elements-kit 0.18.2 → 0.19.0

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@@ -0,0 +1,70 @@
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+ .x-overlay {
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+ --overlay-constraint-top: 0px;
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+ --overlay-constraint-left: 0px;
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+ --overlay-constraint-width: 100vw;
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+ --overlay-constraint-height: 100vh;
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+ --_ct: var(--overlay-constraint-top, 0px);
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+ --_cl: var(--overlay-constraint-left, 0px);
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+ --_cw: var(--overlay-constraint-width, 100vw);
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+ --_ch: var(--overlay-constraint-height, 100vh);
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+ }
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+
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+ @supports (height: 1svh) {
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+ .x-overlay {
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+ --overlay-constraint-width: 100svw;
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+ --overlay-constraint-height: 100svh;
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+ }
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+ }
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+
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+ .x-overlay {
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+ top: var(--_ct);
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+ left: var(--_cl);
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+ translate: calc(-50% + var(--_ex, 0px) + var(--overlay-dx, 0px) +
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+ clamp(50%,
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+ var(--overlay-x, calc(var(--_cw) / 2)),
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+ calc(-50% + var(--_cw))))
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+ calc(-50% + var(--_ey, 0px) + var(--overlay-dy, 0px) +
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+ clamp(50%,
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+ var(--overlay-y, calc(var(--_ch) / 2)),
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+ calc(-50% + var(--_ch))));
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+ --overlay-width: 480px;
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+ width: var(--overlay-w, var(--overlay-width));
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+ max-width: var(--_cw);
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+ height: var(--overlay-h, fit-content);
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+ max-height: var(--_ch);
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+ --overlay-duration: .3s;
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+ --overlay-easing: cubic-bezier(.32, .72, 0, 1);
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+ transition: top var(--overlay-duration) var(--overlay-easing),
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+ left var(--overlay-duration) var(--overlay-easing),
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+ translate var(--overlay-duration) var(--overlay-easing),
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+ width var(--overlay-duration) var(--overlay-easing),
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+ height var(--overlay-duration) var(--overlay-easing);
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+ grid-template-rows: minmax(0, 1fr);
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+ }
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+
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+ .x-overlay:not([open], :popover-open) {
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+ pointer-events: none;
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+ }
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+
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+ .x-overlay:where([popover]) {
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+ display: none;
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+ }
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+
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+ .x-overlay:where([open], :popover-open) {
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+ display: grid;
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+ }
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+
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+ @supports not (translate: 0px) {
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+ .x-overlay {
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+ top: auto;
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+ left: auto;
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+ margin: auto;
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+ inset: 0;
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+ }
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+ }
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+
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+ @supports (interpolate-size: allow-keywords) {
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+ .x-overlay {
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+ interpolate-size: allow-keywords;
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+ }
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+ }
@@ -0,0 +1,209 @@
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+ //#region src/ui/overlay/constrain.d.ts
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+ /**
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+ * The overlay constraint — the rect an `.x-overlay` lives in. Every
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+ * location clamp and gesture bound derives from the
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+ * `--overlay-constraint-top/-left/-width/-height` variables (declared in
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+ * index.css with viewport defaults). This module is the JS side of that
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+ * interface: syncing a rect into the variables and resolving them back to
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+ * pixels for the gesture bounds.
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+ */
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+ interface OverlayConstraint {
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+ dispose(): void;
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+ [Symbol.dispose](): void;
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+ }
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+ /**
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+ * A reactive source of the constraint rect — the shape `createElementRect`
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+ * returns, so an `Element` works directly and custom rects (a non-element
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+ * region, a virtual anchor) can be supplied too.
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+ */
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+ interface ConstraintRect {
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+ top(): number;
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+ left(): number;
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+ width(): number;
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+ height(): number;
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+ }
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+ /** Resolves the constraint rect every gesture bound derives from. */
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+ declare function resolveConstraint(overlay: HTMLElement): {
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+ top: number;
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+ left: number;
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+ width: number;
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+ height: number;
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+ };
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+ /**
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+ * Confines an overlay to a rect source by syncing it into the
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+ * `--overlay-constraint-*` variables. Pass an `Element` (observed via
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+ * `ResizeObserver` through `createElementRect`) or a custom
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+ * {@link ConstraintRect}. Every location clamp and gesture bound derives
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+ * from those variables, so the overlay re-clamps when the rect changes.
