eklavya 1.81.4 → 1.82.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,7 +1,7 @@
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{
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"name": "eklavya",
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"displayName": "Eklavya",
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"version": "1.
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"version": "1.82.0",
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"description": "Learn while your agent works. Turns coding-agent generation time into adaptive, Socratic learning grounded in the code being written.",
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"author": {
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"name": "Ajay Kumar"
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@@ -76,6 +76,12 @@ In this order, each under its own `<h2>`:
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when you are sure it behaves that way: a wrong comparison teaches the wrong
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thing.
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A page about what happened (an incident or a bug hunt) rather than one concept
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follows the skill's "Same depth" section instead of the list above: inventory
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the real ids, dates and counts you were handed, then draw them (item tiles, a
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to-scale timeline, a status table, action cards). Use only facts you were
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handed; never invent an id or a date to fill a diagram.
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Plain English, short sentences, no jargon without a gloss. State a claim no
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more strongly than the page later supports: a guarantee the gotcha qualifies
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is stated as qualified the first time. Any CSS you add
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@@ -61,13 +61,39 @@ before what it is called. One idea per section under an `<h2>`. A concrete
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example — a timeline, a snippet with the broken and the fixed line — beats a
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paragraph of definition. Name the gotcha at the end, in plain terms.
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**Same depth as any good artifact; only the theme is Eklavya's.** A page about
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what happened in this session (an incident, a bug hunt, a migration, a report)
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must be as informative as the best page the host could write without Eklavya.
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Eklavya changes the look, never the substance. If the host has the
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`artifact-design` and `artifact-diagramming` skills, read them first and apply
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their advice on content and on what to draw; their palette, fonts, CDN
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libraries and publishing rules do not apply here, the tokens below win.
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Before writing, list the facts in the conversation: every id, date, count,
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size, name and verdict you were told or found. Then give each kind of fact its
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natural picture; a fact you leave as a sentence is usually a diagram you skipped.
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| The facts are | Draw |
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|---|---|
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| Dated events, "when did it happen" | **To-scale timeline**: days on an axis, a span band for the ongoing part, labels above and below |
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| The real items of a set and one verdict per item (files in a build, rows in a batch, steps in a run) | **Item tiles**, one tile per real item, the bad ones in `.svg-bad`, with the one-line outcome under each set |
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| Many things pointing at one thing | **Fan-in** with the real ids, and a healthy case beside it for contrast |
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| What is proven and what is only suspected | A **status table**: Confirmed, Likely, Not checked, Unknown |
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| What to do, who and how long | **Action cards**, one recommended, with its cost and what it does not fix |
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Never replace the real items with a generic stand-in. A page that says "one
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file is empty" has told the reader less than one that draws all nine
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files and marks the empty one. Put a one-line takeaway under every
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picture. A page that reports an incident usually needs the steps, the items,
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the timeline, the status table and the actions; a concept page needs fewer.
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**Draw whenever an idea has moving parts.** A sequence, a branch, a
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before/after, a hierarchy or a number worth comparing is a diagram that has not
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been drawn yet; two or three in a
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been drawn yet; two or three in a concept page is normal, and a report as many as its facts need.
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**Pick the diagram from the idea, not from habit.** Every page so far has been
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one left-to-right row of boxes. Choose the type that matches the shape of the
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thing, and when a page has two or three diagrams, make them different types.
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thing, and when a page has two or three diagrams, make them different types (one tile diagram per case, drawn the same way, is the exception).
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| The idea | Draw | Colour it by |
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|---|---|---|
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@@ -85,6 +111,7 @@ thing, and when a page has two or three diagrams, make them different types.
