embedded-react 0.2.0 → 0.2.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "embedded-react",
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- "version": "0.2.0",
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+ "version": "0.2.2",
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  "type": "module",
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  "description": "React Native-style component package + reconciler that drives the embedded-react C engine through the QuickJS NativeUI bridge (Flow A).",
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  "license": "Apache-2.0",
@@ -74,13 +74,16 @@
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  "dependencies": {
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  "@babel/core": "^7.29.7",
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  "@babel/plugin-syntax-jsx": "^7.29.7",
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- "esbuild": "^0.24.0",
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+ "esbuild": "^0.28.1",
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  "opentype.js": "^2.0.0",
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  "pngjs": "^7.0.0",
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  "react": "18.3.1",
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  "react-reconciler": "0.29.2"
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  },
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  "devDependencies": {
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- "vitest": "^2.1.0"
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+ "vitest": "^3.2.4"
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+ },
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+ "overrides": {
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+ "esbuild": "^0.28.1"
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  }
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  }
@@ -280,8 +280,8 @@ export function loop(animation, config) {
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  const done = once(onComplete);
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  const startValue = resetBeforeIteration && animation._value ? animation._value.__getValue() : null;
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  let count = 0;
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- const run = (result) => {
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- if (stopped || !result || result.finished === false) {
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+ const startIteration = () => {
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+ if (stopped) {
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  done({ finished: false });
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  return;
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  }
@@ -293,9 +293,22 @@ export function loop(animation, config) {
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  if (resetBeforeIteration && animation._value && startValue != null && count > 1) {
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  animation._value.setValue(startValue);
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  }
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- animation.start(run);
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+ animation.start(onIterationDone);
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+ };
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+ const onIterationDone = (result) => {
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+ if (stopped || !result || result.finished === false) {
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+ done({ finished: false });
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+ return;
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+ }
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+ // Defer the next iteration to a fresh task instead of starting it inline. A child animation can
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+ // complete *synchronously* (a long-duration timing finishing inside one large catch-up frame in
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+ // the simulator), and starting the next iteration from within, that completion callback would
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+ // recurse — loop → child → completion → loop → … — until the stack overflows. setTimeout breaks
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+ // the chain: the host pump runs it on the next frame, by which point real time has advanced so
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+ // the animation runs its full duration again. (Negligible cost in the normal async case.)
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+ setTimeout(startIteration, 0);
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  };
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- run({ finished: true });
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+ startIteration();
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  },
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  stop() {
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  stopped = true;