efficient-easel 0.101.0 → 0.102.0

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Files changed (232) hide show
  1. package/README.md +37 -0
  2. package/dist/LinkPicker-W2Rtxetz.d.ts +111 -0
  3. package/dist/autosave/index.d.ts +6 -3
  4. package/dist/autosave/index.js +1 -1
  5. package/dist/chrome/index.d.ts +3 -2
  6. package/dist/chrome/index.js +1 -25
  7. package/dist/chunk-26OOWIJJ.js +1 -0
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  72. package/dist/chunk-ZE7I3PLX.js +1 -0
  73. package/dist/chunk-ZZ7VLIHQ.js +1 -0
  74. package/dist/drag/index.d.ts +3 -41
  75. package/dist/drag/index.js +1 -18
  76. package/dist/easel/index.js +1 -9
  77. package/dist/{words-BMzV04b1.d.ts → engine-DBxp_v6B.d.ts} +1 -58
  78. package/dist/fields/index.d.ts +2 -109
  79. package/dist/fields/index.js +1 -22
  80. package/dist/gold/index.d.ts +4 -2
  81. package/dist/host-B-byaQxg.d.ts +480 -0
  82. package/dist/menu/index.js +1 -1
  83. package/dist/node-ops/index.js +1 -1
  84. package/dist/panel/index.js +16 -16
  85. package/dist/panelWidths-D9hTLR25.d.ts +66 -0
  86. package/dist/screen/components/AddBlockRow.d.ts +14 -0
  87. package/dist/screen/components/AddBlockRow.js +1 -0
  88. package/dist/screen/components/AddChildRow.d.ts +39 -0
  89. package/dist/screen/components/AddChildRow.js +1 -0
  90. package/dist/screen/components/AddSidePanel.d.ts +54 -0
  91. package/dist/screen/components/AddSidePanel.js +1 -0
  92. package/dist/screen/components/MediaSidePanel.d.ts +47 -0
  93. package/dist/screen/components/MediaSidePanel.js +1 -0
  94. package/dist/screen/components/NodeContextMenu.d.ts +364 -0
  95. package/dist/screen/components/NodeContextMenu.js +1 -0
  96. package/dist/screen/components/PageEditGuardNotices.d.ts +5 -0
  97. package/dist/screen/components/PageEditGuardNotices.js +1 -0
  98. package/dist/screen/components/PanelToggleIcon.d.ts +14 -0
  99. package/dist/screen/components/PanelToggleIcon.js +1 -0
  100. package/dist/screen/components/PreviewDeviceContext.d.ts +28 -0
  101. package/dist/screen/components/PreviewDeviceContext.js +1 -0
  102. package/dist/screen/components/PreviewPartsContext.d.ts +33 -0
  103. package/dist/screen/components/PreviewPartsContext.js +1 -0
  104. package/dist/screen/components/ScreenChrome.d.ts +5 -0
  105. package/dist/screen/components/ScreenChrome.js +1 -0
  106. package/dist/screen/components/ScreenDocumentContext.d.ts +20 -0
  107. package/dist/screen/components/ScreenDocumentContext.js +1 -0
  108. package/dist/screen/components/ScreenMount.d.ts +75 -0
  109. package/dist/screen/components/ScreenMount.js +1 -0
  110. package/dist/screen/components/ScreenStoreProvider.d.ts +63 -0
  111. package/dist/screen/components/ScreenStoreProvider.js +1 -0
  112. package/dist/screen/components/SectionScreenShell.d.ts +5 -0
  113. package/dist/screen/components/SectionScreenShell.js +16 -0
  114. package/dist/screen/components/SidePanelHead.d.ts +81 -0
  115. package/dist/screen/components/SidePanelHead.js +1 -0
  116. package/dist/screen/components/SlotChildActionsContext.d.ts +41 -0
  117. package/dist/screen/components/SlotChildActionsContext.js +1 -0
  118. package/dist/screen/components/UiIcon.d.ts +52 -0
  119. package/dist/screen/components/UiIcon.js +1 -0
  120. package/dist/screen/components/panel-widths.d.ts +37 -0
  121. package/dist/screen/components/panel-widths.js +1 -0
  122. package/dist/screen/components/usePartBridge.d.ts +66 -0
  123. package/dist/screen/components/usePartBridge.js +1 -0
  124. package/dist/screen/index.d.ts +31 -0
  125. package/dist/screen/index.js +1 -0
  126. package/dist/screen/lib/admin-bridge.d.ts +105 -0
  127. package/dist/screen/lib/admin-bridge.js +1 -0
  128. package/dist/screen/lib/backend-error.d.ts +106 -0
  129. package/dist/screen/lib/backend-error.js +1 -0
  130. package/dist/screen/lib/chrome-theme.d.ts +21 -0
  131. package/dist/screen/lib/chrome-theme.js +1 -0
  132. package/dist/screen/lib/client-only.d.ts +24 -0
  133. package/dist/screen/lib/client-only.js +1 -0
  134. package/dist/screen/lib/content/view-tiers.d.ts +25 -0
  135. package/dist/screen/lib/content/view-tiers.js +1 -0
  136. package/dist/screen/lib/document-addressing.d.ts +20 -0
  137. package/dist/screen/lib/document-addressing.js +1 -0
  138. package/dist/screen/lib/document-contract.d.ts +230 -0
  139. package/dist/screen/lib/document-contract.js +1 -0
  140. package/dist/screen/lib/document-hooks.d.ts +71 -0
  141. package/dist/screen/lib/document-hooks.js +0 -0
  142. package/dist/screen/lib/document-switch.d.ts +74 -0
  143. package/dist/screen/lib/document-switch.js +1 -0
  144. package/dist/screen/lib/failure.d.ts +54 -0
  145. package/dist/screen/lib/failure.js +1 -0
  146. package/dist/screen/lib/host-chrome.d.ts +181 -0
  147. package/dist/screen/lib/host-chrome.js +1 -0
  148. package/dist/screen/lib/host-inbound.d.ts +20 -0
  149. package/dist/screen/lib/host-inbound.js +1 -0
  150. package/dist/screen/lib/host.d.ts +20 -0
  151. package/dist/screen/lib/host.js +1 -0
  152. package/dist/screen/lib/key-scope.d.ts +23 -0
  153. package/dist/screen/lib/key-scope.js +1 -0
  154. package/dist/screen/lib/links/link-filters.d.ts +41 -0
  155. package/dist/screen/lib/links/link-filters.js +0 -0
  156. package/dist/screen/lib/load-error.d.ts +29 -0
  157. package/dist/screen/lib/load-error.js +1 -0
  158. package/dist/screen/lib/media-panel.d.ts +94 -0
