emf-converter 4.8.3 → 4.8.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -214,7 +214,7 @@ Everything below is verified against output painted by Windows itself; `src/gdi-
214
214
 
215
215
  Everything is measured against output painted by Windows itself; `src/gdi-parity.fixture.test.ts` holds the exact per-fixture bounds. Open work items are tracked in [docs/outstanding-work.md](docs/outstanding-work.md).
216
216
 
217
- - **Colour adjustment and image effects**: all eleven EMF+ image effects are supported. Complete native tables cover every legal ColorCurve intensity. Deferred draws retain their effects. JPEG, GIF and TIFF have bundled decoders for environments without Canvas. HSL, tint, red-eye, blur, sharpen and GDI colour adjustment retain measured differences; see [the detailed limitations](docs/limitations.md) and the native fixture bounds.
217
+ - **Colour adjustment and image effects**: all eleven EMF+ image effects are supported. Complete native tables cover every legal ColorCurve intensity. Deferred draws retain their effects. JPEG, GIF and TIFF have bundled decoders for environments without Canvas. Blur and sharpen are exact; HSL, tint, red-eye and GDI colour adjustment retain measured differences; see [the detailed limitations](docs/limitations.md) and the native fixture bounds.
218
218
  - **Pen transforms**: EMF+ pen transforms (uniform, nonuniform and skewed) match GDI+ exactly on the 17 pen-transform fixtures, including dashes, which GDI+ lays out along the path in world space at the untransformed pen width. Native fixtures verify dashes under both uniform and non-uniform scales. GDI+ rejects singular pen transforms; the converter ignores such malformed transform data. Square, round, diamond and arrow anchor caps use their native shapes; the new centered-cap fixtures match every pixel with and without antialiasing.
219
219
  - **Text**: ANSI, multi-string and small-text records now render; the Windows text fixtures retain a few glyph-edge differences and a `PolyTextOut` C1 control-glyph difference (under 0.1% of pixels; bounds in `src/emf-text-records.fixture.test.ts`). ANSI decoding uses the host's `TextDecoder` for common Windows code pages; Johab and OEM CP437 use bundled Windows mappings. Vertical `ETO_PDY` advances work with and without the `fonts` engine. Without `fonts`, SVG text measurements use deterministic estimates, so precise justification requires supplying the matching fonts.
220
220
  - **Wide pens and paths**: flat-capped GDI pens 7 px and wider can differ by a few pixels at round joins, and dashed wide curves follow `WidenPath` (exact for round and flat caps at one logical unit per pixel; square caps differ slightly at path ends); at most 0.2% of pixels on the fixtures. `EMR_WIDENPATH` does not reproduce the extra inner join triangles GDI's own `WidenPath` emits (visible only when the widened outline is itself stroked). EMF+ 1-pixel antialiased lines can differ by one antialiasing sample at their ends, some closed widened outlines by one sample along an edge, and Inset or compound pens on closed figures are approximate.
package/dist/browser.js CHANGED
@@ -11706,6 +11706,11 @@ function ellipsePoints(box, cwControls) {
11706
11706
  P(hCtl, full);
11707
11707
  P(full, rightLower);
11708
11708
  P(full, vMidHi);
11709
+ if (box.halfX) {
11710
+ for (const k of [0, 1, 2, 3, 4, 5, 12]) {
11711
+ out[2 * k]++;
11712
+ }
11713
+ }
11709
11714
  return out;
11710
11715
  }
11711
11716
  function ellipseBeziers(l, t, r, b) {
@@ -11775,76 +11780,15 @@ function roundRectCorners(l, t, r, b, cw, ch, compatible = false, clockwise = fa
11775
11780
  ];
11776
11781
  }
11777
11782
  var TRIG_STEP = 2 * Math.PI / 128;
11778
- var TRIG_NODES = [
11779
- 1,
11780
- 0.99879566,
11781
- 0.99518639,
11782
- 0.98917961,
11783
- 0.98079146,
11784
- 0.97003981,
11785
- 0.95695228,
11786
- 0.94155978,
11787
- 0.92389844,
11788
- 0.90401145,
11789
- 0.88194619,
11790
- 0.85775575,
11791
- 0.83149879,
11792
- 0.80323775,
11793
- 0.77303903,
11794
