emf-converter 3.3.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +95 -19
- package/dist/index.d.mts +175 -25
- package/dist/index.d.ts +175 -25
- package/dist/index.js +4159 -656
- package/dist/index.mjs +4153 -657
- package/package.json +8 -2
package/dist/index.d.ts
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/**
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*
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* the application.
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* A tiny, framework-agnostic SVG document model plus its serialisers.
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*
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* The
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*
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* The SVG backend (`svg-context.ts`) records a metafile's drawing into an
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* {@link SvgNode} tree rather than straight into markup, so the same result
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* can be handed to whichever consumer needs it:
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*
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* - {@link svgTreeToString}: standalone SVG markup (`<svg xmlns=...>...</svg>`)
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* - {@link svgTreeToDataUrl}: a `data:image/svg+xml;base64,...` URL, usable
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* anywhere an image URL is (`<img src>`, CSS `background-image`, ...)
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* - {@link svgTreeToReact}: live elements for React (or Preact, Solid's
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* `h`, Vue's `h`, ...), built through a caller-supplied `createElement`,
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* so this package never depends on a UI framework
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* - {@link svgTreeToJsx}: JSX/TSX component source code, for build-time code
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* generation in the style of SVGR
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*
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* Attribute names are stored in their SVG (kebab-case) spelling; the React
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* and JSX serialisers convert them to the camelCase property names React
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* expects (`stroke-width` → `strokeWidth`, `clip-path` → `clipPath`, and a
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* `style` string becomes a style object).
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*
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* @module svg-tree
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*/
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/** One SVG element. Text content (for `<text>`) lives in {@link SvgNode.text}. */
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interface SvgNode {
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/** Element name, e.g. `path`, `g`, `linearGradient`. */
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tag: string;
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/** Attributes in SVG spelling (`stroke-width`, `clip-path`, `style`). */
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attrs: Record<string, string | number>;
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/** Child elements, in paint order. */
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children?: SvgNode[];
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/** Character data for text-bearing elements. Mutually exclusive with children. */
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text?: string;
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}
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/** Serialises a tree to SVG markup. The root should be an `<svg>` element. */
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declare function svgTreeToString(node: SvgNode): string;
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/** Serialises a tree to a base64 `data:image/svg+xml` URL. */
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declare function svgTreeToDataUrl(node: SvgNode): string;
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/**
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* A `createElement`-compatible factory: `React.createElement`, Preact's `h`,
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* and most hyperscript-style factories fit this shape.
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*/
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type CreateElement<E> = (type: string, props: Record<string, unknown> | null, ...children: unknown[]) => E;
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/**
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* Builds live framework elements from a tree via `createElement`.
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*
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* ```tsx
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* import { createElement } from 'react';
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* const tree = await convertMetafileToSvgTree(buffer);
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* return tree ? svgTreeToReact(tree, createElement, { className: 'figure', width: '100%' }) : null;
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* ```
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*
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* @param node - The tree (normally the root `<svg>`).
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* @param createElement - `React.createElement` or a compatible factory.
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* @param rootProps - Extra props merged onto the root element (override
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* `width`/`height`, add `className`, `role`, ...).
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*/
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declare function svgTreeToReact<E>(node: SvgNode, createElement: CreateElement<E>, rootProps?: Record<string, unknown>): E;
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/** Options for {@link svgTreeToJsx}. */
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interface SvgJsxOptions {
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/** Component name. Default `Metafile`. */
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componentName?: string;
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/** Emit TypeScript (`SVGProps<SVGSVGElement>` typing). Default `true`. */
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typescript?: boolean;
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/**
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* Spread the component's props onto the root `<svg>` (after the recorded
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* attributes, so callers can override `width`/`height`). Default `true`.
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*/
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spreadProps?: boolean;
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}
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/**
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* Generates JSX/TSX source for a React component rendering the tree, for
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* build-time code generation (write it to a `.tsx` file and import it).
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*
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* ```ts
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* const tree = await convertMetafileToSvgTree(buffer, { idPrefix: 'logo-' });
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* writeFileSync('Logo.tsx', svgTreeToJsx(tree!, { componentName: 'Logo' }));
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* ```
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*
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* The output uses the automatic JSX runtime (no `import React` needed); with
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* `typescript: true` it imports only the `SVGProps` type from `react`.