  159. package/dist/screen/lib/media-panel.js +1 -0
  160. package/dist/screen/lib/media-picker.d.ts +68 -0
  161. package/dist/screen/lib/media-picker.js +1 -0
  162. package/dist/screen/lib/page-lock.d.ts +5 -0
  163. package/dist/screen/lib/page-lock.js +1 -0
  164. package/dist/screen/lib/puck/add-target-types.d.ts +55 -0
  165. package/dist/screen/lib/puck/add-target-types.js +0 -0
  166. package/dist/screen/lib/puck/block-choice.d.ts +52 -0
  167. package/dist/screen/lib/puck/block-choice.js +1 -0
  168. package/dist/screen/lib/puck/block-types-in.d.ts +39 -0
  169. package/dist/screen/lib/puck/block-types-in.js +1 -0
  170. package/dist/screen/lib/puck/content-tree.d.ts +196 -0
  171. package/dist/screen/lib/puck/content-tree.js +1 -0
  172. package/dist/screen/lib/puck/device-fields.d.ts +126 -0
  173. package/dist/screen/lib/puck/device-fields.js +1 -0
  174. package/dist/screen/lib/puck/field-buckets.d.ts +22 -0
  175. package/dist/screen/lib/puck/field-buckets.js +1 -0
  176. package/dist/screen/lib/puck/field-markers.d.ts +205 -0
  177. package/dist/screen/lib/puck/field-markers.js +1 -0
  178. package/dist/screen/lib/puck/hidable.d.ts +44 -0
  179. package/dist/screen/lib/puck/hidable.js +1 -0
  180. package/dist/screen/lib/puck/palette-sections.d.ts +96 -0
  181. package/dist/screen/lib/puck/palette-sections.js +1 -0
  182. package/dist/screen/lib/puck/panel-fields.d.ts +47 -0
  183. package/dist/screen/lib/puck/panel-fields.js +1 -0
  184. package/dist/screen/lib/puck/panel-no-control-mark.d.ts +74 -0
  185. package/dist/screen/lib/puck/panel-no-control-mark.js +1 -0
  186. package/dist/screen/lib/puck/part-id.d.ts +23 -0
  187. package/dist/screen/lib/puck/part-id.js +1 -0
  188. package/dist/screen/lib/puck/preview-click.d.ts +49 -0
  189. package/dist/screen/lib/puck/preview-click.js +1 -0
  190. package/dist/screen/lib/puck/preview-dom.d.ts +8 -0
  191. package/dist/screen/lib/puck/preview-dom.js +1 -0
  192. package/dist/screen/lib/puck/preview-events.d.ts +25 -0
  193. package/dist/screen/lib/puck/preview-events.js +1 -0
  194. package/dist/screen/lib/puck/preview-selection-context.d.ts +72 -0
  195. package/dist/screen/lib/puck/preview-selection-context.js +1 -0
  196. package/dist/screen/lib/puck/section-doc.d.ts +20 -0
  197. package/dist/screen/lib/puck/section-doc.js +1 -0
  198. package/dist/screen/lib/puck/slot-child-name.d.ts +186 -0
  199. package/dist/screen/lib/puck/slot-child-name.js +1 -0
  200. package/dist/screen/lib/puck/slot-heal.d.ts +5 -0
  201. package/dist/screen/lib/puck/slot-heal.js +1 -0
  202. package/dist/screen/lib/puck/slot-section-spec.d.ts +96 -0
  203. package/dist/screen/lib/puck/slot-section-spec.js +0 -0
  204. package/dist/screen/lib/puck/style-clipboard.d.ts +78 -0
  205. package/dist/screen/lib/puck/style-clipboard.js +1 -0
  206. package/dist/screen/lib/puck/text-control-kinds.d.ts +71 -0
  207. package/dist/screen/lib/puck/text-control-kinds.js +1 -0
  208. package/dist/screen/lib/puck/tree-reveal.d.ts +62 -0
  209. package/dist/screen/lib/puck/tree-reveal.js +1 -0
  210. package/dist/screen/lib/puck/use-section-ops.d.ts +86 -0
  211. package/dist/screen/lib/puck/use-section-ops.js +1 -0
  212. package/dist/screen/lib/screen-parts.d.ts +727 -0
  213. package/dist/screen/lib/screen-parts.js +1 -0
  214. package/dist/screen/lib/section-template-types.d.ts +49 -0
  215. package/dist/screen/lib/section-template-types.js +0 -0
  216. package/dist/screen/lib/section-templates.d.ts +23 -0
  217. package/dist/screen/lib/section-templates.js +1 -0
  218. package/dist/screen/lib/session-context.d.ts +30 -0
  219. package/dist/screen/lib/session-context.js +1 -0
  220. package/dist/screen/lib/session.d.ts +255 -0
  221. package/dist/screen/lib/session.js +1 -0
  222. package/dist/screen/screen.css +1088 -0
  223. package/dist/session-DSQFmIvx.d.ts +43 -0
  224. package/dist/strings/catalogue.d.ts +4 -2
  225. package/dist/strings/catalogue.js +1 -1
  226. package/dist/strings/index.d.ts +4 -2
  227. package/dist/strings/index.js +1 -1
  228. package/dist/style-clipboard/index.js +1 -1
  229. package/dist/{types-DGcCsxs8.d.ts → types-CqY85foL.d.ts} +3 -65
  230. package/dist/words-D_Lnw1Gr.d.ts +59 -0
  231. package/package.json +343 -2
  232. package/dist/chunk-IG3U5NWJ.js +0 -1
@@ -0,0 +1,55 @@
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+ import { BlockChoice } from './block-choice.js';
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+ import { SlotSectionSpec } from './slot-section-spec.js';
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+
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+ /** Which registry answered — the discriminator three of the four decisions read. */
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+ type AddTargetSource = "section" | "footer" | "container";
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+ /**
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+ * What a parent can take, and everything the four decisions below need to act on
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+ * it.
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+ *
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+ * ⚠️ THE LOOKUP DECIDES FOUR THINGS, NOT ONE. Wiring only the choice list ships
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+ * a menu with wrong row names, wrong handlers, and unreachable on an empty
