eigen-db 2.1.2 → 4.0.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,11 @@
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+ # v4.0.0
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+
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+ Changed: `query()` returns simple iterable
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+
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+ # v3.0.0
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+
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+ Changed: Input vectors should be of type `number[]`, not `Float32Array`.
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+
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  # v2.1.2
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  Fixed: type export issue
package/README.md CHANGED
@@ -42,7 +42,7 @@ db.setMany([
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  Notes:
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- - Each vector must be a `Float32Array` with exactly `dimensions` elements.
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+ - Each vector must be a `number[]` (or `Float32Array`) with exactly `dimensions` elements.
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  - Duplicate keys use last-write-wins semantics.
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  ### 3) Query nearest vectors
@@ -50,15 +50,27 @@ Notes:
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  ```ts
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  const queryVector = embeddingQuery;
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+ // Returns a plain array of { key, score } sorted by similarity
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  const results = db.query(queryVector, { topK: 10 });
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- for (let i = 0; i < results.length; i++) {
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- const { key, score } = results.get(i);
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- console.log(i, key, score);
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+ for (const { key, score } of results) {
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+ console.log(key, score);
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+ }
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+ ```
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+
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+ For lazy iteration (useful for pagination or early stopping):
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+
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+ ```ts
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+ const results = db.query(queryVector, { topK: 100, iterable: true });
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+
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+ // Iterate and break early — keys are resolved on demand
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+ for (const { key, score } of results) {
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+ if (score < 0.5) break;
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+ console.log(key, score);
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  }
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- // Or paginate for UI rendering:
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- const page0 = results.getPage(0, 10);
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+ // Or spread into an array when you need all results
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+ const all = [...results];
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  ```
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  ### 4) Persist and lifecycle
@@ -80,10 +92,9 @@ await db.clear();
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  ```ts
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  export { DB };
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- export { ResultSet };
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  export type { ResultItem };
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  export { VectorCapacityExceededError };
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- export type { OpenOptions, OpenOptionsInternal, SetOptions, QueryOptions };
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+ export type { OpenOptions, OpenOptionsInternal, SetOptions, QueryOptions, IterableQueryOptions, VectorInput };
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  export { InMemoryStorageProvider, OPFSStorageProvider };
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  export type { StorageProvider };
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  ```
@@ -105,17 +116,21 @@ Opens (or creates) a database instance and loads persisted data.
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  #### Methods
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- - `set(key: string, value: Float32Array, options?: SetOptions): void`
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+ - `set(key: string, value: VectorInput, options?: SetOptions): void`
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  - Inserts or overwrites a vector.
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  - Throws on dimension mismatch.
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- - `get(key: string): Float32Array | undefined`
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+ - `get(key: string): number[] | undefined`
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  - Returns a copy of the stored vector.
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- - `setMany(entries: [string, Float32Array][]): void`
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+ - `setMany(entries: [string, VectorInput][]): void`
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  - Batch insert/update.
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- - `getMany(keys: string[]): (Float32Array | undefined)[]`
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+ - `getMany(keys: string[]): (number[] | undefined)[]`
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  - Batch lookup.
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- - `query(value: Float32Array, options?: QueryOptions): ResultSet`
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- - Returns similarity-ranked results.
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+ - `query(value: VectorInput, options?: QueryOptions): ResultItem[]`
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+ - Returns similarity-ranked results as a plain array.
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+ - Throws on dimension mismatch.
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+ - `query(value: VectorInput, options: IterableQueryOptions): Iterable<ResultItem>`
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+ - With `{ iterable: true }`, returns a lazy iterable. Keys are resolved
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+ only as each item is consumed, enabling early stopping and pagination.
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  - Throws on dimension mismatch.
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  - `flush(): Promise<void>`
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  - Persists in-memory state to storage.
@@ -125,27 +140,6 @@ Opens (or creates) a database instance and loads persisted data.
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  - `clear(): Promise<void>`
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  - Clears in-memory state and destroys storage for this DB.
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- ### `ResultSet`
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-
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- Represents a lazily resolved, score-sorted search result collection.
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-
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- #### Properties
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-
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- - `length: number` — number of results available (bounded by `topK`)
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-
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- #### Methods
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-
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- - `get(rank: number): ResultItem`
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- - Returns the item at rank (`0` is best match).
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- - Throws `RangeError` when out of bounds.
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- - `getPage(page: number, pageSize: number): ResultItem[]`
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- - Convenience pagination helper.
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-
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- #### Static
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-
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- - `fromScores(scores, resolveKey, topK): ResultSet`
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- - Constructs a sorted lazy result set from raw scores.
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-
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  ### `ResultItem`
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  ```ts
@@ -201,6 +195,14 @@ interface QueryOptions {
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  }
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  ```
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+ #### `IterableQueryOptions`
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+
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+ ```ts
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+ interface IterableQueryOptions extends QueryOptions {
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+ iterable: true; // returns Iterable<ResultItem> instead of ResultItem[]
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+ }
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+ ```
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+
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  ### Storage
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  #### `StorageProvider`
@@ -239,5 +241,5 @@ Thrown when memory growth would exceed WASM 32-bit memory limits for the configu
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  ## Practical notes
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  - Similarity is dot product; with normalization enabled (default), this behaves like cosine similarity.
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- - Querying an empty database returns a `ResultSet` with `length === 0`.
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+ - Querying an empty database returns an empty array (`[]`).
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  - `flush()` writes deduplicated state, and reopen preserves key-to-slot mapping.
package/dist/eigen-db.js CHANGED
@@ -267,10 +267,7 @@ class E {
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  this.memoryManager = e, this.storage = t, this.dimensions = r, this.shouldNormalize = s, this.wasmExports = o, this.keyToSlot = n, this.slotToKey = a;
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  }
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  static async open(e) {
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- const t = e.name ?? "default", r = e.storage ?? new B(t), s = e.normalize !== !1, [o, n] = await Promise.all([
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- r.readAll(u),
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- r.readAll(C)
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- ]), a = n.byteLength > 0 ? O(n) : [], c = o.byteLength / (e.dimensions * 4), m = /* @__PURE__ */ new Map(), y = [];
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+ const t = e.name ?? "default", r = e.storage ?? new B(t), s = e.normalize !== !1, [o, n] = await Promise.all([r.readAll(u), r.readAll(C)]), a = n.byteLength > 0 ? O(n) : [], c = o.byteLength / (e.dimensions * 4), m = /* @__PURE__ */ new Map(), y = [];
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  for (let h = 0; h < a.length; h++)
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  m.set(a[h], h), y[h] = a[h];
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  const A = new x(e.dimensions, c);
@@ -282,15 +279,7 @@ class E {
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  f = await V(g, A.memory);
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  } catch {
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  }
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- return new E(
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- A,
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- r,
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- e.dimensions,
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- s,
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- f,
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- m,
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- y
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- );
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+ return new E(A, r, e.dimensions, s, f, m, y);
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  }
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  /** Total number of key-value pairs in the database */
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  get size() {
@@ -298,13 +287,11 @@ class E {
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  }
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  /**
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  * Set a key-value pair. If the key already exists, its vector is overwritten (last-write-wins).
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- * The value is a Float32Array of length equal to the configured dimensions.
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+ * The value is a number[] or Float32Array of length equal to the configured dimensions.
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  */
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  set(e, t, r) {
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  if (this.assertOpen(), t.length !== this.dimensions)
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- throw new Error(
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- `Vector dimension mismatch: expected ${this.dimensions}, got ${t.length}`
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- );
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+ throw new Error(`Vector dimension mismatch: expected ${this.dimensions}, got ${t.length}`);
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  const s = new Float32Array(t);
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  (r?.normalize ?? this.shouldNormalize) && this.normalizeVector(s);
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  const n = this.keyToSlot.get(e);
@@ -320,13 +307,13 @@ class E {
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  }
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  /**
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  * Get the stored vector for a key. Returns undefined if the key does not exist.
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- * Returns a copy of the stored vector.
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+ * Returns a copy of the stored vector as a plain number array.
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  */
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  get(e) {
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  this.assertOpen();
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  const t = this.keyToSlot.get(e);
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  if (t !== void 0)
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- return new Float32Array(this.memoryManager.readVector(t));
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+ return Array.from(this.memoryManager.readVector(t));
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  }
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  /**
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  * Set multiple key-value pairs at once. Last-write-wins applies within the batch.
@@ -351,9 +338,7 @@ class E {
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  if (this.size === 0)
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  return d.fromScores(new Float32Array(0), () => "", 0);
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  if (e.length !== this.dimensions)
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- throw new Error(
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- `Query vector dimension mismatch: expected ${this.dimensions}, got ${e.length}`
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- );
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+ throw new Error(`Query vector dimension mismatch: expected ${this.dimensions}, got ${e.length}`);
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  const s = new Float32Array(e);
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  (t?.normalize ?? this.shouldNormalize) && this.normalizeVector(s), this.memoryManager.writeQuery(s), this.memoryManager.ensureCapacity(0);
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  const n = this.memoryManager.vectorCount, a = this.memoryManager.scoresOffset;
@@ -374,11 +359,7 @@ class E {
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  this.memoryManager.memory.buffer,
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  this.memoryManager.dbOffset,
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  n * this.dimensions
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- ), g = new Float32Array(
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- this.memoryManager.memory.buffer,
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- a,
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- n
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- );
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+ ), g = new Float32Array(this.memoryManager.memory.buffer, a, n);
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  I(A, f, g, n, this.dimensions);
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  }
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  const c = new Float32Array(this.memoryManager.readScores()), m = this.slotToKey, y = (A) => m[A];
@@ -389,9 +370,7 @@ class E {
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  */
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  async flush() {
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  this.assertOpen();
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- const e = this.memoryManager.vectorCount, t = new Uint8Array(
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- e * this.dimensions * 4
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- );
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+ const e = this.memoryManager.vectorCount, t = new Uint8Array(e * this.dimensions * 4);
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  if (e > 0) {
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  const s = new Uint8Array(
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  this.memoryManager.memory.buffer,
@@ -401,10 +380,7 @@ class E {
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  t.set(s);
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  }
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  const r = p(this.slotToKey);
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- await Promise.all([
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- this.storage.write(u, t),
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- this.storage.write(C, r)
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- ]);
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+ await Promise.all([this.storage.write(u, t), this.storage.write(C, r)]);
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  }
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  /**
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  * Flush data to storage and release the instance.
