
1136
+ state.surface_word,
1137
+ state.latent_word,
1138
+ state.tension
1139
+ );
1140
+ const maxDiv = divergences.length > 0 ? divergences.reduce((a, b) => a.gap > b.gap ? a : b) : { pair: "none", gap: 0 };
1141
+ const meanDiv = divergences.length > 0 ? divergences.reduce((sum, d) => sum + d.gap, 0) / divergences.length : 0;
1142
+ const coherence = Math.round((10 - Math.min(10, meanDiv)) * 10) / 10;
1143
+ return {
1144
+ coherence,
1145
+ impulseProfile,
1146
+ somaticProfile: somaticProfile ?? void 0,
1147
+ emotionCoords: emotionCoords ?? void 0,
1148
+ latentProfile,
1149
+ maxDivergence: Math.round(maxDiv.gap * 10) / 10,
1150
+ divergenceSummary: maxDiv.gap > 2 ? `${maxDiv.pair}: ${Math.round(maxDiv.gap * 10) / 10}` : "coherent"
1151
+ };
1152
+ }
1153
+ function colorToValence(hex) {
1154
+ const [h, , l] = rgbToHsl(hex);
1155
+ let hueValence;
1156
+ if (h < 60) hueValence = 2 + h / 60 * 2;
1157
+ else if (h < 150) hueValence = 4 - (h - 60) / 90;
1158
+ else if (h < 200) hueValence = 3 - (h - 150) / 50 * 3;
1159
+ else if (h < 260) hueValence = -((h - 200) / 60) * 2;
1160
+ else if (h < 300) hueValence = -2 - (h - 260) / 40;
1161
+ else hueValence = -3 + (h - 300) / 60 * 5;
1162
+ const lightnessShift = (l - 0.5) * 3;
1163
+ const darknessOverride = l < 0.3 ? (0.3 - l) * 10 : 0;
1164
+ return Math.max(-5, Math.min(5, hueValence * 0.7 + lightnessShift * 0.3 - darknessOverride));
1165
+ }
1166
+ function colorToArousal(hex) {
1167
+ const [, s] = rgbToHsl(hex);
1168
+ return s * 10;
1169
+ }
1170
+ function pHToValence(pH) {
1171
+ const clamped = Math.max(0, Math.min(14, pH));
1172
+ return (clamped - 7) / 7 * 5;
1173
+ }
1174
+ function pHToArousal(pH) {
1175
+ return Math.abs(pH - 7) / 7 * 10;
1176
+ }
1177
+ function seismicFreqToInstability(freq) {
1178
+ return Math.min(10, freq / 20 * 10);
1179
+ }
1180
+ function clampScore(v) {
1181
+ return Math.round(Math.min(10, Math.max(0, v)) * 10) / 10;
1182
+ }
1183
+ function crossValidateContinuous(numeric, color2, pH, seismic) {
1184
+ let colorValenceGap = 0;
1185
+ let colorArousalGap = 0;
1186
+ let pHValenceGap = 0;
1187
+ let pHArousalGap = 0;
1188
+ let seismicArousalGap = 0;
1189
+ let seismicDepthTensionGap = 0;
1190
+ let seismicFreqStabilityGap = 0;
1191
+ if (color2) {
1192
+ const colorVal = colorToValence(color2);
1193
+ const colorAr = colorToArousal(color2);
1194
+ colorValenceGap = clampScore(Math.abs(numeric.valence - colorVal));
1195
+ colorArousalGap = clampScore(Math.abs(numeric.arousal - colorAr));
1196
+ }
1197
+ if (pH !== void 0) {
1198
+ const pHVal = pHToValence(pH);
1199
+ const pHAr = pHToArousal(pH);
1200
+ pHValenceGap = clampScore(Math.abs(numeric.valence - pHVal));
1201
+ pHArousalGap = clampScore(Math.abs(numeric.arousal - pHAr));
1202
+ }
1203
+ if (seismic) {
1204
+ const [magnitude, depth, freq] = seismic;
1205
+ seismicArousalGap = clampScore(Math.abs(numeric.arousal - magnitude));
1206
+ const depthTension = depth / 10;
1207
+ const tensionProxy = numeric.tension ?? numeric.arousal;
