emeraldengine 2.2.1 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2359 -968
- package/dist/types/index.d.ts +72 -32
- package/dist/types/src/Animator.d.ts +50 -0
- package/dist/types/{BitmapText.d.ts → src/BitmapText.d.ts} +19 -21
- package/dist/types/src/Camera.d.ts +122 -0
- package/dist/types/src/CameraController.d.ts +107 -0
- package/dist/types/src/CanvasText.d.ts +91 -0
- package/dist/types/src/CollisionLayers.d.ts +58 -0
- package/dist/types/{Color.d.ts → src/Color.d.ts} +5 -6
- package/dist/types/src/Coroutine.d.ts +111 -0
- package/dist/types/src/DebugOverlay.d.ts +86 -0
- package/dist/types/src/Drawable.d.ts +271 -0
- package/dist/types/src/Easing.d.ts +22 -0
- package/dist/types/src/Emerald.d.ts +420 -0
- package/dist/types/src/EmeraldDB.d.ts +159 -0
- package/dist/types/{FPSCounter.d.ts → src/FPSCounter.d.ts} +1 -3
- package/dist/types/src/GLUtils.d.ts +4 -0
- package/dist/types/{Instance.d.ts → src/Instance.d.ts} +37 -15
- package/dist/types/{InstancedTexture.d.ts → src/InstancedTexture.d.ts} +60 -23
- package/dist/types/src/Interpolator.d.ts +66 -0
- package/dist/types/src/Material.d.ts +87 -0
- package/dist/types/src/MathUtils.d.ts +80 -0
- package/dist/types/src/ParticleEmitter.d.ts +131 -0
- package/dist/types/{Physics.d.ts → src/Physics.d.ts} +88 -20
- package/dist/types/src/Pool.d.ts +53 -0
- package/dist/types/src/PostEffects.d.ts +68 -0
- package/dist/types/src/PostProcessor.d.ts +124 -0
- package/dist/types/src/RenderTarget.d.ts +56 -0
- package/dist/types/src/Scene.d.ts +62 -0
- package/dist/types/src/ScreenEffects.d.ts +111 -0
- package/dist/types/src/Serializer.d.ts +86 -0
- package/dist/types/src/Shaders.d.ts +2 -0
- package/dist/types/{Shapes.d.ts → src/Shapes.d.ts} +4 -6
- package/dist/types/src/SpatialGrid.d.ts +50 -0
- package/dist/types/src/SpriteBatch.d.ts +89 -0
- package/dist/types/src/StateMachine.d.ts +59 -0
- package/dist/types/src/Storage.d.ts +89 -0
- package/dist/types/{Texture.d.ts → src/Texture.d.ts} +3 -4
- package/dist/types/src/TextureAtlas.d.ts +55 -0
- package/dist/types/src/Tilemap.d.ts +91 -0
- package/dist/types/src/Time.d.ts +53 -0
- package/dist/types/src/Timer.d.ts +54 -0
- package/dist/types/src/Transform.d.ts +94 -0
- package/dist/types/src/Tween.d.ts +81 -0
- package/dist/types/src/UI.d.ts +121 -0
- package/dist/types/src/components/Behaviour.d.ts +71 -0
- package/dist/types/{components → src/components}/BoxCollider.d.ts +14 -14
- package/dist/types/src/components/BoxColliderDebug.d.ts +15 -0
- package/dist/types/{components → src/components}/CircleCollider.d.ts +14 -12
- package/dist/types/src/components/CircleColliderDebug.d.ts +15 -0
- package/dist/types/src/components/Collider.d.ts +96 -0
- package/dist/types/src/components/GameObject.d.ts +135 -0
- package/dist/types/src/components/RigidBody.d.ts +183 -0
- package/dist/types/src/importers/Aseprite.d.ts +79 -0
- package/dist/types/src/importers/TiledMap.d.ts +62 -0
- package/dist/types/{lights → src/lights}/DirectionalLight.d.ts +7 -9
- package/dist/types/{lights → src/lights}/PointLight.d.ts +6 -9
- package/dist/types/src/managers/AssetManager.d.ts +116 -0
- package/dist/types/src/managers/AudioManager.d.ts +259 -0
- package/dist/types/{managers → src/managers}/CameraManager.d.ts +8 -8
- package/dist/types/{managers → src/managers}/EventManager.d.ts +46 -32
- package/dist/types/src/managers/GLManager.d.ts +84 -0
- package/dist/types/src/managers/GLState.d.ts +37 -0
- package/dist/types/src/managers/IDManager.d.ts +31 -0
- package/dist/types/src/managers/InputManager.d.ts +290 -0
- package/dist/types/src/managers/NetworkManager.d.ts +93 -0
- package/dist/types/src/managers/RenderStats.d.ts +34 -0
- package/dist/types/src/managers/SceneManager.d.ts +44 -0
- package/dist/types/src/managers/ShaderManager.d.ts +55 -0
- package/dist/types/src/managers/TextureManager.d.ts +102 -0
- package/dist/types/src/particlesystem/Particle.d.ts +64 -0
- package/dist/types/{particlesystem → src/particlesystem}/ParticleSettings.d.ts +32 -24
- package/dist/types/{particlesystem → src/particlesystem}/Particles.d.ts +20 -12
- package/index.js +72 -0
- package/package.json +74 -60
- package/src/Animator.js +95 -0
- package/src/BitmapText.js +6 -5
- package/src/Camera.js +183 -0
- package/src/CameraController.js +192 -0
- package/src/CanvasText.js +281 -0
- package/src/CollisionLayers.js +86 -0
- package/src/Color.js +18 -18
- package/src/Coroutine.js +259 -0
- package/src/DebugOverlay.js +246 -0
- package/src/Drawable.js +842 -582
- package/src/Easing.js +57 -0
- package/src/Emerald.js +1150 -459
- package/src/EmeraldDB.js +328 -0
- package/src/FPSCounter.js +43 -43
- package/src/GLUtils.js +60 -67
- package/src/Instance.js +41 -5
- package/src/InstancedTexture.js +251 -118
- package/src/Interpolator.js +124 -0
- package/src/Material.js +202 -0
- package/src/MathUtils.js +133 -0
- package/src/ParticleEmitter.js +284 -0
- package/src/Physics.js +186 -5
- package/src/Pool.js +85 -0
- package/src/PostEffects.js +296 -0
- package/src/PostProcessor.js +304 -0
- package/src/RenderTarget.js +134 -0
- package/src/Scene.js +115 -83
