efront 3.20.4 → 3.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,424 @@
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+ var notMatchLength = new Error("矩阵长度不一致");
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+ class Matrix extends Array {
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+ static create2d(theta = 0) {
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+ return MatrixTransposed.matrix2d(theta);
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+ }
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+ static create3d(factor = [0, 0, 0]) {
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+ return MathMatrix.matrix3d(factor);
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+ }
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+ size() {
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+ return size(this);
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+ }
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+ dirty() {
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+ this._invert = null;
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+ }
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+ _invert = null;
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+ get invert() {
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+ if (this._invert) return this._invert;
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+ return this._invert = this.slice().inverse();
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+ }
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+ transpose() {
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+ if (this.constructor === MathMatrix) {
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+ var m = new MatrixTransposed;
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+ }
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+ else {
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+ var m = new MathMatrix;
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+ }
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+ m.push.apply(m, this);
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+ m.transpose_();
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+ return m;
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+ }
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+ transpose_() {
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+ var [size] = this.size();
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+ for (var cx = 0, dx = size; cx < dx; cx++) {
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+ for (var cy = cx + 1, dy = dx; cy < dy; cy++) {
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+ var i = cx * size + cy;
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+ var j = cy * size + cx;
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+ var tmp = this[i];
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+ this[i] = this[j];
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+ this[j] = tmp;
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+ }
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+ }
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+ return this;
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+ }
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+ inverse() {
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+ this.dirty();
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+ return this.constructor.逆(this);
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+ }
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+ rotate(factor, center) {
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+ this.dirty();
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+ if (center) this.translate(center.map(负));
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+ if (factor.length) {
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+ this.multiply(this.constructor.matrix3d(factor));
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+ }
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+ else {
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+ this.multiply(this.constructor.matrix2d(factor));
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+ }
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+ if (center) this.translate(center);
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+ return this;
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+ }
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+ translate(vector) {
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+ this.dirty();
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+ return this.constructor.translate(this, vector);
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+ }
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+ scale(ratio, center) {
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+ this.dirty();
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+ if (center) this.translate(center.map(负));
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+ times(this, ratio);
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+ if (center) this.translate(center);
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+ this[this.length - 1] = 1;
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+ return this;
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+ }
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+ multiply(a) {
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+ this.dirty();
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+ return this.constructor.multiply(this, a);
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+ }
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+ transform(dots) {
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+ if (dots instanceof Array) return this.constructor.transform(this, dots);
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+ if (arguments.length > 1) {
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+ var a = Array.prototype.slice.apply(arguments, 0);
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+ return this.constructor.transform(this, a);
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+ }
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+ return dots;
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+ }
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+ }
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+ class MathMatrix extends Matrix {
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+
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+ static transform(B, dots) {
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+ var dimention = Math.sqrt(B.length - 1) | 0;
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+ if (dots.length % dimention !== 0) throw notMatchLength;
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+ if (dots === B) B = B.slice(0);
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+ var ds = dots.slice(0);
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+ var dim2 = B.length % dimention !== 0 ? dimention + 1 : dimention;
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+ for (var cx = 0, dx = dots.length; cx < dx; cx += dimention) {
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+ for (var cy = 0, dy = dimention; cy < dy; cy++) {
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+ var sum = 0;
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+ for (var ct = 0, dt = dimention; ct < dt; ct++) {
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+ sum += ds[cx + ct] * B[ct * dim2 + cy];
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+ }
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+ sum += B[dimention * dim2 + cy];
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+ dots[cx + cy] = sum;
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+ }
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+ }
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+ return dots;
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+ };
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+
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+
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+ static translate(A, delta) {
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+ var [dim2, dim] = size(A);
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+ var inc = 0;
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+ for (var cx = dim * dim2, dx = cx + dim; cx < dx; cx++) {
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+ A[cx] = (A[cx] || 0) + delta[inc++];
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+ }