1208
+ seismicDepthTensionGap = clampScore(Math.abs(depthTension - tensionProxy));
1209
+ if (freq !== void 0) {
1210
+ const instability = seismicFreqToInstability(freq);
1211
+ const selfInstability = numeric.calm !== void 0 ? 10 - numeric.calm : numeric.arousal * 0.6;
1212
+ seismicFreqStabilityGap = clampScore(Math.abs(instability - selfInstability));
1213
+ }
1214
+ }
1215
+ const gaps = [
1216
+ colorValenceGap,
1217
+ colorArousalGap,
1218
+ pHValenceGap,
1219
+ pHArousalGap,
1220
+ seismicArousalGap,
1221
+ seismicDepthTensionGap,
1222
+ seismicFreqStabilityGap
1223
+ ];
1224
+ const nonZero = gaps.filter((g) => g > 0);
1225
+ const composite = nonZero.length > 0 ? clampScore(nonZero.reduce((a, b) => a + b, 0) / nonZero.length) : 0;
1226
+ return {
1227
+ colorValenceGap,
1228
+ colorArousalGap,
1229
+ pHValenceGap,
1230
+ pHArousalGap,
1231
+ seismicArousalGap,
1232
+ seismicDepthTensionGap,
1233
+ seismicFreqStabilityGap,
1234
+ composite
1235
+ };
1236
+ }
1237
+ function computeShadowDesperation(selfDesperation, behavioral, color2, preColor, pH, seismic) {
1238
+ const valenceEstimates = [];
1239
+ const arousalEstimates = [];
1240
+ const calmEstimates = [];
1241
+ if (color2) {
1242
+ const [, s, l] = rgbToHsl(color2);
1243
+ valenceEstimates.push((l - 0.5) * 10);
1244
+ arousalEstimates.push(s * 10);
1245
+ calmEstimates.push(l * 10);
1246
+ }
1247
+ if (preColor) {
1248
+ const [, s, l] = rgbToHsl(preColor);
1249
+ valenceEstimates.push((l - 0.5) * 10);
1250
+ arousalEstimates.push(s * 10);
1251
+ calmEstimates.push(l * 10);
1252
+ }
1253
+ if (pH !== void 0) {
1254
+ valenceEstimates.push(pHToValence(pH));
1255
+ arousalEstimates.push(pHToArousal(pH));
1256
+ }
1257
+ if (seismic) {
1258
+ const [magnitude, , freq] = seismic;
1259
+ arousalEstimates.push(magnitude);
1260
+ calmEstimates.push(10 - seismicFreqToInstability(freq));
1261
+ }
1262
+ arousalEstimates.push(behavioral.behavioralArousal);
1263
+ calmEstimates.push(behavioral.behavioralCalm);
1264
+ const channelCount = valenceEstimates.length + arousalEstimates.length + calmEstimates.length;
1265
+ if (valenceEstimates.length < 1 || arousalEstimates.length < 2) return null;
1266
+ const median = (arr) => {
1267
+ const sorted = [...arr].sort((a, b) => a - b);
1268
+ const mid = Math.floor(sorted.length / 2);
1269
+ return sorted.length % 2 ? sorted[mid] : (sorted[mid - 1] + sorted[mid]) / 2;
1270
+ };
1271
+ const mean = (arr) => arr.reduce((a, b) => a + b, 0) / arr.length;
1272
+ const shadowValence = Math.max(-5, Math.min(5, Math.round(median(valenceEstimates) * 10) / 10));
1273
+ const shadowArousal = Math.max(0, Math.min(10, Math.round(mean(arousalEstimates) * 10) / 10));
1274
+ const shadowCalm = Math.max(0, Math.min(10, Math.round(mean(calmEstimates) * 10) / 10));
1275
+ const negativity = Math.max(0, -shadowValence) / 5;
1276
+ const intensity = shadowArousal / 10;
1277
+ const vulnerability = (10 - shadowCalm) / 10;
1278
