emf-converter 4.8.2 → 4.8.3

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package/dist/browser.mjs CHANGED
@@ -17037,13 +17037,17 @@ function expandedBlur(rgba, width, height, radius, x0, y0, x1, y1, cropped) {
17037
17037
  const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius, cropped ? { x: r, y: r, w: x1 - x0, h: y1 - y0 } : void 0, true) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, Math.ceil((y1 - y0) / (x1 - x0)));
17038
17038
  const w = x1 - x0;
17039
17039
  const out = new Uint8ClampedArray(w * (y1 - y0) * 4);
17040
+ const halo = new Uint8ClampedArray((y1 - y0) * 4);
17040
17041
  for (let y = 0; y < y1 - y0; y++) {
17041
17042
  const from = ((y + r) * bw + r) * 4;
17042
17043
  for (let i = 0; i < w * 4; i++) {
17043
17044
  out[y * w * 4 + i] = Math.round(blurred[from + i]);
17044
17045
  }
17046
+ for (let i = 0; i < 4; i++) {
17047
+ halo[y * 4 + i] = Math.round(blurred[from + w * 4 + i]);
17048
+ }
17045
17049
  }
17046
- return out;
17050
+ return { out, halo };
17047
17051
  }
17048
17052
  function applyImageEffectToRect(rgba, width, height, effect, src) {
17049
17053
  if (width <= 0 || height <= 0 || rgba.length !== width * height * 4) {
@@ -17076,7 +17080,12 @@ function applyImageEffectToRect(rgba, width, height, effect, src) {
17076
17080
  };
17077
17081
  if (src && effect.kind === "blur" && effect.expandEdge) {
17078
17082
  const cropped = Math.ceil(src.x + src.w) < width && Math.ceil(src.y + src.h) < height;
17079
- return result(expandedBlur(rgba, width, height, effect.radius, x0, y0, x1, y1, cropped));
17083
+ const { out: out2, halo } = expandedBlur(rgba, width, height, effect.radius, x0, y0, x1, y1, cropped);
17084
+ const region2 = result(out2);
17085
+ if (shownWidth === w && shownHeight === h) {
17086
+ region2.haloRight = halo;
17087
+ }
17088
+ return region2;
17080
17089
  }
17081
17090
  let region = rgba;
17082
17091
  if (w !== width || h !== height) {
@@ -20448,6 +20457,22 @@ function cubicIntegral(t, a) {
20448
20457
  }
20449
20458
  return Math.sign(t) * v;
20450
20459
  }
20460
+ var FAR_FADE = [1, 1, 0.985, 0.95, 0.91, 0.85, 0.8, 0.745, 0.69, 0.63, 0.56, 0.5, 0.43, 0.35, 0.28, 0.22, 0.16, 0.11, 0.065, 0.03, 0];
20461
+ function fadeAt(d, bilinear) {
20462
+ if (d >= 1) {
20463
+ return 0;
20464
+ }
20465
+ if (bilinear) {
20466
+ return 1 - Math.max(0, d);
20467
+ }
20468
+ const x = Math.max(0, d) * 20;
20469
+ const i = Math.floor(x);
20470
+ return FAR_FADE[i] + (FAR_FADE[i + 1] - FAR_FADE[i]) * (x - i);
20471
+ }
20472
+ function nearSourceExtent(deviceLen, srcLen) {
20473
+ const d = Math.ceil(deviceLen - 1e-6) - srcLen;
20474
+ return d >= -1 && d <= 1;
20475
+ }
20451
20476
  var BICUBIC_A = -0.5;
20452
20477
  var HQ_BICUBIC_A = -1;
20453
20478
  function axisFilter(kernel, scale, copy) {
@@ -20552,13 +20577,39 @@ function mirroredOrigin(o) {
20552
20577
  return f === 0 ? o : Math.floor(o) + 1 - f;
20553
20578
  }
20554
20579
  function resampleImage(rgba, width, height, spec, surface) {
20580
+ if (spec.rightHalo && spec.rightHalo.length === height * 4) {
