emeraldengine 2.1.1 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/types/index.d.ts +30 -30
- package/index.js +30 -30
- package/package.json +61 -41
- package/src/Drawable.js +582 -0
- package/{imports → src}/Scene.js +5 -1
- package/{imports → src}/Time.js +4 -4
- package/{imports → src}/components/BoxCollider.js +4 -1
- package/{imports → src}/components/CircleCollider.js +8 -2
- package/{imports → src}/components/GameObject.js +2 -2
- package/{imports → src}/managers/CameraManager.js +9 -9
- package/{imports → src}/managers/GLManager.js +10 -10
- package/{imports → src}/managers/IDManager.js +6 -6
- package/{imports → src}/managers/SceneManager.js +4 -4
- package/imports/Drawable.js +0 -554
- /package/dist/types/{imports/BitmapText.d.ts → BitmapText.d.ts} +0 -0
- /package/dist/types/{imports/Color.d.ts → Color.d.ts} +0 -0
- /package/dist/types/{imports/Drawable.d.ts → Drawable.d.ts} +0 -0
- /package/dist/types/{imports/Emerald.d.ts → Emerald.d.ts} +0 -0
- /package/dist/types/{imports/FPSCounter.d.ts → FPSCounter.d.ts} +0 -0
- /package/dist/types/{imports/GLUtils.d.ts → GLUtils.d.ts} +0 -0
- /package/dist/types/{imports/Instance.d.ts → Instance.d.ts} +0 -0
- /package/dist/types/{imports/InstancedTexture.d.ts → InstancedTexture.d.ts} +0 -0
- /package/dist/types/{imports/Physics.d.ts → Physics.d.ts} +0 -0
- /package/dist/types/{imports/Scene.d.ts → Scene.d.ts} +0 -0
- /package/dist/types/{imports/Shaders.d.ts → Shaders.d.ts} +0 -0
- /package/dist/types/{imports/Shapes.d.ts → Shapes.d.ts} +0 -0
- /package/dist/types/{imports/Storage.d.ts → Storage.d.ts} +0 -0
- /package/dist/types/{imports/Texture.d.ts → Texture.d.ts} +0 -0
- /package/dist/types/{imports/Time.d.ts → Time.d.ts} +0 -0
- /package/dist/types/{imports/Transform.d.ts → Transform.d.ts} +0 -0
- /package/dist/types/{imports/components → components}/BoxCollider.d.ts +0 -0
- /package/dist/types/{imports/components → components}/BoxColliderDebug.d.ts +0 -0
- /package/dist/types/{imports/components → components}/CircleCollider.d.ts +0 -0
- /package/dist/types/{imports/components → components}/CircleColliderDebug.d.ts +0 -0
- /package/dist/types/{imports/components → components}/Collider.d.ts +0 -0
- /package/dist/types/{imports/components → components}/GameObject.d.ts +0 -0
- /package/dist/types/{imports/components → components}/RigidBody.d.ts +0 -0
- /package/dist/types/{imports/lights → lights}/DirectionalLight.d.ts +0 -0
- /package/dist/types/{imports/lights → lights}/PointLight.d.ts +0 -0
- /package/dist/types/{imports/managers → managers}/AudioManager.d.ts +0 -0
- /package/dist/types/{imports/managers → managers}/CameraManager.d.ts +0 -0
- /package/dist/types/{imports/managers → managers}/EventManager.d.ts +0 -0
- /package/dist/types/{imports/managers → managers}/GLManager.d.ts +0 -0
- /package/dist/types/{imports/managers → managers}/IDManager.d.ts +0 -0
- /package/dist/types/{imports/managers → managers}/SceneManager.d.ts +0 -0
- /package/dist/types/{imports/particlesystem → particlesystem}/Particle.d.ts +0 -0
- /package/dist/types/{imports/particlesystem → particlesystem}/ParticleSettings.d.ts +0 -0
- /package/dist/types/{imports/particlesystem → particlesystem}/Particles.d.ts +0 -0
- /package/{imports → src}/BitmapText.js +0 -0
- /package/{imports → src}/Color.js +0 -0
- /package/{imports → src}/Emerald.js +0 -0
- /package/{imports → src}/FPSCounter.js +0 -0
- /package/{imports → src}/GLUtils.js +0 -0
- /package/{imports → src}/Instance.js +0 -0
- /package/{imports → src}/InstancedTexture.js +0 -0
- /package/{imports → src}/Physics.js +0 -0
- /package/{imports → src}/Shaders.js +0 -0
- /package/{imports → src}/Shapes.js +0 -0
- /package/{imports → src}/Storage.js +0 -0
- /package/{imports → src}/Texture.js +0 -0
- /package/{imports → src}/Transform.js +0 -0
- /package/{imports → src}/components/BoxColliderDebug.js +0 -0
- /package/{imports → src}/components/CircleColliderDebug.js +0 -0
- /package/{imports → src}/components/Collider.js +0 -0
- /package/{imports → src}/components/RigidBody.js +0 -0
- /package/{imports → src}/lights/DirectionalLight.js +0 -0
- /package/{imports → src}/lights/PointLight.js +0 -0
- /package/{imports → src}/managers/AudioManager.js +0 -0
- /package/{imports → src}/managers/EventManager.js +0 -0
- /package/{imports → src}/managers/ShaderManager.js +0 -0
- /package/{imports → src}/particlesystem/Particle.js +0 -0
- /package/{imports → src}/particlesystem/ParticleSettings.js +0 -0
- /package/{imports → src}/particlesystem/Particles.js +0 -0
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* @description Manages the camera for the game
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*/
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class CameraManager {
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static camera = null;
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static lastPosition = null;
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-
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/**
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* @method setLastPosition
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* @description Sets the last position of the camera
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* @param {Vector2} position - The position to set
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*/
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static setLastPosition(position) {
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CameraManager.lastPosition = position;
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}
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/**
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* @returns {Vector2} - The last position of the camera
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*/
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static getLastPosition() {
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if (
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return
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if (CameraManager.lastPosition) {
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return CameraManager.lastPosition;
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} else {
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console.warn("Last position is not set.");
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return null;
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@@ -36,7 +33,7 @@ class CameraManager {
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*/
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static setCamera(camera) {
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if (camera) {
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CameraManager.camera = camera;
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} else {
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console.warn("Attempted to set camera to null or undefined.");
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}
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* @returns {Camera} - The camera for the game
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*/
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static getCamera() {
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if (
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return