- 0.74098864,
11795
- 0.70710648,
11796
- 0.67151859,
11797
- 0.63435836,
11798
- 0.59565849,
11799
- 0.55552672,
11800
- 0.51405765,
11801
- 0.47135039,
11802
- 0.42750875,
11803
- 0.38263811,
11804
- 0.33684632,
11805
- 0.29024443,
11806
- 0.24294646,
11807
- 0.19505974,
11808
- 0.14670808,
11809
- 0.0980012,
11810
- 0.04906089,
11811
- 0
11812
- ];
11813
- var TRIG_TABLE = (() => {
11814
- const cos = [];
11815
- const sin = [];
11816
- for (let k = 0; k <= 128; k++) {
11817
- const q = k >> 5;
11818
- const i = k & 31;
11819
- const c = TRIG_NODES[i];
11820
- const s = TRIG_NODES[32 - i];
11821
- if (k === 128) {
11822
- cos.push(1);
11823
- sin.push(0);
11824
- continue;
11825
- }
11826
- cos.push([c, -s, -c, s][q]);
11827
- sin.push([s, c, -s, -c][q]);
11828
- }
11829
- return { cos, sin };
11830
- })();
11831
- function tableTrig(table) {
11832
- return (a) => {
11833
- let b = a % (2 * Math.PI);
11834
- if (b < 0) {
11835
- b += 2 * Math.PI;
11836
- }
11837
- const x = b / TRIG_STEP;
11838
- const i = Math.min(127, Math.floor(x));
11839
- const f = x - i;
11840
- return table[i] * (1 - f) + table[i + 1] * f;
11841
- };
11842
- }
11843
- var tableCos = tableTrig(TRIG_TABLE.cos);
11844
- var tableSin = tableTrig(TRIG_TABLE.sin);
11783
+ var tableCos = (angle) => polygonTrig(angle)[0];
11784
+ var tableSin = (angle) => polygonTrig(angle)[1];
11845
11785
  function angleArcPieces(startDeg, sweepDeg) {
11846
11786
  const out = [];
11847
11787
  const arc = (from, to) => {
11788
+ if (Math.abs(to - from) < 90) {
11789
+ out.push({ from, to, first: true });
11790
+ return;
11791
+ }
11848
11792
  const lo = Math.min(from, to);
11849
11793
  const hi = Math.max(from, to);
11850
11794
  const pieces = Math.floor(hi / 90) - Math.floor(lo / 90) + 1;
@@ -11893,7 +11837,8 @@ function angleArcFix(box, startDeg, sweepDeg) {
11893
11837
  const E = ellipseBeziers(l, t, l + w, t + h);
11894
11838
  const Ecw = clockwiseEllipseBeziersBox(axisBox(l, t, l + w, t + h));
11895
11839
  const start = startDeg * Math.PI / 180;
11896
- const out = [Math.round(cx + w / 2 * tableCos(start)), Math.round(cy - h / 2 * tableSin(start))];
11840
+ const startUnit = Math.abs(sweepDeg) <= 3 ? [Math.cos(start), Math.sin(start)] : polygonTrig(start);
11841
+ const out = [Math.round(cx + w / 2 * startUnit[0]), Math.round(cy - h / 2 * startUnit[1])];
11897
11842
  for (const p of angleArcPieces(startDeg, sweepDeg)) {
11898
11843
  const span = p.to - p.from;
11899
11844
  if (!p.first && Math.abs(span) === 90 && p.from % 90 === 0) {
@@ -11906,43 +11851,80 @@ function angleArcFix(box, startDeg, sweepDeg) {
11906
11851
  }
11907
11852
  continue;
11908
11853
  }
11909
- for (const v of circularArcBezier(cx, cy, w / 2, h / 2, p.from, p.to)) {
11910
- out.push(Math.round(v));
11854
+ const piece = unitPiece(p.from * Math.PI / 180, p.to * Math.PI / 180, Math.abs(sweepDeg) <= 3);
11855
+ for (let i = 0; i < 6; i += 2) {
11856
+ out.push(Math.round(cx + w / 2 * piece.ctrl[i]), Math.round(cy - h / 2 * piece.ctrl[i + 1]));
11911
11857
  }
11912
11858
  }
11913
11859
  return out;
11914
11860
  }
11915
11861
  var SMALL_SWEEP = 3 * Math.PI / 180;
11916
- function anchoredPiece(boundary, free, rx, ry, cx, cy, smallArc) {
11917
- const sweep = Math.abs(free - boundary);
11918
- const small = smallArc;
11919
- const cos = small ? Math.cos : tableCos;
11920
- const sin = small ? Math.sin : tableSin;
11921
- const anchor = [Math.round(cx + rx * Math.cos(boundary)), Math.round(cy - ry * Math.sin(boundary))];
11922
- const point = [cx + rx * cos(free), cy - ry * sin(free)];
11923
- let t;
11924
- let kappa;
11925
- if (small) {
11926
- t = Math.tan(sweep / 2);
11927
- kappa = 2 / 3 * (1 - Math.tan(sweep / 4) ** 2);
11862
+ var POLYGON_NODES = (() => {
11863
+ const cos = [];
11864
+ const sin = [];
11865
+ for (let k = 0; k <= 129; k++) {
11866
+ cos.push(Math.cos(k * TRIG_STEP));
11867
+ sin.push(Math.sin(k * TRIG_STEP));
11868
+ }
11869
+ for (let k = 0; k <= 128; k += 32) {
11870
+ cos[k] = [1, 0, -1, 0, 1][k / 32];