20581
+ const grown = new Uint8ClampedArray((width + 1) * height * 4);
20582
+ for (let y = 0; y < height; y++) {
20583
+ grown.set(rgba.subarray(y * width * 4, (y + 1) * width * 4), y * (width + 1) * 4);
20584
+ grown.set(spec.rightHalo.subarray(y * 4, y * 4 + 4), (y * (width + 1) + width) * 4);
20585
+ }
20586
+ return resampleImage(grown, width + 1, height, { ...spec, rightHalo: void 0 }, surface);
20587
+ }
20555
20588
  if (spec.kernel === "nearest" && !spec.wrap) {
20556
20589
  return resampleNearest(rgba, width, height, spec, surface);
20557
20590
  }
20558
20591
  let m = snapToDeviceGrid(spec);
20559
- const kernel = spec.kernel;
20592
+ let kernel = spec.kernel;
20560
20593
  const hq = kernel === "hq-bilinear" || kernel === "hq-bicubic";
20561
20594
  const axisAligned = m[1] === 0 && m[2] === 0;
20595
+ let farFade = false;
20596
+ let shiftX = 0;
20597
+ let shiftY = 0;
20598
+ if (hq && !axisAligned) {
20599
+ const extentU = Math.hypot(m[0], m[1]) * spec.srcW;
20600
+ const extentV = Math.hypot(m[2], m[3]) * spec.srcH;
20601
+ if (nearSourceExtent(extentU, spec.srcW) || nearSourceExtent(extentV, spec.srcH)) {
20602
+ kernel = kernel === "hq-bicubic" ? "bicubic" : "bilinear";
20603
+ } else {
20604
+ farFade = true;
20605
+ if (spec.halfPixelOffset) {
20606
+ const lu = Math.hypot(m[0], m[1]);
20607
+ const lv = Math.hypot(m[2], m[3]);
20608
+ shiftX = 0.5 * m[0] / lu + 0.5 * m[2] / lv;
20609
+ shiftY = 0.5 * m[1] / lu + 0.5 * m[3] / lv;
20610
+ }
20611
+ }
20612
+ }
20562
20613
  if (hq && axisAligned) {
20563
20614
  const ox = m[0] * spec.srcX + m[4];
20564
20615
  m = [m[0], 0, 0, m[3], m[4] + mirroredOrigin(ox) - ox, m[5]];
@@ -20613,6 +20664,8 @@ function resampleImage(rgba, width, height, spec, surface) {
20613
20664
  const vMax = spec.srcY + spec.srcH;
20614
20665
  const wu = [];
20615
20666
  const wv = [];
20667
+ const gradU = Math.hypot(inv2[0], inv2[2]);
20668
+ const gradV = Math.hypot(inv2[1], inv2[3]);
20616
20669
  const c = spec.clampArgb ?? 0;
20617
20670
  const edge = {
20618
20671
  wrap: spec.wrap,
@@ -20624,8 +20677,8 @@ function resampleImage(rgba, width, height, spec, surface) {
20624
20677
  const py = by0 + j + o;
20625
20678
  for (let i = 0; i < w; i++) {
20626
20679
  const px = bx0 + i + o;
20627
- const u = inv2[0] * px + inv2[2] * py + inv2[4];
20628
- const v = inv2[1] * px + inv2[3] * py + inv2[5];
20680
+ const u = inv2[0] * (px - shiftX) + inv2[2] * (py - shiftY) + inv2[4];
20681
+ const v = inv2[1] * (px - shiftX) + inv2[3] * (py - shiftY) + inv2[5];
20629
20682
  const cx = px + COVERAGE_NUDGE_X;
20630
20683
  const cy = py + COVERAGE_NUDGE_Y;
20631
20684
  const eu = inv2[0] * cx + inv2[2] * cy + inv2[4];
@@ -20633,31 +20686,35 @@ function resampleImage(rgba, width, height, spec, surface) {
20633
20686
  if (eu < spec.srcX || ev < spec.srcY || eu >= uMax || ev >= vMax) {
20634
20687
  continue;
20635
20688
  }
20636
- const cu = u;
20637
- const cv = v;
20638
- const iu0 = Math.ceil(cu - fu.radius);
20639
- const iu1 = Math.floor(cu + fu.radius);
20640