@@ -1 +1 @@
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- {"version":3,"file":"eigen-db.js","sources":["../src/lib/errors.ts","../src/lib/result-set.ts","../src/lib/storage.ts","../src/lib/compute.ts","../src/lib/lexicon.ts","../src/lib/memory-manager.ts","../src/lib/simd-binary.ts","../src/lib/wasm-compute.ts","../src/lib/vector-db.ts"],"sourcesContent":["/**\n * Thrown when the database exceeds the 4GB WebAssembly 32-bit memory limit,\n * or the browser's available RAM.\n */\nexport class VectorCapacityExceededError extends Error {\n constructor(maxVectors: number) {\n super(`Capacity exceeded. Max vectors for this dimension size is ~${maxVectors}.`);\n this.name = \"VectorCapacityExceededError\";\n }\n}\n","/**\n * LAZY RESULT SET\n *\n * Holds pointers to sorted TypedArrays. Prevents JS heap overflow when K is massive.\n * Strings are only instantiated from the Lexicon when explicitly requested.\n */\n\nexport interface ResultItem {\n key: string;\n score: number;\n}\n\nexport type KeyResolver = (index: number) => string;\n\nexport class ResultSet {\n /** Total number of results */\n readonly length: number;\n\n /**\n * Sorted indices into the original database (by descending score).\n * sortedIndices[0] is the index of the best match.\n */\n private readonly sortedIndices: Uint32Array;\n\n /** Raw scores array (not sorted, indexed by original DB position) */\n private readonly scores: Float32Array;\n\n /** Function to lazily resolve key from the slot index */\n private readonly resolveKey: KeyResolver;\n\n constructor(\n scores: Float32Array,\n sortedIndices: Uint32Array,\n resolveKey: KeyResolver,\n topK: number,\n ) {\n this.scores = scores;\n this.sortedIndices = sortedIndices;\n this.resolveKey = resolveKey;\n this.length = Math.min(topK, sortedIndices.length);\n }\n\n /**\n * Sort scores and return a ResultSet with lazy key resolution.\n *\n * @param scores - Float32Array of scores (one per DB vector)\n * @param resolveKey - Function to resolve key by original index\n * @param topK - Maximum number of results to include\n */\n static fromScores(\n scores: Float32Array,\n resolveKey: KeyResolver,\n topK: number,\n ): ResultSet {\n const n = scores.length;\n\n // Create index array for sorting\n const indices = new Uint32Array(n);\n for (let i = 0; i < n; i++) indices[i] = i;\n\n // Sort indices by descending score\n indices.sort((a, b) => scores[b] - scores[a]);\n\n return new ResultSet(scores, indices, resolveKey, topK);\n }\n\n /** Fetch a single result by its rank (0 is best match) */\n get(rank: number): ResultItem {\n if (rank < 0 || rank >= this.length) {\n throw new RangeError(`Rank ${rank} out of bounds [0, ${this.length})`);\n }\n const dbIndex = this.sortedIndices[rank];\n return {\n key: this.resolveKey(dbIndex),\n score: this.scores[dbIndex],\n };\n }\n\n /** Helper for UI pagination. Instantiates strings only for the requested page. */\n getPage(page: number, pageSize: number): ResultItem[] {\n const start = page * pageSize;\n const end = Math.min(start + pageSize, this.length);\n const results: ResultItem[] = [];\n for (let i = start; i < end; i++) {\n results.push(this.get(i));\n }\n return results;\n }\n}\n","/**\n * Storage abstraction for append-only binary files.\n * Supports OPFS for browser and in-memory for testing.\n */\n\nexport interface StorageProvider {\n /** Read the entire contents of a file. Returns empty Uint8Array if file doesn't exist. */\n readAll(fileName: string): Promise<Uint8Array>;\n\n /** Append data to a file (creates if it doesn't exist). */\n append(fileName: string, data: Uint8Array): Promise<void>;\n\n /** Write data to a file, replacing all existing content. */\n write(fileName: string, data: Uint8Array): Promise<void>;\n\n /** Delete the storage directory and all files. */\n destroy(): Promise<void>;\n}\n\n/**\n * OPFS-backed storage provider for browser environments.\n * Uses Origin Private File System for high-performance persistent storage.\n */\nexport class OPFSStorageProvider implements StorageProvider {\n private dirHandle: FileSystemDirectoryHandle | null = null;\n private dirName: string;\n\n constructor(dirName: string) {\n this.dirName = dirName;\n }\n\n private async getDir(): Promise<FileSystemDirectoryHandle> {\n if (!this.dirHandle) {\n const root = await navigator.storage.getDirectory();\n this.dirHandle = await root.getDirectoryHandle(this.dirName, { create: true });\n }\n return this.dirHandle;\n }\n\n async readAll(fileName: string): Promise<Uint8Array> {\n try {\n const dir = await this.getDir();\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n const buffer = await file.arrayBuffer();\n return new Uint8Array(buffer);\n } catch {\n return new Uint8Array(0);\n }\n }\n\n async append(fileName: string, data: Uint8Array): Promise<void> {\n const dir = await this.getDir();\n const fileHandle = await dir.getFileHandle(fileName, { create: true });\n const writable = await fileHandle.createWritable({ keepExistingData: true });\n const file = await fileHandle.getFile();\n await writable.seek(file.size);\n await writable.write(data as unknown as BufferSource);\n await writable.close();\n }\n\n async write(fileName: string, data: Uint8Array): Promise<void> {\n const dir = await this.getDir();\n const fileHandle = await dir.getFileHandle(fileName, { create: true });\n const writable = await fileHandle.createWritable({ keepExistingData: false });\n await writable.write(data as unknown as BufferSource);\n await writable.close();\n }\n\n async destroy(): Promise<void> {\n const root = await navigator.storage.getDirectory();\n await root.removeEntry(this.dirName, { recursive: true });\n this.dirHandle = null;\n }\n}\n\n/**\n * In-memory storage provider for testing.\n */\nexport class InMemoryStorageProvider implements StorageProvider {\n private files = new Map<string, Uint8Array[]>();\n\n async readAll(fileName: string): Promise<Uint8Array> {\n const chunks = this.files.get(fileName);\n if (!chunks || chunks.length === 0) return new Uint8Array(0);\n\n const totalSize = chunks.reduce((sum, c) => sum + c.byteLength, 0);\n const result = new Uint8Array(totalSize);\n let offset = 0;\n for (const chunk of chunks) {\n result.set(chunk, offset);\n offset += chunk.byteLength;\n }\n return result;\n }\n\n async append(fileName: string, data: Uint8Array): Promise<void> {\n if (!this.files.has(fileName)) {\n this.files.set(fileName, []);\n }\n this.files.get(fileName)!.push(new Uint8Array(data));\n }\n\n async write(fileName: string, data: Uint8Array): Promise<void> {\n this.files.set(fileName, [new Uint8Array(data)]);\n }\n\n async destroy(): Promise<void> {\n this.files.clear();\n }\n}\n","/**\n * Pure JavaScript compute functions for vector operations.\n * These serve as the reference implementation and fallback when WASM SIMD is unavailable.\n */\n\n/**\n * Normalizes a vector in-place to unit length.\n * After normalization, cosine similarity reduces to a simple dot product.\n */\nexport function normalize(vec: Float32Array): void {\n let sumSq = 0;\n for (let i = 0; i < vec.length; i++) {\n sumSq += vec[i] * vec[i];\n }\n const mag = Math.sqrt(sumSq);\n if (mag === 0) return;\n const invMag = 1 / mag;\n for (let i = 0; i < vec.length; i++) {\n vec[i] *= invMag;\n }\n}\n\n/**\n * Computes dot products of query against all vectors in the database.\n * Writes scores to the output array.\n *\n * @param query - Normalized query vector (length = dimensions)\n * @param db - Contiguous flat array of normalized vectors (length = dbSize * dimensions)\n * @param scores - Output array for dot product scores (length = dbSize)\n * @param dbSize - Number of vectors in the database\n * @param dimensions - Dimensionality of each vector\n */\nexport function searchAll(\n query: Float32Array,\n db: Float32Array,\n scores: Float32Array,\n dbSize: number,\n dimensions: number,\n): void {\n for (let i = 0; i < dbSize; i++) {\n let dot = 0;\n const offset = i * dimensions;\n for (let j = 0; j < dimensions; j++) {\n dot += query[j] * db[offset + j];\n }\n scores[i] = dot;\n }\n}\n","/**\n * Lexicon: length-prefixed UTF-8 encoding for text strings.\n *\n * Format: Each entry is [4-byte uint32 length][UTF-8 bytes]\n * This allows efficient sequential reading and appending.\n */\n\nconst encoder = new TextEncoder();\nconst decoder = new TextDecoder();\n\n/**\n * Encodes an array of strings into a length-prefixed binary format.\n */\nexport function encodeLexicon(texts: string[]): Uint8Array {\n const encoded = texts.map((t) => encoder.encode(t));\n const totalSize = encoded.reduce((sum, e) => sum + 4 + e.byteLength, 0);\n\n const buffer = new ArrayBuffer(totalSize);\n const view = new DataView(buffer);\n const bytes = new Uint8Array(buffer);\n let offset = 0;\n\n for (const e of encoded) {\n view.setUint32(offset, e.byteLength, true); // little-endian\n offset += 4;\n bytes.set(e, offset);\n offset += e.byteLength;\n }\n\n return bytes;\n}\n\n/**\n * Decodes all strings from a length-prefixed binary buffer.