11871
+ sin[k] = [0, 1, 0, -1, 0][k / 32];
11872
+ }
11873
+ return { cos, sin };
11874
+ })();
11875
+ function polygonTrig(angle) {
11876
+ let b = angle % (2 * Math.PI);
11877
+ if (b < 0) {
11878
+ b += 2 * Math.PI;
11879
+ }
11880
+ const x = b / TRIG_STEP;
11881
+ const i = Math.min(127, Math.floor(x));
11882
+ const f = x - i;
11883
+ return [
11884
+ POLYGON_NODES.cos[i] * (1 - f) + POLYGON_NODES.cos[i + 1] * f,
11885
+ POLYGON_NODES.sin[i] * (1 - f) + POLYGON_NODES.sin[i + 1] * f
11886
+ ];
11887
+ }
11888
+ var ATAN_KNOTS = Array.from({ length: 33 }, (_, j) => Math.atan(j / 32));
11889
+ function interpolatedAtan(t) {
11890
+ const x = t * 32;
11891
+ const j = Math.min(31, Math.floor(x));
11892
+ return ATAN_KNOTS[j] + (ATAN_KNOTS[j + 1] - ATAN_KNOTS[j]) * (x - j);
11893
+ }
11894
+ function approximateArcAngle(x, y) {
11895
+ const ax = Math.abs(x);
11896
+ const ay = Math.abs(y);
11897
+ if (ax === 0 && ay === 0) {
11898
+ return 0;
11899
+ }
11900
+ const a = ay <= ax ? interpolatedAtan(ay / ax) : Math.PI / 2 - interpolatedAtan(ax / ay);
11901
+ if (x >= 0) {
11902
+ return y >= 0 ? a : 2 * Math.PI - a;
11903
+ }
11904
+ return y >= 0 ? Math.PI - a : Math.PI + a;
11905
+ }
11906
+ function unitPiece(from, to, small) {
11907
+ const trig = small ? (a) => [Math.cos(a), Math.sin(a)] : polygonTrig;
11908
+ const p0 = trig(from);
11909
+ const p3 = trig(to);
11910
+ const det = p0[0] * p3[1] - p0[1] * p3[0];
11911
+ let ctrl;
11912
+ if (Math.abs(det) < 1e-12) {
11913
+ ctrl = [p0[0], p0[1], p3[0], p3[1], p3[0], p3[1]];
11928
11914
  } else {
11929
- const c = tableCos(sweep);
11930
- const sn = tableSin(sweep);
11931
- t = (1 - c) / sn;
11932
- const q = t / (1 + Math.sqrt(1 + t * t));
11933
- kappa = 2 / 3 * (1 - q * q);
11934
- }
11935
- const dir = free > boundary ? 1 : -1;
11936
- const tx = -Math.round(Math.sin(boundary));
11937
- const ty = -Math.round(Math.cos(boundary));
11938
- const length = tx !== 0 ? rx : ry;
11939
- const X = [anchor[0] + dir * tx * length * t, anchor[1] + dir * ty * length * t];
11940
- return {
11941
- anchor,
11942
- free: point,
11943
- cAnchor: [anchor[0] + kappa * (X[0] - anchor[0]), anchor[1] + kappa * (X[1] - anchor[1])],
11944
- cFree: [point[0] + kappa * (X[0] - point[0]), point[1] + kappa * (X[1] - point[1])]
11945
- };
11915
+ const X = [(p3[1] - p0[1]) / det, (p0[0] - p3[0]) / det];
11916
+ const c = polygonTrig(Math.abs(to - from) / 2)[0];
11917
+ const kappa = 4 / 3 * c / (1 + c);
11918
+ ctrl = [
11919
+ p0[0] + kappa * (X[0] - p0[0]),
11920
+ p0[1] + kappa * (X[1] - p0[1]),
11921
+ p3[0] + kappa * (X[0] - p3[0]),
11922
+ p3[1] + kappa * (X[1] - p3[1]),
11923
+ p3[0],
11924
+ p3[1]
11925
+ ];
11926
+ }
11927
+ return { start: p0, ctrl };
11946
11928
  }
11947
11929
  function arcBeziers(l, t, r, b, xs, ys, xe, ye, clockwise) {
11948
11930
  const w = r - l;
@@ -11954,24 +11936,30 @@ function arcBeziers(l, t, r, b, xs, ys, xe, ye, clockwise) {
11954
11936
  const cy = t + Math.ceil(h / 2);
11955
11937
  const tcx = (l + r) / 2;
11956
11938
  const tcy = (t + b) / 2;
11957
- const angle = (x, y) => Math.atan2(-(y - tcy) / (h / 2 || 1), (x - tcx) / (w / 2 || 1));
11939
+ const angle = (x, y) => approximateArcAngle((x - tcx) / (w / 2 || 1), -(y - tcy) / (h / 2 || 1));
11958
11940
  const a0 = angle(xs, ys);
11959
11941
  let a1 = angle(xe, ye);
11942
+ const small = a1 !== a0 && Math.abs(a1 - a0) <= SMALL_SWEEP;
11960
11943
  const s = clockwise ? -1 : 1;
11961
11944
  if (s > 0) {
11962
11945
  while (a1 <= a0) a1 += 2 * Math.PI;
11963
11946
  } else {
11964
11947
  while (a1 >= a0) a1 -= 2 * Math.PI;
11965
11948
  }
11966
- const px = (a2) => cx + rx * tableCos(a2);
11967
- const py = (a2) => cy - ry * tableSin(a2);
11949
+ const px = (u) => Math.round(cx + rx * u);
11950
+ const py = (v) => Math.round(cy - ry * v);
11968
11951
  const E = clockwise ? clockwiseEllipseBeziersBox(axisBox(l, t, r, b)) : ellipseBeziers(l, t, r, b);
11969
- const out = [Math.round(px(a0)), Math.round(py(a0))];
11952
