embedded-react 0.1.0

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package/NOTICE ADDED
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+ embedded-react
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+ Copyright 2026 Cory Lamming
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+
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+ This product was created and is authored by Cory Lamming.
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+
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+ Licensed under the Apache License, Version 2.0 (the "License"); you may not
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+ use the files in this project except in compliance with the License. You may
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+ obtain a copy of the License in the accompanying LICENSE file or at:
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+
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+ http://www.apache.org/licenses/LICENSE-2.0
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+ under the License.
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+
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+ ------------------------------------------------------------------------------
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+ Attribution
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+ ------------------------------------------------------------------------------
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+
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+ All original source code in this repository -- the C99 rendering engine, the
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+ hardware backends, the QuickJS bridge and NativeUI host config, the JSX-to-C
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+ ahead-of-time compiler, the toolchain, the simulator, and the demos -- is the
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+ original work of Cory Lamming, unless explicitly attributed otherwise.
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+
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+ If you redistribute this work or derivative works, you must retain this NOTICE
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+ file and the attribution above, as required by Section 4 of the Apache License,
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+ Version 2.0.
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+
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+ ------------------------------------------------------------------------------
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+ Third-Party Components
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+ ------------------------------------------------------------------------------
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+
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+ This project builds against the following third-party software. These
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+ components are NOT redistributed in this repository's source tree; they are
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+ fetched as build-time dependencies (via CMake FetchContent and npm) and remain
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+ under their own respective licenses and copyrights:
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+
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+ * QuickJS / quickjs-ng -- a small embeddable JavaScript engine.
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+ Copyright (c) Fabrice Bellard, Charlie Gordon, and the quickjs-ng
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+ contributors. Licensed under the MIT License.
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+ Used by the Flow A runtime bridge (bridges/quickjs/).
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+
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+ * React and react-reconciler -- the React component and reconciliation model.
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+ Copyright (c) Meta Platforms, Inc. and affiliates.
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+ Licensed under the MIT License.
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+ Used by the Flow A bridge to drive the native engine.
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+
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+ The embedded-react public API (e.g. the View / Text / Pressable / Animated /
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+ StyleSheet modules under bridges/quickjs/js/src/embedded-react/) is an original,
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+ independent reimplementation inspired by the React Native API surface. It is not
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+ derived from or copied out of React Native's source, and is the original work of
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+ Cory Lamming.
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+
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+ Trademarks referenced in this project (including "React" and "React Native") are
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+ the property of their respective owners and are used here only for descriptive
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+ and interoperability purposes.
package/README.md ADDED
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+ # embedded-react — QuickJS JS layer (React reconciler)
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+
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+ The JavaScript half of Flow A: a [`react-reconciler`](https://www.npmjs.com/package/react-reconciler)
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+ host config that maps React's host API onto the `NativeUI` bridge, so **JSX components drive the
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+ C engine**. Bundled to a single classic script that QuickJS runs with a plain `JS_Eval`.
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+
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+ ```
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+ React → react-reconciler → host-config.js → NativeUI.* → er_scene.h (engine)
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+ ```
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+
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+ ## What an app imports
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+
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+ The package is the React Native analog — same idiom (hooks from `react`, everything else here):
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+
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+ ```jsx
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+ import { useState } from 'react';
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+ import { View, Text, Pressable, StyleSheet, AppRegistry } from 'embedded-react';
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+
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+ function App() { /* ... */ }
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+ AppRegistry.registerComponent('demo', () => App);
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+ ```
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+
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+ `embedded-react` resolves as a Node **package self-reference** (`package.json` `name` + `exports`),
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+ so esbuild and Vitest find it with no aliases.