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+ return A;
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+ }
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+
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+ static multiply(A, B) {
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+ if (A.length !== B.length) throw notMatchLength;
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+ var dim = Math.sqrt(A.length) | 0;
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+ if (dim * dim !== A.length) throw notMatchLength;
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+ var X = A.slice(0);
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+ for (var cx = 0, dx = A.length; cx < dx; cx += dim) {
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+ for (var cy = 0, dy = dim; cy < dy; cy++) {
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+ var sum = 0;
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+ for (var ct = 0, dt = dim; ct < dt; ct++) {
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+ sum += X[cx + ct] * B[ct * dim + cy];
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+ }
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+ A[cx + cy] = sum;
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+ }
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+ }
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+ return A;
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+ }
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+
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+
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+ static matrix2d(theta) {
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+ var cosa = Math.cos(theta);
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+ var sina = Math.sin(theta);
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+ return new MathMatrix(
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+ cosa, sina, 0,
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+ -sina, cosa, 0,
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+ 0, 0, 1
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+ );
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+ };
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+
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+ static matrix3d(factor) {
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+ var n = norm(factor.slice(0, 3));
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+ var theta = factor.length === 4 ? factor[3] : n;
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+ var vec = times(factor, 1 / n);
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+ var cosa = Math.cos(theta);
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+ var sina = Math.sin(theta);
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+ var vera = 1 - cosa;
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+ var [x_u, y_u, z_u] = !n ? [0, 0, 1] : vec;
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+ return new MathMatrix(
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+ cosa + x_u * x_u * vera, x_u * y_u * vera - z_u * sina, x_u * z_u * vera + y_u * sina, 0,
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+ x_u * y_u * vera + z_u * sina, cosa + y_u * y_u * vera, y_u * z_u * vera - x_u * sina, 0,
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+ x_u * z_u * vera - y_u * sina, y_u * z_u * vera + x_u * sina, cosa + z_u * z_u * vera, 0,
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+ 0, 0, 0, 1
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+ );
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+ }
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+
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+ static 逆 = function (A) {
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+ var dim = Math.sqrt(A.length) | 0;
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+ if (dim * dim !== A.length) throw notMatchLength;
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+ var E = new Array(A.length).fill(0);
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+ for (var cx = 0, dx = dim; cx < dx; cx++)E[cx * dim + cx] = 1;
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+ var X = A.splice(0, A.length);
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+ A.push.apply(A, E);
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+ for (var cx = 0, dx = dim; cx < dx; cx++) {
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+ var start = cx * dim + cx;
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+ var max_ct, v = 0;
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+ for (var ct = start, dt = X.length; ct < dt; ct += dim) {
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+ var v0 = Math.abs(X[ct]);
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+ if (v0 > v) {
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+ max_ct = ct;
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+ v = v0;
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+ }
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+ }
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+ ct = max_ct;
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+ if (ct !== start) {
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+ var delta = ct - start;
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+ var ratio = (1 - X[start]) / X[ct];
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+ for (var cy = cx * dim, dy = cy + dim; cy < dy; cy++) {
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+ X[cy] += X[cy + delta] * ratio;
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+ A[cy] += A[cy + delta] * ratio;
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+ }
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+ }
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+ if (X[start] !== 1) {
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+ var ratio = 1 / X[start];
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+ for (var cy = cx * dim, dy = cy + dim; cy < dy; cy++) {
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+ X[cy] *= ratio;
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+ A[cy] *= ratio;
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+ }
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+ }
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+ for (var ct = start + dim, dt = X.length; ct < dt; ct += dim) {
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+ if (X[ct] === 0) continue;
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+ var ratio = -X[ct];
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+ var delta = start - ct;
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+ for (var cy = ct - cx, dy = cy + dim; cy < dy; cy++) {
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+ X[cy] += X[cy + delta] * ratio;
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+ A[cy] += A[cy + delta] * ratio;
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+ }
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+ }
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+ }
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+ for (var cx = dim - 1; cx > 0; cx--) {
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+ var start = cx * dim + cx;
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+ for (var ct = start - dim; ct >= 0; ct -= dim) {
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+ if (X[ct] === 0) continue;
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+ var ratio = -X[ct];
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+ var delta = start - ct;
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+ for (var cy = ct - cx, dy = cy + dim; cy < dy; cy++) {
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+ X[cy] += X[cy + delta] * ratio;
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+ A[cy] += A[cy + delta] * ratio;
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+ }
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+ }
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+ }
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+ return A;
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+ };
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+
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+ }
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+ class MatrixTransposed extends Matrix {
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+ static transform(B, dots) {
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+ var dimention = Math.sqrt(B.length - 1) | 0;