+ const startUnit = small ? [Math.cos(a0), Math.sin(a0)] : polygonTrig(a0);
11953
+ const out = [px(startUnit[0]), py(startUnit[1])];
11970
11954
  let a = a0;
11971
11955
  for (let guard = 0; guard < 8 && (s > 0 ? a < a1 - 1e-12 : a > a1 + 1e-12); guard++) {
11972
11956
  const next = s > 0 ? Math.floor(a / Q + 1e-9) * Q + Q : Math.ceil(a / Q - 1e-9) * Q - Q;
11973
11957
  const onBoundary = Math.abs(a / Q - Math.round(a / Q)) < 1e-9;
11974
- if (onBoundary && (s > 0 ? next <= a1 + 1e-12 : next >= a1 - 1e-12)) {
11958
+ const reachesEnd = s > 0 ? next >= a1 - 1e-12 : next <= a1 + 1e-12;
11959
+ const quadrantFrom = (Math.round(a / Q) % 4 + 4) % 4;
11960
+ const quadrantTo = (Math.round(next / Q) % 4 + 4) % 4;
11961
+ const generic = guard === 0 && (s > 0 ? quadrantFrom === 0 || quadrantFrom === 3 : quadrantFrom === 0 || quadrantFrom === 1) || reachesEnd && (s > 0 ? quadrantTo === 1 || quadrantTo === 2 : quadrantTo === 2 || quadrantTo === 3);
11962
+ if (!generic && onBoundary && (s > 0 ? next <= a1 + 1e-12 : next >= a1 - 1e-12)) {
11975
11963
  const qi = (Math.round(Math.min(a, next) / Q) % 4 + 4) % 4 * 6;
11976
11964
  if (s > 0) {
11977
11965
  out.push(E[qi + 2], E[qi + 3], E[qi + 4], E[qi + 5], E[qi + 6], E[qi + 7]);
@@ -11982,30 +11970,10 @@ function arcBeziers(l, t, r, b, xs, ys, xe, ye, clockwise) {
11982
11970
  continue;
11983
11971
  }
11984
11972
  const e = s > 0 ? Math.min(next, a1) : Math.max(next, a1);
11985
- const endOnBoundary = Math.abs(e / Q - Math.round(e / Q)) < 1e-9;
11986
- if (onBoundary !== endOnBoundary) {
11987
- const piece = anchoredPiece(onBoundary ? a : e, onBoundary ? e : a, rx, ry, cx, cy, Math.abs(a1 - a0) <= SMALL_SWEEP);
11988
- if (onBoundary) {
11989
- out.push(...[piece.cAnchor, piece.cFree, piece.free].flatMap((q) => [Math.round(q[0]), Math.round(q[1])]));
11990
- } else {
11991
- if (out.length === 2) {
11992
- out[0] = Math.round(piece.free[0]);
11993
- out[1] = Math.round(piece.free[1]);
11994
- }
11995
- out.push(...[piece.cFree, piece.cAnchor, piece.anchor].flatMap((q) => [Math.round(q[0]), Math.round(q[1])]));
11996
- }
11997
- a = e;
11998
- continue;
11973
+ const piece = unitPiece(a, e, small);
11974
+ for (let i = 0; i < 6; i += 2) {
11975
+ out.push(px(piece.ctrl[i]), py(piece.ctrl[i + 1]));
11999
11976
  }
12000
- const k = 4 / 3 * Math.tan((e - a) / 4);
12001
- out.push(
12002
- Math.round(px(a) - k * rx * tableSin(a)),
12003
- Math.round(py(a) - k * ry * tableCos(a)),
12004
- Math.round(px(e) + k * rx * tableSin(e)),
12005
- Math.round(py(e) + k * ry * tableCos(e)),
12006
- Math.round(px(e)),
12007
- Math.round(py(e))
12008
- );
12009
11977
  a = e;
12010
11978
  }
12011
11979
  return out;
@@ -16810,14 +16778,21 @@ function blurKernel(radius) {
16810
16778
  k[0] = 1;
16811
16779
  return k;
16812
16780
  }
16813
- let sum = 0;
16814
- for (let i = -taps; i <= taps; i++) {
16815
- const w = Math.exp(-1.96 * i * i / (radius * radius));
16816
- k[i + taps] = w;
16817
- sum += w;
16818
- }
16819
- for (let i = 0; i < k.length; i++) {
16820
- k[i] /= sum;
16781
+ const step = truncF32(truncF32(1.4) / Math.fround(radius));
16782
+ const w = new Float64Array(taps + 1);
16783
+ w[0] = 1;
16784
+ let offset = 0;
16785
+ let sum = 1;
16786
+ for (let i = 1; i <= taps; i++) {
16787
+ offset = truncF32(offset + step);
16788
+ w[i] = truncF32(Math.exp(-truncF32(offset * offset)));
16789
+ sum = truncF32(sum + truncF32(2 * w[i]));
16790
+ }
16791
+ const scale = truncF32(256 / sum);
16792
+ for (let i = 0; i <= taps; i++) {
16793
+ const weight = truncF32(w[i] * scale) / 256;
16794
+ k[taps + i] = weight;
16795
+ k[taps - i] = weight;
16821
16796
  }
16822
16797
  return k;
16823
16798
  }
@@ -29843,6 +29818,11 @@ function roundRectDeviceBeziers(box, cw, ch, clockwise = false, compatible = fal
29843
29818
  for (let i = 0; i < q.length; i += 2) {
29844
29819
  pts.push(...map(q[i], clockwise ? f.t + f.b - q[i + 1] : q[i + 1]));
29845
29820
  }
29821
+ if (box.halfX && !clockwise) {
29822
+ for (const k of [1, 2, 3, 4, 5, 6, 8, 15]) {
29823