- package/src/ScreenEffects.js +266 -0
- package/src/Serializer.js +131 -0
- package/src/Shaders.js +150 -165
- package/src/Shapes.js +118 -129
- package/src/SpatialGrid.js +111 -0
- package/src/SpriteBatch.js +299 -0
- package/src/StateMachine.js +82 -0
- package/src/Storage.js +175 -47
- package/src/Texture.js +58 -67
- package/src/TextureAtlas.js +96 -0
- package/src/Tilemap.js +274 -0
- package/src/Time.js +51 -6
- package/src/Timer.js +99 -0
- package/src/Transform.js +100 -7
- package/src/Tween.js +160 -0
- package/src/UI.js +394 -0
- package/src/components/Behaviour.js +90 -0
- package/src/components/BoxCollider.js +22 -3
- package/src/components/CircleCollider.js +19 -3
- package/src/components/CircleColliderDebug.js +24 -24
- package/src/components/Collider.js +140 -34
- package/src/components/GameObject.js +130 -21
- package/src/components/RigidBody.js +123 -2
- package/src/importers/Aseprite.js +142 -0
- package/src/importers/TiledMap.js +158 -0
- package/src/lights/DirectionalLight.js +6 -15
- package/src/lights/PointLight.js +4 -4
- package/src/managers/AssetManager.js +239 -0
- package/src/managers/AudioManager.js +565 -146
- package/src/managers/EventManager.js +488 -477
- package/src/managers/GLManager.js +57 -0
- package/src/managers/GLState.js +70 -0
- package/src/managers/IDManager.js +24 -2
- package/src/managers/InputManager.js +779 -0
- package/src/managers/NetworkManager.js +178 -0
- package/src/managers/RenderStats.js +34 -0
- package/src/managers/SceneManager.js +30 -0
- package/src/managers/ShaderManager.js +0 -2
- package/src/managers/TextureManager.js +218 -0
- package/src/particlesystem/Particle.js +82 -7
- package/src/particlesystem/ParticleSettings.js +21 -3
- package/src/particlesystem/Particles.js +80 -31
- package/dist/types/Drawable.d.ts +0 -157
- package/dist/types/Emerald.d.ts +0 -73
- package/dist/types/GLUtils.d.ts +0 -6
- package/dist/types/Scene.d.ts +0 -39
- package/dist/types/Shaders.d.ts +0 -4
- package/dist/types/Storage.d.ts +0 -46
- package/dist/types/Time.d.ts +0 -22
- package/dist/types/Transform.d.ts +0 -41
- package/dist/types/components/BoxColliderDebug.d.ts +0 -19
- package/dist/types/components/CircleColliderDebug.d.ts +0 -19
- package/dist/types/components/Collider.d.ts +0 -53
- package/dist/types/components/GameObject.d.ts +0 -72
- package/dist/types/components/RigidBody.d.ts +0 -104
- package/dist/types/managers/AudioManager.d.ts +0 -60
- package/dist/types/managers/GLManager.d.ts +0 -47
- package/dist/types/managers/IDManager.d.ts +0 -21
- package/dist/types/managers/SceneManager.d.ts +0 -22
- package/dist/types/particlesystem/Particle.d.ts +0 -42
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import { Vector2, Vector3 } from "../Physics";
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import Transform from "../Transform";
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import RigidBody from "./RigidBody";
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import { mat4 } from "gl-matrix";
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/**
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* @class GameObject
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* @param {string} name - The name of the game object
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* @param {Vector3} position - The position of the game object
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* @param {number} rotation - The rotation of the game object
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* @param {Vector2} scale - The scale of the game object
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*/
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declare class GameObject {
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name: string;
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components: any[];
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id: string;
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isActive: boolean;
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transform: Transform;
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opacity: number;
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constructor(name: string, position?: Vector3, rotation?: number, scale?: Vector2);
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/**
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* @method addComponent
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* @description Adds a component to the game object
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* @param {Component} componentInstance - The component to add
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*/
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addComponent(componentInstance: any): void;
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/**
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* @method removeComponent
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* @description Removes a component from the game object
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* @param {Component} component - The component to remove