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+
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+ ## Layout
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+
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+ ```
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+ src/
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+ embedded-react/ the public package surface (what apps import)
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+ index.js barrel: components, StyleSheet, Platform, AppRegistry, Animated, Easing
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+ components.js host component tags (View, Text, … → ERNodeType)
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+ StyleSheet.js create() / flatten()
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+ Platform.js { OS: 'embedded', select }
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+ AppRegistry.js registerComponent(...) → mounts into a screen-sized root
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+ Animated.js Value / timing / spring / decay / View|Text|Image / interpolate
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+ Easing.js easing tokens (+ bezier) → engine curves
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+ split-style.js pure: split style into static props + animated bindings
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+ __tests__/ co-located UNIT tests for the pure surface
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+ host-config.js reconciler host config → NativeUI.* (internal runtime)
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+ renderer.js createRoot(props).render(...); LegacyRoot (sync) (internal)
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+ props.js pure prop helpers (flattenStyle / buildProps / isEventProp)
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+ native-ui.js re-exports globalThis.NativeUI (installed by the C bridge)
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+ __tests__/ co-located UNIT tests (Vitest, *.unit.test.js, no engine)
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+ test/runtime/ e2e tests that need the real engine host
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+ *.runtime.test.jsx run inside QuickJS + engine via the headless harness
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+ harness.js check()/report() — records failures for the C runner
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+ run.mjs bundles each runtime test + runs er-bridge-quickjs-runtest
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+ assets/ build-time asset bakers (pure JS, no native deps) — see "Assets" below
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+ rasterize.mjs glyph path → coverage bitmap (supersampled, nonzero winding)
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+ bake-font.mjs TTF/OTF → engine BitmapFont glyph data (opentype.js)
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+ bake-image.mjs PNG → premultiplied ARGB8888 (pngjs)
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+ emit-c.mjs assemble assets.generated.c + the built-in font_data.c
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+ build-builtin-font.mjs regenerate the engine's default Inter font (npm run build:builtin-font)
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+ build.mjs esbuild a demo's index.jsx → dist/app.bundle.js + bake its imported assets
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+ pack-container.mjs bundle + bytecode-compile + bake → dist/app.erpkg config container (npm run pack)
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+ assets/emit-container.mjs ERCF container writer (sections + QuickJS version stamp + CRC32)
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+ vitest.config.js unit test config
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+ ```
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+
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+ The demo apps themselves live in the top-level **`demos/`** folder (one folder per demo), *not*
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+ here — this package is the library + reconciler + tests. `build.mjs` bundles a selected demo and
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+ resolves its `'embedded-react'` import to `src/embedded-react/index.js` via an esbuild alias. See
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+ [`demos/README.md`](../../../demos/README.md).
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+
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+ The host config flattens RN `style` (+ nested arrays) into the flat prop bag, routes `on*`
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+ handlers to `setEvent`, and uses `shouldSetTextContent` so a flattenable `<Text>` subtree (a string,
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+ interpolation like `Hi {name}`, or nested `<Text>` runs) becomes the node's `text` + inline spans.
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+ `Animated`, `Easing`, and the web timer globals (`setTimeout` / `setInterval`) are all available;
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+ `useEffect` flushes via the host pump (BRIDGE.md §1.2, §1.4, §2).
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+
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+ ## Build
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+
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+ ```
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+ npm install
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+ npm run pack # default demo → dist/app.erpkg (deployable config: bytecode + assets + CRC)
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+ npm run pack -- marine-dash # pack a specific demo (demos/<name>) instead
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+ npm run build # lower-level: just bundle → dist/app.bundle.js (+ bake assets.generated.c)
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+ npm run create -- my-app # scaffold a new app at demos/my-app (App.jsx + scripts); then `cd` + npm run sim
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+ ```
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+
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+ `npm run pack` is the deployable artifact the desktop demo and the ESP32 both load — see **Config
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+ container** below. `npm run build` is the lower-level bundle step (used by the bytecode/asset tooling
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+ and by firmware that prefers to compile assets in); both bake the demo's imported images and fonts
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+ (see **Assets**).
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+
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+ ## Assets (images and fonts)
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+
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+ Asset handling is **import-driven** and fully build-time — there is no runtime decoder or font
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+ rasterizer on the device, and no Python toolchain. An app just imports a file and uses the name it
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+ returns:
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+
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+ ```jsx
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+ import logo from './assets/logo.png'; // → the baked image NAME ("logo")
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+ import Inter from './assets/Inter.ttf'; // → the baked font FAMILY ("Inter")
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+
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+ <Image source={logo} style={{ width: 64, height: 64 }} />
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+ <Text style={{ fontFamily: Inter, fontSize: 18 }}>Hi</Text>
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+ ```
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+
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+ The baker produces the assets two ways, from the same bytes: `npm run pack` packs them **into the
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+ config container** (`app.erpkg`), registered at load time — this is what the desktop demo and ESP32
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+ use. `npm run build` also emits `dist/assets.generated.c` exposing **`er_register_assets()`**, for
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+ firmware that prefers to **compile assets into the image** and call it once at boot (`er_image_load` /
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+ `er_font_register`, both flash-resident, zero runtime RAM). Either way the asset name/family is the
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+ file's basename.
