emeraldengine 2.1.1 → 2.2.1

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Files changed (73) hide show
  1. package/dist/types/index.d.ts +30 -30
  2. package/index.js +30 -30
  3. package/package.json +61 -41
  4. package/src/Drawable.js +582 -0
  5. package/{imports → src}/Scene.js +5 -1
  6. package/{imports → src}/Time.js +4 -4
  7. package/{imports → src}/components/BoxCollider.js +4 -1
  8. package/{imports → src}/components/CircleCollider.js +8 -2
  9. package/{imports → src}/components/GameObject.js +2 -2
  10. package/{imports → src}/managers/CameraManager.js +9 -9
  11. package/{imports → src}/managers/GLManager.js +10 -10
  12. package/{imports → src}/managers/IDManager.js +6 -6
  13. package/{imports → src}/managers/SceneManager.js +4 -4
  14. package/imports/Drawable.js +0 -554
  15. /package/dist/types/{imports/BitmapText.d.ts → BitmapText.d.ts} +0 -0
  16. /package/dist/types/{imports/Color.d.ts → Color.d.ts} +0 -0
  17. /package/dist/types/{imports/Drawable.d.ts → Drawable.d.ts} +0 -0
  18. /package/dist/types/{imports/Emerald.d.ts → Emerald.d.ts} +0 -0
  19. /package/dist/types/{imports/FPSCounter.d.ts → FPSCounter.d.ts} +0 -0
  20. /package/dist/types/{imports/GLUtils.d.ts → GLUtils.d.ts} +0 -0
  21. /package/dist/types/{imports/Instance.d.ts → Instance.d.ts} +0 -0
  22. /package/dist/types/{imports/InstancedTexture.d.ts → InstancedTexture.d.ts} +0 -0
  23. /package/dist/types/{imports/Physics.d.ts → Physics.d.ts} +0 -0
  24. /package/dist/types/{imports/Scene.d.ts → Scene.d.ts} +0 -0
  25. /package/dist/types/{imports/Shaders.d.ts → Shaders.d.ts} +0 -0
  26. /package/dist/types/{imports/Shapes.d.ts → Shapes.d.ts} +0 -0
  27. /package/dist/types/{imports/Storage.d.ts → Storage.d.ts} +0 -0
  28. /package/dist/types/{imports/Texture.d.ts → Texture.d.ts} +0 -0
  29. /package/dist/types/{imports/Time.d.ts → Time.d.ts} +0 -0
  30. /package/dist/types/{imports/Transform.d.ts → Transform.d.ts} +0 -0
  31. /package/dist/types/{imports/components → components}/BoxCollider.d.ts +0 -0
  32. /package/dist/types/{imports/components → components}/BoxColliderDebug.d.ts +0 -0
  33. /package/dist/types/{imports/components → components}/CircleCollider.d.ts +0 -0
  34. /package/dist/types/{imports/components → components}/CircleColliderDebug.d.ts +0 -0
  35. /package/dist/types/{imports/components → components}/Collider.d.ts +0 -0
  36. /package/dist/types/{imports/components → components}/GameObject.d.ts +0 -0
  37. /package/dist/types/{imports/components → components}/RigidBody.d.ts +0 -0
  38. /package/dist/types/{imports/lights → lights}/DirectionalLight.d.ts +0 -0
  39. /package/dist/types/{imports/lights → lights}/PointLight.d.ts +0 -0
  40. /package/dist/types/{imports/managers → managers}/AudioManager.d.ts +0 -0
  41. /package/dist/types/{imports/managers → managers}/CameraManager.d.ts +0 -0
  42. /package/dist/types/{imports/managers → managers}/EventManager.d.ts +0 -0
