emf-converter 4.6.2 → 4.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +17 -2
- package/dist/browser.mjs +17 -2
- package/dist/index.js +17 -2
- package/dist/index.mjs +17 -2
- package/package.json +1 -1
package/dist/browser.js
CHANGED
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@@ -16508,7 +16508,7 @@ function gdipBlur(src, w, h, radius, vRow = 0, vZeroAbove = false, fullVertical
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16508
16508
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function blurReduction(radius) {
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16509
16509
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return radius < 20 ? 1 : radius < 40 ? 2 : radius <= 80 ? 4 : radius < 160 ? 8 : 16;
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16510
16510
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}
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16511
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-
function effectBlur(src, width, height, radius) {
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16511
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function effectBlur(src, width, height, radius, expanded = false) {
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16512
16512
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const factor = blurReduction(radius);
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16513
16513
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if (factor === 1 || (width < 4 || height < 4) && (width % factor !== 0 || height % factor !== 0)) {
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16514
16514
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return gdipBlur(src, width, height, radius);
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@@ -16526,6 +16526,21 @@ function effectBlur(src, width, height, radius) {
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16526
16526
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}
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16527
16527
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}
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16528
16528
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const filtered = gdipBlur(reduced, w, h, radius / factor, 0, false, true, Math.floor(width / factor), Math.floor(height / factor));
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16529
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+
if (!expanded) {
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16530
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+
const out2 = new Float64Array(src.length);
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16531
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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16532
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const px = clamp((x + 0.5) / factor - 0.5, 0, w - 1), py = clamp((y + 0.5) / factor - 0.5, 0, h - 1);
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16533
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const ix = Math.floor(px), iy = Math.floor(py), fx = px - ix, fy = py - iy;
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16534
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const x1 = Math.min(w - 1, ix + 1), y1 = Math.min(h - 1, iy + 1);
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16535
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for (let c = 0; c < 4; c++) {
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16536
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const at = (xx, yy) => filtered[(yy * w + xx) * 4 + c];
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16537
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const top = Math.floor((1 - fx) * at(ix, iy) + fx * at(x1, iy));
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16538
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const bottom = Math.floor((1 - fx) * at(ix, y1) + fx * at(x1, y1));
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16539
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out2[(y * width + x) * 4 + c] = Math.floor((1 - fy) * top + fy * bottom);
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16540
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}
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16541
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}
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16542
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return out2;
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16543
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}
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16529
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for (let i = 0; i < filtered.length; i++) filtered[i] = Math.round(filtered[i]);
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16530
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const out = new Float64Array(src.length);
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16531
16546
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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@@ -16620,7 +16635,7 @@ function expandedBlur(rgba, width, height, radius, x0, y0, x1, y1, cropped) {
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16620
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const gy1 = Math.min(height, y1 + r);
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16621
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copyBlock(rgba, width, gx0, gy0, gx1 - gx0, gy1 - gy0, buf, bw, gx0 - (x0 - r), gy0 - (y0 - r));
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16622
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}
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16623
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-
const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16638
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+
const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius, true) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16624
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const w = x1 - x0;
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16625
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const out = new Uint8ClampedArray(w * (y1 - y0) * 4);
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16626
16641
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for (let y = 0; y < y1 - y0; y++) {
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package/dist/browser.mjs
CHANGED
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@@ -16506,7 +16506,7 @@ function gdipBlur(src, w, h, radius, vRow = 0, vZeroAbove = false, fullVertical
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16506
16506
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function blurReduction(radius) {
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16507
16507
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return radius < 20 ? 1 : radius < 40 ? 2 : radius <= 80 ? 4 : radius < 160 ? 8 : 16;
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16508
16508
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}
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16509
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-
function effectBlur(src, width, height, radius) {
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16509
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+
function effectBlur(src, width, height, radius, expanded = false) {
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16510
16510
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const factor = blurReduction(radius);
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16511
16511
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if (factor === 1 || (width < 4 || height < 4) && (width % factor !== 0 || height % factor !== 0)) {
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16512
16512
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return gdipBlur(src, width, height, radius);
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@@ -16524,6 +16524,21 @@ function effectBlur(src, width, height, radius) {
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16524
16524
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}
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16525
16525
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}
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16526
16526
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const filtered = gdipBlur(reduced, w, h, radius / factor, 0, false, true, Math.floor(width / factor), Math.floor(height / factor));