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+
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+ - **Images:** PNG → premultiplied ARGB8888 (`bake-image.mjs`, via `pngjs`).
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+ - **Fonts:** TTF/OTF → pre-rasterized `BitmapFont` glyphs (`bake-font.mjs`, via `opentype.js` + a
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+ pure-JS rasterizer). The engine has no runtime rasterizer, so the baker rasterizes **exactly the
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+ literal `fontSize` values the bundle uses**. Computed/dynamic sizes snap to the nearest baked size
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+ at runtime — pin them in `assets.config.js` if needed.
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+
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+ Optional per-demo overrides live in `demos/<demo>/assets.config.js`:
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+
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+ ```js
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+ export default {
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+ fonts: {
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+ Inter: { sizes: [14, 18, 24], bpp: 4, glyphs: 'common' }, // bpp 1|2|4|8 (4 default); glyphs: 'ascii'|'common'|'minimal'|'greek'|[codepoints]
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+ },
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+ };
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+ ```
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+
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+ The engine's **built-in default font** (`engine/font/font_data.c`, the Inter fallback used by any
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+ text without a custom `fontFamily`) is generated by the same baker — regenerate it with
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+ `npm run build:builtin-font` (then re-run the engine text tests, as glyph metrics shift slightly).
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+
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+ ## Config container
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+
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+ `npm run pack` wraps the app into one deployable file — **`dist/app.erpkg`** (format `ERCF`):
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+
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+ ```
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+ magic "ERCF" | format_version | crc32 | qjs_tag | sections[ bytecode, asset pack ]
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+ ```
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+
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+ It bundles the demo, precompiles it to **QuickJS bytecode** (no parser/source shipped), bakes the
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+ imported assets into an ERPK pack, and wraps both with a **QuickJS version stamp** and an **integrity
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+ CRC32**. That one `.erpkg` is "the config": loaded by `er_runtime_load_container()` on the desktop, or
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+ flashed to a device's config partition. The loader verifies CRC + version (a config built for a
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+ different QuickJS is rejected, not run as garbage) and registers the assets before the app mounts. This
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+ is the firmware-vs-config split: the firmware (desktop exe / ESP32 image) ships once; the `.erpkg`
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+ ships and updates independently.
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+
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+ > Two CRCs are different things: the container's internal CRC32 is embedded-react's own integrity
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+ > check (universal). A bootloader's transfer/flash CRC is a separate,
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+ > project-specific step layered on the `.erpkg` by your upload toolchain.
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+
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+ The precompiler tool must be built once (`pack` looks for it in the usual build dirs, or set
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+ `ER_COMPILE_BIN`): `cmake -S bridges/quickjs -B bridges/quickjs/build && cmake --build
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+ bridges/quickjs/build --target er-bridge-quickjs-compile`.
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+
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+ ## Run (desktop)
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+
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+ After `npm run pack`, **rebuild the `embedded-react-desktop` target** — its build copies
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+ `dist/app.erpkg` into the "config slot" next to the executable, and the host loads it **by default**
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+ (no argument), exactly as the ESP32 loads its config from flash:
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+
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+ ```
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+ examples/linux/build/embedded-react-desktop # runs the config in the slot
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+ examples/linux/build/embedded-react-desktop other.erpkg # or an explicit container / .qbc / .js path
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+ ```
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+
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+ The firmware ships no app and no baked assets — everything rides in the container. No config / a
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+ corrupt one shows an on-screen panel (no built-in fallback). The C host injects the globals the app
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+ expects: `NativeUI` (the bridge), `screen` (`{ width, height, scale }`), and `console`.
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+
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+ > Iteration loop: edit `src/*` (library) or `demos/<name>/*` (app) → `npm run pack` → rebuild
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+ > `embedded-react-desktop` (re-copies the container into the slot) → run. Or, for an instant
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+ > edit-save-see loop, use the **simulator** (`npm run sim`).