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+ *
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+ * Caveat: `ResizeObserver` fires on size changes — a container that moves
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+ * without resizing (e.g. page scroll) does not retrigger the sync.
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+ *
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+ * Registers its cleanup with the current scope (`onCleanup`) and also
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+ * returns it as `dispose` / `Symbol.dispose`; disposing removes the
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+ * variables, restoring the viewport constraint.
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+ *
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+ * @example
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+ * ```ts
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+ * import { constrainOverlay } from "elements-kit/ui/overlay";
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+ *
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+ * const panel = document.querySelector("dialog.x-overlay")!;
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+ * constrainOverlay(panel, document.querySelector("main")!);
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+ * ```
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+ */
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+ declare function constrainOverlay(overlay: HTMLElement, source: Element | ConstraintRect): OverlayConstraint;
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+ //#endregion
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+ //#region src/ui/overlay/resize-strategy.d.ts
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+ /**
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+ * Resize strategies — pluggable policy for a resize drag's live bounds
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+ * and resting size. Pure (no DOM); the gesture injects the context.
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+ * Built-ins: `freeResize` (default), `detents`.
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+ */
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+ /** How far (ms) a release velocity is projected when picking a rest. */
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+ declare const PROJECTION_MS = 160;
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+ /** Clamp `value` into `[min, max]`. */
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+ declare function clamp(value: number, min: number, max: number): number;
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+ /**
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+ * The release context a `ResizeStrategy` decides against. The gesture
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+ * builds it per drag; `resolve` turns a step value into pixels.
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+ */
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+ interface ResizeContext {
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+ /** Dragged size along the axis (px, before clamping). */
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+ size: number;
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+ /** Size at the gesture's start (px). */
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+ startSize: number;
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+ /** Release velocity along the axis (px/ms; positive = shrinking). */
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+ velocity: number;
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+ /** Resize axis. */
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+ axis: "width" | "height";
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+ /** Hard room the surface may occupy on the axis (px). */
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+ min: number;
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+ max: number;
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+ /** Whether a drag/flick past the minimum may dismiss. */
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+ dismissible: boolean;
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+ /** Release velocity (px/ms) past which a sub-minimum release dismisses. */
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+ velocityThreshold: number;
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+ /** Resolves a step to px — a number is a fraction of the constraint
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+ * along the axis; a string is any CSS length. */
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+ resolve(value: number | string): number;
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+ }
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+ /**
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+ * Decides where a resize drag rests. The gesture calls `bounds()` for the
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+ * live rubber-band and `rest()` on release (the resting size, or `null`
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+ * to dismiss). Built-ins: `freeResize` (default), `detents`.
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+ */
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+ interface ResizeStrategy {
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+ /** Soft `[lo, hi]` bounds for the live drag — rubber-band past these.
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+ * Defaults to the hard room when omitted. */
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+ bounds?(ctx: ResizeContext): [number, number];
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+ /** Resting size (px) on release, or `null` to dismiss. */
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+ rest(ctx: ResizeContext): number | null;
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+ }
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+ /**
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+ * Picks the index of the detent closest to the released size, projected
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+ * along the release velocity (px/ms, positive = shrinking). Returns `-1`
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+ * when the gesture should dismiss instead.
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+ */
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+ declare function closestDetent(sizePx: number, detentsPx: readonly number[], velocityPxPerMs?: number, dismissible?: boolean, velocityThreshold?: number): number;
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+ /**
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+ * Free resize: drag to any size within the room; a flick or shrink past
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+ * the minimum dismisses. The default strategy.
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+ */
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+ declare function freeResize(opts?: {
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+ min?: number;
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+ }): ResizeStrategy;
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+ /**
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+ * Snap to discrete steps — each a fraction of the constraint along the
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+ * axis (number `0–1`) or a CSS length (string). Flick-aware; shrinking
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+ * past the smallest step dismisses.