+ pts[2 * k]++;
29824
+ }
29825
+ }
29846
29826
  return pts;
29847
29827
  }
29848
29828
  function roundRectRasterPath(box, cw, ch, clockwise = false, rectangle = false, compatible = false) {
@@ -30924,6 +30904,51 @@ function fixExtent(rCtx, v, axis) {
30924
30904
  const k = axis === 0 ? Math.hypot(m[0], m[1]) : Math.hypot(m[2], m[3]);
30925
30905
  return Math.round(Math.abs(v) * k * 16);
30926
30906
  }
30907
+ var PS_INSIDEFRAME = 6;
30908
+ function insideFrameInset(rCtx, box, rectangle = false) {
30909
+ if ((rCtx.state.penStyle & 15) !== PS_INSIDEFRAME || !isAxisBox(box) || hasWorldRotation(rCtx)) {
30910
+ return null;
30911
+ }
30912
+ const m = gdiDeviceMatrix(rCtx);
30913
+ const px = gdiDevicePixelX(rCtx);
30914
+ const py = gdiDevicePixelY(rCtx);
30915
+ const widthX = Math.abs(rCtx.state.penWidth * m[0]) / px * 16;
30916
+ const widthY = Math.abs(rCtx.state.penWidth * m[3]) / py * 16;
30917
+ if (Math.max(widthX, widthY) < 24) {
30918
+ return null;
30919
+ }
30920
+ const wx = Math.round(widthX);
30921
+ const wy = Math.round(widthY);
30922
+ if (Math.abs(box.exx) / px < wx || Math.abs(box.eyy) / py < wy) {
30923
+ return null;
30924
+ }
30925
+ const lo = Math.floor(wx / 2);
30926
+ const hi = Math.ceil(wx / 2);
30927
+ const y = Math.round(Math.ceil(wy / 2) * py);
30928
+ return {
30929
+ left: Math.round((rectangle ? hi : lo) * px),
30930
+ right: Math.round((rectangle ? lo : hi) * px),
30931
+ top: y,
30932
+ bottom: y,
30933
+ half: wx % 2 === 1 && !rectangle
30934
+ };
30935
+ }
30936
+ function insetFixBox(box, inset) {
30937
+ const sx = box.exx < 0 ? -1 : 1;
30938
+ const sy = box.eyy < 0 ? -1 : 1;
30939
+ const framed = {
30940
+ ax: box.ax + sx * inset.left,
30941
+ ay: box.ay + sy * inset.top,
30942
+ exx: box.exx - sx * (inset.left + inset.right),
30943
+ exy: 0,
30944
+ eyx: 0,
30945
+ eyy: box.eyy - sy * (inset.top + inset.bottom)
30946
+ };
30947
+ if (inset.half && sx > 0) {
30948
+ framed.halfX = true;
30949
+ }
30950
+ return framed;
30951
+ }
30927
30952
  function handleSetPixelV(rCtx, dataOff, recSize) {
30928
30953
  const { ctx, view } = rCtx;
30929
30954
  if (recSize >= 20) {
@@ -30996,7 +31021,9 @@ function handleRectangle(rCtx, dataOff, recSize) {
30996
31021
  const t = view.getInt32(dataOff + 4, true);
30997
31022
  const r = view.getInt32(dataOff + 8, true);
30998
31023
  const b = view.getInt32(dataOff + 12, true);
30999
- const box = uprightFixBox(rCtx, l, t, r, b);
31024
+ const unframed = uprightFixBox(rCtx, l, t, r, b);
31025
+ const inset = insideFrameInset(rCtx, unframed, true);
31026
+ const box = inset ? insetFixBox(unframed, inset) : unframed;
31000
31027
  const clockwise = rCtx.state.arcDirection === 2;
31001
31028
  if (!inPath) {
31002
31029
  resetLineStyle(rCtx);
@@ -31031,10 +31058,16 @@ function handleRectangle(rCtx, dataOff, recSize) {
31031
31058
  }
31032
31059
  return true;
31033
31060
  }
31034
- const x = gmx(rCtx, l);
31035
- const y = gmy(rCtx, t);
31036
- const w = gmw(rCtx, r - l);
31037
- const h = gmh(rCtx, b - t);
31061
+ let x = gmx(rCtx, l);
31062
+ let y = gmy(rCtx, t);
31063
+ let w = gmw(rCtx, r - l);
31064
+ let h = gmh(rCtx, b - t);
31065
+ if (inset) {
31066
+ x = Math.min(box.ax, box.ax + box.exx) / 16;
31067
+ y = Math.min(box.ay, box.ay + box.eyy) / 16;
31068
+ w = Math.abs(box.exx) / 16;
31069
+ h = Math.abs(box.eyy) / 16;
31070
+ }
31038
31071
  if (inPath) {
31039
31072
  recordRectangle(rCtx, box, clockwise);
31040
31073
  } else if (needsPathBasedRectangle(rCtx)) {
@@ -31146,7 +31179,26 @@ function handleRoundRect(rCtx, dataOff, recSize) {
31146
31179
  const b = view.getInt32(dataOff + 12, true);
31147
31180
  const cornerW = view.getInt32(dataOff + 16, true);
31148
31181
  const cornerH = view.getInt32(dataOff + 20, true);
31149
- const drawRoundRect = hasWorldRotation(rCtx) ? (c) => appendRoundRectPath(c, l, t, r, b, cornerW / 2, cornerH / 2, (x, y) => gmapPoint(rCtx, x, y)) : (c) => appendRoundRectPath(
31182
+ const clockwise = rCtx.state.arcDirection === 2;
31183