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+
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+ ## Tests
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+
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+ Two tiers, by what they need:
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+
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+ ```
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+ npm test # unit: Vitest over src/**/__tests__/*.unit.test.js (pure JS, no engine)
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+ npm run test:runtime # e2e: bundles test/runtime/*.runtime.test.jsx, runs each in the headless
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+ # QuickJS+engine harness (no window) and checks the result
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+ npm run test:bytecode # same suite, but each bundle is precompiled to a .qbc bytecode blob and run
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+ # via the bytecode path (JS_ReadObject) — proves the MCU load path
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+ ```
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+
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+ The runtime tiers need the harness exe built once (no SDL); `test:bytecode` also needs the compiler:
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+
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+ ```
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+ cmake --build bridges/quickjs/build --target er-bridge-quickjs-runtest er-bridge-quickjs-compile
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+ ```
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+
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+ Pick the tier by what the code touches: pure marshalling/logic → a co-located `*.unit.test.js`;
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+ anything that exercises the reconciler → engine pipeline → a `test/runtime/*.runtime.test.jsx`.
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+
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+ ## Status & known gaps
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+
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+ - ✅ **Render, state, keyed-list reorder, and Animated all work end-to-end.** `<App/>` mounts, taps
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+ re-render via `setState`, keyed reorder moves nodes (`insertBefore`/`appendChild`), and
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+ `Animated.View` runs **native-driver** animations in the engine (no per-frame JS). Covered by
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+ `test/runtime/reorder.runtime.test.jsx` and `animated.runtime.test.jsx`.
198
+ - ✅ **Timers, Promises, and `useEffect` work.** `setTimeout`/`setInterval`/`clearTimeout`/
199
+ `clearInterval` and the Promise job queue are serviced each frame by the host pump
200
+ (`er_bridge_pump`, off the engine clock). React passive effects (`useEffect`) flush on the pump.
201
+ Covered by `timers.runtime.test.js` and `effects.runtime.test.jsx`.
202
+ - ✅ **Animated composition + completion.** `sequence`/`parallel`/`stagger`/`delay`/`loop` and
203
+ `.start(({ finished }) => …)` all work — composition is pure JS over each child's start/stop, with
204
+ completion wired through the engine's `on_complete`. Covered by `anim-compose.runtime.test.js`.
205
+ - ✅ **Multi-child `<Text>` + nested spans.** Interpolation (`Hi {name}`) and nested styled
206
+ `<Text>` runs both work — a flattenable `<Text>` owns its subtree and renders as the node's text
207
+ plus, when runs differ in style, an inline span array (`NativeUI.setTextSpans`, max 4). Covered by
208
+ `text-spans` unit + runtime tests.
209
+ - ✅ **LayoutAnimation.** `LayoutAnimation.configureNext(...)` before a layout-changing state update
210
+ tweens every node whose computed rect moved on the next commit (in C — no per-frame JS). `Presets`
211
+ / `create` / `Types` / `Properties` and the `easeInEaseOut`/`linear`/`spring` shorthands. Covered
212
+ by `layout-animation` unit + `layout-anim.runtime.test.jsx`.
213
+ - ✅ **Interpolate `extrapolate`.** `interpolate({ inputRange, outputRange, extrapolate })` supports
214
+ `'extend'` (default) / `'clamp'` / `'identity'`, with per-end `extrapolateLeft`/`extrapolateRight`
215
+ overrides. Math is engine-tested (`test_interpolate`); the bridge path by
216
+ `interpolate-extrapolate.runtime.test.js`.
217
+ - ✅ **Bytecode + assets + `useAnimatedValue`.** The build compiles the bundle to a `.qbc` bytecode
218
+ blob (the MCU load path) and bakes imported images/fonts to flash-resident C; `useAnimatedValue` is
219
+ exported. Runs end-to-end on the desktop host and on ESP32-S3 hardware.
220
+ - ✅ **State survives hot reload** — in the simulator, plain `useState` transparently persists across
221
+ saves (a sim-only build transform rewrites it to a persisting helper; press R to reset). On a device
222
+ it's just `useState`, so the same app code runs everywhere. `usePersistentState` is the underlying
223
+ helper, also exported for explicit use. See `/SIMULATOR.md`.
224
+ - ⏳ **`create-embedded-react` scaffold** — the project-init CLI is still to come (§4).