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| Two measures, four verdicts | **Quadrant** (2×2 with labelled corners) | the quadrant |
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| Narrowing or ranking | **Funnel / pyramid** (stacked bars, count on each) | the stage |
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| Tables and their links | **Schema / ER** (box per table, key columns, lines with 1 / n) | the owner of the data |
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| Real items with one verdict each | **Item tiles** (a grid of small boxes, one per item, the faulty ones `.svg-bad`) | the verdict |
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| Many things against many | **Matrix / heatmap** (grid, one tint per cell, value printed) | the value band |
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| What overlaps, what is only in one | **Venn** (two or three circles, `fill-opacity` via `-soft`) | the set |
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@@ -102,7 +129,8 @@ diagram more than adding one. Avoid:
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Layout: snap coordinates, widths and gaps to multiples of 4 so edges line up;
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keep 16px between a shape and its text; one idea per diagram, at most about
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eight nodes
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eight nodes for a flow (item tiles and timelines show real data and may carry
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more). Give every `<svg>` a `<title>` and a one-sentence `<desc>` as its
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first children, as well as `role="img"` and `aria-label`.
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Draw them as **inline SVG** inside `<figure>`, with a `<figcaption>` that
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@@ -183,6 +211,27 @@ Skeletons (copy, then change the words and the numbers):
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<text class="svg-small" x="10" y="42">before</text><rect class="svg-bar-2" x="110" y="26" width="440" height="24"/><text class="svg-label" x="558" y="43">840 ms</text>
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<text class="svg-small" x="10" y="92">after</text><rect class="svg-bar-1" x="110" y="76" width="34" height="24"/><text class="svg-label" x="152" y="93">60 ms</text>
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</svg>
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<!-- Item tiles: one real item per tile, the faulty one in .svg-bad -->
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<svg viewBox="0 0 640 120" role="img" aria-label="Build 7 has four files and one of them is empty">
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<text class="svg-text-1" x="0" y="16">Build 7 · 4 files</text>
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<rect class="svg-bad" x="0" y="28" width="148" height="48"/><text class="svg-label" x="8" y="48">logo.png</text><text class="svg-small" x="8" y="66">0 bytes</text>
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<rect class="svg-box-1" x="164" y="28" width="148" height="48"/><text class="svg-label" x="172" y="48">app.js</text><text class="svg-small" x="172" y="66">148 KB</text>
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<rect class="svg-box-1" x="328" y="28" width="148" height="48"/><text class="svg-label" x="336" y="48">style.css</text><text class="svg-small" x="336" y="66">12 KB</text>
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<rect class="svg-box-1" x="492" y="28" width="148" height="48"/><text class="svg-label" x="500" y="48">index.html</text><text class="svg-small" x="500" y="66">3 KB</text>
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<text class="svg-small" x="0" y="104">Red: the upload check failed. Teal: passed.</text>
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</svg>
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<!-- To-scale timeline: x = days (here 20 px a day), leaders carry the labels -->
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<svg viewBox="0 0 640 180" role="img" aria-label="Bad deploys began on 3 March and the first alert fired on 18 March">
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<rect class="svg-box-2" x="20" y="72" width="600" height="20"/><text class="svg-small" x="28" y="86">bad deploys keep going out</text>
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<line class="svg-axis" x1="20" y1="100" x2="620" y2="100"/>
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<line class="svg-axis" x1="20" y1="96" x2="20" y2="104"/><text class="svg-small" x="20" y="118" text-anchor="middle">3 Mar</text>
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<line class="svg-axis" x1="320" y1="96" x2="320" y2="104"/><text class="svg-small" x="320" y="118" text-anchor="middle">18 Mar</text>
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<line class="svg-line" x1="20" y1="72" x2="20" y2="40"/><circle class="svg-bar-2" cx="20" cy="72" r="4"/><text class="svg-label" x="28" y="36">3 Mar · first bad deploy</text>
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<line class="svg-line-spot" x1="320" y1="72" x2="320" y2="40"/><circle class="svg-bar-1" cx="320" cy="72" r="4"/><text class="svg-label" x="328" y="36">18 Mar · first alert fires</text>
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<line class="svg-line" x1="620" y1="124" x2="620" y2="140"/><text class="svg-label" x="620" y="156" text-anchor="end">2 Apr · newest bad deploy</text>
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</svg>
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```
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Whatever the type, it shows the real mechanism of *this*
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package/package.json
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