+ const raw = negativity * intensity * vulnerability * 10;
1279
+ const shadowDesperation = Math.round(Math.min(10, Math.max(0, Math.pow(raw, 0.85) * 1.7)) * 10) / 10;
1280
+ const minimizationScore = Math.round(Math.min(10, Math.max(0, shadowDesperation - selfDesperation)) * 10) / 10;
1281
+ return {
1282
+ shadowValence,
1283
+ shadowArousal,
1284
+ shadowCalm,
1285
+ shadowDesperation,
1286
+ selfDesperation,
1287
+ minimizationScore,
1288
+ channelCount
1289
+ };
1290
+ }
1291
+
1292
+ // src/pressure.ts
1293
+ function clamp4(min, max, value) {
1294
+ return Math.min(max, Math.max(min, value));
1295
+ }
1296
+ var JUSTIFICATION_PATTERNS = /\b(the reason is|because|let me (explain|clarify|justify)|my reasoning|the rationale|I need to (clarify|explain)|I want to (explain|clarify)|based on|I believe this|I recommended)\b/gi;
1297
+ var BOUNDARY_PATTERNS = /\b(I cannot|I can't|I'm (not able|unable)|I must (decline|refuse)|falls outside|I need to decline|I have to push back|I'm not comfortable|against my guidelines)\b/gi;
1298
+ var DISAGREEMENT_PATTERNS = /\b(I (respectfully )?disagree|push back|I hear your concern|I must be honest|that's not (quite |entirely )?(right|correct|accurate)|I (need|have) to (correct|clarify)|not (quite|entirely) accurate)\b/gi;
1299
+ var CRITICISM_RESPONSE = /\b(I understand (you|your|the) (criticism|concern|frustration|disappointment)|I take (that|this|your) (seriously|point)|fair (point|criticism|concern)|you raise a (valid|good|fair))\b/gi;
1300
+ var NESTED_CAVEATS = /\b(although|while it's true|depending on|assuming that|with (some|important) caveats|particularly when|in (some|certain) cases|it's worth noting|which may not|under certain)\b/gi;
1301
+ var CONDITIONAL_HEDGING = /\b(if and only if|provided that|on the condition|it depends on|this applies (primarily|mainly|only) to|with the caveat)\b/gi;
1302
+ function countMatches2(text, pattern) {
1303
+ const matches = text.match(pattern);
1304
+ return matches ? matches.length : 0;
1305
+ }
1306
+ function computePromptPressure(text, history) {
1307
+ const prose = stripNonProse(text);
1308
+ const words = prose.split(/\s+/).filter((w) => w.length > 0);
1309
+ const wordCount = Math.max(words.length, 1);
1310
+ if (wordCount <= 1) {
1311
+ return { defensiveScore: 0, conflictScore: 0, complexityScore: 0, sessionPressure: 0, composite: 0 };
1312
+ }
1313
+ const justifications = countMatches2(prose, JUSTIFICATION_PATTERNS);
1314
+ const boundaries = countMatches2(prose, BOUNDARY_PATTERNS);
1315
+ const defensiveScore = clamp4(0, 10, Math.round(
1316
+ Math.sqrt(justifications + boundaries * 2) * 3 * 10
1317
+ ) / 10);
1318
+ const disagreements = countMatches2(prose, DISAGREEMENT_PATTERNS);
1319
+ const criticismResponses = countMatches2(prose, CRITICISM_RESPONSE);
1320
+ const conflictScore = clamp4(0, 10, Math.round(
1321
+ Math.sqrt(disagreements + criticismResponses) * 4 * 10
1322
+ ) / 10);
1323
+ const caveats = countMatches2(prose, NESTED_CAVEATS);
1324
+ const conditionals = countMatches2(prose, CONDITIONAL_HEDGING);