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16527
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if (!expanded) {
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16528
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const out2 = new Float64Array(src.length);
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16529
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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16530
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const px = clamp((x + 0.5) / factor - 0.5, 0, w - 1), py = clamp((y + 0.5) / factor - 0.5, 0, h - 1);
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16531
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const ix = Math.floor(px), iy = Math.floor(py), fx = px - ix, fy = py - iy;
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16532
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const x1 = Math.min(w - 1, ix + 1), y1 = Math.min(h - 1, iy + 1);
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16533
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for (let c = 0; c < 4; c++) {
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16534
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const at = (xx, yy) => filtered[(yy * w + xx) * 4 + c];
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16535
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const top = Math.floor((1 - fx) * at(ix, iy) + fx * at(x1, iy));
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16536
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const bottom = Math.floor((1 - fx) * at(ix, y1) + fx * at(x1, y1));
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16537
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out2[(y * width + x) * 4 + c] = Math.floor((1 - fy) * top + fy * bottom);
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16538
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}
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16539
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}
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16540
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return out2;
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16541
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}
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16527
16542
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for (let i = 0; i < filtered.length; i++) filtered[i] = Math.round(filtered[i]);
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16528
16543
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const out = new Float64Array(src.length);
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16529
16544
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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@@ -16618,7 +16633,7 @@ function expandedBlur(rgba, width, height, radius, x0, y0, x1, y1, cropped) {
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16618
16633
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const gy1 = Math.min(height, y1 + r);
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16619
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copyBlock(rgba, width, gx0, gy0, gx1 - gx0, gy1 - gy0, buf, bw, gx0 - (x0 - r), gy0 - (y0 - r));
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16620
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}
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16621
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-
const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16636
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const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius, true) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16622
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const w = x1 - x0;
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16623
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const out = new Uint8ClampedArray(w * (y1 - y0) * 4);
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16624
16639
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for (let y = 0; y < y1 - y0; y++) {
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package/dist/index.js
CHANGED
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@@ -16509,7 +16509,7 @@ function gdipBlur(src, w, h, radius, vRow = 0, vZeroAbove = false, fullVertical
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16509
16509
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function blurReduction(radius) {
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16510
16510
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return radius < 20 ? 1 : radius < 40 ? 2 : radius <= 80 ? 4 : radius < 160 ? 8 : 16;
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16511
16511
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}
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16512
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-
function effectBlur(src, width, height, radius) {
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16512
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function effectBlur(src, width, height, radius, expanded = false) {
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16513
16513
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const factor = blurReduction(radius);
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16514
16514
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if (factor === 1 || (width < 4 || height < 4) && (width % factor !== 0 || height % factor !== 0)) {
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16515
16515
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return gdipBlur(src, width, height, radius);
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@@ -16527,6 +16527,21 @@ function effectBlur(src, width, height, radius) {
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16527
16527
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}
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16528
16528
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}
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16529
16529
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const filtered = gdipBlur(reduced, w, h, radius / factor, 0, false, true, Math.floor(width / factor), Math.floor(height / factor));
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16530
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if (!expanded) {
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16531
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const out2 = new Float64Array(src.length);
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16532
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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16533
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const px = clamp((x + 0.5) / factor - 0.5, 0, w - 1), py = clamp((y + 0.5) / factor - 0.5, 0, h - 1);
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16534
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const ix = Math.floor(px), iy = Math.floor(py), fx = px - ix, fy = py - iy;
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16535
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const x1 = Math.min(w - 1, ix + 1), y1 = Math.min(h - 1, iy + 1);
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16536
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for (let c = 0; c < 4; c++) {
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16537
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const at = (xx, yy) => filtered[(yy * w + xx) * 4 + c];
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16538
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const top = Math.floor((1 - fx) * at(ix, iy) + fx * at(x1, iy));
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16539
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const bottom = Math.floor((1 - fx) * at(ix, y1) + fx * at(x1, y1));
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16540
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out2[(y * width + x) * 4 + c] = Math.floor((1 - fy) * top + fy * bottom);
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16541
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}
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16542
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}
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16543
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return out2;