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+ * container — which is why this returns a record rather than a list:
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+ *
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+ * 1 the CHOICE LIST — {@link AddTarget.choices}, what the Add menu offers, or
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+ * `null` where the parent adds ONE child type from a button instead.
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+ * 2 the ROW NAME — `rowNamerFor` (components/SlotChildRows) reads
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+ * {@link AddTarget.source} to pick the FOOTER's block-label rule over
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+ * lib/puck/slot-child-name.ts. It must ask "is this a FOOTER block", NOT
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+ * "does this parent use a menu": a Box adds from a menu too and
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+ * keeps the slot-child rule, or its Headings, Texts and Buttons all fall
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+ * through to a rule that reads a heading, a bound menu and first-words.
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+ * 3 WHICH HANDLERS — SectionScreenShell's adapter reads `source` to choose
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+ * which pair of host handlers a row presses. Keyed the other way round it
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+ * answered null for a Box, whose rows then pressed and did nothing.
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+ * 4 REACHABILITY — `Boolean(canAddTo(type))` feeds `nestState`, and a row
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+ * folds open only if it has children OR an add affordance. An EMPTY
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+ * container with no caret cannot be opened to reach its own menu — and
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+ * empty is exactly the state a merchant is in when adding the first block.
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+ */
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+ interface AddTarget {
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+ /** Which of the three registries answered. */
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+ source: AddTargetSource;
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+ /**
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+ * The slot this parent keeps its children on.
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+ *
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+ * RETURNED rather than defaulted, so a caller can never reach it by falling
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+ * through another mechanism's constant — the rule container-blocks states for
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+ * its own lookup, kept here because this is now the one that is asked. A Flex
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+ * listed on the Footer's `blocks` would draw its rows off `undefined`.
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+ */
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+ slot: string;
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+ /** The registry's own choice list, or `null` for a single-type "Add …" button. */
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+ choices: BlockChoice[] | null;
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+ /**
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+ * The section's own spec — its `addLabel`, `childType`, `seeds`, `addBlocked`,
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+ * `notice` and `slider`. Non-null exactly when `source === "section"`.
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+ *
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+ * Carried so a caller that needs a section's own arithmetic (the Hero slide's
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+ * anchor cap, the seed-on-load effect) reaches it through this one seam rather
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+ * than importing the registry beside it and gaining a second opinion.
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+ */
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+ spec: SlotSectionSpec | null;
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+ }
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+
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+ export type { AddTarget, AddTargetSource };
File without changes
@@ -0,0 +1,52 @@
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+ /**
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+ * One row of an "Add block" menu.
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+ *
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+ * `group` is OPTIONAL and is the menu's own heading, not a property of the
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+ * block: the same `ImageBlock` is grouped in a Box's menu and ungrouped in a
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+ * Slide box's, because grouping is a fact about the LIST a merchant is reading,
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+ * not about the component. A list whose choices carry no group renders flat, so
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+ * every menu that shipped before this stays exactly as it was.