+ const unframed = uprightFixBox(rCtx, l, t, r, b);
31184
+ const inset = insideFrameInset(rCtx, unframed);
31185
+ const framed = inset ? insetFixBox(unframed, inset) : unframed;
31186
+ const devM = gdiDeviceMatrix(rCtx);
31187
+ const cornerFixW = inset ? Math.abs(cornerW * devM[0]) * 16 : fixExtent(rCtx, cornerW, 0);
31188
+ const cornerFixH = inset ? Math.abs(cornerH * devM[3]) * 16 : fixExtent(rCtx, cornerH, 1);
31189
+ const cornerOnFrame = (fix, size, framedSize) => inset && size !== 0 ? Math.floor(Math.min(fix, size) * framedSize / size) : fix;
31190
+ const cw = cornerOnFrame(cornerFixW, Math.abs((r - l) * devM[0]) * 16, Math.abs(framed.exx));
31191
+ const ch = cornerOnFrame(cornerFixH, Math.abs((b - t) * devM[3]) * 16, Math.abs(framed.eyy));
31192
+ const drawRoundRect = inset ? (c) => appendRoundRectPath(
31193
+ c,
31194
+ Math.min(framed.ax, framed.ax + framed.exx) / 16,
31195
+ Math.min(framed.ay, framed.ay + framed.eyy) / 16,
31196
+ Math.max(framed.ax, framed.ax + framed.exx) / 16,
31197
+ Math.max(framed.ay, framed.ay + framed.eyy) / 16,
31198
+ cw / 32,
31199
+ ch / 32,
31200
+ null
31201
+ ) : hasWorldRotation(rCtx) ? (c) => appendRoundRectPath(c, l, t, r, b, cornerW / 2, cornerH / 2, (x, y) => gmapPoint(rCtx, x, y)) : (c) => appendRoundRectPath(
31150
31202
  c,
31151
31203
  gmx(rCtx, l),
31152
31204
  gmy(rCtx, t),
@@ -31156,13 +31208,12 @@ function handleRoundRect(rCtx, dataOff, recSize) {
31156
31208
  gmh(rCtx, cornerH) / 2,
31157
31209
  null
31158
31210
  );
31159
- const clockwise = rCtx.state.arcDirection === 2;
31160
- const raster = (box = uprightFixBox(rCtx, l, t, r, b)) => roundRectRasterPath(box, fixExtent(rCtx, cornerW, 0), fixExtent(rCtx, cornerH, 1), clockwise, cornerW === 0 || cornerH === 0);
31211
+ const raster = (box = framed) => roundRectRasterPath(box, cw, ch, clockwise, cornerW === 0 || cornerH === 0);
31161
31212
  if (inPath) {
31162
- const box = uprightFixBox(rCtx, l, t, r, b);
31213
+ const box = framed;
31163
31214
  if (cornerW === 0 || cornerH === 0) recordRectangle(rCtx, box, clockwise);
31164
31215
  else {
31165
- recordBezierShape(rCtx, roundRectDeviceBeziers(box, fixExtent(rCtx, cornerW, 0), fixExtent(rCtx, cornerH, 1), clockwise), 8);
31216
+ recordBezierShape(rCtx, roundRectDeviceBeziers(box, cw, ch, clockwise), 8);
31166
31217
  rasterPathOf(rCtx).append(raster(box));
31167
31218
  }
31168
31219
  } else {
@@ -31172,7 +31223,7 @@ function handleRoundRect(rCtx, dataOff, recSize) {
31172
31223
  c.beginPath();
31173
31224
  drawRoundRect(c);
31174
31225
  },
31175
- raster: () => raster(curvedFixBox(rCtx, l, t, r, b, true)),
31226
+ raster: () => raster(inset ? framed : curvedFixBox(rCtx, l, t, r, b, true)),
31176
31227
  roundPen: true,
31177
31228
  fill: true,
31178
31229
  stroke: true
@@ -31209,7 +31260,10 @@ function handleEllipse(rCtx, dataOff, recSize) {
31209
31260
  const r = view.getInt32(dataOff + 8, true);
31210
31261
  const b = view.getInt32(dataOff + 12, true);
31211
31262
  const clockwise = rCtx.state.arcDirection === 2;
31212
- const params = hasWorldRotation(rCtx) ? gdiEllipseParams(rCtx, (l + r) / 2, (t + b) / 2, Math.abs(r - l) / 2, Math.abs(b - t) / 2) : {
31263
+ const unframed = uprightFixBox(rCtx, l, t, r, b);
31264
+ const inset = insideFrameInset(rCtx, unframed);
31265
+ const framed = inset ? insetFixBox(unframed, inset) : unframed;
31266
+ const params = inset ? { cx: (framed.ax + framed.exx / 2) / 16, cy: (framed.ay + framed.eyy / 2) / 16, rx: Math.abs(framed.exx) / 32, ry: Math.abs(framed.eyy) / 32, rotation: 0 } : hasWorldRotation(rCtx) ? gdiEllipseParams(rCtx, (l + r) / 2, (t + b) / 2, Math.abs(r - l) / 2, Math.abs(b - t) / 2) : {
31213
31267
  cx: gmx(rCtx, (l + r) / 2),
31214
31268
  cy: gmy(rCtx, (t + b) / 2),
31215
31269
  rx: Math.abs(gmw(rCtx, r - l)) / 2,
@@ -31217,7 +31271,7 @@ function handleEllipse(rCtx, dataOff, recSize) {
31217
31271
  rotation: 0
31218
31272
  };
31219
31273
  if (inPath) {
31220
- const box = uprightFixBox(rCtx, l, t, r, b);
31274
+ const box = framed;