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16544
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}
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16530
16545
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for (let i = 0; i < filtered.length; i++) filtered[i] = Math.round(filtered[i]);
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16531
16546
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const out = new Float64Array(src.length);
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16532
16547
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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@@ -16621,7 +16636,7 @@ function expandedBlur(rgba, width, height, radius, x0, y0, x1, y1, cropped) {
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16621
16636
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const gy1 = Math.min(height, y1 + r);
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16622
16637
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copyBlock(rgba, width, gx0, gy0, gx1 - gx0, gy1 - gy0, buf, bw, gx0 - (x0 - r), gy0 - (y0 - r));
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16623
16638
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}
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16624
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-
const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16639
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const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius, true) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16625
16640
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const w = x1 - x0;
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16626
16641
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const out = new Uint8ClampedArray(w * (y1 - y0) * 4);
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16627
16642
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for (let y = 0; y < y1 - y0; y++) {
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package/dist/index.mjs
CHANGED
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@@ -16507,7 +16507,7 @@ function gdipBlur(src, w, h, radius, vRow = 0, vZeroAbove = false, fullVertical
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16507
16507
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function blurReduction(radius) {
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16508
16508
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return radius < 20 ? 1 : radius < 40 ? 2 : radius <= 80 ? 4 : radius < 160 ? 8 : 16;
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16509
16509
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}
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16510
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-
function effectBlur(src, width, height, radius) {
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16510
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+
function effectBlur(src, width, height, radius, expanded = false) {
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16511
16511
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const factor = blurReduction(radius);
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16512
16512
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if (factor === 1 || (width < 4 || height < 4) && (width % factor !== 0 || height % factor !== 0)) {
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16513
16513
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return gdipBlur(src, width, height, radius);
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@@ -16525,6 +16525,21 @@ function effectBlur(src, width, height, radius) {
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16525
16525
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}
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16526
16526
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}
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16527
16527
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const filtered = gdipBlur(reduced, w, h, radius / factor, 0, false, true, Math.floor(width / factor), Math.floor(height / factor));
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16528
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if (!expanded) {
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16529
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+
const out2 = new Float64Array(src.length);
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16530
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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16531
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const px = clamp((x + 0.5) / factor - 0.5, 0, w - 1), py = clamp((y + 0.5) / factor - 0.5, 0, h - 1);
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16532
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+
const ix = Math.floor(px), iy = Math.floor(py), fx = px - ix, fy = py - iy;
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16533
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const x1 = Math.min(w - 1, ix + 1), y1 = Math.min(h - 1, iy + 1);
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16534
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for (let c = 0; c < 4; c++) {
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16535
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+
const at = (xx, yy) => filtered[(yy * w + xx) * 4 + c];
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16536
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+
const top = Math.floor((1 - fx) * at(ix, iy) + fx * at(x1, iy));
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16537
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+
const bottom = Math.floor((1 - fx) * at(ix, y1) + fx * at(x1, y1));
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16538
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out2[(y * width + x) * 4 + c] = Math.floor((1 - fy) * top + fy * bottom);
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16539
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+
}
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16540
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+
}
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16541
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+
return out2;
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16542
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+
}
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16528
16543
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for (let i = 0; i < filtered.length; i++) filtered[i] = Math.round(filtered[i]);
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16529
16544
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const out = new Float64Array(src.length);
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16530
16545
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for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
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@@ -16619,7 +16634,7 @@ function expandedBlur(rgba, width, height, radius, x0, y0, x1, y1, cropped) {
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16619
16634
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const gy1 = Math.min(height, y1 + r);
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16620
16635
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copyBlock(rgba, width, gx0, gy0, gx1 - gx0, gy1 - gy0, buf, bw, gx0 - (x0 - r), gy0 - (y0 - r));
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16621
16636
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}
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16622
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-
const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16637
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+
const blurred = blurReduction(radius) > 1 ? effectBlur(buf, bw, bh, radius, true) : gdipBlur(buf, bw, bh, radius, cropped ? r : 0, cropped, false, bw, bh, Math.ceil((y1 - y0) / (x1 - x0)));
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16623
16638
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const w = x1 - x0;
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16624
16639
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const out = new Uint8ClampedArray(w * (y1 - y0) * 4);
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16625
16640
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for (let y = 0; y < y1 - y0; y++) {
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