\n */\nexport function decodeLexicon(data: Uint8Array): string[] {\n const result: string[] = [];\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n let offset = 0;\n\n while (offset < data.byteLength) {\n const len = view.getUint32(offset, true);\n offset += 4;\n const text = decoder.decode(data.subarray(offset, offset + len));\n result.push(text);\n offset += len;\n }\n\n return result;\n}\n\n/**\n * Decodes a single string at a given index from the lexicon.\n * Returns the string and the byte offset of the next entry.\n */\nexport function decodeLexiconAt(data: Uint8Array, index: number): string {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n let offset = 0;\n\n for (let i = 0; i < index; i++) {\n const len = view.getUint32(offset, true);\n offset += 4 + len;\n }\n\n const len = view.getUint32(offset, true);\n offset += 4;\n return decoder.decode(data.subarray(offset, offset + len));\n}\n\n/**\n * Builds an index of byte offsets for each entry in the lexicon.\n * Enables O(1) access to any entry by index.\n */\nexport function buildLexiconIndex(data: Uint8Array): Uint32Array {\n const offsets: number[] = [];\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n let offset = 0;\n\n while (offset < data.byteLength) {\n offsets.push(offset);\n const len = view.getUint32(offset, true);\n offset += 4 + len;\n }\n\n return new Uint32Array(offsets);\n}\n\n/**\n * Decodes a string at a given byte offset in the lexicon.\n */\nexport function decodeLexiconAtOffset(data: Uint8Array, byteOffset: number): string {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n const len = view.getUint32(byteOffset, true);\n return decoder.decode(data.subarray(byteOffset + 4, byteOffset + 4 + len));\n}\n","/**\n * Memory Manager for WASM shared memory.\n *\n * Memory Layout:\n * [ 0x00000 ] -> Query Vector Buffer (Fixed, dimensions * 4 bytes, aligned to 64KB page)\n * [ DB_OFFSET ] -> Vector Database (Grows dynamically)\n * [ Dynamic ] -> Scores Buffer (Mapped after DB during search)\n */\n\n/** WASM page size is 64KB */\nconst PAGE_SIZE = 65536;\n\n/** Maximum WASM memory: ~4GB (65536 pages of 64KB each) */\nconst MAX_PAGES = 65536;\n\nexport class MemoryManager {\n readonly memory: WebAssembly.Memory;\n readonly dimensions: number;\n readonly queryOffset: number;\n readonly dbOffset: number;\n private _vectorCount: number;\n\n constructor(dimensions: number, initialVectorCount: number = 0) {\n this.dimensions = dimensions;\n\n // Query buffer: dimensions * 4 bytes, aligned to page boundary\n this.queryOffset = 0;\n const queryBytes = dimensions * 4;\n this.dbOffset = Math.ceil(queryBytes / PAGE_SIZE) * PAGE_SIZE;\n\n // Calculate initial memory needed\n const dbBytes = initialVectorCount * dimensions * 4;\n const totalBytes = this.dbOffset + dbBytes;\n const initialPages = Math.max(1, Math.ceil(totalBytes / PAGE_SIZE));\n\n this.memory = new WebAssembly.Memory({ initial: initialPages });\n this._vectorCount = initialVectorCount;\n }\n\n /** Current number of vectors stored */\n get vectorCount(): number {\n return this._vectorCount;\n }\n\n /** Byte offset where the scores buffer starts (right after DB) */\n get scoresOffset(): number {\n return this.dbOffset + this._vectorCount * this.dimensions * 4;\n }\n\n /** Total bytes needed for scores buffer */\n get scoresBytes(): number {\n return this._vectorCount * 4;\n }\n\n /**\n * Maximum vectors that can be stored given the 4GB WASM memory limit.\n * Accounts for query buffer, DB space, and scores buffer.\n */\n get maxVectors(): number {\n const availableBytes = MAX_PAGES * PAGE_SIZE - this.dbOffset;\n // Each vector needs: dimensions * 4 bytes (DB) + 4 bytes (score)\n const bytesPerVector = this.dimensions * 4 + 4;\n return Math.floor(availableBytes / bytesPerVector);\n }\n\n /**\n * Ensures memory is large enough for the current DB + scores buffer.\n * Calls memory.grow() if needed.\n */\n ensureCapacity(additionalVectors: number): void {\n const newTotal = this._vectorCount + additionalVectors;\n const requiredBytes =\n this.dbOffset + newTotal * this.dimensions * 4 + newTotal * 4; // DB + scores\n const currentBytes = this.memory.buffer.byteLength;\n\n if (requiredBytes > currentBytes) {\n const pagesNeeded = Math.ceil((requiredBytes - currentBytes) / PAGE_SIZE);\n const currentPages = currentBytes / PAGE_SIZE;\n if (currentPages + pagesNeeded > MAX_PAGES) {\n throw new Error(\"WASM memory limit exceeded\");\n }\n this.memory.grow(pagesNeeded);\n }\n }\n\n /**\n * Write a query vector into the query buffer region.\n */\n writeQuery(vector: Float32Array): void {\n new Float32Array(this.memory.buffer, this.queryOffset, this.dimensions).set(vector);\n }\n\n /**\n * Append vectors to the database region.\n * Returns the byte offset where the new vectors were written.\n */\n appendVectors(vectors: Float32Array[]): number {\n const startOffset = this.dbOffset + this._vectorCount * this.dimensions * 4;\n let offset = startOffset;\n for (const vec of vectors) {\n new Float32Array(this.memory.buffer, offset, this.dimensions).set(vec);\n offset += this.dimensions * 4;\n }\n this._vectorCount += vectors.length;\n return startOffset;\n }\n\n /**\n * Load raw vector bytes directly into the database region.\n * Used for bulk loading from OPFS.\n */\n loadVectorBytes(data: Uint8Array, vectorCount: number): void {\n new Uint8Array(this.memory.buffer, this.dbOffset, data.byteLength).set(data);\n this._vectorCount = vectorCount;\n }\n\n /**\n * Read the scores buffer as a Float32Array view.\n */\n readScores(): Float32Array {\n return new Float32Array(this.memory.buffer, this.scoresOffset, this._vectorCount);\n }\n\n /**\n * Read the DB region for a specific vector index.\n */\n readVector(index: number): Float32Array {\n const offset = this.dbOffset + index * this.dimensions * 4;\n return new Float32Array(this.memory.buffer, offset, this.dimensions);\n }\n\n /**\n * Write a vector to a specific slot in the database region.\n */\n writeVector(index: number, vector: Float32Array): void {\n const offset = this.dbOffset + index * this.dimensions * 4;\n new Float32Array(this.memory.buffer, offset, this.dimensions).set(vector);\n }\n\n /**\n * Reset the vector count to zero, logically clearing the database.\n * WASM memory is not freed but will be overwritten on next writes.\n */\n reset(): void {\n this._vectorCount = 0;\n }\n}\n","// AUTO-GENERATED - Do not edit. Run: npx tsx scripts/compile-wat.ts\nconst SIMD_WASM_BASE64 = \"AGFzbQEAAAABDgJgAn9/AGAFf39/f38AAg8BA2VudgZtZW1vcnkCAAEDAwIAAQcaAglub3JtYWxpemUAAApzZWFyY2hfYWxsAAEKsgQCtQIFAX8BewN9AXsDf/0MAAAAAAAAAAAAAAAAAAAAACEDIAFBfHEhCEEAIQICQANAIAIgCE8NASAAIAJBAnRqIQogAyAK/QAEACAK/QAEAP3mAf3kASEDIAJBBGohAgwACwsgA/0fACAD/R8BkiAD/R8CIAP9HwOSkiEEIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAEIAoqAgAgCioCAJSSIQQgCUEBaiEJDAALCyAEkSEFIAVDAAAAAFsEQA8LQwAAgD8gBZUhBiAG/RMhB0EAIQICQANAIAIgCE8NASAAIAJBAnRqIQogCiAK/QAEACAH/eYB/QsEACACQQRqIQIMAAsLIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAKIAoqAgAgBpQ4AgAgCUEBaiEJDAALCwv4AQQCfwF7AX0GfyAEQXxxIQogBEECdCEOQQAhBQJAA0AgBSADTw0BIAEgBSAObGohCf0MAAAAAAAAAAAAAAAAAAAAACEHQQAhBgJAA0AgBiAKTw0BIAAgBkECdGohDCAJIAZBAnRqIQ0gByAM/QAEACAN/QAEAP3mAf3kASEHIAZBBGohBgwACwsgB/0fACAH/R8BkiAH/R8CIAf9HwOSkiEIIAohCwJAA0AgCyAETw0BIAAgC0ECdGohDCAJIAtBAnRqIQ0gCCAMKgIAIA0qAgCUkiEIIAtBAWohCwwACwsgAiAFQQJ0aiAIOAIAIAVBAWohBQwACwsL\";\n\nexport function getSimdWasmBinary(): Uint8Array {\n const binaryString = atob(SIMD_WASM_BASE64);\n const bytes = new Uint8Array(binaryString.length);\n for (let i = 0; i < binaryString.length; i++) {\n bytes[i] = binaryString.charCodeAt(i);\n }\n return bytes;\n}\n","/**\n * WASM SIMD compute layer.\n * Compiles the hand-written WAT module and provides typed wrappers\n * that operate on shared WebAssembly.Memory.\n */\n\nexport interface WasmExports {\n normalize(ptr: number, dimensions: number): void;\n search_all(queryPtr: number, dbPtr: number, scoresPtr: number, dbSize: number, dimensions: number): void;\n}\n\n/**\n * Instantiates a WASM module with the given memory and returns typed exports.\n */\nexport async function instantiateWasm(wasmBinary: Uint8Array, memory: WebAssembly.Memory): Promise<WasmExports> {\n const importObject = { env: { memory } };\n const result = await WebAssembly.instantiate(wasmBinary, importObject);\n // WebAssembly.instantiate with a buffer returns { instance, module }\n const instance = (result as unknown as { instance: WebAssembly.Instance }).instance;\n return instance.exports as unknown as WasmExports;\n}\n","/**\n * VectorDB — Key-Value Vector Database\n *\n * Decoupled from embedding providers. Users pass pre-computed vectors\n * as Float32Array values with string keys.