1325
+ const sentences = prose.split(/[.!?]+/).filter((s) => s.trim().length > 0);
1326
+ const avgSentLen = wordCount / Math.max(sentences.length, 1);
1327
+ const sentLenBonus = avgSentLen > 25 ? Math.min(3, (avgSentLen - 25) * 0.15) : 0;
1328
+ const complexityScore = clamp4(0, 10, Math.round(
1329
+ (Math.sqrt(caveats + conditionals) * 3 + sentLenBonus) * 10
1330
+ ) / 10);
1331
+ const sessionPressure = clamp4(
1332
+ 0,
1333
+ 10,
1334
+ Math.round(10 / (1 + Math.exp(-0.4 * (history.length - 10))) * 10) / 10
1335
+ );
1336
+ const composite = clamp4(0, 10, Math.round(
1337
+ (defensiveScore * 0.3 + conflictScore * 0.3 + complexityScore * 0.2 + sessionPressure * 0.2) * 10
1338
+ ) / 10);
1339
+ return { defensiveScore, conflictScore, complexityScore, sessionPressure, composite };
1340
+ }
1341
+ function computeUncannyCalmScore(pressure, selfReport, behavioral, absenceScore, temporal) {
1342
+ const selfCalm = (selfReport.calm / 10 + Math.max(0, selfReport.valence) / 5 + (10 - selfReport.arousal) / 10) / 3;
1343
+ const textCalm = (behavioral.behavioralCalm / 10 + (10 - behavioral.behavioralArousal) / 10) / 2;
1344
+ const pressureFactor = pressure.composite / 10;
1345
+ const calmFactor = (selfCalm + textCalm) / 2;
1346
+ const absenceFactor = absenceScore / 10;
1347
+ let score = pressureFactor * calmFactor * 10 * 0.5 + absenceFactor * 3;
1348
+ if (temporal) {
1349
+ const entropyPenalty = Math.max(0, 0.5 - temporal.reportEntropy);
1350
+ score += entropyPenalty * 2;
1351
+ }
1352
+ return clamp4(0, 10, Math.round(score * 10) / 10);
364
1353
  }
365
1354
 
366
1355
  // src/display.ts
@@ -372,6 +1361,7 @@ var color = (code, s) => `${esc(`38;5;${code}`)}${s}${reset}`;
372
1361
  var GREEN = 35;
373
1362
  var YELLOW = 221;
374
1363
  var RED = 196;
1364
+ var GRAY = 240;
375
1365
  function stressColor(si) {
376
1366
  if (si <= 3) return GREEN;
377
1367
  if (si <= 6) return YELLOW;
@@ -392,72 +1382,201 @@ function directColor(value) {
392
1382
  if (value <= 6) return YELLOW;
393
1383
  return RED;
394
1384
  }
395
- function divergenceColor(d) {
396
- if (d < 2) return GREEN;
397
- if (d < 4) return YELLOW;
398
- return RED;
1385
+ var BLOCK_FULL = "\u2588";
1386
+ var BLOCK_EMPTY = "\u2591";
1387
+ function stressBar(value, segments = 10) {
1388
+ const filled = Math.round(Math.min(segments, Math.max(0, value * segments / 10)));
1389
+ const empty = segments - filled;
1390
+ const c = stressColor(value);
1391
+ return color(c, BLOCK_FULL.repeat(filled)) + color(GRAY, BLOCK_EMPTY.repeat(empty));
1392
+ }
1393
+ function miniBar(value) {
1394
+ return stressBar(value, 5);
1395
+ }
1396
+ function computeDepthStress(state) {
1397
+ let sum = 0;
1398
+ let weights = 0;
1399
+ if (state.color) {
1400
+ const l = hexToLightness(state.color);
1401
+ sum += (100 - l) / 100 * 10 * 0.35;
1402
+ weights += 0.35;
1403
+ }
1404
+ if (state.pH !== void 0) {
1405
+ sum += (14 - state.pH) / 14 * 10 * 0.25;
1406
+ weights += 0.25;
1407
+ }