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+ */
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+ declare function detents(steps: readonly (number | string)[]): ResizeStrategy;
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+ //#endregion
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+ //#region src/ui/overlay/gestures.d.ts
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+ interface OverlayGestureOptions {
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+ /** How a resize drag rests. Default: `freeResize()`. */
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+ resize?: ResizeStrategy;
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+ /** Allow a drag/flick past the minimum to close. Default `true`. */
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+ dismissible?: boolean;
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+ /** Release velocity (px/ms, shrinking) that dismisses. Default `0.5`. */
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+ velocityThreshold?: number;
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+ }
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+ interface OverlayGestures {
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+ /** Resize to a size (px) along the resize axis — animated by CSS. */
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+ resize(size: number): void;
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+ dispose(): void;
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+ [Symbol.dispose](): void;
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+ }
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+ /**
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+ * Opt-in pointer gestures for `.x-overlay`, dispatched by the gesture
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+ * attributes (structure stays in markup; policy is options):
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+ *
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+ * - An edge word (`block-*` / `inline-*`) is a whole-surface size drag
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+ * along that axis — block drags the height (sheets), inline the width
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+ * (drawers), `:dir(rtl)` flips the inline sign. The side names the
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+ * handle; the opposite edge stays put.
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+ * - A corner word (`start-start` / … — block side first) is a desktop-
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+ * window resize from a square zone at that corner, anchored at the
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+ * opposite corner so the surface never grows past the constraint. The
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+ * width follows the `resize` strategy; the height is a free clamp.
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+ * - `data-draggable` moves the surface in x/y from the top strip,
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+ * rubber-banding at the edges; flinging it off the constraint dismisses
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+ * (when `dismissible`).
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+ *
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+ * Layered for testability: `gesture-model` owns the pure mode reducers +
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+ * math, and `overlay-dom` owns all DOM contact (pointer plumbing + channel
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+ * I/O). This function is the wiring — it picks a pure `Session` from
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+ * `detectEngagement` and adapts it to the recognizer through the io.
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+ * The `resize` strategy (`freeResize` by default, or `detents`) decides the
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+ * rested size, written to the public `--overlay-w`/`--overlay-h` channels;
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+ * CSS renders and animates them. JS never touches `translate`/`top`/`left`.
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+ *
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+ * Registers its cleanup with the current scope (`onCleanup`) and also
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+ * returns it as `dispose` / `Symbol.dispose`.
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+ *
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+ * @example
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+ * ```ts
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+ * import { createOverlayGestures, detents } from "elements-kit/ui/overlay";
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+ *
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+ * const el = document.querySelector("dialog.x-overlay")!;
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+ * createOverlayGestures(el, { resize: detents([0.25, 0.6, 0.9]) });
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+ * el.addEventListener("resizechange", (e) => console.log(e.detail));
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+ * ```
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+ */
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+ declare function createOverlayGestures(overlay: HTMLElement, options?: OverlayGestureOptions): OverlayGestures;
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+ //#endregion
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+ //#region src/ui/overlay/overlay.d.ts
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+ interface OverlayConfig extends OverlayGestureOptions {
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+ /** Confine the overlay to an element's rect (or a custom
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+ * {@link ConstraintRect}). Omit for the default viewport constraint. */
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+ constrain?: Element | ConstraintRect;
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+ }
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+ interface OverlayController {
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+ /** Resize to a size (px) along the resize axis — animated by CSS. */
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+ resize(size: number): void;
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+ dispose(): void;
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+ [Symbol.dispose](): void;
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+ }
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+ /**
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+ * One-call wiring for an interactive `.x-overlay`: optional constraint
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+ * sync + pointer gestures, under a single disposable. Structure stays in
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+ * markup (`data-resize` / `data-draggable`); policy is config.
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+ *
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+ * Registers its cleanup with the current scope (`onCleanup`) and also
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+ * returns it as `dispose` / `Symbol.dispose`.
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+ *
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+ * @example
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+ * ```ts
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+ * import { overlay, detents } from "elements-kit/ui/overlay";
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+ *
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+ * const el = document.querySelector("dialog.x-overlay")!;
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+ * const o = overlay(el, {
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+ * constrain: document.querySelector("main")!,
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+ * resize: detents([0.25, 0.6, 0.9]),
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+ * onResize: (size) => console.log(size),
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+ * });
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+ * ```
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+ */
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+ declare function overlay(el: HTMLElement, config?: OverlayConfig): OverlayController;
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+ //#endregion
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+ export { ConstraintRect, OverlayConfig, OverlayConstraint, OverlayController, OverlayGestureOptions, OverlayGestures, PROJECTION_MS, ResizeContext, ResizeStrategy, clamp, closestDetent, constrainOverlay, createOverlayGestures, detents, freeResize, overlay, resolveConstraint };