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+ *
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+ * It is set at BUILD time by whichever module assembles the list, from the
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+ * source each choice came from — never hand-written per row. See
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+ * `lib/puck/container-blocks.ts`, which is the only assembler that sets one.
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+ */
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+ type BlockChoice = {
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+ type: string;
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+ label: string;
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+ group?: string;
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+ };
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+ /**
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+ * One run of consecutive choices sharing a `group` — what a menu draws under one
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+ * heading.
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+ *
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+ * ⚠️ ONE FUNCTION, BOTH SURFACES, and that is the whole reason it is a function.
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+ * A Box's menu is drawn twice — the dropdown in `components/AddBlockRow`
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+ * (reached from the Layers tree and from the box's own settings panel) and the
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+ * chip row at the top of the Add panel (`components/AddSectionPanel`). They draw
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+ * ONE list, so "where does a heading start" must be ONE answer; two `map`s each
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+ * comparing with the previous item is how the two surfaces begin dividing the
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+ * same list differently. That is the exact defect `lib/puck/add-target.ts`'s
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+ * docblock is an essay about, one tier down.
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+ *
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+ * ⚠️ AND THE MENU'S CLASS NAME IS DELIBERATELY NOT WRITTEN IN THIS FILE.
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+ * `test-footer-block-lists` §8 counts the files mentioning it to prove the menu
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+ * has exactly ONE home, and it reads prose the same way it reads code — naming
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+ * the class in a comment here makes this module look like a second menu. The
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+ * markup lives in `components/AddBlockRow`; this is only the arithmetic.
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+ *
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+ * It preserves ORDER and never sorts: the list arrives in the order its assembler
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+ * chose (`lib/puck/container-blocks.ts` says why that order is what it is), and a
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+ * renderer is not the place to have a second opinion about it.
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+ *
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+ * A list whose choices carry NO group comes back as a single run with
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+ * `group: undefined` — so a caller written for runs draws an ungrouped list
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+ * exactly the way it drew it before groups existed, with no branch of its own.
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+ */
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+ type BlockChoiceRun = {
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+ group?: string;
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+ items: BlockChoice[];
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+ };
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+ declare function blockRuns(choices: BlockChoice[]): BlockChoiceRun[];
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+
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+ export { type BlockChoice, type BlockChoiceRun, blockRuns };
@@ -0,0 +1 @@
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+ export{blockRuns}from"../../../chunk-HQ4VVRIC.js";
@@ -0,0 +1,39 @@
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+ /**
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+ * Every block type a saved layout uses — the top-level sections and whatever
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+ * sits in their slots, to any depth.
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+ *
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+ * WHAT IT IS FOR. A host chooses which blocks its editor offers
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+ * (`WebsiteEditor`'s `blocks`), and that choice hides them in the palette, the
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+ * slot menus and the drop targets. It is not a boundary: a saved page is a JSON
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+ * document, and whoever can call the host's save endpoint can send one holding
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+ * any type. So the host's SERVER reads the layout it was handed with this, and
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+ * refuses a type it does not allow.
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+ *
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+ * READ BY SHAPE, WITH NO REGISTRY. A node is `{ type: string, props: {…} }`,
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+ * and a slot is an array of nodes kept on a prop of its parent — directly, or
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+ * inside an object or a list item. This walks every value under `props` and
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+ * takes each array item of that shape as a node. It asks no block registry which
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+ * props are slots, because the caller is a server that must not have to load
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+ * one: this module imports nothing.
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+ *
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+ * That makes it wider than the editor's own walk in one direction only: a prop
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+ * that merely LOOKS like a node (an object with a string `type` and an object
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+ * `props`, inside an array) is counted. It does not ask for the `id` the engine
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+ * gives every node, because the renderer draws a node without one and a request
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+ * written by hand can leave it out. Wider is the safe side for an allow-list —
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+ * it can refuse a page it might have accepted, never accept one it should have
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+ * refused.
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+ *
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+ * `zones` — the engine's older place for slot children, which this editor has
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+ * never written — is walked too, so a document from elsewhere hides nothing
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+ * there.
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+ */
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+ /**
32
+ * The block types in `layout`, each once, sorted. `layout` is the page document
33
+ * a `WebsiteBackend` stores (`PageLayout`: `content`, `root`, `zones`); a single
34
+ * node — a section template's — is read the same way. Anything else answers
35
+ * an empty list: it holds no block.
36
+ */
37
+ declare function blockTypesIn(layout: unknown): string[];
38
+
39
+ export { blockTypesIn };
@@ -0,0 +1 @@
1
+ export{blockTypesIn}from"../../../chunk-5ZBY24K7.js";
@@ -0,0 +1,196 @@
1
+ type TreeItem = {
2
+ type: string;
3
+ props: {
4
+ id: string;
5
+ [key: string]: unknown;
6
+ };
7
+ };
8
+ type SlotConfigView = {
9
+ components?: Record<string, unknown>;
10
+ };
11
+ /**
12
+ * Which of a component type's props are SLOTS — the prop names that hold child
13
+ * Blocks, read off the config's field map.