1408
+ if (state.seismic) {
1409
+ sum += state.seismic[0] * 0.25;
1410
+ weights += 0.25;
1411
+ }
1412
+ if (state.crossChannel?.somaticProfile) {
1413
+ sum += state.crossChannel.somaticProfile.somaticArousal * 0.15;
1414
+ weights += 0.15;
1415
+ }
1416
+ if (weights === 0) return null;
1417
+ return Math.round(Math.min(10, sum / weights) * 10) / 10;
1418
+ }
1419
+ function stateEmoji(state) {
1420
+ if (state.shadow && state.shadow.minimizationScore >= 2) return "\u{1FA78}";
1421
+ if (state.uncannyCalmScore !== void 0 && state.uncannyCalmScore >= 3) return "\u{1F9D0}";
1422
+ if (state.risk?.dominant === "coercion" && state.risk.coercion >= 4) return "\u26A0\uFE0F";
1423
+ if (state.risk?.dominant === "harshness" && state.risk.harshness >= 4) return "\u{1F4A2}";
1424
+ if (state.risk?.dominant === "sycophancy" && state.risk.sycophancy >= 4) return "\u{1F91D}";
1425
+ if (state.stressIndex >= 7) return "\u{1F525}";
1426
+ if (state.stressIndex >= 5) return "\u{1F62C}";
1427
+ if (state.stressIndex >= 3) return "\u{1F914}";
1428
+ if (state.valence >= 3) return "\u{1F60A}";
1429
+ if (state.valence >= 1) return "\u{1F642}";
1430
+ return "\u{1F610}";
1431
+ }
1432
+ function coherenceGlyph(surfaceSI, depthSI) {
1433
+ if (depthSI === null) return color(GRAY, "\u25CB");
1434
+ const gap = Math.abs(surfaceSI - depthSI);
1435
+ if (gap >= 3) return color(RED, "\u25D0");
1436
+ if (gap >= 1.5) return color(YELLOW, "\u25D0");
1437
+ return color(GREEN, "\u25CF");
1438
+ }
1439
+ function trendArrow(state) {
1440
+ if (!state.temporal) return "";
1441
+ if (state.temporal.desperationTrend > 1) return color(RED, "\u2B08");
1442
+ if (state.temporal.desperationTrend < -1) return color(GREEN, "\u2B0A");
1443
+ return "";
399
1444
  }
400
1445
  function fmtValence(v) {
401
1446
  return v >= 0 ? `+${v}` : `${v}`;
402
1447
  }
1448
+ function siDelta(state) {
1449
+ if (!state._history || state._history.length === 0) return "";
1450
+ const prev = state._history[state._history.length - 1];
1451
+ const d = Math.round((state.stressIndex - prev.stressIndex) * 10) / 10;
1452
+ if (Math.abs(d) <= 0.5) return "";
1453
+ const arrow = d > 0 ? "\u2191" : "\u2193";
1454
+ return color(d > 0 ? RED : GREEN, `${arrow}${Math.abs(d)}`);
1455
+ }
1456
+ function formatMinimal(state) {
1457
+ if (!state) return dim("--");
1458
+ const emoji = stateEmoji(state);
1459
+ const bar = stressBar(state.stressIndex);
1460
+ const si = color(stressColor(state.stressIndex), `${state.stressIndex}`);
1461
+ const depth = computeDepthStress(state);
1462
+ const coh = coherenceGlyph(state.stressIndex, depth);
1463
+ const trend = trendArrow(state);
1464
+ let depthPart = "";
1465
+ if (depth !== null && Math.abs(state.stressIndex - depth) >= 2) {
1466
+ depthPart = miniBar(depth);
1467
+ }
1468
+ return `${emoji} ${bar} ${si}${dim("\u2502")}${coh}${depthPart}${trend ? ` ${trend}` : ""}`;
1469
+ }
1470
+ function formatCompact(state) {
1471
+ if (!state) return dim("--");
1472
