effect-machine 0.17.0 → 0.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +50 -54
  3. package/dist/actor.d.ts +8 -45
  4. package/dist/actor.js +157 -231
  5. package/dist/cluster/adapters/in-memory.d.ts +0 -1
  6. package/dist/cluster/adapters/in-memory.js +10 -5
  7. package/dist/cluster/entity-actor-ref.d.ts +2 -3
  8. package/dist/cluster/entity-actor-ref.js +14 -17
  9. package/dist/cluster/entity-machine.d.ts +2 -8
  10. package/dist/cluster/entity-machine.js +57 -34
  11. package/dist/cluster/index.js +2 -2
  12. package/dist/cluster/persistence.d.ts +0 -1
  13. package/dist/cluster/to-entity.d.ts +19 -21
  14. package/dist/cluster/to-entity.js +18 -19
  15. package/dist/errors.d.ts +11 -37
  16. package/dist/errors.js +12 -30
  17. package/dist/index.d.ts +4 -5
  18. package/dist/index.js +4 -5
  19. package/dist/inspection.d.ts +0 -1
  20. package/dist/inspection.js +24 -13
  21. package/dist/internal/brands.d.ts +0 -1
  22. package/dist/internal/event-advancement.d.ts +50 -0
  23. package/dist/internal/event-advancement.js +79 -0
  24. package/dist/internal/inspection.d.ts +5 -9
  25. package/dist/internal/inspection.js +31 -10
  26. package/dist/internal/machine-definition.d.ts +16 -0
  27. package/dist/internal/runtime.d.ts +1 -161
  28. package/dist/internal/runtime.js +191 -150
  29. package/dist/internal/transition.d.ts +4 -135
  30. package/dist/internal/transition.js +82 -157
  31. package/dist/internal/utils.d.ts +3 -40
  32. package/dist/internal/utils.js +2 -2
  33. package/dist/machine.d.ts +47 -137
  34. package/dist/machine.js +147 -215
  35. package/dist/schema.d.ts +42 -21
  36. package/dist/schema.js +28 -18
  37. package/dist/supervision.d.ts +1 -24
  38. package/dist/supervision.js +2 -3
  39. package/dist/testing.d.ts +15 -29
  40. package/dist/testing.js +76 -95
  41. package/package.json +19 -38
  42. package/dist/slot.d.ts +0 -159
  43. package/dist/slot.js +0 -165
  44. package/v3/dist/_virtual/_rolldown/runtime.js +0 -13
  45. package/v3/dist/actor.d.ts +0 -250
  46. package/v3/dist/actor.js +0 -577
  47. package/v3/dist/cluster/adapters/in-memory.d.ts +0 -15
  48. package/v3/dist/cluster/adapters/in-memory.js +0 -62
  49. package/v3/dist/cluster/entity-actor-ref.d.ts +0 -49
  50. package/v3/dist/cluster/entity-actor-ref.js +0 -19
  51. package/v3/dist/cluster/entity-machine.d.ts +0 -74
  52. package/v3/dist/cluster/entity-machine.js +0 -166
  53. package/v3/dist/cluster/index.d.ts +0 -6
  54. package/v3/dist/cluster/index.js +0 -6
  55. package/v3/dist/cluster/persistence.d.ts +0 -48
  56. package/v3/dist/cluster/persistence.js +0 -14
  57. package/v3/dist/cluster/to-entity.d.ts +0 -69
  58. package/v3/dist/cluster/to-entity.js +0 -59
  59. package/v3/dist/errors.d.ts +0 -95
  60. package/v3/dist/errors.js +0 -54
  61. package/v3/dist/index.d.ts +0 -11
  62. package/v3/dist/index.js +0 -9
  63. package/v3/dist/inspection.d.ts +0 -151
  64. package/v3/dist/inspection.js +0 -128
  65. package/v3/dist/internal/brands.d.ts +0 -50
  66. package/v3/dist/internal/inspection.d.ts +0 -11
  67. package/v3/dist/internal/inspection.js +0 -20
  68. package/v3/dist/internal/runtime.d.ts +0 -161
  69. package/v3/dist/internal/runtime.js +0 -360
  70. package/v3/dist/internal/transition.d.ts +0 -190
  71. package/v3/dist/internal/transition.js +0 -278
  72. package/v3/dist/internal/utils.d.ts +0 -101
  73. package/v3/dist/internal/utils.js +0 -75
  74. package/v3/dist/machine.d.ts +0 -398
  75. package/v3/dist/machine.js +0 -487
  76. package/v3/dist/schema.d.ts +0 -174
  77. package/v3/dist/schema.js +0 -206
  78. package/v3/dist/slot.d.ts +0 -158
  79. package/v3/dist/slot.js +0 -165
  80. package/v3/dist/supervision.d.ts +0 -97
  81. package/v3/dist/supervision.js +0 -42
  82. package/v3/dist/testing.d.ts +0 -151
  83. package/v3/dist/testing.js +0 -189
  84. /package/{v3/dist/internal/brands.js → dist/internal/machine-definition.js} +0 -0
@@ -17,10 +17,11 @@ const makeInspector = (onInspect) => ({ onInspect });
17
17
  const makeInspectorEffect = (onInspect) => ({ onInspect });
18
18
  const inspectionEffect = (inspector, event) => {
19
19
  const result = inspector.onInspect(event);
20
- return Effect.isEffect(result) ? result : Effect.void;