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+ if (dots.length % dimention !== 0) throw notMatchLength;
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+ if (dots === B) B = B.slice(0);
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+ var ds = dots.slice(0);
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+ var dim2 = B.length % dimention !== 0 ? dimention + 1 : dimention;
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+ for (var cx = 0, dx = dots.length; cx < dx; cx += dimention) {
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+ for (var cy = 0, dy = dimention; cy < dy; cy++) {
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+ var sum = 0;
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+ var start = dim2 * cy;
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+ for (var ct = 0, dt = dimention; ct < dt; ct++) {
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+ sum += ds[cx + ct] * B[start + ct];
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+ }
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+ sum += B[start + dimention];
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+ dots[cx + cy] = sum;
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+ }
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+ }
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+ return dots;
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+ };
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+
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+ static translate(A, delta) {
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+ var [dim2, dim] = size(A);
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+ var inc = 0;
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+ for (var cx = dim, dx = dim * dim2; cx < dx; cx += dim2) {
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+ A[cx] = (A[cx] || 0) + delta[inc++];
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+ }
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+ return A;
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+ }
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+
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+ static multiply(A, B) {
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+ if (A.length !== B.length) throw notMatchLength;
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+ var dim = Math.sqrt(A.length) | 0;
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+ if (dim * dim !== A.length) throw notMatchLength;
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+ var X = A.slice(0);
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+ for (var cx = 0, dx = A.length; cx < dx; cx += dim) {
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+ for (var cy = 0, dy = dim; cy < dy; cy++) {
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+ var sum = 0;
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+ for (var ct = 0, dt = dim; ct < dt; ct++) {
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+ sum += B[cx + ct] * X[ct * dim + cy];
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+ }
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+ A[cx + cy] = sum;
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+ }
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+ }
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+ return A;
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+ }
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+
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+ static matrix2d(theta) {
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+ var cosa = Math.cos(theta);
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+ var sina = Math.sin(theta);
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+ return new MatrixTransposed(
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+ cosa, -sina, 0,
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+ sina, cosa, 0,
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+ 0, 0, 1
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+ );
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+ }
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+
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+ static matrix3d(factor) {
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+ var n = norm(factor.slice(0, 3));
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+ var theta = factor.length === 4 ? factor[3] : n;
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+ var vec = times(factor, 1 / n);
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+ var cosa = Math.cos(theta);
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+ var sina = Math.sin(theta);
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+ var vera = 1 - cosa;
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+ var [x_u, y_u, z_u] = !n ? [0, 0, 1] : vec;
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+ return new MatrixTransposed(
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+ cosa + x_u * x_u * vera, x_u * y_u * vera + z_u * sina, x_u * z_u * vera - y_u * sina, 0,
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+ x_u * y_u * vera - z_u * sina, cosa + y_u * y_u * vera, y_u * z_u * vera + x_u * sina, 0,
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+ x_u * z_u * vera + y_u * sina, y_u * z_u * vera - x_u * sina, cosa + z_u * z_u * vera, 0,
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+ 0, 0, 0, 1
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+ );
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+ }
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+ static 逆 = function (A) {
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+ var dim = Math.sqrt(A.length) | 0;
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+ if (dim * dim !== A.length) throw notMatchLength;
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+ var E = new Array(A.length).fill(0);
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+ for (var cx = 0, dx = dim; cx < dx; cx++)E[cx * dim + cx] = 1;
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+ var X = A.splice(0, A.length);
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+ A.push.apply(A, E);
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+ for (var cx = 0, dx = dim; cx < dx; cx++) {
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+ var start = cx * dim + cx;
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+ var max_ct, v = 0;
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+ for (var ct = start, dt = cx * dim + dim; ct < dt; ct++) {
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+ var v0 = Math.abs(X[ct]);
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+ if (v0 > v) {
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+ max_ct = ct;
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+ v = v0;
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+ }
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+ }
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+ ct = max_ct;
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+ if (ct !== start) {
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+ var delta = ct - start;
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+ var ratio = (1 - X[start]) / X[ct];
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+ for (var cy = cx, dy = X.length; cy < dy; cy += dim) {
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+ X[cy] += X[cy + delta] * ratio;
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+ A[cy] += A[cy + delta] * ratio;
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+ }
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+ }
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+ if (X[start] !== 1) {
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+ var ratio = 1 / X[start];
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+ for (var cy = cx, dy = X.length; cy < dy; cy += dim) {
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+ X[cy] *= ratio;
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+ A[cy] *= ratio;
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+ }
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+ }
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+ for (var ct = start + 1, dt = start + dim - cx; ct < dt; ct++) {
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+ if (X[ct] === 0) continue;
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+ var ratio = -X[ct];
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+ var delta = start - ct;
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+ for (var cy = cx + ct - start, dy = X.length; cy < dy; cy += dim) {