14
+ *
15
+ * Puck 0.20 stores slot children INLINE on the parent's props
16
+ * (`props.<slotName> = [{type,props}, …]`), NOT in `data.zones` — so a walker
17
+ * that wants a section's children has to know which prop names to look under.
18
+ * That set is per-component and lives in exactly one place, `config.components`:
19
+ * `Grid`/`Flex` call theirs `content`, but `Hero` calls it `slides`,
20
+ * `Collections` `cards`, `GalleryB` `items`, `ProductGrid` `products` and
21
+ * `Footer`/`FooterGroup` `blocks`.
22
+ *
23
+ * This is the ONE reader of that set. Hard-coding `"content"` instead is how the
24
+ * heading/SEO audit came to be blind to every heading nested in a Hero slide
25
+ * (card 66067): the walker recursed on a prop name only two of the eight slots
26
+ * happen to use, so a page with two H1s reported as fine. A type the config does
27
+ * not know has no slots — and cannot render either, so there is nothing to walk.
28
+ */
29
+ declare function slotFieldsOf(config: SlotConfigView, type: string): string[];
30
+ /**
31
+ * A slot child, addressed the way the Layers tree selects it: the node, the
32
+ * compound zone key "<parentId>:<slotName>" Puck's ops take, and its index in
33
+ * that slot.
34
+ */
35
+ type SlotChild = {
36
+ child: TreeItem;
37
+ zone: string;
38
+ index: number;
39
+ };
40
+ /**
41
+ * Every slot child of `item`, across EVERY slot field its type declares — so a
42
+ * type with two slots reports both, and nesting is general: the result's `child`
43
+ * is itself an item this function accepts.
44
+ *
45
+ * Puck 0.20 stores slot children INLINE on the parent's props, so this reads the
46
+ * arrays rather than `data.zones` (which stays empty for slots).
47
+ */
48
+ declare function childSlotsOf(config: SlotConfigView, item: TreeItem): SlotChild[];
49
+ /**
50
+ * WHERE a node sits in the document — the node itself, the zone key its own
51
+ * array is addressed by, and its index in that array. Exactly the three
52
+ * arguments a Puck `replace` / `remove` / `reorder` op takes.
53
+ */
54
+ type NodeLocation = {
55
+ item: TreeItem;
56
+ zone: string;
57
+ index: number;
58
+ };
59
+ /**
60
+ * Find a node by id and say WHERE IT IS, anywhere in the document — the root
61
+ * list or any slot at any depth.
62
+ *
63
+ * ── WHY A PANEL NEEDS THIS ──────────────────────────────────────────────────
64
+ * `useEasel((s) => s)` hands a field the SELECTED node and, in `ui.itemSelector`, the
65
+ * zone and index of that node. A control that has to rewrite the node's PARENT
66
+ * — "Apply to all cards" writes the whole Collections node once, so one press is
67
+ * one undo step — gets only half of what it needs: the selector's zone is the
68
+ * compound `"<parentId>:cards"`, which names the parent but says nothing about
69
+ * where the PARENT itself lives. Without that, the write has nowhere to go.
70
+ *
71
+ * ⚠️ IT IS NOT `enclosingSectionProps`, AND THE DIFFERENCE IS NOT COSMETIC.
72
+ * That one answers "which TOP-LEVEL section is this inside", returns props, and
73
+ * deliberately returns `null` for the immediate parent when the parent is not a
74
+ * root section. This one answers "where is THIS node", returns an address, and
75
+ * is happy to name a node nested inside a Box inside a Box. Its own docblock
76
+ * asks for a third question to be a third function rather than a third shape
77
+ * returned by the same walker; this is that function.
78
+ *
79
+ * ⚠️ AND IT IS NOT `childSlotsOf` WITH A FILTER. That lists one node's children;
80
+ * this searches a whole document. It is BUILT on `childSlotsOf` so the set of
81
+ * slot prop names stays read in exactly one place — hard-coding `"content"`
82
+ * instead is how the heading audit went blind to every heading nested in a Hero
83
+ * slide (card 66067), and the reason is written out on `slotFieldsOf`.
84
+ *
85
+ * ⚠️ THE CHROME ALREADY ANSWERS THIS, AND THAT IS NOT A DUPLICATE OF THIS.
86
+ * `ScreenChrome` memoises a Map of EVERY node's address (plus each
87
+ * zone's whole sibling list) and hands the lookup to the context menu as
88
+ * `locate`. That map is built once per document for a surface that needs all of
89
+ * it; this finds ONE node and is reachable from a Puck field, which the map is
90
+ * not — it lives in a component's closure and rides no context. What must not
91
+ * be two things is the set of SLOT PROP NAMES, and it is not: both walk through
92
+ * `childSlotsOf`, so an address here and an address there cannot disagree.
93
+ * Puck's own `getSelectorForId` is a third reader of the same fact, and the one
94
+ * a live store already offers — it is a hook-bound function, so a guard cannot
95
+ * call it, which is the whole reason this one is written pure.
96
+ *
97
+ * PURE, and takes the config as an argument, so a guard can assert against it
98
+ * without a Puck store, a React tree or a hook.
99
+ *
100
+ * `null` when no node carries the id — the honest answer for a stale selection,
101
+ * and every caller treats it as "there is nothing to write".