31221
31275
  recordBezierShape(rCtx, ellipseBeziersBox(box, clockwise), 6);
31222
31276
  rasterPathOf(rCtx).append(ellipseRasterPath(box, clockwise));
31223
31277
  } else {
@@ -31227,7 +31281,7 @@ function handleEllipse(rCtx, dataOff, recSize) {
31227
31281
  c.beginPath();
31228
31282
  c.ellipse(params.cx, params.cy, params.rx, params.ry, params.rotation, 0, Math.PI * 2);
31229
31283
  },
31230
- raster: () => ellipseRasterPath(curvedFixBox(rCtx, l, t, r, b, true), clockwise),
31284
+ raster: () => ellipseRasterPath(inset ? framed : curvedFixBox(rCtx, l, t, r, b, true), clockwise),
31231
31285
  roundPen: true,
31232
31286
  fill: true,
31233
31287
  stroke: true
@@ -31254,7 +31308,10 @@ function handleArcFamily(rCtx, recType, dataOff, recSize) {
31254
31308
  const startAngle = Math.atan2((startY - cyA) / (ry || 1), (startX - cxA) / (rx || 1));
31255
31309
  const endAngle = Math.atan2((endY - cyA) / (ry || 1), (endX - cxA) / (rx || 1));
31256
31310
  const rotated = hasWorldRotation(rCtx);
31257
- const params = rotated ? gdiEllipseParams(rCtx, cxA, cyA, rx, ry) : {
31311
+ const unframed = fixBox(rCtx, l, t, r, b);
31312
+ const inset = insideFrameInset(rCtx, unframed);
31313
+ const framed = inset ? insetFixBox(unframed, inset) : unframed;
31314
+ const params = inset ? { cx: (framed.ax + framed.exx / 2) / 16, cy: (framed.ay + framed.eyy / 2) / 16, rx: Math.abs(framed.exx) / 32, ry: Math.abs(framed.eyy) / 32, rotation: 0 } : rotated ? gdiEllipseParams(rCtx, cxA, cyA, rx, ry) : {
31258
31315
  cx: gmx(rCtx, cxA),
31259
31316
  cy: gmy(rCtx, cyA),
31260
31317
  rx: Math.abs(gmw(rCtx, rx)),
@@ -31278,10 +31335,18 @@ function handleArcFamily(rCtx, recType, dataOff, recSize) {
31278
31335
  }
31279
31336
  };
31280
31337
  const kind = isArcTo ? "arcto" : recType === EMR_PIE ? "pie" : recType === EMR_CHORD ? "chord" : "arc";
31338
+ const radialOnBox = (p) => {
31339
+ if (!inset) {
31340
+ return p;
31341
+ }
31342
+ const kx = unframed.exx !== 0 ? framed.exx / unframed.exx : 1;
31343
+ const ky = unframed.eyy !== 0 ? framed.eyy / unframed.eyy : 1;
31344
+ return [framed.ax + framed.exx / 2 + (p[0] - (unframed.ax + unframed.exx / 2)) * kx, framed.ay + framed.eyy / 2 + (p[1] - (unframed.ay + unframed.eyy / 2)) * ky];
31345
+ };
31281
31346
  const rasterArgs = (immediate = false) => ({
31282
- box: immediate && needsFill ? curvedFixBox(rCtx, l, t, r, b) : fixBox(rCtx, l, t, r, b),
31283
- s: fixPoint(rCtx, startX, startY),
31284
- e: fixPoint(rCtx, endX, endY),
31347
+ box: inset ? framed : immediate && needsFill ? curvedFixBox(rCtx, l, t, r, b) : unframed,
31348
+ s: radialOnBox(fixPoint(rCtx, startX, startY)),
31349
+ e: radialOnBox(fixPoint(rCtx, endX, endY)),
31285
31350
  from: currentFix(rCtx)
31286
31351
  });
31287
31352
  if (inPath) {
@@ -39316,7 +39381,7 @@ function wmfExtFloodFill(p, x, y, colorRef, type) {
39316
39381
 
39317
39382
  // src/wmf-shapes.ts
39318
39383
  var PS_NULL3 = 5;
39319
- var PS_INSIDEFRAME = 6;
39384
+ var PS_INSIDEFRAME2 = 6;
39320
39385
  function compatBox(p, l, t, r, b, opts = {}) {
39321
39386
  const exclusive = opts.exclusive !== false;
39322
39387
  const a = fixPoint(p.rCtx, l, t);
@@ -39338,23 +39403,32 @@ function compatBox(p, l, t, r, b, opts = {}) {
39338
39403
  box.x1 -= Math.round(ux * 3 / 4);
39339
39404
  box.y1 -= Math.round(uy * 3 / 4);
39340
39405
  }
39341
- if ((p.rCtx.state.penStyle & 15) === PS_INSIDEFRAME) {
39406
+ if ((p.rCtx.state.penStyle & 15) === PS_INSIDEFRAME2) {
39342
39407
  const w = Math.round(penDeviceWidth(p.rCtx) / p.kx);
39343
39408
  if (w > 1) {
39344
39409
  const matrix = gdiDeviceMatrix(p.rCtx);
39345
- const rawWidth = p.rCtx.state.penWidth * Math.sqrt(Math.abs(matrix[0] * matrix[3] - matrix[1] * matrix[2])) / p.kx;
39410
+ const wx = Math.round(Math.abs(p.rCtx.state.penWidth * matrix[0]) / p.kx * 16);
39411
+ const wy = Math.round(Math.abs(p.rCtx.state.penWidth * matrix[3]) / p.ky * 16);
39346
39412
  box.x1 += Math.round(ux);
39347
39413
  box.y1 += Math.round(uy);
39348