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+ X[cy] += X[cy + delta] * ratio;
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+ A[cy] += A[cy + delta] * ratio;
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+ }
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+ }
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+ }
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+ for (var cx = dim - 1; cx >= 0; cx--) {
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+ var start = cx * dim + cx;
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+ for (var ct = start - 1, dt = start - cx; ct >= dt; ct--) {
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+ if (X[ct] === 0) continue;
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+ var ratio = -X[ct];
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+ var delta = start - ct;
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+ for (var cy = cx + ct - start, dy = X.length; cy < dy; cy += dim) {
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+ X[cy] += X[cy + delta] * ratio;
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+ A[cy] += A[cy + delta] * ratio;
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+ }
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+ }
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+ }
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+ return A;
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+ };
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+
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+ }
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+ Matrix.MathMatrix = MathMatrix;
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+ Matrix.MatrixTransposed = MatrixTransposed;
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+
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+
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+ function inner(vec1, vec2) {
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+ if (vec1.length !== vec2.length) throw notMatchLength;
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+ var sum = 0;
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+ for (var cx = 0, dx = vec1.length; cx < dx; cx++) {
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+ sum += vec1[cx] * vec2[cx];
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+ }
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+ return sum;
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+ }
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+
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+ function cross2(vec1, vec2) {
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+ var [x1, y1] = vec1;
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+ var [x2, y2] = vec2;
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+ return x1 * y2 - x2 * y1;
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+ }
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+ function cross3(vec1, vec2) {
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+ var [x1, y1, z1] = vec1;
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+ var [x2, y2, z2] = vec2;
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+ return [y1 * z2 - y2 * z1, z1 * x2 - z2 * x1, x1 * y2 - x2 * y1];
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+ }
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+ function cross(vec1, vec2) {
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+ if (vec1.length !== vec2.length) throw notMatchLength;
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+ if (vec1.length === 2) return cross2(vec1, vec2);
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+ if (vec1.length === 3) return cross3(vec1, vec2);
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+ throw new Error("向量维度不支持!");
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+ }
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+ function 负(a) {
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+ return -a;
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+ }
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+ function times(vector, factor) {
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+ for (var cx = 0, dx = vector.length; cx < dx; cx++) {
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+ vector[cx] *= factor;
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+ }
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+ return vector;
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+ }
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+
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+ var norm = function (vector) {
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+ var sum = 0;
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+ for (var cx = 0, dx = vector.length; cx < dx; cx++) {
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+ sum += vector[cx] * vector[cx];
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+ }
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+ return Math.sqrt(sum);
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+ };
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+
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+
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+ function size(A) {
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+ var dim = Math.sqrt(A.length - 1) | 0;
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+ var dim2 = dim;
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+ if (A.length % dim !== 0) {
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+ dim2++;
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+ }
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+ if ((dim + 1) * dim2 !== A.length) throw notMatchLength;
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+ return [dim2, dim];
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+ }
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+
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+
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+ function olinde(v, vector) {
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+ // 罗德里格旋转公式
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+ // https://baike.baidu.com/item/%E7%BD%97%E5%BE%B7%E9%87%8C%E6%A0%BC%E6%97%8B%E8%BD%AC%E5%85%AC%E5%BC%8F/18878562
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+ // https://www.cnblogs.com/flyinggod/p/8144100.html 旋转矩阵、欧拉角、四元数理论及其转换关系
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+ var theta = norm(vector);
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+ var k = times(vector.slice(0), 1 / theta);
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+ var cosa = Math.cos(theta);
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+ var sina = Math.sin(theta);
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+ var inna = inner(k, v);
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+ var aa = inna * (1 - cosa);
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+ var kv = cross(k, v);
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+ for (var cx = 0, dx = k.length; cx < dx; cx++) {
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+ v[cx] = v[cx] * cosa + aa * k[cx] + sina * kv[cx];
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+ }
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+ return v;
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+ }
@@ -8,7 +8,7 @@
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  cursor: default;
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  box-sizing: border-box;
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  background-color: #fff;
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- border: 1px solid #0001;
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+ border: 1px solid #999;
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  box-shadow: 0 0 16px -6px rgba(0, 0, 0, .2);
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  }
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@@ -0,0 +1 @@
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+ Matrix
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "efront",
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- "version": "3.20.4",
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+ "version": "3.20.6",
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  "description": "一个开发工具,开放源代码,自带组件库和编译环境,可以用来开发web组件,web应用或nodejs模块,或做为已有代码的加密工具,也可以做为静态页面服务器或跨域中转服务器使用",
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  "main": "public/efront.js",
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  "directories": {