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if (CameraManager.camera) {
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return CameraManager.camera;
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} else {
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console.warn("Camera is not set.");
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return null;
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@@ -57,4 +54,7 @@ class CameraManager {
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}
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}
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CameraManager.camera = null;
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CameraManager.lastPosition = null;
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export default CameraManager;
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* @description Manages the WebGL context for the game
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*/
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class GLManager {
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static gl = null;
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static programInfo = null;
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static canvas = null;
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/**
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* @method setGL
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* @description Sets the WebGL context
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* @param {WebGLRenderingContext} gl - The WebGL context
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*/
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static setGL(gl) {
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GLManager.gl = gl;
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}
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/**
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* @param {Object} programInfo - The program info
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*/
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static setProgramInfo(programInfo) {
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GLManager.programInfo = programInfo;
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}
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/**
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* @param {HTMLCanvasElement} canvas - The canvas
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*/
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static setCanvas(canvas) {
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GLManager.canvas = canvas;
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}
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/**
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* @returns {WebGLRenderingContext} - The WebGL context
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*/
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static getGL() {
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return
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return GLManager.gl;
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}
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/**
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* @returns {Object} - The program info
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*/
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static getProgramInfo() {
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return
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return GLManager.programInfo;
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}
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/**
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* @returns {HTMLCanvasElement} - The canvas
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*/
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static getCanvas() {
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return
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return GLManager.canvas;
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}
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}
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GLManager.gl = null;
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GLManager.programInfo = null;
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GLManager.canvas = null;
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export default GLManager;
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* @description Manages the IDs for the game
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*/
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class IDManager {
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static existingIDs = new Set();
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/**
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* @method generateID
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* @description Generates a random ID
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* @returns {string} - The unique ID
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*/
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static generateUniqueID() {
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var id;
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do {
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id =
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} while (
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id = IDManager.generateID();
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} while (IDManager.existingIDs.has(id));
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IDManager.existingIDs.add(id);
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return id;
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}
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}
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IDManager.existingIDs = new Set();
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export default IDManager;
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* @description Manages the scene for the game
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class SceneManager {
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/**
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* @method setScene
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* @description Sets the scene
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* @param {Scene} scene - The scene to set
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static setScene(scene) {
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SceneManager.scene = scene;
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}
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/**
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*/
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static getScene() {
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return SceneManager.scene;
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}
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}
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SceneManager.scene = null;
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export default SceneManager;
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