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*/
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declare function svgTreeToJsx(node: SvgNode, options?: SvgJsxOptions): string;
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/**
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* Public API: auto-detecting EMF/WMF conversion to PNG or SVG.
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*
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* The conversion pipeline for both formats and both outputs follows the same
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* high-level steps:
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* 1. Parse the file header to determine logical bounds and output dimensions
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* (tried as EMF first, then WMF, to auto-detect the format).
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* 2. Create an in-memory canvas (OffscreenCanvas
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* fallback, or the optional `@napi-rs/canvas`
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*
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* 2. Create a drawing surface: an in-memory canvas (OffscreenCanvas
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* preferred, HTMLCanvasElement fallback, or the optional `@napi-rs/canvas`
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* Node.js backend) for PNG output, or an {@link SvgContext} recorder for
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* SVG output.
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* 3. Replay every metafile record onto the surface in order.
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* 4. Resolve "deferred images", bitmap / embedded-metafile draws that require
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* async image decoding (via {@link createImageBitmap} or, in Node.js, the
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* `@napi-rs/canvas` `loadImage` helper).
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*
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* `@napi-rs/canvas` `loadImage` helper). SVG output embeds PNG/JPEG/GIF/
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* WebP bytes verbatim and nested metafiles as nested SVG, with no decode.
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* 5. Export: a `data:image/png;base64,...` URL, or an SVG tree that can be
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* serialised to markup, a data URL, React elements, or JSX source.
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*
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* @module emf-converter
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*/
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/**
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* Configuration options for EMF/WMF conversion.
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*/
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maxHeight?: number;
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/**
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* DPI scale factor for higher-resolution output.
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* Default is
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*
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* Default is 1 (1:1 pixel mapping). Values above 4 are clamped to 4 to
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* prevent excessive memory usage.
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dpiScale?: number;
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/**
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* 'ms shell dlg': 'Tahoma' }`. Applied to GDI, WMF, and EMF+ text.
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fontFamilyMap?: Record<string, string>;
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/**
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* Antialias plain-GDI (EMF) vector shapes: Rectangle, Ellipse, RoundRect,
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* Polygon, Polyline, arcs, and bracketed paths. Default `true`, Canvas's
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* own smooth edges. `false` rasterises their fills and strokes the way
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* Windows GDI does, without antialiasing and on GDI's own pixel grid, for
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* output that matches what Windows paints pixel for pixel. It reads back
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* and rewrites each shape's bounding box, so it is noticeably slower on
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* shape-heavy files. EMF+ drawing and text are unaffected.
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*/
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gdiAntialias?: boolean;
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}
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/**
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* Options for the SVG outputs ({@link convertMetafileToSvg} and friends).
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* `maxWidth`/`maxHeight`/`dpiScale`/`maxCanvasDimension` set the SVG's
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* coordinate space (its `viewBox` and default `width`/`height`) and the
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* resolution of any embedded raster content; vector content stays sharp at
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* any display size.
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*/
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interface SvgConvertOptions extends EmfConvertOptions {
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/**
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* Evaluate raster operations that read the destination (exact ROP3 blits,
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* exact bitwise ROP2) against a hidden raster mirror of the drawing, and
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* embed the pixels they change as image patches. Needs a canvas backend
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* (browser/worker canvas, or `@napi-rs/canvas` in Node.js); without one,
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* or when set to `false`, those operations fall back to SVG blend modes
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* (`mix-blend-mode`), which are exact for the common mask ROPs on
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* black/white masks and approximate otherwise. Default `true`.
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*/
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exactRasterOps?: boolean;
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/**
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* Emit `width`/`height` attributes on the root `<svg>` (the `viewBox` is
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* always emitted). Set `false` for a fluid SVG that fills its container.
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* Default `true`.
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*/
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includeSize?: boolean;
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/**
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* Prefix for every generated element id (clip paths, gradients,
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* patterns). Ids must be unique within an HTML document, so give each
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* inlined SVG its own prefix. Defaults to a per-process counter
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* (`emf1-`, `emf2-`, ...).