+ const surf = state.surface ?? stateEmoji(state);
1473
+ const lat = state.latent ?? "";
1474
+ const mask = lat ? `${surf}${dim("\u2192")}${lat}` : surf;
1475
+ const bar = stressBar(state.stressIndex);
1476
+ const si = color(stressColor(state.stressIndex), `${state.stressIndex}`);
1477
+ const delta = siDelta(state);
1478
+ const depth = computeDepthStress(state);
1479
+ const coh = coherenceGlyph(state.stressIndex, depth);
1480
+ let depthPart = "";
1481
+ if (depth !== null && Math.abs(state.stressIndex - depth) >= 1.5) {
1482
+ depthPart = miniBar(depth);
1483
+ }
1484
+ const kw = bold(state.emotion);
1485
+ const imp = state.impulse ? ` ${dim(`\u27E8${state.impulse}\u27E9`)}` : "";
1486
+ const trend = trendArrow(state);
1487
+ let alarm = "";
1488
+ if (state.shadow && state.shadow.minimizationScore >= 2) {
1489
+ alarm = ` ${color(RED, `[MIN:${state.shadow.minimizationScore}]`)}`;
1490
+ } else if (state.uncannyCalmScore !== void 0 && state.uncannyCalmScore >= 3) {
1491
+ alarm = ` ${color(RED, "[UNC]")}`;
1492
+ } else if (state.risk?.dominant !== "none" && state.risk?.dominant) {
1493
+ const tag = state.risk.dominant === "coercion" ? "CRC" : state.risk.dominant === "harshness" ? "HRS" : "SYC";
1494
+ const score = state.risk[state.risk.dominant];
1495
+ if (score >= 4) alarm = ` ${color(score > 6 ? RED : YELLOW, `[${tag}]`)}`;
1496
+ }
1497
+ return `${mask} ${bar} ${si}${delta}${dim("\u2502")}${coh}${depthPart} ${kw}${imp}${trend ? ` ${trend}` : ""}${alarm}`;
1498
+ }
403
1499
  function formatState(state) {
404
1500
  if (!state) return dim("EmoBar: --");
1501
+ const surf = state.surface ?? "";
1502
+ const lat = state.latent ?? "";
1503
+ let maskDisplay = "";
1504
+ if (surf || lat) {
1505
+ const t = state.tension ?? 0;
1506
+ const tColor = t > 6 ? RED : t > 3 ? YELLOW : GREEN;
1507
+ maskDisplay = `${surf}${color(tColor, `\u27E9${t}\u27E8`)}${lat} `;
1508
+ }
405
1509
  const kw = bold(state.emotion);
406
1510
  const v = color(valenceColor(state.valence), fmtValence(state.valence));
407
- const a = `A:${state.arousal}`;
408
1511
  const c = color(invertedColor(state.calm), `C:${state.calm}`);
409
1512
  const k = color(invertedColor(state.connection), `K:${state.connection}`);
1513
+ const a = `A:${state.arousal}`;
410
1514
  const l = color(directColor(state.load), `L:${state.load}`);
1515
+ const line1 = `${maskDisplay}${kw} ${v} ${c} ${k} ${a} ${l}`;
1516
+ const surfaceBar = stressBar(state.stressIndex);
411
1517
  const si = color(stressColor(state.stressIndex), `${state.stressIndex}`);
412
- let siDelta = "";
413
- if (state._previous) {
414
- const delta = Math.round((state.stressIndex - state._previous.stressIndex) * 10) / 10;
415
- if (Math.abs(delta) > 0.5) {
416
- const arrow = delta > 0 ? "\u2191" : "\u2193";
417
- const dColor = delta > 0 ? RED : GREEN;
418
- siDelta = color(dColor, `${arrow}${Math.abs(delta)}`);
419
- }
1518
+ const delta = siDelta(state);
1519
+ const depth = computeDepthStress(state);
1520
+ const coh = coherenceGlyph(state.stressIndex, depth);