102
+ */
103
+ declare function locateNode(config: SlotConfigView, content: ReadonlyArray<TreeItem>, id: string): NodeLocation | null;
104
+ /**
105
+ * How many levels of slot children the Layers tree draws below a top-level row.
106
+ *
107
+ * The tree is a ~288px panel that already scrolls and each level costs 10px of
108
+ * indent (`.sf-subtree`'s `padding-left`, storefront-editor.css — it was 25px
109
+ * until card 66199 took the drag grip out of the flow and moved the caret to the
110
+ * row's right end), so the depth is capped rather than unbounded: `Grid.content`
111
+ * is an open slot that accepts a Grid, so a document CAN nest without limit and a
112
+ * tree that followed it would run out of width.
113
+ *
114
+ * ⚠️ 3 SINCE CARD 66273, and the level it buys is the one a merchant was stuck
115
+ * on. A hero group's blocks are the THIRD level — Hero → slide → group → blocks
116
+ * — and at 2 a group row was a LEAF: no `.sf-subtree` was rendered under it, so
117
+ * the "Add block" row that lives inside that subtree had nowhere to go, and a
118
+ * merchant who made a group in the tree could not put anything into it. The
119
+ * number was 2 because the Footer's chain (Footer → blocks → Group → blocks) was
120
+ * the only one that existed when the cap was named; the hero's is one level
121
+ * deeper.
122
+ *
123
+ * The Footer is unaffected, measured rather than hoped: `FooterGroup.blocks`
124
+ * allows FooterText / FooterEmailSignup / FooterMenu / FooterDivider and none of
125
+ * those owns a slot, so no footer row grows a third level. What DOES gain one is
126
+ * a container nested inside a container (a Box in a Box) —
127
+ * blocks a merchant can already build and could not see.
128
+ */
129
+ declare const TREE_MAX_DEPTH = 6;
130
+ /**
131
+ * Does the Layers tree draw a subtree under a node of `type` sitting at `depth`?
132
+ * True only when the type owns at least one slot AND the level is inside the cap.
133
+ * `depth` is 1 for a section's own children (the first `.sf-subtree`).
134
+ *
135
+ * The ONE place the cap is decided — both tree renderers and the "collapse all"
136
+ * gather read it here, so a row that folds and a row that draws children can
137
+ * never disagree about which rows those are.
138
+ */
139
+ declare function nestsInTree(config: SlotConfigView, type: string, depth: number): boolean;
140
+ declare const newNodeId: (type: string) => string;
141
+ declare const HEADER_TYPE = "Header";
142
+ declare const FOOTER_TYPE = "Footer";
143
+ declare const ROOT_ZONE = "root:default-zone";
144
+ /**
145
+ * Indices of the DUPLICATE pinned chrome sections in a top-level content array —
146
+ * every Header/Footer node PAST the first of its type, in ascending order. Empty
147
+ * when the array already holds at most one of each (the healthy case), so a caller
148
+ * can skip the rewrite. Keeping the FIRST of each type matches exactly what the
149
+ * Sections tree shows (footerIndex/findIndex), so healing never surprises the
150
+ * author by dropping the copy they were looking at. Accepts a loose node shape so
151
+ * both the editor's `TreeItem[]` and the published render's untyped content pass.
152
+ */
153
+ declare function pinnedDuplicateIndices(content: ReadonlyArray<{
154
+ type?: string;
155
+ }>): number[];
156
+ /**
157
+ * Ids of the DUPLICATE pinned chrome sections — the id-anchored counterpart of
158
+ * pinnedDuplicateIndices, derived FROM it so the two can never disagree about
159
+ * which copy is the keeper (the first of each type).
160
+ *
161
+ * A LIVE store must be edited by identity, never by position: an index computed
162
+ * from a render snapshot addresses whatever has since shifted into that slot,
163
+ * which is how the old editor heal deleted real sections. Ids survive that skew
164
+ * — the worst a stale read can do is name a node that is no longer there. A
165
+ * duplicate carrying no id is skipped (it cannot be named in a remove); the
166
+ * published render's index-based dedupe still drops it.
167
+ */
168
+ declare function pinnedDuplicateIds(content: ReadonlyArray<{
169
+ type?: string;
170
+ props?: {
171
+ id?: unknown;
172
+ };
173
+ }>): string[];
174
+ /**
175
+ * Which pinned chrome types a document is MISSING, and a load-time seed must
176
+ * therefore create. A type counts as missing only when it is absent from BOTH:
177
+ *
178
+ * - `live` — the editor's Puck store, read at the moment of the write; and
179
+ * - `persisted` — the document exactly as it was LOADED from the backend.
180
+ *
181
+ * Requiring both is what makes seeding idempotent, and neither check can be
182
+ * dropped. Trusting `live` alone was the duplicate-Header bug: a remount re-armed
183
+ * the seed's per-mount guard while a snapshot that lagged the store reported "no
184
+ * Header", so a second one was appended next to the first. Trusting `persisted`
185
+ * alone would re-seed a node this session has already inserted but not yet saved.
186
+ *
187
+ * Returned in no particular order — the CALLER owns the insert order, because
188
+ * only it knows that the Footer is pinned last and the Header first.