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*/
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removeComponent(component: any): void;
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/**
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* @method setIsActive
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* @description Sets the active state of the game object
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* @param {boolean} bool - The active state
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*/
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setIsActive(bool: boolean): void;
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/**
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* @method setOpacity
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* @description Sets the opacity of the game object (0..1)
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* @param {number} value - The opacity value between 0 and 1
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*/
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setOpacity(value: number): void;
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/**
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* @method getOpacity
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* @description Gets the opacity of the game object
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* @returns {number} - The opacity value between 0 and 1
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*/
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getOpacity(): number;
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* @description Returns a component from the game object
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getComponent(componentType: any): any;
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/**
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* @description Returns the rigidbody at a position
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getRigidBodyAtPosition(position: Vector2): RigidBody | null;
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/**
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* @method draw
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* @description Draws the game object
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* @param {Matrix4} globalViewMatrix - The global view matrix
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* @param {WebGLUniformLocation} uniformLocation - The uniform location
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* @param {number} currentTime - The current time
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draw(globalViewMatrix: mat4, uniformLocation: WebGLUniformLocation, currentTime: number): void;
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import * as planck from "planck";
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import Collider from "./Collider";
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import GameObject from "./GameObject";
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/**
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declare class RigidBody {
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type: string;
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body: planck.Body;
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parentObject: GameObject | null;
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position: Vector2;
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collider: Collider | null;
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id: string;
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name: string;
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constructor(physics: Physics, type: string, position: Vector2, fixedRotation: boolean, parentObject?: GameObject | null, offset?: Vector2);
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* @param {string} name - The name of the audio file
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*/
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remove(name: string): boolean;
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/**
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* @method play
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* @description Plays an audio file
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* @param {string} name - The name of the audio file
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*/
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play(name: string): Promise<boolean>;
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/**
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* @method stop
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* @description Stops an audio file
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* @param {string} name - The name of the audio file
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*/
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stop(name: string): Promise<boolean>;
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/**