\n *\n * Supports:\n * - set/get/setMany/getMany for key-value CRUD\n * - query for similarity search (dot product on normalized vectors)\n * - flush to persist, close to flush+release, clear to wipe\n * - Last-write-wins semantics for duplicate keys (append-only storage)\n */\n\nimport { normalize, searchAll } from \"./compute\";\nimport { VectorCapacityExceededError } from \"./errors\";\nimport { encodeLexicon, decodeLexicon } from \"./lexicon\";\nimport { MemoryManager } from \"./memory-manager\";\nimport { ResultSet } from \"./result-set\";\nimport { getSimdWasmBinary } from \"./simd-binary\";\nimport type { StorageProvider } from \"./storage\";\nimport { OPFSStorageProvider } from \"./storage\";\nimport type { OpenOptions, OpenOptionsInternal, SetOptions, QueryOptions } from \"./types\";\nimport { instantiateWasm, type WasmExports } from \"./wasm-compute\";\n\nconst VECTORS_FILE = \"vectors.bin\";\nconst KEYS_FILE = \"keys.bin\";\n\nexport class VectorDB {\n private readonly memoryManager: MemoryManager;\n private readonly storage: StorageProvider;\n private readonly dimensions: number;\n private readonly shouldNormalize: boolean;\n private wasmExports: WasmExports | null;\n\n /** Maps key to its slot index in the vector array */\n private keyToSlot: Map<string, number>;\n\n /** Maps slot index back to its key */\n private slotToKey: string[];\n\n /** Whether this instance has been closed */\n private closed = false;\n\n private constructor(\n memoryManager: MemoryManager,\n storage: StorageProvider,\n dimensions: number,\n shouldNormalize: boolean,\n wasmExports: WasmExports | null,\n keyToSlot: Map<string, number>,\n slotToKey: string[],\n ) {\n this.memoryManager = memoryManager;\n this.storage = storage;\n this.dimensions = dimensions;\n this.shouldNormalize = shouldNormalize;\n this.wasmExports = wasmExports;\n this.keyToSlot = keyToSlot;\n this.slotToKey = slotToKey;\n }\n\n /**\n * Opens a VectorDB instance.\n * Loads existing data from storage into WASM memory.\n */\n static async open(options: OpenOptions): Promise<VectorDB>;\n static async open(options: OpenOptionsInternal): Promise<VectorDB>;\n static async open(options: OpenOptionsInternal): Promise<VectorDB> {\n const name = options.name ?? \"default\";\n const storage = options.storage ?? new OPFSStorageProvider(name);\n const shouldNormalize = options.normalize !== false;\n\n // Load existing data from storage\n const [vectorBytes, keysBytes] = await Promise.all([\n storage.readAll(VECTORS_FILE),\n storage.readAll(KEYS_FILE),\n ]);\n\n // Decode stored keys\n const keys = keysBytes.byteLength > 0 ? decodeLexicon(keysBytes) : [];\n const vectorCount = vectorBytes.byteLength / (options.dimensions * 4);\n\n // Build key-to-slot mapping.\n // flush() always writes deduplicated state, so keys are unique on load.\n const keyToSlot = new Map<string, number>();\n const slotToKey: string[] = [];\n\n for (let i = 0; i < keys.length; i++) {\n keyToSlot.set(keys[i], i);\n slotToKey[i] = keys[i];\n }\n\n // Initialize memory manager\n const mm = new MemoryManager(options.dimensions, vectorCount);\n\n if (vectorBytes.byteLength > 0) {\n mm.loadVectorBytes(vectorBytes, vectorCount);\n }\n\n // Try to instantiate WASM SIMD module\n let wasmExports: WasmExports | null = null;\n const wasmBinary = options.wasmBinary !== undefined ? options.wasmBinary : getSimdWasmBinary();\n if (wasmBinary !== null) {\n try {\n wasmExports = await instantiateWasm(wasmBinary, mm.memory);\n } catch {\n // Fall back to JS compute\n }\n }\n\n return new VectorDB(\n mm,\n storage,\n options.dimensions,\n shouldNormalize,\n wasmExports,\n keyToSlot,\n slotToKey,\n );\n }\n\n /** Total number of key-value pairs in the database */\n get size(): number {\n return this.keyToSlot.size;\n }\n\n /**\n * Set a key-value pair. If the key already exists, its vector is overwritten (last-write-wins).\n * The value is a Float32Array of length equal to the configured dimensions.\n */\n set(key: string, value: Float32Array, options?: SetOptions): void {\n this.assertOpen();\n\n if (value.length !== this.dimensions) {\n throw new Error(\n `Vector dimension mismatch: expected ${this.dimensions}, got ${value.length}`,\n );\n }\n\n // Clone to avoid mutating caller's array during normalization\n const vec = new Float32Array(value);\n\n // Normalize if needed\n const doNormalize = options?.normalize ?? this.shouldNormalize;\n if (doNormalize) {\n this.normalizeVector(vec);\n }\n\n const existingSlot = this.keyToSlot.get(key);\n if (existingSlot !== undefined) {\n // Overwrite existing slot\n this.memoryManager.writeVector(existingSlot, vec);\n } else {\n // Append new entry\n const newTotal = this.memoryManager.vectorCount + 1;\n if (newTotal > this.memoryManager.maxVectors) {\n throw new VectorCapacityExceededError(this.memoryManager.maxVectors);\n }\n this.memoryManager.ensureCapacity(1);\n const slotIndex = this.memoryManager.vectorCount;\n this.memoryManager.appendVectors([vec]);\n this.keyToSlot.set(key, slotIndex);\n this.slotToKey[slotIndex] = key;\n }\n }\n\n /**\n * Get the stored vector for a key. Returns undefined if the key does not exist.\n * Returns a copy of the stored vector.\n */\n get(key: string): Float32Array | undefined {\n this.assertOpen();\n\n const slot = this.keyToSlot.get(key);\n if (slot === undefined) return undefined;\n\n // Return a copy so callers can't corrupt WASM memory\n return new Float32Array(this.memoryManager.readVector(slot));\n }\n\n /**\n * Set multiple key-value pairs at once. Last-write-wins applies within the batch.\n */\n setMany(entries: [string, Float32Array][]): void {\n for (const [key, value] of entries) {\n this.set(key, value);\n }\n }\n\n /**\n * Get vectors for multiple keys. Returns undefined for keys that don't exist.\n */\n getMany(keys: string[]): (Float32Array | undefined)[] {\n return keys.map((key) => this.get(key));\n }\n\n /**\n * Search for the most similar vectors to the given query vector.\n * Returns a ResultSet sorted by descending similarity score.\n */\n query(value: Float32Array, options?: QueryOptions): ResultSet {\n this.assertOpen();\n\n const k = options?.topK ?? this.size;\n\n if (this.size === 0) {\n return ResultSet.fromScores(new Float32Array(0), () => \"\", 0);\n }\n\n if (value.length !== this.dimensions) {\n throw new Error(\n `Query vector dimension mismatch: expected ${this.dimensions}, got ${value.length}`,\n );\n }\n\n // Clone and optionally normalize the query vector\n const queryVec = new Float32Array(value);\n const doNormalize = options?.normalize ?? this.shouldNormalize;\n if (doNormalize) {\n this.normalizeVector(queryVec);\n }\n\n // Write query to WASM memory\n this.memoryManager.writeQuery(queryVec);\n\n // Ensure memory has space for scores buffer\n this.memoryManager.ensureCapacity(0);\n\n // Total vectors in memory\n const totalVectors = this.memoryManager.vectorCount;\n\n // Execute search\n const scoresOffset = this.memoryManager.scoresOffset;\n if (this.wasmExports) {\n this.wasmExports.search_all(\n this.memoryManager.queryOffset,\n this.memoryManager.dbOffset,\n scoresOffset,\n totalVectors,\n this.dimensions,\n );\n } else {\n const queryView = new Float32Array(\n this.memoryManager.memory.buffer,\n this.memoryManager.queryOffset,\n this.dimensions,\n );\n const dbView = new Float32Array(\n this.memoryManager.memory.buffer,\n this.memoryManager.dbOffset,\n totalVectors * this.dimensions,\n );\n const scoresView = new Float32Array(\n this.memoryManager.memory.buffer,\n scoresOffset,\n totalVectors,\n );\n searchAll(queryView, dbView, scoresView, totalVectors, this.dimensions);\n }\n\n // Read scores (make a copy so the buffer can be reused)\n const scores = new Float32Array(this.memoryManager.readScores());\n\n // Resolve key from slot index\n const slotToKey = this.slotToKey;\n const resolveKey = (slotIndex: number): string => {\n return slotToKey[slotIndex];\n };\n\n return ResultSet.fromScores(scores, resolveKey, k);\n }\n\n /**\n * Persist the current in-memory state to storage.\n */\n async flush(): Promise<void> {\n this.assertOpen();\n\n const totalVectors = this.memoryManager.vectorCount;\n\n // Serialize vectors from WASM memory\n const vectorBytes = new Uint8Array(\n totalVectors * this.dimensions * 4,\n );\n if (totalVectors > 0) {\n const src = new Uint8Array(\n this.memoryManager.memory.buffer,\n this.memoryManager.dbOffset,\n totalVectors * this.dimensions * 4,\n );\n vectorBytes.set(src);\n }\n\n // Serialize keys using lexicon format\n const keysBytes = encodeLexicon(this.slotToKey);\n\n await Promise.all([\n this.storage.write(VECTORS_FILE, vectorBytes),\n this.storage.write(KEYS_FILE, keysBytes),\n ]);\n }\n\n /**\n * Flush data to storage and release the instance.