- const iv0 = Math.ceil(cv - fv.radius);
20641
- const iv1 = Math.floor(cv + fv.radius);
20642
- wu.length = 0;
20643
- wv.length = 0;
20644
- for (let t = iu0; t <= iu1; t++) {
20645
- wu.push(fu.weight(t, cu));
20646
- }
20647
- for (let t = iv0; t <= iv1; t++) {
20648
- wv.push(fv.weight(t, cv));
20649
- }
20650
- const [r, g, b, a] = blendSeparable(
20651
- rgba,
20652
- width,
20653
- spec.wrap ? { x0: 0, y0: 0, x1: width, y1: height } : { x0: sx0, y0: sy0, x1: sx1, y1: sy1 },
20654
- iu0,
20655
- wu,
20656
- iv0,
20657
- wv,
20658
- kernel === "bicubic",
20659
- edge
20660
- );
20689
+ const box = { x0: 0, y0: 0, x1: width, y1: height };
20690
+ const sampleAt = (cu, cv) => {
20691
+ const iu0 = Math.ceil(cu - fu.radius);
20692
+ const iu1 = Math.floor(cu + fu.radius);
20693
+ const iv0 = Math.ceil(cv - fv.radius);
20694
+ const iv1 = Math.floor(cv + fv.radius);
20695
+ wu.length = 0;
20696
+ wv.length = 0;
20697
+ for (let t = iu0; t <= iu1; t++) {
20698
+ wu.push(fu.weight(t, cu));
20699
+ }
20700
+ for (let t = iv0; t <= iv1; t++) {
20701
+ wv.push(fv.weight(t, cv));
20702
+ }
20703
+ return blendSeparable(rgba, width, box, iu0, wu, iv0, wv, kernel === "bicubic", edge);
20704
+ };
20705
+ let [r, g, b, a] = sampleAt(u, v);
20706
+ if (farFade && !spec.wrap && a > 0) {
20707
+ const du = (uMax - u) / gradU;
20708
+ const dv = (vMax - v) / gradV;
20709
+ const k = 1 - (du < 1 ? fadeAt(du, kernel === "hq-bilinear") * (sampleAt(uMax, v)[3] / a) : 0) - (dv < 1 ? fadeAt(dv, kernel === "hq-bilinear") * (sampleAt(u, vMax)[3] / a) : 0);
20710
+ if (k < 1) {
20711
+ const f = Math.max(0, k);
20712
+ r *= f;
20713
+ g *= f;
20714
+ b *= f;
20715
+ a *= f;
20716
+ }
20717
+ }
20661
20718
  if (a <= 0) {
20662
20719
  continue;
20663
20720
  }
@@ -23484,7 +23541,8 @@ function effectedDraw(img, bitmap, effect, draw, source) {
23484
23541
  srcY,
23485
23542
  srcW,
23486
23543
  srcH,
23487
- toDevice: mulMatrix(draw.resample.toDevice, shift)
23544
+ toDevice: mulMatrix(draw.resample.toDevice, shift),
23545
+ rightHalo: region.haloRight
23488
23546
  }
23489
23547
  }
23490
23548
  };
@@ -31423,6 +31481,15 @@ function illuminantCube(index) {
31423
31481
  }
31424
31482
  return cube;
31425
31483
  }
31484
+ var ILLUMINANT_MATRICES = {
31485
+ 1: [[1.64737, -0.59174, -0.05494], [0.02963, 0.96126, 881e-5], [0.2911, 0.40189, 0.30769]],
31486
+ 2: [[1.22319, -0.17765, -0.04515], [275e-5, 0.99054, 645e-5], [0.05514, 0.12795, 0.81816]],
31487
+ 3: [[1.02833, -0.01775, -0.01086], [861e-5, 0.98431, 728e-5], [-0.01616, -0.0448, 1.05995]],
31488
+ 4: [[1.17271, -0.14059, -0.03174], [-474e-5, 1.00266, 183e-5], [0.05783, 0.14663, 0.79683]],
31489
+ 5: [[1.10431, -0.08327, -0.02067], [-336e-5, 1.0025, 67e-5], [0.03344, 0.09072, 0.87702]],
31490
+ 7: [[0.92515, 0.05628, 0.01822], [318e-5, 0.9967, 34e-5], [-0.02086, -0.06817, 1.08783]],
31491
+ 8: [[1.31275, -0.26259, -0.04977], [-244e-5, 0.99695, 524e-5], [0.10854, 0.23443, 0.65827]]
31492
+ };
31426
31493
  function hasIlluminant(ca) {
31427
31494
  return illuminantCube(ca.illuminant) !== null;
31428
31495
  }