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* @method stopAll
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* @description Stops all audio files
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*/
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stopAll(): Promise<void>;
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/**
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* @method playExclusive
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* @description Plays an audio file after stopping all other audio files
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* @param {string} name - The name of the audio file
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*/
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playExclusive(name: string): Promise<boolean>;
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/**
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* @method getSound
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* @description Returns an audio file from the manager
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* @param {string} name - The name of the audio file
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*/
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getSound(name: string): {
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audio: HTMLAudioElement;
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id: string;
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playPromise: Promise<void> | null;
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} | undefined;
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}
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export default AudioManager;
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//# sourceMappingURL=AudioManager.d.ts.map
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@@ -1,47 +0,0 @@
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/**
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* @class GLManager
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* @description Manages the WebGL context for the game
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*/
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declare class GLManager {
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static gl: WebGL2RenderingContext | null;
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static programInfo: any | null;
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static canvas: HTMLCanvasElement | null;
|
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|
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/**
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|
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* @method setGL
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|
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* @description Sets the WebGL context
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* @param {WebGLRenderingContext} gl - The WebGL context
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*/
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static setGL(gl: WebGL2RenderingContext): void;
|
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/**
|
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|
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* @method setProgramInfo
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|
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|
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* @description Sets the program info
|
|
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|
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* @param {Object} programInfo - The program info
|
|
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|
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*/
|
|
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|
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static setProgramInfo(programInfo: any): void;
|
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/**
|
|
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|
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* @method setCanvas
|
|
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|
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* @description Sets the canvas
|
|
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|
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* @param {HTMLCanvasElement} canvas - The canvas
|
|
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|
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*/
|
|
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|
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static setCanvas(canvas: HTMLCanvasElement): void;
|
|
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|
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/**
|
|
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|
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* @method getGL
|
|
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|