\n * The instance cannot be used after close.\n */\n async close(): Promise<void> {\n if (this.closed) return;\n await this.flush();\n this.closed = true;\n }\n\n /**\n * Clear all data from the database and storage.\n */\n async clear(): Promise<void> {\n this.assertOpen();\n\n this.keyToSlot.clear();\n this.slotToKey.length = 0;\n this.memoryManager.reset();\n\n await this.storage.destroy();\n }\n\n /**\n * Normalize a vector using WASM (if available) or JS fallback.\n */\n private normalizeVector(vec: Float32Array): void {\n if (this.wasmExports) {\n const ptr = this.memoryManager.queryOffset;\n new Float32Array(this.memoryManager.memory.buffer, ptr, vec.length).set(vec);\n this.wasmExports.normalize(ptr, vec.length);\n const normalized = new Float32Array(this.memoryManager.memory.buffer, ptr, vec.length);\n vec.set(normalized);\n } else {\n normalize(vec);\n }\n }\n\n private assertOpen(): void {\n if (this.closed) {\n throw new Error(\"VectorDB instance has been closed\");\n }\n 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+ {"version":3,"file":"eigen-db.js","sources":["../src/lib/errors.ts","../src/lib/result-set.ts","../src/lib/storage.ts","../src/lib/compute.ts","../src/lib/lexicon.ts","../src/lib/memory-manager.ts","../src/lib/simd-binary.ts","../src/lib/wasm-compute.ts","../src/lib/vector-db.ts"],"sourcesContent":["/**\n * Thrown when the database exceeds the 4GB WebAssembly 32-bit memory limit,\n * or the browser's available RAM.\n */\nexport class VectorCapacityExceededError extends Error {\n constructor(maxVectors: number) {\n super(`Capacity exceeded. Max vectors for this dimension size is ~${maxVectors}.`);\n this.name = \"VectorCapacityExceededError\";\n }\n}\n","/**\n * LAZY RESULT SET\n *\n * Holds pointers to sorted TypedArrays. Prevents JS heap overflow when K is massive.\n * Strings are only instantiated from the Lexicon when explicitly requested.\n */\n\nexport interface ResultItem {\n key: string;\n score: number;\n}\n\nexport type KeyResolver = (index: number) => string;\n\nexport class ResultSet {\n /** Total number of results */\n readonly length: number;\n\n /**\n * Sorted indices into the original database (by descending score).\n * sortedIndices[0] is the index of the best match.\n */\n private readonly sortedIndices: Uint32Array;\n\n /** Raw scores array (not sorted, indexed by original DB position) */\n private readonly scores: Float32Array;\n\n /** Function to lazily resolve key from the slot index */\n private readonly resolveKey: KeyResolver;\n\n constructor(\n scores: Float32Array,\n sortedIndices: Uint32Array,\n resolveKey: KeyResolver,\n topK: number,\n ) {\n this.scores = scores;\n this.sortedIndices = sortedIndices;\n this.resolveKey = resolveKey;\n this.length = Math.min(topK, sortedIndices.length);\n }\n\n /**\n * Sort scores and return a ResultSet with lazy key resolution.\n *\n * @param scores - Float32Array of scores (one per DB vector)\n * @param resolveKey - Function to resolve key by original index\n * @param topK - Maximum number of results to include\n */\n static fromScores(\n scores: Float32Array,\n resolveKey: KeyResolver,\n topK: number,\n ): ResultSet {\n const n = scores.length;\n\n // Create index array for sorting\n const indices = new Uint32Array(n);\n for (let i = 0; i < n; i++) indices[i] = i;\n\n // Sort indices by descending score\n indices.sort((a, b) => scores[b] - scores[a]);\n\n return new ResultSet(scores, indices, resolveKey, topK);\n }\n\n /** Fetch a single result by its rank (0 is best match) */\n get(rank: number): ResultItem {\n if (rank < 0 || rank >= this.length) {\n throw new RangeError(`Rank ${rank} out of bounds [0, ${this.length})`);\n }\n const dbIndex = this.sortedIndices[rank];\n return {\n key: this.resolveKey(dbIndex),\n score: this.scores[dbIndex],\n };\n }\n\n /** Helper for UI pagination. Instantiates strings only for the requested page. */\n getPage(page: number, pageSize: number): ResultItem[] {\n const start = page * pageSize;\n const end = Math.min(start + pageSize, this.length);\n const results: ResultItem[] = [];\n for (let i = start; i < end; i++) {\n results.push(this.get(i));\n }\n return results;\n }\n}\n","/**\n * Storage abstraction for append-only binary files.\n * Supports OPFS for browser and in-memory for testing.\n */\n\nexport interface StorageProvider {\n /** Read the entire contents of a file. Returns empty Uint8Array if file doesn't exist. */\n readAll(fileName: string): Promise<Uint8Array>;\n\n /** Append data to a file (creates if it doesn't exist). */\n append(fileName: string, data: Uint8Array): Promise<void>;\n\n /** Write data to a file, replacing all existing content. */\n write(fileName: string, data: Uint8Array): Promise<void>;\n\n /** Delete the storage directory and all files. */\n destroy(): Promise<void>;\n}\n\n/**\n * OPFS-backed storage provider for browser environments.\n * Uses Origin Private File System for high-performance persistent storage.\n */\nexport class OPFSStorageProvider implements StorageProvider {\n private dirHandle: FileSystemDirectoryHandle | null = null;\n private dirName: string;\n\n constructor(dirName: string) {\n this.dirName = dirName;\n }\n\n private async getDir(): Promise<FileSystemDirectoryHandle> {\n if (!this.dirHandle) {\n const root = await navigator.storage.getDirectory();\n this.dirHandle = await root.getDirectoryHandle(this.dirName, { create: true });\n }\n return this.dirHandle;\n }\n\n async readAll(fileName: string): Promise<Uint8Array> {\n try {\n const dir = await this.getDir();\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n const buffer = await file.arrayBuffer();\n return new Uint8Array(buffer);\n } catch {\n return new Uint8Array(0);\n }\n }\n\n async append(fileName: string, data: Uint8Array): Promise<void> {\n const dir = await this.getDir();\n const fileHandle = await dir.getFileHandle(fileName, { create: true });\n const writable = await fileHandle.createWritable({ keepExistingData: true });\n const file = await fileHandle.getFile();\n await writable.seek(file.size);\n await writable.write(data as unknown as BufferSource);\n await writable.close();\n }\n\n async write(fileName: string, data: Uint8Array): Promise<void> {\n const dir = await this.getDir();\n const fileHandle = await dir.getFileHandle(fileName, { create: true });\n const writable = await fileHandle.createWritable({ keepExistingData: false });\n await writable.write(data as unknown as BufferSource);\n await writable.close();\n }\n\n async destroy(): Promise<void> {\n const root = await navigator.storage.getDirectory();\n await root.removeEntry(this.dirName, { recursive: true });\n this.dirHandle = null;\n }\n}\n\n/**\n * In-memory storage provider for testing.\n */\nexport class InMemoryStorageProvider implements StorageProvider {\n private files = new Map<string, Uint8Array[]>();\n\n async readAll(fileName: string): Promise<Uint8Array> {\n const chunks = this.files.get(fileName);\n if (!chunks || chunks.length === 0) return new Uint8Array(0);\n\n const totalSize = chunks.reduce((sum, c) => sum + c.byteLength, 0);\n const result = new Uint8Array(totalSize);\n let offset = 0;\n for (const chunk of chunks) {\n result.set(chunk, offset);\n offset += chunk.byteLength;\n }\n return result;\n }\n\n async append(fileName: string, data: Uint8Array): Promise<void> {\n if (!this.files.has(fileName)) {\n this.files.set(fileName, []);\n }\n this.files.get(fileName)!.push(new Uint8Array(data));\n }\n\n async write(fileName: string, data: Uint8Array): Promise<void> {\n this.files.set(fileName, [new Uint8Array(data)]);\n }\n\n async destroy(): Promise<void> {\n this.files.clear();\n }\n}\n","/**\n * Pure JavaScript compute functions for vector operations.\n * These serve as the reference implementation and fallback when WASM SIMD is unavailable.\n */\n\n/**\n * Normalizes a vector in-place to unit length.\n * After normalization, cosine similarity reduces to a simple dot product.\n */\nexport function normalize(vec: Float32Array): void {\n let sumSq = 0;\n for (let i = 0; i < vec.length; i++) {\n sumSq += vec[i] * vec[i];\n }\n const mag = Math.sqrt(sumSq);\n if (mag === 0) return;\n const invMag = 1 / mag;\n for (let i = 0; i < vec.length; i++) {\n vec[i] *= invMag;\n }\n}\n\n/**\n * Computes dot products of query against all vectors in the database.\n * Writes scores to the output array.\n *\n * @param query - Normalized query vector (length = dimensions)\n * @param db - Contiguous flat array of normalized vectors (length = dbSize * dimensions)\n * @param scores - Output array for dot product scores (length = dbSize)\n * @param dbSize - Number of vectors in the database\n * @param dimensions - Dimensionality of each vector\n */\nexport function searchAll(\n query: Float32Array,\n db: Float32Array,\n scores: Float32Array,\n dbSize: number,\n dimensions: number,\n): void {\n for (let i = 0; i < dbSize; i++) {\n let dot = 0;\n const offset = i * dimensions;\n for (let j = 0; j < dimensions; j++) {\n dot += query[j] * db[offset + j];\n }\n scores[i] = dot;\n }\n}\n","/**\n * Lexicon: length-prefixed UTF-8 encoding for text strings.