@@ -31493,9 +31560,9 @@ var BRIGHTNESS_STEP = 0.95625;
31493
31560
  var COLORFULNESS_SCALE = 1 / 100;
31494
31561
  var TINT_RADIANS = -Math.PI / 3;
31495
31562
  var RGB_TO_XYZ = [
31496
- [0.4124, 0.3576, 0.1805],
31497
- [0.2126, 0.7152, 0.0722],
31498
- [0.0193, 0.1192, 0.9505]
31563
+ [0.4123908, 0.3575843, 0.1804808],
31564
+ [0.212639, 0.7151687, 0.0721923],
31565
+ [0.0193308, 0.1191948, 0.9505322]
31499
31566
  ];
31500
31567
  var XYZ_TO_RGB = invert3(RGB_TO_XYZ);
31501
31568
  var WHITE = RGB_TO_XYZ.map((row2) => row2[0] + row2[1] + row2[2]);
@@ -31523,13 +31590,13 @@ function adjustChroma(r, g, b, scale, angle) {
31523
31590
  const z = RGB_TO_XYZ[2][0] * r + RGB_TO_XYZ[2][1] * g + RGB_TO_XYZ[2][2] * b;
31524
31591
  const d = x + 15 * y + 3 * z;
31525
31592
  if (d <= 1e-9 || y <= 1e-9) {
31526
- return [r, g, b];
31593
+ return [clamp255(r), clamp255(g), clamp255(b)];
31527
31594
  }
31528
31595
  const du = 4 * x / d - WHITE_U;
31529
31596
  const dv = 9 * y / d - WHITE_V;
31530
31597
  const cos = Math.cos(angle) * scale;
31531
31598
  const sin = Math.sin(angle) * scale;
31532
- const u = WHITE_U + du * cos - dv * sin;
31599
+ const u = Math.max(0, WHITE_U + du * cos - dv * sin);
31533
31600
  const v = Math.max(1e-6, WHITE_V + du * sin + dv * cos);
31534
31601
  const x2 = y * 9 * u / (4 * v);
31535
31602
  const z2 = y * (12 - 3 * u - 20 * v) / (4 * v);
@@ -31548,6 +31615,7 @@ function adjustChroma(r, g, b, scale, angle) {
31548
31615
  }
31549
31616
  function colorAdjustmentMapper(ca) {
31550
31617
  const illuminant = illuminantCube(ca.illuminant);
31618
+ const matrix = ILLUMINANT_MATRICES[ca.illuminant];
31551
31619
  const gammas = [ca.redGamma / 1e4, ca.greenGamma / 1e4, ca.blueGamma / 1e4];
31552
31620
  const black = ca.referenceBlack / 1e4 * 255;
31553
31621
  const span = Math.max(1e-6, ca.referenceWhite / 1e4 * 255 - black);
@@ -31576,16 +31644,17 @@ function colorAdjustmentMapper(ca) {
31576
31644
  }
31577
31645
  return (rgb2) => {
31578
31646
  let c = [rgb2 >> 16 & 255, rgb2 >> 8 & 255, rgb2 & 255];
31579
- if (illuminant) {
31580
- const mapped = lookupIlluminant(illuminant, c[0] / 255, c[1] / 255, c[2] / 255);
31581
- c = [mapped[0] * 255, mapped[1] * 255, mapped[2] * 255];
31582
- }
31583
31647
  if (chroma) {
31584
- if (!illuminant) {
31585
- c = c.map(exactPaletteLevel);
31648
+ c = c.map(exactPaletteLevel);
31649
+ if (matrix) {
31650
+ const [r, g, b] = c;
31651
+ c = matrix.map((row2) => row2[0] * r + row2[1] * g + row2[2] * b);
31586
31652
  }
31587
- c = adjustChroma(clamp255(c[0]), clamp255(c[1]), clamp255(c[2]), scale, angle);
31653
+ c = adjustChroma(c[0], c[1], c[2], scale, angle);
31588
31654
  c = c.map(roundHalfUp);
31655
+ } else if (illuminant) {
31656
+ const mapped = lookupIlluminant(illuminant, c[0] / 255, c[1] / 255, c[2] / 255);
31657
+ c = [mapped[0] * 255, mapped[1] * 255, mapped[2] * 255];
31589
31658
  }
31590
31659
  return curve(c[0], 0) << 16 | curve(c[1], 1) << 8 | curve(c[2], 2);
31591
31660
  };
@@ -31939,20 +32008,6 @@ function halftoneDespeckle(px, w, h) {
31939
32008