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* @description Returns the WebGL context
|
|
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|
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* @returns {WebGLRenderingContext} - The WebGL context
|
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|
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*/
|
|
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|
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static getGL(): WebGL2RenderingContext | null;
|
|
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|
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/**
|
|
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|
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* @method getProgramInfo
|
|
35
|
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* @description Returns the program info
|
|
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|
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* @returns {Object} - The program info
|
|
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|
-
*/
|
|
38
|
-
static getProgramInfo(): any | null;
|
|
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|
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/**
|
|
40
|
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* @method getCanvas
|
|
41
|
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* @description Returns the canvas
|
|
42
|
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* @returns {HTMLCanvasElement} - The canvas
|
|
43
|
-
*/
|
|
44
|
-
static getCanvas(): HTMLCanvasElement | null;
|
|
45
|
-
}
|
|
46
|
-
export default GLManager;
|
|
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|
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//# sourceMappingURL=GLManager.d.ts.map
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @class IDManager
|
|
3
|
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* @description Manages the IDs for the game
|
|
4
|
-
*/
|
|
5
|
-
declare class IDManager {
|
|
6
|
-
static existingIDs: Set<string>;
|
|
7
|
-
/**
|
|
8
|
-
* @method generateID
|
|
9
|
-
* @description Generates a random ID
|
|
10
|
-
* @returns {string} - The random ID
|
|
11
|
-
*/
|
|
12
|
-
static generateID(): string;
|
|
13
|
-
/**
|
|
14
|
-
* @method generateUniqueID
|
|
15
|
-
* @description Generates a unique ID
|
|
16
|
-
* @returns {string} - The unique ID
|
|
17
|
-
*/
|
|
18
|
-
static generateUniqueID(): string;
|
|
19
|
-
}
|
|
20
|
-
export default IDManager;
|
|
21
|
-
//# sourceMappingURL=IDManager.d.ts.map
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import Scene from "../Scene";
|
|
2
|
-
/**
|
|
3
|
-
* @class SceneManager
|
|
4
|
-
* @description Manages the scene for the game
|
|
5
|
-
*/
|
|
6
|
-
declare class SceneManager {
|
|
7
|
-
static scene: Scene | null;
|
|
8
|
-
/**
|
|
9
|
-
* @method setScene
|
|
10
|
-
* @description Sets the scene
|
|
11
|
-
* @param {Scene} scene - The scene to set
|
|
12
|
-
*/
|
|
13
|
-
static setScene(scene: Scene): void;
|
|
14
|
-
/**
|
|
15
|
-
* @method getScene
|
|
16
|
-
* @description Returns the scene
|
|
17
|
-
* @returns {Scene} - The scene
|
|
18
|
-
*/
|
|
19
|
-
static getScene(): Scene | null;
|
|
20
|
-
}
|
|
21
|
-
export default SceneManager;
|
|
22
|
-
//# sourceMappingURL=SceneManager.d.ts.map
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
import Instance from "../Instance";
|
|
2
|
-
import InstancedTexture from "../InstancedTexture";
|
|
3
|
-
import { Vector2, Vector3 } from "../Physics";
|
|
4
|
-
import ParticleSettings from "./ParticleSettings";
|
|
5
|
-
/**
|
|
6
|
-
* @class Particle
|
|
7
|
-
* @description Represents a particle in the particle system
|
|
8
|
-
* @param {InstancedTexture} instancedTexture - The instanced texture
|
|
9
|
-
* @param {Vector3} position - The position of the particle
|
|
10
|
-
* @param {number} rotation - The rotation of the particle
|
|
11
|
-
* @param {Vector2} scale - The scale of the particle
|
|
12
|
-
* @param {ParticleSettings} settings - The settings for the particle
|
|
13
|
-
*/
|
|
14
|
-
declare class Particle {
|
|
15
|
-
settings: ParticleSettings;
|
|
16
|
-
lifetime: number;
|
|
17
|
-
age: number;
|
|
18
|
-
velocity: Vector2;
|
|
19
|
-
gravity: Vector2;
|
|
20
|
-
instance: Instance;
|
|
21
|
-
instancedTexture: InstancedTexture;
|
|
22
|
-
constructor(instancedTexture: InstancedTexture, position: Vector3, rotation: number, scale: Vector2, settings: ParticleSettings);
|
|
23
|
-
/**
|
|
24
|
-
* @method update
|
|
25
|
-
* @description Updates the particle
|
|
26
|
-
* @param {number} dt - The delta time
|
|
27
|
-
*/
|
|
28
|
-
update(dt: number): void;
|
|
29
|
-
/**
|
|
30
|
-
* @method isAlive
|
|
31
|
-
* @description Checks if the particle is alive
|
|
32
|
-
* @returns {boolean} - True if the particle is alive
|
|
33
|
-
*/
|
|
34
|
-
isAlive(): boolean;
|
|
35
|
-
/**
|
|
36
|
-
* @method destroy
|
|
37
|
-
* @description Destroys the particle
|
|
38
|
-
*/
|
|
39
|
-
destroy(): void;
|
|
40
|
-
}
|
|
41
|
-
export default Particle;
|
|
42
|
-
//# sourceMappingURL=Particle.d.ts.map
|