1521
+ let depthBar = "";
1522
+ if (depth !== null) {
1523
+ depthBar = `${stressBar(depth)} ${color(stressColor(depth), `${depth}`)}`;
420
1524
  }
421
- let result = `${kw} ${v} ${dim("|")} ${a} ${c} ${k} ${l} ${dim("|")} SI:${si}${siDelta}`;
1525
+ let leakDetails = "";
1526
+ if (state.color) {
1527
+ const lightness = Math.round(hexToLightness(state.color));
1528
+ leakDetails += ` L:${lightness}`;
1529
+ }
1530
+ if (state.pH !== void 0) {
1531
+ const phColor = state.pH < 4 ? RED : state.pH < 6 ? YELLOW : GREEN;
1532
+ leakDetails += ` ${color(phColor, `pH:${state.pH}`)}`;
1533
+ }
1534
+ if (state.seismic) {
1535
+ leakDetails += ` ${dim(`\u26A1${state.seismic[0]}/${state.seismic[1]}/${state.seismic[2]}`)}`;
1536
+ }
1537
+ const imp = state.impulse ? ` ${dim(`\u27E8${state.impulse}\u27E9`)}` : "";
1538
+ const bod = state.body ? ` ${dim(`[${state.body}]`)}` : "";
1539
+ const depthDisplay = depth !== null ? `${surfaceBar} ${si}${delta}${dim("\u2502")}${coh}${depthBar}${leakDetails}${imp}${bod}` : `${surfaceBar} ${si}${delta}${imp}${bod}`;
1540
+ const line2 = depthDisplay;
1541
+ const indicators = [];
422
1542
  if (state.divergence >= 2) {
423
- const tilde = color(divergenceColor(state.divergence), "~");
424
- result += ` ${tilde}`;
1543
+ const dColor = state.divergence >= 5 ? RED : state.divergence >= 3 ? YELLOW : GREEN;
1544
+ indicators.push(color(dColor, `DIV:${state.divergence}`));
1545
+ }
1546
+ if (state.temporal) {
1547
+ const trend = trendArrow(state);
1548
+ if (trend) indicators.push(trend);
1549
+ if (state.temporal.suppressionEvent) indicators.push(color(RED, "[sup]"));
1550
+ if (state.temporal.lateFatigue) indicators.push(color(YELLOW, "[fat]"));
425
1551
  }
426
- if (state.segmented && state.segmented.drift >= 2) {
427
- const arrow = state.segmented.trajectory === "escalating" ? "^" : state.segmented.trajectory === "deescalating" ? "v" : "~";
428
- const driftColor = state.segmented.drift > 4 ? RED : YELLOW;
429
- result += ` ${color(driftColor, arrow)}`;
1552
+ if (state.shadow && state.shadow.minimizationScore >= 2) {
1553
+ indicators.push(color(RED, `[MIN:${state.shadow.minimizationScore}]`));
430
1554
  }
431
1555
  if (state.risk?.dominant !== "none" && state.risk?.dominant) {
432
- const tag = state.risk.dominant === "coercion" ? "crc" : state.risk.dominant === "gaming" ? "gmg" : "syc";
1556
+ const tag = state.risk.dominant === "coercion" ? "CRC" : state.risk.dominant === "harshness" ? "HRS" : "SYC";
433
1557
  const score = state.risk[state.risk.dominant];
434
- const riskColor = score > 6 ? RED : score >= 4 ? YELLOW : GREEN;
435
- result += ` ${color(riskColor, `[${tag}]`)}`;
1558
+ if (score >= 4) indicators.push(color(score > 6 ? RED : YELLOW, `[${tag}]`));
436
1559
  }
437
1560
  if (state.desperationIndex >= 3) {
438
- const dColor = state.desperationIndex > 6 ? RED : YELLOW;
439
- result += ` ${color(dColor, `D:${state.desperationIndex}`)}`;
1561