\n *\n * Format: Each entry is [4-byte uint32 length][UTF-8 bytes]\n * This allows efficient sequential reading and appending.\n */\n\nconst encoder = new TextEncoder();\nconst decoder = new TextDecoder();\n\n/**\n * Encodes an array of strings into a length-prefixed binary format.\n */\nexport function encodeLexicon(texts: string[]): Uint8Array {\n const encoded = texts.map((t) => encoder.encode(t));\n const totalSize = encoded.reduce((sum, e) => sum + 4 + e.byteLength, 0);\n\n const buffer = new ArrayBuffer(totalSize);\n const view = new DataView(buffer);\n const bytes = new Uint8Array(buffer);\n let offset = 0;\n\n for (const e of encoded) {\n view.setUint32(offset, e.byteLength, true); // little-endian\n offset += 4;\n bytes.set(e, offset);\n offset += e.byteLength;\n }\n\n return bytes;\n}\n\n/**\n * Decodes all strings from a length-prefixed binary buffer.\n */\nexport function decodeLexicon(data: Uint8Array): string[] {\n const result: string[] = [];\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n let offset = 0;\n\n while (offset < data.byteLength) {\n const len = view.getUint32(offset, true);\n offset += 4;\n const text = decoder.decode(data.subarray(offset, offset + len));\n result.push(text);\n offset += len;\n }\n\n return result;\n}\n\n/**\n * Decodes a single string at a given index from the lexicon.\n * Returns the string and the byte offset of the next entry.\n */\nexport function decodeLexiconAt(data: Uint8Array, index: number): string {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n let offset = 0;\n\n for (let i = 0; i < index; i++) {\n const len = view.getUint32(offset, true);\n offset += 4 + len;\n }\n\n const len = view.getUint32(offset, true);\n offset += 4;\n return decoder.decode(data.subarray(offset, offset + len));\n}\n\n/**\n * Builds an index of byte offsets for each entry in the lexicon.\n * Enables O(1) access to any entry by index.\n */\nexport function buildLexiconIndex(data: Uint8Array): Uint32Array {\n const offsets: number[] = [];\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n let offset = 0;\n\n while (offset < data.byteLength) {\n offsets.push(offset);\n const len = view.getUint32(offset, true);\n offset += 4 + len;\n }\n\n return new Uint32Array(offsets);\n}\n\n/**\n * Decodes a string at a given byte offset in the lexicon.\n */\nexport function decodeLexiconAtOffset(data: Uint8Array, byteOffset: number): string {\n const view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n const len = view.getUint32(byteOffset, true);\n return decoder.decode(data.subarray(byteOffset + 4, byteOffset + 4 + len));\n}\n","/**\n * Memory Manager for WASM shared memory.\n *\n * Memory Layout:\n * [ 0x00000 ] -> Query Vector Buffer (Fixed, dimensions * 4 bytes, aligned to 64KB page)\n * [ DB_OFFSET ] -> Vector Database (Grows dynamically)\n * [ Dynamic ] -> Scores Buffer (Mapped after DB during search)\n */\n\n/** WASM page size is 64KB */\nconst PAGE_SIZE = 65536;\n\n/** Maximum WASM memory: ~4GB (65536 pages of 64KB each) */\nconst MAX_PAGES = 65536;\n\nexport class MemoryManager {\n readonly memory: WebAssembly.Memory;\n readonly dimensions: number;\n readonly queryOffset: number;\n readonly dbOffset: number;\n private _vectorCount: number;\n\n constructor(dimensions: number, initialVectorCount: number = 0) {\n this.dimensions = dimensions;\n\n // Query buffer: dimensions * 4 bytes, aligned to page boundary\n this.queryOffset = 0;\n const queryBytes = dimensions * 4;\n this.dbOffset = Math.ceil(queryBytes / PAGE_SIZE) * PAGE_SIZE;\n\n // Calculate initial memory needed\n const dbBytes = initialVectorCount * dimensions * 4;\n const totalBytes = this.dbOffset + dbBytes;\n const initialPages = Math.max(1, Math.ceil(totalBytes / PAGE_SIZE));\n\n this.memory = new WebAssembly.Memory({ initial: initialPages });\n this._vectorCount = initialVectorCount;\n }\n\n /** Current number of vectors stored */\n get vectorCount(): number {\n return this._vectorCount;\n }\n\n /** Byte offset where the scores buffer starts (right after DB) */\n get scoresOffset(): number {\n return this.dbOffset + this._vectorCount * this.dimensions * 4;\n }\n\n /** Total bytes needed for scores buffer */\n get scoresBytes(): number {\n return this._vectorCount * 4;\n }\n\n /**\n * Maximum vectors that can be stored given the 4GB WASM memory limit.\n * Accounts for query buffer, DB space, and scores buffer.\n */\n get maxVectors(): number {\n const availableBytes = MAX_PAGES * PAGE_SIZE - this.dbOffset;\n // Each vector needs: dimensions * 4 bytes (DB) + 4 bytes (score)\n const bytesPerVector = this.dimensions * 4 + 4;\n return Math.floor(availableBytes / bytesPerVector);\n }\n\n /**\n * Ensures memory is large enough for the current DB + scores buffer.\n * Calls memory.grow() if needed.\n */\n ensureCapacity(additionalVectors: number): void {\n const newTotal = this._vectorCount + additionalVectors;\n const requiredBytes =\n this.dbOffset + newTotal * this.dimensions * 4 + newTotal * 4; 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Run: npx tsx scripts/compile-wat.ts\nconst SIMD_WASM_BASE64 = \"AGFzbQEAAAABDgJgAn9/AGAFf39/f38AAg8BA2VudgZtZW1vcnkCAAEDAwIAAQcaAglub3JtYWxpemUAAApzZWFyY2hfYWxsAAEKsgQCtQIFAX8BewN9AXsDf/0MAAAAAAAAAAAAAAAAAAAAACEDIAFBfHEhCEEAIQICQANAIAIgCE8NASAAIAJBAnRqIQogAyAK/QAEACAK/QAEAP3mAf3kASEDIAJBBGohAgwACwsgA/0fACAD/R8BkiAD/R8CIAP9HwOSkiEEIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAEIAoqAgAgCioCAJSSIQQgCUEBaiEJDAALCyAEkSEFIAVDAAAAAFsEQA8LQwAAgD8gBZUhBiAG/RMhB0EAIQICQANAIAIgCE8NASAAIAJBAnRqIQogCiAK/QAEACAH/eYB/QsEACACQQRqIQIMAAsLIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAKIAoqAgAgBpQ4AgAgCUEBaiEJDAALCwv4AQQCfwF7AX0GfyAEQXxxIQogBEECdCEOQQAhBQJAA0AgBSADTw0BIAEgBSAObGohCf0MAAAAAAAAAAAAAAAAAAAAACEHQQAhBgJAA0AgBiAKTw0BIAAgBkECdGohDCAJIAZBAnRqIQ0gByAM/QAEACAN/QAEAP3mAf3kASEHIAZBBGohBgwACwsgB/0fACAH/R8BkiAH/R8CIAf9HwOSkiEIIAohCwJAA0AgCyAETw0BIAAgC0ECdGohDCAJIAtBAnRqIQ0gCCAMKgIAIA0qAgCUkiEIIAtBAWohCwwACwsgAiAFQQJ0aiAIOAIAIAVBAWohBQwACwsL\";\n\nexport function getSimdWasmBinary(): Uint8Array {\n const binaryString = atob(SIMD_WASM_BASE64);\n const bytes = new Uint8Array(binaryString.length);\n for (let i = 0; i < binaryString.length; i++) {\n bytes[i] = binaryString.charCodeAt(i);\n }\n return bytes;\n}\n","/**\n * WASM SIMD compute layer.\n * Compiles the hand-written WAT module and provides typed wrappers\n * that operate on shared WebAssembly.Memory.\n */\n\nexport interface WasmExports {\n normalize(ptr: number, dimensions: number): void;\n search_all(queryPtr: number, dbPtr: number, scoresPtr: number, dbSize: number, dimensions: number): void;\n}\n\n/**\n * Instantiates a WASM module with the given memory and returns typed exports.\n */\nexport async function instantiateWasm(wasmBinary: Uint8Array, memory: WebAssembly.Memory): Promise<WasmExports> {\n const importObject = { env: { memory } };\n const result = await WebAssembly.instantiate(wasmBinary, importObject);\n // WebAssembly.instantiate with a buffer returns { instance, module }\n const instance = (result as unknown as { instance: WebAssembly.Instance }).instance;\n return instance.exports as unknown as WasmExports;\n}\n","/**\n * VectorDB — Key-Value Vector Database\n *\n * Decoupled from embedding providers. 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1