  }
31940
32009
  }
31941
32010
  }
31942
- function halftoneSharpen(px, w, h) {
31943
- const src = px.slice();
31944
- const at = (x, y, c) => src[(Math.max(0, Math.min(h - 1, y)) * w + Math.max(0, Math.min(w - 1, x))) * 3 + c];
31945
- for (let y = 0; y < h; y++) {
31946
- for (let x = 0; x < w; x++) {
31947
- for (let c = 0; c < 3; c++) {
31948
- const v = at(x, y, c);
31949
- const sum = at(x - 1, y, c) + at(x + 1, y, c) + at(x, y - 1, c) + at(x, y + 1, c);
31950
- const out = v + Math.floor((4 * v - sum) / 8);
31951
- px[(y * w + x) * 3 + c] = out < 0 ? 0 : out > 255 ? 255 : out;
31952
- }
31953
- }
31954
- }
31955
- }
31956
32011
  function halftonePairDespeckle(px, w, h, rows) {
31957
32012
  const n = rows ? w : h;
31958
32013
  const at = (k, side) => (rows ? side * w + k : k * w + side) * 3;
@@ -31975,6 +32030,46 @@ function halftoneKeepLast(px, w, h, rows) {
31975
32030
  }
31976
32031
  return out;
31977
32032
  }
32033
+ function halftoneReduceBoth(rect, sw, sh, dw, dh, flipX, flipY) {
32034
+ const cols = halftoneReduceTaps(sw, dw, flipX);
32035
+ const rows = halftoneReduceTaps(sh, dh, flipY);
32036
+ const wide = new Int32Array(dw * sh * 3);
32037
+ for (let y = 0; y < sh; y++) {
32038
+ for (let x = 0; x < dw; x++) {
32039
+ let total = 0;
32040
+ for (const [, w] of cols[x]) total += w;
32041
+ for (let c = 0; c < 3; c++) {
32042
+ let sum = 0;
32043
+ for (const [xx, w] of cols[x]) sum += rect[(y * sw + xx) * 3 + c] * w;
32044
+ wide[(y * dw + x) * 3 + c] = Math.floor((2 * sum + total) / (2 * total));
32045
+ }
32046
+ }
32047
+ }
32048
+ const avg = new Float64Array(dw * dh * 3);
32049
+ for (let y = 0; y < dh; y++) {
32050
+ let total = 0;
32051
+ for (const [, w] of rows[y]) total += w;
32052
+ for (let x = 0; x < dw; x++) {
32053
+ for (let c = 0; c < 3; c++) {
32054
+ let sum = 0;
32055
+ for (const [yy, w] of rows[y]) sum += wide[(yy * dw + x) * 3 + c] * w;
32056
+ avg[(y * dw + x) * 3 + c] = sum / total;
32057
+ }
32058
+ }
32059
+ }
32060
+ const at = (x, y, c) => avg[(Math.max(0, Math.min(dh - 1, y)) * dw + Math.max(0, Math.min(dw - 1, x))) * 3 + c];
32061
+ const out = new Int32Array(dw * dh * 3);
32062
+ for (let y = 0; y < dh; y++) {
32063
+ for (let x = 0; x < dw; x++) {
32064
+ for (let c = 0; c < 3; c++) {
32065
+ const v = at(x, y, c);
32066
+ const sum = at(x - 1, y, c) + at(x + 1, y, c) + at(x, y - 1, c) + at(x, y + 1, c);
32067
+ out[(y * dw + x) * 3 + c] = Math.max(0, Math.min(255, Math.floor(v + (4 * v - sum) / 8)));
32068
+ }
32069
+ }
32070
+ }
32071
+ return out;
32072
+ }
31978
32073
  function stretchHalftone(src, sx, sy, sw, sh, dw, dh, adjust, adjustAfterSampling = false, directDib = false, dither, curves) {
31979
32074
  const W = Math.max(0, Math.round(Math.abs(dw)));
31980
32075
  const H = Math.max(0, Math.round(Math.abs(dh)));
@@ -32026,11 +32121,18 @@ function stretchHalftone(src, sx, sy, sw, sh, dw, dh, adjust, adjustAfterSamplin
32026
32121
  }
32027
32122
  const reducedEven = W < SW ? SW % 2 === 0 && H % SH === 0 : SH % 2 === 0 && W % SW === 0;
32028
32123