  43. /package/dist/types/{imports/managers → managers}/GLManager.d.ts +0 -0
  44. /package/dist/types/{imports/managers → managers}/IDManager.d.ts +0 -0
  45. /package/dist/types/{imports/managers → managers}/SceneManager.d.ts +0 -0
  46. /package/dist/types/{imports/particlesystem → particlesystem}/Particle.d.ts +0 -0
  47. /package/dist/types/{imports/particlesystem → particlesystem}/ParticleSettings.d.ts +0 -0
  48. /package/dist/types/{imports/particlesystem → particlesystem}/Particles.d.ts +0 -0
  49. /package/{imports → src}/BitmapText.js +0 -0
  50. /package/{imports → src}/Color.js +0 -0
  51. /package/{imports → src}/Emerald.js +0 -0
  52. /package/{imports → src}/FPSCounter.js +0 -0
  53. /package/{imports → src}/GLUtils.js +0 -0
  54. /package/{imports → src}/Instance.js +0 -0
  55. /package/{imports → src}/InstancedTexture.js +0 -0
  56. /package/{imports → src}/Physics.js +0 -0
  57. /package/{imports → src}/Shaders.js +0 -0
  58. /package/{imports → src}/Shapes.js +0 -0
  59. /package/{imports → src}/Storage.js +0 -0
  60. /package/{imports → src}/Texture.js +0 -0
  61. /package/{imports → src}/Transform.js +0 -0
  62. /package/{imports → src}/components/BoxColliderDebug.js +0 -0
  63. /package/{imports → src}/components/CircleColliderDebug.js +0 -0
  64. /package/{imports → src}/components/Collider.js +0 -0
  65. /package/{imports → src}/components/RigidBody.js +0 -0
  66. /package/{imports → src}/lights/DirectionalLight.js +0 -0
  67. /package/{imports → src}/lights/PointLight.js +0 -0
  68. /package/{imports → src}/managers/AudioManager.js +0 -0
  69. /package/{imports → src}/managers/EventManager.js +0 -0
  70. /package/{imports → src}/managers/ShaderManager.js +0 -0
  71. /package/{imports → src}/particlesystem/Particle.js +0 -0
  72. /package/{imports → src}/particlesystem/ParticleSettings.js +0 -0
  73. /package/{imports → src}/particlesystem/Particles.js +0 -0
@@ -3,16 +3,13 @@
3
3
  * @description Manages the camera for the game
4
4
  */
5
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  class CameraManager {
6
- static camera = null;
7
- static lastPosition = null;
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-
9
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  /**
10
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  * @method setLastPosition
11
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  * @description Sets the last position of the camera
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  * @param {Vector2} position - The position to set
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  */
14
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  static setLastPosition(position) {
15
- this.lastPosition = position;
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+ CameraManager.lastPosition = position;
16
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  }
17
14
 