189
+ */
190
+ declare function missingPinnedTypes(live: ReadonlyArray<{
191
+ type?: string;
192
+ }>, persisted: ReadonlyArray<{
193
+ type?: string;
194
+ }>): string[];
195
+
196
+ export { FOOTER_TYPE, HEADER_TYPE, type NodeLocation, ROOT_ZONE, type SlotChild, type SlotConfigView, TREE_MAX_DEPTH, type TreeItem, childSlotsOf, locateNode, missingPinnedTypes, nestsInTree, newNodeId, pinnedDuplicateIds, pinnedDuplicateIndices, slotFieldsOf };
@@ -0,0 +1 @@
1
+ export{FOOTER_TYPE,HEADER_TYPE,ROOT_ZONE,TREE_MAX_DEPTH,childSlotsOf,locateNode,missingPinnedTypes,nestsInTree,newNodeId,pinnedDuplicateIds,pinnedDuplicateIndices,slotFieldsOf}from"../../../chunk-FUDHI5I4.js";
@@ -0,0 +1,126 @@
1
+ import { ReactElement } from 'react';
2
+ import { PreviewDevice } from '../../components/PreviewDeviceContext.js';
3
+ import '../content/view-tiers.js';
4
+
5
+ /**
6
+ * lib/puck/device-fields.tsx — show the setting for the device the merchant is
7
+ * currently looking at, and only that one.
8
+ *
9
+ * THE PROBLEM. A section that can be sized differently on a phone stores TWO
10
+ * props and the panel drew BOTH, side by side, told apart only by a "(desktop)"
11
+ * / "(mobile)" suffix on the label. The canvas already knows which device is on
12
+ * screen; the panel ignored it, so the merchant read labels to find the control
13
+ * that matched what they were looking at.
14
+ *
15
+ * THE MECHANISM, and why this one. A Puck `resolveFields` cannot do it: in this
16
+ * Puck version the fields slice re-resolves only when the selected node's DATA
17
+ * changes (`useRegisterFieldsSlice` subscribes to `state.indexes.nodes[id]`), and
18
+ * switching device changes no data — the panel would keep whatever field set the
19
+ * last edit produced. So the decision is made where it can re-render freely: in
20
+ * the FIELD ITSELF, off the React context the editor chrome already publishes
21
+ * (`components/PreviewDeviceContext`, which the per-view Footer controls read
22
+ * for the same reason). One context, no prop threaded anywhere, and every house
23
+ * control is already a `type: "custom"` render, so wrapping one costs nothing.
24
+ *
25
+ * ⚠️ HIDDEN IS NOT DELETED. {@link deviceField} returns the SAME field object
26
+ * with the same markers (`__media`, `__text`, …) and the same key; only its
27
+ * paint is gated. Both props keep existing, keep their keys, keep their values
28
+ * and keep their `defaultProps`. Switch to Phone, type a size, switch back — the
29
+ * desktop size is exactly where it was, because nothing ever wrote to it.
30
+ * `scripts/test-device-fields.tsx` pins that round trip.
31
+ *
32
+ * TABLET (owner ruling, card 66066). There are no tablet-specific stored values
33
+ * today, and inventing them would mean a new stored prop on every section — a
34
+ * different card. So tablet shows the DESKTOP values and the panel SAYS SO
35
+ * ({@link DEVICE_NOTE}); it never presents desktop values as if they were
36
+ * tablet's. {@link shownTier} is the single place that ruling is written down.
37
+ *
38
+ * WHY THE HIDDEN FIELD LEAVES NO GAP. Puck wraps every top-level field in its
39
+ * own padded `_PuckFields-field_` box before it calls `render`, so a field that
40
+ * renders nothing would still cost ~37px of empty panel. The gate instead paints
41
+ * a zero-size marker and `components/storefront-editor.css` collapses the
42
+ * wrapper that contains one — the same "reach the wrapper Puck owns" trick the
43
+ * fold reflow in `controls.tsx` already relies on, expressed as one CSS rule
44
+ * instead of a second DOM pass (so it cannot race the fold's).
45
+ */
46
+
47
+ /** The two tiers a stored value can belong to. Tablet is not one — see
48
+ * {@link shownTier}. */
49
+ type DeviceTier = "desktop" | "mobile";
50
+ /**
51
+ * Which tier's stored values the panel shows for a given preview device.
52
+ *
53
+ * The owner ruling in one expression: phone shows the phone values, everything
54
+ * else — desktop AND tablet — shows the desktop values.
55
+ */
56
+ declare function shownTier(device: PreviewDevice): DeviceTier;
57
+ /**
58
+ * The quiet line the panel puts above a section's settings, so a merchant can
59
+ * always tell WHICH device's value they are editing without reading the canvas.
60
+ *
61
+ * Desktop says nothing: it is the resting state, and a banner that is always
62
+ * there is a banner nobody reads. Tablet says the ruling out loud rather than
63
+ * letting the desktop values pass for tablet's own.