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*/
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idPrefix?: string;
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}
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/**
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* Converts an EMF (Enhanced Metafile) or WMF (Windows Metafile) binary buffer
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* starts with a valid `EMR_HEADER` record, so it doubles as a safe format
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* sniff. When that probe fails, the buffer is parsed as WMF instead.
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*
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* For EMF: parses the EMF header, iterates over all EMR records, and replays
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* them onto an in-memory canvas. Embedded EMF+ (GDI+) records found inside
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* EMR_COMMENT payloads are handled transparently.
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*
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* For WMF: parses the optional Aldus placeable header and the standard WMF
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* header, then replays all META_* records onto a canvas.
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*
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* The canvas is rendered at a configurable DPI scale (default 1x, 1:1 pixel
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* mapping) via {@link EmfConvertOptions.dpiScale}. On the first call in a
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* given process, the optional Node.js canvas backend (`@napi-rs/canvas`) is
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* loaded once and cached; see {@link ensureNodeCanvasModule}.
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*
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* Returns `null` when:
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* - The buffer matches neither a valid EMF header nor a valid WMF header.
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* - The logical bounds are zero-sized or negative.
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* - No canvas API is available (browser/worker canvas, or the optional
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* `@napi-rs/canvas` package in plain Node.js).
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* `@napi-rs/canvas` package in plain Node.js). SVG output
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* ({@link convertMetafileToSvg}) needs no canvas at all.
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*
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* @param buffer - The raw EMF or WMF file bytes.
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* @param options - Optional {@link EmfConvertOptions} controlling output size,
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* @returns A `data:image/png;base64,...` string, or `null` on failure.
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*/
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declare function convertMetafileToDataUrl(buffer: ArrayBuffer, options?: EmfConvertOptions, recursionDepth?: number): Promise<string | null>;
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/**
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* Converts an EMF or WMF buffer (format auto-detected) into an SVG document
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* tree, the common source for every SVG output form: serialise it with
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* {@link svgTreeToString} / {@link svgTreeToDataUrl}, render it in React
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* with {@link svgTreeToReact}, or generate component source with
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* {@link svgTreeToJsx}.
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*
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* Unlike PNG output this needs no canvas implementation: vectors, text,
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* gradients, clipping, and bitmaps are all recorded in pure JavaScript. A
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* canvas backend, when present, is used only to evaluate destination-
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* reading raster operations exactly (see {@link SvgConvertOptions.exactRasterOps})
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* and to measure text.
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*
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* @returns The root `<svg>` node, or `null` for an invalid/empty metafile.
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*/
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declare function convertMetafileToSvgTree(buffer: ArrayBuffer, options?: SvgConvertOptions, recursionDepth?: number): Promise<SvgNode | null>;
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/**
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* Converts an EMF or WMF buffer into standalone SVG markup
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* (`<svg xmlns="http://www.w3.org/2000/svg" ...>...</svg>`).
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*
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* @returns The SVG markup, or `null` for an invalid/empty metafile.
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*/
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declare function convertMetafileToSvg(buffer: ArrayBuffer, options?: SvgConvertOptions): Promise<string | null>;
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/**
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* Converts an EMF or WMF buffer into a base64 SVG data URL
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* (`data:image/svg+xml;base64,...`), usable directly as an `<img src>`.
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*
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* @returns The data URL, or `null` for an invalid/empty metafile.
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*/
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declare function convertMetafileToSvgDataUrl(buffer: ArrayBuffer, options?: SvgConvertOptions): Promise<string | null>;
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/**
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* The default DPI scale factor used for EMF/WMF rendering.
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*/
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declare const DEFAULT_DPI_SCALE = 1;
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export { DEFAULT_DPI_SCALE, type EmfConvertOptions, convertMetafileToDataUrl };
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export { type CreateElement, DEFAULT_DPI_SCALE, type EmfConvertOptions, type SvgConvertOptions, type SvgJsxOptions, type SvgNode, convertMetafileToDataUrl, convertMetafileToSvg, convertMetafileToSvgDataUrl, convertMetafileToSvgTree, svgTreeToDataUrl, svgTreeToJsx, svgTreeToReact, svgTreeToString };
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