18
15
  /**
@@ -21,8 +18,8 @@ class CameraManager {
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  * @returns {Vector2} - The last position of the camera
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  */
23
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  static getLastPosition() {
24
- if (this.lastPosition) {
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- return this.lastPosition;
21
+ if (CameraManager.lastPosition) {
22
+ return CameraManager.lastPosition;
26
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  } else {
27
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  console.warn("Last position is not set.");
28
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  return null;
@@ -36,7 +33,7 @@ class CameraManager {
36
33
  */
37
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  static setCamera(camera) {
38
35
  if (camera) {
39
- this.camera = camera;
36
+ CameraManager.camera = camera;
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  } else {
41
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  console.warn("Attempted to set camera to null or undefined.");
42
39
  }
@@ -48,8 +45,8 @@ class CameraManager {
48
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  * @returns {Camera} - The camera for the game
49
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  */
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  static getCamera() {
51
- if (this.camera) {
52
- return this.camera;
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+ if (CameraManager.camera) {
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+ return CameraManager.camera;
53
50
  } else {
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  console.warn("Camera is not set.");
55
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  return null;
@@ -57,4 +54,7 @@ class CameraManager {
57
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  }
58
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  }
59
56
 
57
+ CameraManager.camera = null;
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+ CameraManager.lastPosition = null;
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+
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  export default CameraManager;
@@ -3,17 +3,13 @@
3
3
  * @description Manages the WebGL context for the game
4
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  */
5
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  class GLManager {
6
- static gl = null;
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- static programInfo = null;
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- static canvas = null;
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-
10
6
  /**
11
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  * @method setGL
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  * @description Sets the WebGL context
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  * @param {WebGLRenderingContext} gl - The WebGL context
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  */
15
11
  static setGL(gl) {
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- this.gl = gl;
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+ GLManager.gl = gl;
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  }
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19
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  /**
@@ -22,7 +18,7 @@ class GLManager {
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  * @param {Object} programInfo - The program info
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  */
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  static setProgramInfo(programInfo) {
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- this.programInfo = programInfo;
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+ GLManager.programInfo = programInfo;
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  }
27
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28
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  /**
@@ -31,7 +27,7 @@ class GLManager {
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  * @param {HTMLCanvasElement} canvas - The canvas
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  */
33
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  static setCanvas(canvas) {
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- this.canvas = canvas;
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+ GLManager.canvas = canvas;
35
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  }
36
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37
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  /**
@@ -40,7 +36,7 @@ class GLManager {
40
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  * @returns {WebGLRenderingContext} - The WebGL context
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  */
42
38
  static getGL() {
43
- return this.gl;
39
+ return GLManager.gl;
44
40
  }
45
41
 
46
42
  /**
@@ -49,7 +45,7 @@ class GLManager {
49
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  * @returns {Object} - The program info
50
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  */
51
47
  static getProgramInfo() {
52
- return this.programInfo;
48
+ return GLManager.programInfo;
53
49
  }
54
50
 
55
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  /**
@@ -58,8 +54,12 @@ class GLManager {
58
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  * @returns {HTMLCanvasElement} - The canvas
59
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  */
60
56
  static getCanvas() {
61
- return this.canvas;
57
+ return GLManager.canvas;
62
58
  }
63
59
  }
64
60
 
61
+ GLManager.gl = null;
62
+ GLManager.programInfo = null;
63
+ GLManager.canvas = null;
64
+
65
65
  export default GLManager;
@@ -3,8 +3,6 @@
3
3
  * @description Manages the IDs for the game
4
4
  */
5
5
  class IDManager {
6
- static existingIDs = new Set();
7
-
8
6
  /**
9
7
  * @method generateID
10
8
  * @description Generates a random ID
@@ -20,13 +18,15 @@ class IDManager {
20
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  * @returns {string} - The unique ID
21
19
  */
22
20
  static generateUniqueID() {
23
- let id;
21
+ var id;
24
22
  do {
25
- id = this.generateID();
26
- } while (this.existingIDs.has(id));
27
- this.existingIDs.add(id);
23
+ id = IDManager.generateID();
24
+ } while (IDManager.existingIDs.has(id));
25
+ IDManager.existingIDs.add(id);
28
26
  return id;
29
27
  }
30
28
  }
31
29
 
30
+ IDManager.existingIDs = new Set();
31
+
32
32
  export default IDManager;
@@ -3,15 +3,13 @@
3
3
  * @description Manages the scene for the game
4
4
  */
5
5
  class SceneManager {
6
- static scene = null;
7
-
8
6
  /**
9
7
  * @method setScene
10
8
  * @description Sets the scene
11
9
  * @param {Scene} scene - The scene to set
12
10
  */
13
11
  static setScene(scene) {
14
- this.scene = scene;
12
+ SceneManager.scene = scene;
15
13
  }
16
14
 
17
15
  /**
@@ -20,8 +18,10 @@ class SceneManager {
20
18
  * @returns {Scene} - The scene
21
19
  */
22
20
  static getScene() {
23
- return this.scene;
21
+ return SceneManager.scene;
24
22
  }
25
23
  }
26
24
 
25
+ SceneManager.scene = null;
26
+
27
27
  export default SceneManager;