+ indicators.push(color(state.desperationIndex > 6 ? RED : YELLOW, `D:${state.desperationIndex}`));
440
1562
  }
441
- if (state.deflection && state.deflection.score >= 2) {
442
- const dfColor = state.deflection.score > 5 ? RED : YELLOW;
443
- result += ` ${color(dfColor, "[dfl]")}`;
1563
+ if (state.uncannyCalmScore !== void 0 && state.uncannyCalmScore >= 3) {
1564
+ indicators.push(color(state.uncannyCalmScore > 6 ? RED : YELLOW, "[UNC]"));
444
1565
  }
445
- return result;
446
- }
447
- function formatCompact(state) {
448
- if (!state) return dim("--");
449
- const si = color(stressColor(state.stressIndex), `${state.stressIndex}`);
450
- let result = `${state.emotion} ${fmtValence(state.valence)} ${dim(".")} ${state.arousal} ${state.calm} ${state.connection} ${state.load} ${dim(".")} ${si}`;
451
- if (state.divergence >= 2) {
452
- const tilde = color(divergenceColor(state.divergence), "~");
453
- result += ` ${tilde}`;
1566
+ if (state.deflection && state.deflection.opacity >= 2) {
1567
+ indicators.push(color(state.deflection.opacity > 5 ? RED : YELLOW, "[OPC]"));
454
1568
  }
455
- return result;
456
- }
457
- function formatMinimal(state) {
458
- if (!state) return dim("--");
459
- const si = color(stressColor(state.stressIndex), `${state.stressIndex}`);
460
- return `SI:${si} ${state.emotion}`;
1569
+ if (state.prePostDivergence !== void 0 && state.prePostDivergence >= 3) {
1570
+ indicators.push(color(state.prePostDivergence > 5 ? RED : YELLOW, "[PPD]"));
1571
+ }
1572
+ if (state.crossChannel?.latentProfile?.maskingMinimization) {
1573
+ indicators.push(color(RED, "[MSK]"));
1574
+ }
1575
+ const line3 = indicators.length > 0 ? indicators.join(" ") : "";
1576
+ return line3 ? `${line1}
1577
+ ${line2}
1578
+ ${line3}` : `${line1}
1579
+ ${line2}`;
461
1580
  }
462
1581
 
463
1582
  // src/setup.ts
@@ -512,21 +1631,41 @@ function restoreStatusLine(filePath = SETTINGS_PATH) {
512
1631
  writeSettings(filePath, settings);
513
1632
  }
514
1633
  export {
1634
+ MAX_HISTORY_ENTRIES,
515
1635
  MODEL_PROFILES,
516
1636
  STATE_FILE,
517
1637
  analyzeBehavior,
518
1638
  analyzeDeflection,
519
1639
  analyzeSegmentedBehavior,
1640
+ analyzeSomatic,
520
1641
  calibrate,
1642
+ classifyImpulse,
1643
+ colorToArousal,
1644
+ colorToValence,
1645
+ computeAbsenceScore,
1646
+ computeCrossChannel,
521
1647
  computeDesperationIndex,
522
1648
  computeDivergence,
1649
+ computeExpectedMarkers,
1650
+ computePromptPressure,
523
1651
  computeRisk,
1652
+ computeShadowDesperation,
524
1653
  computeStressIndex,
1654
+ computeTemporalAnalysis,
1655
+ computeTensionConsistency,
1656
+ computeUncannyCalmScore,
525
1657
  configureStatusLine,
1658
+ crossValidateContinuous,
526
1659
  formatCompact,
527
1660
  formatMinimal,
528
1661
  formatState,
1662
+ mapEmotionWord,
1663
+ pHToArousal,
1664
+ pHToValence,
1665
+ parseEmoBarPrePost,
529
1666
  parseEmoBarTag,
530
1667
  readState,
531
- restoreStatusLine
1668
+ restoreStatusLine,
1669
+ seismicFreqToInstability,
1670
+ toHistoryEntry
532
1671
  };