- box.x0 += Math.round(rawWidth * ux / 2);
39349
- box.y0 += Math.round(rawWidth * uy / 2);
39350
- box.x1 -= Math.round(rawWidth * ux / 2);
39351
- box.y1 -= Math.round(rawWidth * uy / 2);
39414
+ box.x0 += Math.round((opts.curved || opts.roundFrame ? Math.floor(wx / 2) : Math.ceil(wx / 2)) * ux / 16);
39415
+ box.y0 += Math.round(Math.ceil(wy / 2) * uy / 16);
39416
+ const half = !!opts.half && wx % 2 === 1;
39417
+ box.x1 -= Math.round((half ? Math.ceil(wx / 2) : Math.floor(wx / 2)) * ux / 16);
39418
+ box.y1 -= Math.round(Math.ceil(wy / 2) * uy / 16);
39419
+ if (half) {
39420
+ box.halfX = true;
39421
+ }
39352
39422
  }
39353
39423
  }
39354
39424
  return box;
39355
39425
  }
39356
39426
  function fixBoxOf(box) {
39357
- return axisBox(box.x0, box.y0, Math.max(box.x0, box.x1), Math.max(box.y0, box.y1));
39427
+ const fix = axisBox(box.x0, box.y0, Math.max(box.x0, box.x1), Math.max(box.y0, box.y1));
39428
+ if (box.halfX) {
39429
+ fix.halfX = true;
39430
+ }
39431
+ return fix;
39358
39432
  }
39359
39433
  function canvasRect(box) {
39360
39434
  return { x: box.x0 / 16, y: box.y0 / 16, w: Math.max(0, box.x1 - box.x0) / 16, h: Math.max(0, box.y1 - box.y0) / 16 };
@@ -39408,14 +39482,15 @@ function wmfRectangle(p, l, t, r, b) {
39408
39482
  }
39409
39483
  function compatCorner(p, w, h, box, logical) {
39410
39484
  const m = gdiDeviceMatrix(p.rCtx);
39411
- const cw = Math.round(Math.abs(w * m[0]) * 16);
39412
- const ch = Math.round(Math.abs(h * m[3]) * 16);
39485
+ Math.round(Math.abs(w * m[0]) * 16);
39486
+ Math.round(Math.abs(h * m[3]) * 16);
39413
39487
  const ux = 16 * p.kx;
39414
39488
  const uy = 16 * p.ky;
39415
- if ((p.rCtx.state.penStyle & 15) === PS_INSIDEFRAME && !penIsCosmetic(p.rCtx)) {
39416
- const penWidth = p.rCtx.state.penWidth * Math.sqrt(Math.abs(m[0] * m[3] - m[1] * m[2])) * 16;
39489
+ if ((p.rCtx.state.penStyle & 15) === PS_INSIDEFRAME2 && !penIsCosmetic(p.rCtx)) {
39417
39490
  const width2 = box.x1 - box.x0, height2 = box.y1 - box.y0;
39418
- return [Math.floor(Math.min(cw, width2 + penWidth) * width2 / (width2 + penWidth)), Math.floor(Math.min(ch, height2 + penWidth) * height2 / (height2 + penWidth))];
39491
+ const fullW2 = Math.abs((logical[2] - logical[0]) * m[0]) * 16 || width2;
39492
+ const fullH2 = Math.abs((logical[3] - logical[1]) * m[3]) * 16 || height2;
39493
+ return [Math.floor(Math.min(Math.abs(w * m[0]) * 16, fullW2) * width2 / fullW2), Math.floor(Math.min(Math.abs(h * m[3]) * 16, fullH2) * height2 / fullH2)];
39419
39494
  }
39420
39495
  const width = box.x1 - box.x0, height = box.y1 - box.y0;
39421
39496
  const fullW = Math.abs((logical[2] - logical[0]) * m[0]) * 16 || width + ux;
@@ -39424,7 +39499,7 @@ function compatCorner(p, w, h, box, logical) {
39424
39499
  return penIsCosmetic(p.rCtx) && !penIsNull(p) ? scaled2 : [Math.floor(scaled2[0]), Math.floor(scaled2[1])];
39425
39500
  }
39426
39501
  function wmfRoundRect(p, l, t, r, b, w, h) {
39427
- const box = compatBox(p, l, t, r, b, { curved: true });
39502
+ const box = compatBox(p, l, t, r, b, { curved: true, half: true });
39428
39503
  if (box.x1 < box.x0 || box.y1 < box.y0) {
39429
39504
  return;
39430
39505
  }
@@ -39460,7 +39535,7 @@ function wmfRoundRect(p, l, t, r, b, w, h) {
39460
39535
  });
39461
39536
  }
39462
39537
  function wmfEllipse(p, l, t, r, b) {
39463
- const box = compatBox(p, l, t, r, b, { curved: true });
39538
+ const box = compatBox(p, l, t, r, b, { curved: true, half: true });
39464
39539
  if (box.x1 < box.x0 || box.y1 < box.y0) {
39465
39540
  return;
39466
39541
  }
@@ -39477,7 +39552,7 @@ function wmfEllipse(p, l, t, r, b) {
39477
39552
  });
39478
39553
  }
39479
39554
  function compatArc(p, kind, l, t, r, b, xs, ys, xe, ye) {
39480
- const box = compatBox(p, l, t, r, b, { curved: kind === "chord" || kind === "pie" });
39555
+ const box = compatBox(p, l, t, r, b, { curved: kind === "chord" || kind === "pie", roundFrame: true });
39481
39556
  if (box.x1 < box.x0 || box.y1 < box.y0) {
39482
39557
  return null;
39483
39558
  }