64
+ */
65
+ declare const DEVICE_NOTE: Readonly<Record<PreviewDevice, string | null>>;
66
+ /** The attribute the stylesheet looks for to collapse a gated-off field's Puck
67
+ * wrapper. Declared here, matched once in `components/storefront-editor.css`. */
68
+ declare const DEVICE_HIDDEN_ATTR = "data-sf-device-hidden";
69
+ /** A house control's render, seen from outside: the builders in `controls.tsx`
70
+ * each type their own props, so the gate takes the widest shape that can be
71
+ * passed straight back through. */
72
+ type FieldRender = (props: Record<string, unknown>) => ReactElement;
73
+ /** Any house control — every one of them is a `type: "custom"` field whose
74
+ * `render` is a plain function of its props. */
75
+ type AnyCustomField = {
76
+ type: "custom";
77
+ render: FieldRender;
78
+ };
79
+ /** Marker carried by every gated field, in the same style as
80
+ * {@link import("./controls").FOLD_FIELD_MARKER}: the tier and the field it
81
+ * wraps live ON the field object, never only inside the render closure. Without
82
+ * it a gated control is opaque to every static walk — and the fold guard in
83
+ * `scripts/test-section-groups.ts` genuinely needs to see the header underneath
84
+ * to check its label against what it draws. Puck ignores extra keys. */
85
+ declare const DEVICE_FIELD_MARKER: "__device";
86
+ /** The payload on {@link DEVICE_FIELD_MARKER}. */
87
+ type DeviceFieldMeta = {
88
+ tier: DeviceTier;
89
+ inner: unknown;
90
+ };
91
+ /** Read a field's device payload, or null when it is not gated. The ONE place
92
+ * that knows the marker's shape. */
93
+ declare function deviceMetaOf(field: unknown): DeviceFieldMeta | null;
94
+ /** The field a gate wraps, or the field itself when it wraps nothing — what a
95
+ * static walk wants to look at. */
96
+ declare function withoutDeviceGate(field: unknown): unknown;
97
+ /**
98
+ * Paint `field` only while the canvas is showing `tier`.
99
+ *
100
+ * Everything else about the field is preserved by identity-spread — its `type`,
101
+ * its manifest markers, its data keys — so the media and neutralization walks,
102
+ * the field-key census and every stored prop see exactly what they saw before.
103
+ */
104
+ declare function deviceField<F extends {
105
+ type: "custom";
106
+ render: (p: never) => ReactElement;
107
+ }>(tier: DeviceTier, field: F): F;
108
+ /**
109
+ * The panel's device indicator — one quiet line, and only when there is
110
+ * something to say (see {@link DEVICE_NOTE}).
111
+ *
112
+ * Declared as a FIELD rather than painted by the chrome so it sits inside the
113
+ * settings panel it describes, above the first group, and so a section that has
114
+ * no device-varying control never shows it. It edits nothing: like `group()` /
115
+ * `section()` it is a header, with no prop behind it.
116
+ *
117
+ * …WHICH IS WHY IT SAYS SO ON THE FIELD (card 66201). A note is not a control, so
118
+ * a heading with nothing but this under it is a heading over nothing — and it is
119
+ * the whole reason the Hero's Content tab was empty: `_dDevice` is the section's
120
+ * first field, so it opened the implicit leading Content run and gave the panel a
121
+ * Content tab with only a banner in it, while the hero's actual copy is edited in
122
+ * the Text sub-panel.
123
+ */
124
+ declare function deviceNote(): AnyCustomField;
125
+
126
+ export { DEVICE_FIELD_MARKER, DEVICE_HIDDEN_ATTR, DEVICE_NOTE, type DeviceFieldMeta, type DeviceTier, deviceField, deviceMetaOf, deviceNote, shownTier, withoutDeviceGate };
@@ -0,0 +1 @@
1
+ export{DEVICE_FIELD_MARKER,DEVICE_HIDDEN_ATTR,DEVICE_NOTE,deviceField,deviceMetaOf,deviceNote,shownTier,withoutDeviceGate}from"../../../chunk-PWZOS45R.js";import"../../../chunk-7F52SZOI.js";import"../../../chunk-BSPCSC45.js";
@@ -0,0 +1,22 @@
1
+ import { S as SettingsBucket } from '../../../buckets-CuLM47h9.js';
2
+
3
+ /**
4
+ * lib/puck/field-buckets.ts — the four settings buckets a section's fields are
5
+ * sorted into, and the field key each bucket's header is emitted under.
6
+ *
7
+ * Moved out of lib/puck/field-groups (which re-exports both) so the editor's
8
+ * screen can read a bucket header's key — the style clipboard copies a look by
9
+ * the buckets it sits in — without importing the field builders that sort a
10
+ * section's fields (doc/adr/0004). The reasoning behind the buckets themselves
11
+ * stays in field-groups, beside the pass that applies them.
12
+ */
13
+
14
+ type Bucket = SettingsBucket;
15
+ /**
16
+ * The field key each bucket's header is emitted under. `_s*` because these are
17
+ * level-1 headers (`section()`), matching the `_s*` convention the sections that
18
+ * already carry level-1 headers use (`_sText`, `_sImage`, `_sSetup`, …).
19
+ */
20
+ declare const BUCKET_KEY: Record<Bucket, string>;
21
+
22
+ export { BUCKET_KEY, type Bucket };
@@ -0,0 +1 @@
1
+ export{BUCKET_KEY}from"../../../chunk-R2HLPNQF.js";