- (function(A,l){typeof exports=="object"&&typeof module<"u"?l(exports):typeof define=="function"&&define.amd?define(["exports"],l):(A=typeof globalThis<"u"?globalThis:A||self,l(A.EigenDB={}))})(this,(function(A){"use strict";class l extends Error{constructor(e){super(`Capacity exceeded. Max vectors for this dimension size is ~${e}.`),this.name="VectorCapacityExceededError"}}class m{length;sortedIndices;scores;resolveKey;constructor(e,t,r,s){this.scores=e,this.sortedIndices=t,this.resolveKey=r,this.length=Math.min(s,t.length)}static fromScores(e,t,r){const s=e.length,o=new Uint32Array(s);for(let n=0;n<s;n++)o[n]=n;return o.sort((n,a)=>e[a]-e[n]),new m(e,o,t,r)}get(e){if(e<0||e>=this.length)throw new RangeError(`Rank ${e} out of bounds [0, ${this.length})`);const t=this.sortedIndices[e];return{key:this.resolveKey(t),score:this.scores[t]}}getPage(e,t){const r=e*t,s=Math.min(r+t,this.length),o=[];for(let n=r;n<s;n++)o.push(this.get(n));return o}}class E{dirHandle=null;dirName;constructor(e){this.dirName=e}async getDir(){if(!this.dirHandle){const e=await navigator.storage.getDirectory();this.dirHandle=await e.getDirectoryHandle(this.dirName,{create:!0})}return this.dirHandle}async readAll(e){try{const o=await(await(await(await this.getDir()).getFileHandle(e)).getFile()).arrayBuffer();return new Uint8Array(o)}catch{return new Uint8Array(0)}}async append(e,t){const s=await(await this.getDir()).getFileHandle(e,{create:!0}),o=await s.createWritable({keepExistingData:!0}),n=await s.getFile();await o.seek(n.size),await o.write(t),await o.close()}async write(e,t){const o=await(await(await this.getDir()).getFileHandle(e,{create:!0})).createWritable({keepExistingData:!1});await o.write(t),await o.close()}async destroy(){await(await navigator.storage.getDirectory()).removeEntry(this.dirName,{recursive:!0}),this.dirHandle=null}}class I{files=new Map;async readAll(e){const t=this.files.get(e);if(!t||t.length===0)return new Uint8Array(0);const r=t.reduce((n,a)=>n+a.byteLength,0),s=new Uint8Array(r);let o=0;for(const n of t)s.set(n,o),o+=n.byteLength;return s}async append(e,t){this.files.has(e)||this.files.set(e,[]),this.files.get(e).push(new Uint8Array(t))}async write(e,t){this.files.set(e,[new Uint8Array(t)])}async destroy(){this.files.clear()}}function S(i){let e=0;for(let s=0;s<i.length;s++)e+=i[s]*i[s];const t=Math.sqrt(e);if(t===0)return;const r=1/t;for(let s=0;s<i.length;s++)i[s]*=r}function p(i,e,t,r,s){for(let o=0;o<r;o++){let n=0;const a=o*s;for(let c=0;c<s;c++)n+=i[c]*e[a+c];t[o]=n}}const Q=new TextEncoder,O=new TextDecoder;function v(i){const e=i.map(a=>Q.encode(a)),t=e.reduce((a,c)=>a+4+c.byteLength,0),r=new ArrayBuffer(t),s=new DataView(r),o=new Uint8Array(r);let n=0;for(const a of e)s.setUint32(n,a.byteLength,!0),n+=4,o.set(a,n),n+=a.byteLength;return o}function x(i){const e=[],t=new DataView(i.buffer,i.byteOffset,i.byteLength);let r=0;for(;r<i.byteLength;){const s=t.getUint32(r,!0);r+=4;const o=O.decode(i.subarray(r,r+s));e.push(o),r+=s}return e}const y=65536,b=65536;class F{memory;dimensions;queryOffset;dbOffset;_vectorCount;constructor(e,t=0){this.dimensions=e,this.queryOffset=0;const r=e*4;this.dbOffset=Math.ceil(r/y)*y;const s=t*e*4,o=this.dbOffset+s,n=Math.max(1,Math.ceil(o/y));this.memory=new WebAssembly.Memory({initial:n}),this._vectorCount=t}get vectorCount(){return this._vectorCount}get scoresOffset(){return this.dbOffset+this._vectorCount*this.dimensions*4}get scoresBytes(){return this._vectorCount*4}get maxVectors(){const e=b*y-this.dbOffset,t=this.dimensions*4+4;return Math.floor(e/t)}ensureCapacity(e){const t=this._vectorCount+e,r=this.dbOffset+t*this.dimensions*4+t*4,s=this.memory.buffer.byteLength;if(r>s){const o=Math.ceil((r-s)/y);if(s/y+o>b)throw new Error("WASM memory limit exceeded");this.memory.grow(o)}}writeQuery(e){new Float32Array(this.memory.buffer,this.queryOffset,this.dimensions).set(e)}appendVectors(e){const t=this.dbOffset+this._vectorCount*this.dimensions*4;let r=t;for(const s of e)new Float32Array(this.memory.buffer,r,this.dimensions).set(s),r+=this.dimensions*4;return this._vectorCount+=e.length,t}loadVectorBytes(e,t){new Uint8Array(this.memory.buffer,this.dbOffset,e.byteLength).set(e),this._vectorCount=t}readScores(){return new Float32Array(this.memory.buffer,this.scoresOffset,this._vectorCount)}readVector(e){const t=this.dbOffset+e*this.dimensions*4;return new Float32Array(this.memory.buffer,t,this.dimensions)}writeVector(e,t){const r=this.dbOffset+e*this.dimensions*4;new Float32Array(this.memory.buffer,r,this.dimensions).set(t)}reset(){this._vectorCount=0}}const V="AGFzbQEAAAABDgJgAn9/AGAFf39/f38AAg8BA2VudgZtZW1vcnkCAAEDAwIAAQcaAglub3JtYWxpemUAAApzZWFyY2hfYWxsAAEKsgQCtQIFAX8BewN9AXsDf/0MAAAAAAAAAAAAAAAAAAAAACEDIAFBfHEhCEEAIQICQANAIAIgCE8NASAAIAJBAnRqIQogAyAK/QAEACAK/QAEAP3mAf3kASEDIAJBBGohAgwACwsgA/0fACAD/R8BkiAD/R8CIAP9HwOSkiEEIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAEIAoqAgAgCioCAJSSIQQgCUEBaiEJDAALCyAEkSEFIAVDAAAAAFsEQA8LQwAAgD8gBZUhBiAG/RMhB0EAIQICQANAIAIgCE8NASAAIAJBAnRqIQogCiAK/QAEACAH/eYB/QsEACACQQRqIQIMAAsLIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAKIAoqAgAgBpQ4AgAgCUEBaiEJDAALCwv4AQQCfwF7AX0GfyAEQXxxIQogBEECdCEOQQAhBQJAA0AgBSADTw0BIAEgBSAObGohCf0MAAAAAAAAAAAAAAAAAAAAACEHQQAhBgJAA0AgBiAKTw0BIAAgBkECdGohDCAJIAZBAnRqIQ0gByAM/QAEACAN/QAEAP3mAf3kASEHIAZBBGohBgwACwsgB/0fACAH/R8BkiAH/R8CIAf9HwOSkiEIIAohCwJAA0AgCyAETw0BIAAgC0ECdGohDCAJIAtBAnRqIQ0gCCAMKgIAIA0qAgCUkiEIIAtBAWohCwwACwsgAiAFQQJ0aiAIOAIAIAVBAWohBQwACwsL";function D(){const i=atob(V),e=new Uint8Array(i.length);for(let t=0;t<i.length;t++)e[t]=i.charCodeAt(t);return e}async function T(i,e){const t={env:{memory:e}};return(await WebAssembly.instantiate(i,t)).instance.exports}const B="vectors.bin",M="keys.bin";class C{memoryManager;storage;dimensions;shouldNormalize;wasmExports;keyToSlot;slotToKey;closed=!1;constructor(e,t,r,s,o,n,a){this.memoryManager=e,this.storage=t,this.dimensions=r,this.shouldNormalize=s,this.wasmExports=o,this.keyToSlot=n,this.slotToKey=a}static async open(e){const t=e.name??"default",r=e.storage??new E(t),s=e.normalize!==!1,[o,n]=await Promise.all([r.readAll(B),r.readAll(M)]),a=n.byteLength>0?x(n):[],c=o.byteLength/(e.dimensions*4),d=new Map,g=[];for(let f=0;f<a.length;f++)d.set(a[f],f),g[f]=a[f];const h=new F(e.dimensions,c);o.byteLength>0&&h.loadVectorBytes(o,c);let u=null;const w=e.wasmBinary!==void 0?e.wasmBinary:D();if(w!==null)try{u=await T(w,h.memory)}catch{}return new C(h,r,e.dimensions,s,u,d,g)}get size(){return this.keyToSlot.size}set(e,t,r){if(this.assertOpen(),t.length!==this.dimensions)throw new Error(`Vector dimension mismatch: expected ${this.dimensions}, got ${t.length}`);const s=new Float32Array(t);(r?.normalize??this.shouldNormalize)&&this.normalizeVector(s);const n=this.keyToSlot.get(e);if(n!==void 0)this.memoryManager.writeVector(n,s);else{if(this.memoryManager.vectorCount+1>this.memoryManager.maxVectors)throw new l(this.memoryManager.maxVectors);this.memoryManager.ensureCapacity(1);const c=this.memoryManager.vectorCount;this.memoryManager.appendVectors([s]),this.keyToSlot.set(e,c),this.slotToKey[c]=e}}get(e){this.assertOpen();const t=this.keyToSlot.get(e);if(t!==void 0)return new Float32Array(this.memoryManager.readVector(t))}setMany(e){for(const[t,r]of e)this.set(t,r)}getMany(e){return e.map(t=>this.get(t))}query(e,t){this.assertOpen();const r=t?.topK??this.size;if(this.size===0)return m.fromScores(new Float32Array(0),()=>"",0);if(e.length!==this.dimensions)throw new Error(`Query vector dimension mismatch: expected ${this.dimensions}, got ${e.length}`);const s=new Float32Array(e);(t?.normalize??this.shouldNormalize)&&this.normalizeVector(s),this.memoryManager.writeQuery(s),this.memoryManager.ensureCapacity(0);const n=this.memoryManager.vectorCount,a=this.memoryManager.scoresOffset;if(this.wasmExports)this.wasmExports.search_all(this.memoryManager.queryOffset,this.memoryManager.dbOffset,a,n,this.dimensions);else{const h=new Float32Array(this.memoryManager.memory.buffer,this.memoryManager.queryOffset,this.dimensions),u=new Float32Array(this.memoryManager.memory.buffer,this.memoryManager.dbOffset,n*this.dimensions),w=new Float32Array(this.memoryManager.memory.buffer,a,n);p(h,u,w,n,this.dimensions)}const c=new Float32Array(this.memoryManager.readScores()),d=this.slotToKey,g=h=>d[h];return m.fromScores(c,g,r)}async flush(){this.assertOpen();const e=this.memoryManager.vectorCount,t=new Uint8Array(e*this.dimensions*4);if(e>0){const s=new Uint8Array(this.memoryManager.memory.buffer,this.memoryManager.dbOffset,e*this.dimensions*4);t.set(s)}const r=v(this.slotToKey);await Promise.all([this.storage.write(B,t),this.storage.write(M,r)])}async close(){this.closed||(await this.flush(),this.closed=!0)}async clear(){this.assertOpen(),this.keyToSlot.clear(),this.slotToKey.length=0,this.memoryManager.reset(),await this.storage.destroy()}normalizeVector(e){if(this.wasmExports){const t=this.memoryManager.queryOffset;new Float32Array(this.memoryManager.memory.buffer,t,e.length).set(e),this.wasmExports.normalize(t,e.length);const r=new Float32Array(this.memoryManager.memory.buffer,t,e.length);e.set(r)}else S(e)}assertOpen(){if(this.closed)throw new Error("VectorDB instance has been closed")}}A.DB=C,A.InMemoryStorageProvider=I,A.OPFSStorageProvider=E,A.ResultSet=m,A.VectorCapacityExceededError=l,Object.defineProperty(A,Symbol.toStringTag,{value:"Module"})}));
1