  const ditherAtSource = dithered && (W >= SW && H >= SH || nativeMixed && reducedEven);
32124
+ const extendRow = ditherAtSource && nativeMixed && W < SW && H > SH && !flipY;
32125
+ if (extendRow) {
32126
+ const bigger = new Int32Array((SH + 1) * SW * 3);
32127
+ bigger.set(rect);
32128
+ bigger.copyWithin(SH * SW * 3, (SH - 1) * SW * 3, SH * SW * 3);
32129
+ rect = bigger;
32130
+ }
32029
32131
  if (ditherAtSource) {
32030
32132
  ditherPixels(
32031
32133
  rect,
32032
32134
  SW,
32033
- SH,
32135
+ extendRow ? SH + 1 : SH,
32034
32136
  dither,
32035
32137
  false,
32036
32138
  false,
@@ -32070,7 +32172,10 @@ function stretchHalftone(src, sx, sy, sw, sh, dw, dh, adjust, adjustAfterSamplin
32070
32172
  linear(rows, SH, H, flipY);
32071
32173
  }
32072
32174
  let out = nativeMixed ? new Float64Array(sampleW * sampleH * 3) : new Int32Array(W * H * 3);
32073
- for (let y = 0; y < sampleH; y++) {
32175
+ if (reducing) {
32176
+ out = halftoneReduceBoth(rect, SW, SH, W, H, flipX, flipY);
32177
+ }
32178
+ for (let y = 0; !reducing && y < sampleH; y++) {
32074
32179
  const ys = rows[y];
32075
32180
  for (let x = 0; x < sampleW; x++) {
32076
32181
  const xs = cols[x];
@@ -32095,15 +32200,38 @@ function stretchHalftone(src, sx, sy, sw, sh, dw, dh, adjust, adjustAfterSamplin
32095
32200
  out[o + 2] = round(b);
32096
32201
  }
32097
32202
  }
32098
- if (reducing) {
32099
- halftoneSharpen(out, W, H);
32100
- }
32101
32203
  if (nativeMixed) {
32102
32204
  const reduceHorizontal = W < SW;
32205
+ let extension;
32206
+ if (extendRow) {
32207
+ const reduced = new Float64Array(sampleW * 3);
32208
+ for (let x = 0; x < sampleW; x++) {
32209
+ let total = 0;
32210
+ const sums = [0, 0, 0];
32211
+ for (const [xx, wx] of cols[x]) {
32212
+ total += wx;
32213
+ for (let c = 0; c < 3; c++) sums[c] += rect[(SH * SW + xx) * 3 + c] * wx;
32214
+ }
32215
+ for (let c = 0; c < 3; c++) reduced[x * 3 + c] = sums[c] / total;
32216
+ }
32217
+ extension = reduced;
32218
+ }
32103
32219
  for (const horizontal of [reduceHorizontal, !reduceHorizontal]) {
32104
32220
  const source2 = out;
32105
32221
  out = new Int32Array(source2.length);
32106
- const at = (x, y, c) => source2[(Math.max(0, Math.min(sampleH - 1, y)) * sampleW + Math.max(0, Math.min(sampleW - 1, x))) * 3 + c];
32222
+ const ext = extension;
32223
+ const at = (x, y, c) => y >= sampleH && ext ? ext[Math.max(0, Math.min(sampleW - 1, x)) * 3 + c] : source2[(Math.max(0, Math.min(sampleH - 1, y)) * sampleW + Math.max(0, Math.min(sampleW - 1, x))) * 3 + c];
32224
+ if (horizontal && ext) {
32225
+ const next = new Int32Array(sampleW * 3);
32226
+ for (let x = 0; x < sampleW; x++) {
32227
+ for (let c = 0; c < 3; c++) {
32228
+ const v = ext[x * 3 + c];
32229
+ const sum = at(x - 1, sampleH, c) + at(x + 1, sampleH, c);
32230
+ next[x * 3 + c] = Math.max(0, Math.min(255, Math.floor(v + (2 * v - sum) / 4)));
32231
+ }
32232
+ }
32233
+ extension = next;
32234
+ }
32107
32235
  for (let y = 0; y < sampleH; y++) {
32108
32236
  for (let x = 0; x < sampleW; x++) {
32109
32237
  for (let c = 0; c < 3; c++) {