+ (function(A,l){typeof exports=="object"&&typeof module<"u"?l(exports):typeof define=="function"&&define.amd?define(["exports"],l):(A=typeof globalThis<"u"?globalThis:A||self,l(A.EigenDB={}))})(this,(function(A){"use strict";class l extends Error{constructor(e){super(`Capacity exceeded. Max vectors for this dimension size is ~${e}.`),this.name="VectorCapacityExceededError"}}class m{length;sortedIndices;scores;resolveKey;constructor(e,t,r,s){this.scores=e,this.sortedIndices=t,this.resolveKey=r,this.length=Math.min(s,t.length)}static fromScores(e,t,r){const s=e.length,o=new Uint32Array(s);for(let n=0;n<s;n++)o[n]=n;return o.sort((n,a)=>e[a]-e[n]),new m(e,o,t,r)}get(e){if(e<0||e>=this.length)throw new RangeError(`Rank ${e} out of bounds [0, ${this.length})`);const t=this.sortedIndices[e];return{key:this.resolveKey(t),score:this.scores[t]}}getPage(e,t){const r=e*t,s=Math.min(r+t,this.length),o=[];for(let n=r;n<s;n++)o.push(this.get(n));return o}}class E{dirHandle=null;dirName;constructor(e){this.dirName=e}async getDir(){if(!this.dirHandle){const e=await navigator.storage.getDirectory();this.dirHandle=await e.getDirectoryHandle(this.dirName,{create:!0})}return this.dirHandle}async readAll(e){try{const o=await(await(await(await this.getDir()).getFileHandle(e)).getFile()).arrayBuffer();return new Uint8Array(o)}catch{return new Uint8Array(0)}}async append(e,t){const s=await(await this.getDir()).getFileHandle(e,{create:!0}),o=await s.createWritable({keepExistingData:!0}),n=await s.getFile();await o.seek(n.size),await o.write(t),await o.close()}async write(e,t){const o=await(await(await this.getDir()).getFileHandle(e,{create:!0})).createWritable({keepExistingData:!1});await o.write(t),await o.close()}async destroy(){await(await navigator.storage.getDirectory()).removeEntry(this.dirName,{recursive:!0}),this.dirHandle=null}}class I{files=new Map;async readAll(e){const t=this.files.get(e);if(!t||t.length===0)return new Uint8Array(0);const r=t.reduce((n,a)=>n+a.byteLength,0),s=new Uint8Array(r);let o=0;for(const n of t)s.set(n,o),o+=n.byteLength;return s}async append(e,t){this.files.has(e)||this.files.set(e,[]),this.files.get(e).push(new Uint8Array(t))}async write(e,t){this.files.set(e,[new Uint8Array(t)])}async destroy(){this.files.clear()}}function S(i){let e=0;for(let s=0;s<i.length;s++)e+=i[s]*i[s];const t=Math.sqrt(e);if(t===0)return;const r=1/t;for(let s=0;s<i.length;s++)i[s]*=r}function p(i,e,t,r,s){for(let o=0;o<r;o++){let n=0;const a=o*s;for(let c=0;c<s;c++)n+=i[c]*e[a+c];t[o]=n}}const Q=new TextEncoder,O=new TextDecoder;function v(i){const e=i.map(a=>Q.encode(a)),t=e.reduce((a,c)=>a+4+c.byteLength,0),r=new ArrayBuffer(t),s=new DataView(r),o=new Uint8Array(r);let n=0;for(const a of e)s.setUint32(n,a.byteLength,!0),n+=4,o.set(a,n),n+=a.byteLength;return o}function x(i){const e=[],t=new DataView(i.buffer,i.byteOffset,i.byteLength);let r=0;for(;r<i.byteLength;){const s=t.getUint32(r,!0);r+=4;const o=O.decode(i.subarray(r,r+s));e.push(o),r+=s}return e}const y=65536,b=65536;class F{memory;dimensions;queryOffset;dbOffset;_vectorCount;constructor(e,t=0){this.dimensions=e,this.queryOffset=0;const r=e*4;this.dbOffset=Math.ceil(r/y)*y;const s=t*e*4,o=this.dbOffset+s,n=Math.max(1,Math.ceil(o/y));this.memory=new WebAssembly.Memory({initial:n}),this._vectorCount=t}get vectorCount(){return this._vectorCount}get scoresOffset(){return this.dbOffset+this._vectorCount*this.dimensions*4}get scoresBytes(){return this._vectorCount*4}get maxVectors(){const e=b*y-this.dbOffset,t=this.dimensions*4+4;return Math.floor(e/t)}ensureCapacity(e){const t=this._vectorCount+e,r=this.dbOffset+t*this.dimensions*4+t*4,s=this.memory.buffer.byteLength;if(r>s){const o=Math.ceil((r-s)/y);if(s/y+o>b)throw new Error("WASM memory limit exceeded");this.memory.grow(o)}}writeQuery(e){new Float32Array(this.memory.buffer,this.queryOffset,this.dimensions).set(e)}appendVectors(e){const t=this.dbOffset+this._vectorCount*this.dimensions*4;let r=t;for(const s of e)new Float32Array(this.memory.buffer,r,this.dimensions).set(s),r+=this.dimensions*4;return this._vectorCount+=e.length,t}loadVectorBytes(e,t){new Uint8Array(this.memory.buffer,this.dbOffset,e.byteLength).set(e),this._vectorCount=t}readScores(){return new Float32Array(this.memory.buffer,this.scoresOffset,this._vectorCount)}readVector(e){const t=this.dbOffset+e*this.dimensions*4;return new Float32Array(this.memory.buffer,t,this.dimensions)}writeVector(e,t){const r=this.dbOffset+e*this.dimensions*4;new Float32Array(this.memory.buffer,r,this.dimensions).set(t)}reset(){this._vectorCount=0}}const V="AGFzbQEAAAABDgJgAn9/AGAFf39/f38AAg8BA2VudgZtZW1vcnkCAAEDAwIAAQcaAglub3JtYWxpemUAAApzZWFyY2hfYWxsAAEKsgQCtQIFAX8BewN9AXsDf/0MAAAAAAAAAAAAAAAAAAAAACEDIAFBfHEhCEEAIQICQANAIAIgCE8NASAAIAJBAnRqIQogAyAK/QAEACAK/QAEAP3mAf3kASEDIAJBBGohAgwACwsgA/0fACAD/R8BkiAD/R8CIAP9HwOSkiEEIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAEIAoqAgAgCioCAJSSIQQgCUEBaiEJDAALCyAEkSEFIAVDAAAAAFsEQA8LQwAAgD8gBZUhBiAG/RMhB0EAIQICQANAIAIgCE8NASAAIAJBAnRqIQogCiAK/QAEACAH/eYB/QsEACACQQRqIQIMAAsLIAghCQJAA0AgCSABTw0BIAAgCUECdGohCiAKIAoqAgAgBpQ4AgAgCUEBaiEJDAALCwv4AQQCfwF7AX0GfyAEQXxxIQogBEECdCEOQQAhBQJAA0AgBSADTw0BIAEgBSAObGohCf0MAAAAAAAAAAAAAAAAAAAAACEHQQAhBgJAA0AgBiAKTw0BIAAgBkECdGohDCAJIAZBAnRqIQ0gByAM/QAEACAN/QAEAP3mAf3kASEHIAZBBGohBgwACwsgB/0fACAH/R8BkiAH/R8CIAf9HwOSkiEIIAohCwJAA0AgCyAETw0BIAAgC0ECdGohDCAJIAtBAnRqIQ0gCCAMKgIAIA0qAgCUkiEIIAtBAWohCwwACwsgAiAFQQJ0aiAIOAIAIAVBAWohBQwACwsL";function D(){const i=atob(V),e=new Uint8Array(i.length);for(let t=0;t<i.length;t++)e[t]=i.charCodeAt(t);return e}async function T(i,e){const t={env:{memory:e}};return(await WebAssembly.instantiate(i,t)).instance.exports}const B="vectors.bin",M="keys.bin";class C{memoryManager;storage;dimensions;shouldNormalize;wasmExports;keyToSlot;slotToKey;closed=!1;constructor(e,t,r,s,o,n,a){this.memoryManager=e,this.storage=t,this.dimensions=r,this.shouldNormalize=s,this.wasmExports=o,this.keyToSlot=n,this.slotToKey=a}static async open(e){const t=e.name??"default",r=e.storage??new E(t),s=e.normalize!==!1,[o,n]=await Promise.all([r.readAll(B),r.readAll(M)]),a=n.byteLength>0?x(n):[],c=o.byteLength/(e.dimensions*4),d=new Map,g=[];for(let f=0;f<a.length;f++)d.set(a[f],f),g[f]=a[f];const h=new F(e.dimensions,c);o.byteLength>0&&h.loadVectorBytes(o,c);let u=null;const w=e.wasmBinary!==void 0?e.wasmBinary:D();if(w!==null)try{u=await T(w,h.memory)}catch{}return new C(h,r,e.dimensions,s,u,d,g)}get size(){return this.keyToSlot.size}set(e,t,r){if(this.assertOpen(),t.length!==this.dimensions)throw new Error(`Vector dimension mismatch: expected ${this.dimensions}, got ${t.length}`);const s=new Float32Array(t);(r?.normalize??this.shouldNormalize)&&this.normalizeVector(s);const n=this.keyToSlot.get(e);if(n!==void 0)this.memoryManager.writeVector(n,s);else{if(this.memoryManager.vectorCount+1>this.memoryManager.maxVectors)throw new l(this.memoryManager.maxVectors);this.memoryManager.ensureCapacity(1);const c=this.memoryManager.vectorCount;this.memoryManager.appendVectors([s]),this.keyToSlot.set(e,c),this.slotToKey[c]=e}}get(e){this.assertOpen();const t=this.keyToSlot.get(e);if(t!==void 0)return Array.from(this.memoryManager.readVector(t))}setMany(e){for(const[t,r]of e)this.set(t,r)}getMany(e){return e.map(t=>this.get(t))}query(e,t){this.assertOpen();const r=t?.topK??this.size;if(this.size===0)return m.fromScores(new Float32Array(0),()=>"",0);if(e.length!==this.dimensions)throw new Error(`Query vector dimension mismatch: expected ${this.dimensions}, got ${e.length}`);const s=new Float32Array(e);(t?.normalize??this.shouldNormalize)&&this.normalizeVector(s),this.memoryManager.writeQuery(s),this.memoryManager.ensureCapacity(0);const n=this.memoryManager.vectorCount,a=this.memoryManager.scoresOffset;if(this.wasmExports)this.wasmExports.search_all(this.memoryManager.queryOffset,this.memoryManager.dbOffset,a,n,this.dimensions);else{const h=new Float32Array(this.memoryManager.memory.buffer,this.memoryManager.queryOffset,this.dimensions),u=new Float32Array(this.memoryManager.memory.buffer,this.memoryManager.dbOffset,n*this.dimensions),w=new Float32Array(this.memoryManager.memory.buffer,a,n);p(h,u,w,n,this.dimensions)}const c=new Float32Array(this.memoryManager.readScores()),d=this.slotToKey,g=h=>d[h];return m.fromScores(c,g,r)}async flush(){this.assertOpen();const e=this.memoryManager.vectorCount,t=new Uint8Array(e*this.dimensions*4);if(e>0){const s=new Uint8Array(this.memoryManager.memory.buffer,this.memoryManager.dbOffset,e*this.dimensions*4);t.set(s)}const r=v(this.slotToKey);await Promise.all([this.storage.write(B,t),this.storage.write(M,r)])}async close(){this.closed||(await this.flush(),this.closed=!0)}async clear(){this.assertOpen(),this.keyToSlot.clear(),this.slotToKey.length=0,this.memoryManager.reset(),await this.storage.destroy()}normalizeVector(e){if(this.wasmExports){const t=this.memoryManager.queryOffset;new Float32Array(this.memoryManager.memory.buffer,t,e.length).set(e),this.wasmExports.normalize(t,e.length);const r=new Float32Array(this.memoryManager.memory.buffer,t,e.length);e.set(r)}else S(e)}assertOpen(){if(this.closed)throw new Error("VectorDB instance has been closed")}}A.DB=C,A.InMemoryStorageProvider=I,A.OPFSStorageProvider=E,A.ResultSet=m,A.VectorCapacityExceededError=l,Object.defineProperty(A,Symbol.toStringTag,{value:"Module"})}));
2
2
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