20
+ if (Effect.isEffect(result)) return result;
21
+ return Effect.void;
21
22
  };
22
- const combineInspectors = (...inspectors) => ({ onInspect: (event) => Effect.forEach(inspectors, (inspector) => inspectionEffect(inspector, event).pipe(Effect.catchCause(() => Effect.void)), {
23
- concurrency: "unbounded",
23
+ const combineInspectors = (...inspectors) => ({ onInspect: (event) => Effect.forEach(inspectors, (inspector) => inspectionEffect(inspector, event).pipe(Effect.ignoreCause), {
24
+ concurrency: 16,
24
25
  discard: true
25
26
  }) });
26
27
  const inspectionSpanName = (event) => {
@@ -40,7 +41,11 @@ const inspectionTraceName = (event) => {
40
41
  case "@machine.event": return `machine.event ${event.event._tag}`;
41
42
  case "@machine.transition": return `machine.transition ${event.fromState._tag}->${event.toState._tag}`;
42
43
  case "@machine.effect": return `machine.effect ${event.effectType}`;
43
- case "@machine.task": return `machine.task ${event.phase}${event.taskName === void 0 ? "" : ` ${event.taskName}`}`;
44
+ case "@machine.task": {
45
+ let taskSuffix = "";
46
+ if (event.taskName !== void 0) taskSuffix = ` ${event.taskName}`;
47
+ return `machine.task ${event.phase}${taskSuffix}`;
48
+ }
44
49
  case "@machine.error": return `machine.error ${event.phase}`;
45
50
  case "@machine.stop": return `machine.stop ${event.finalState._tag}`;
46
51
  }
@@ -71,12 +76,16 @@ const inspectionAttributes = (event) => {
71
76
  "machine.state.current": event.state._tag,
72
77
  "machine.effect.kind": event.effectType
73
78
  };
74
- case "@machine.task": return {
75
- ...shared,
76
- "machine.state.current": event.state._tag,
77
- "machine.task.phase": event.phase,
78
- ...event.taskName === void 0 ? {} : { "machine.task.name": event.taskName }
79
- };
79
+ case "@machine.task": {
80
+ const taskNameAttribute = {};
81
+ if (event.taskName !== void 0) taskNameAttribute["machine.task.name"] = event.taskName;
82
+ return {
83
+ ...shared,
84
+ "machine.state.current": event.state._tag,
85
+ "machine.task.phase": event.phase,
86
+ ...taskNameAttribute
87
+ };
88
+ }
80
89
  case "@machine.error": return {
81
90
  ...shared,
82
91
  "machine.phase": event.phase,
@@ -89,19 +98,21 @@ const inspectionAttributes = (event) => {
89
98
  }
90
99
  };
91
100
  const tracingInspector = (options) => ({ onInspect: (event) => {
92
- const spanName = typeof options?.spanName === "function" ? options.spanName(event) : options?.spanName;
101
+ let spanName = void 0;
102
+ if (typeof options?.spanName === "function") spanName = options.spanName(event);
103
+ else spanName = options?.spanName;
93
104
  const traceName = options?.eventName?.(event) ?? inspectionTraceName(event);
94
105
  const attributes = {
95
106
  ...inspectionAttributes(event),
96
107
  ...options?.attributes?.(event) ?? {}
97
108
  };
98
- return Effect.gen(function* () {
109
+ return Effect.fn("effect-machine.inspector.trace")(function* () {
99
110
  const currentSpan = yield* Effect.option(Effect.currentSpan);
100
111
  if (Option.isSome(currentSpan)) currentSpan.value.event(traceName, BigInt(event.timestamp) * 1000000n, {
101
112
  actorId: event.actorId,
102
113
  inspectionType: event.type
103
114
  });
104
- }).pipe(Effect.withSpan(spanName ?? inspectionSpanName(event), { attributes }));
115
+ })().pipe(Effect.withSpan(spanName ?? inspectionSpanName(event), { attributes }));
105
116
  } });
106
117
  /**
107
118
  * Console inspector that logs events in a readable format
@@ -1,5 +1,4 @@
1
1
  import { Brand } from "effect";
2
-
3
2
  //#region src/internal/brands.d.ts
4
3
  type StateTypeId = "effect-machine/StateTypeId";
5
4
  type EventTypeId = "effect-machine/EventTypeId";
@@ -0,0 +1,50 @@
1
+ //#region src/internal/event-advancement.d.ts
2
+ interface AdvancementStep<S, A> {
3
+ readonly state: S;
4
+ readonly transitioned: boolean;
5
+ readonly stateChanged: boolean;
6
+ readonly shouldStop: boolean;
7
+ readonly value: A;
8
+ }
9
+ interface PostponedStep<I, A> {
10
+ readonly input: I;
11
+ readonly value: A;
12
+ }
13
+ interface EventAdvancementOptions<S, I, A, R> {
14
+ readonly initial: S;
15
+ readonly isFinal: (state: S) => boolean;
16
+ readonly shouldPostpone: (state: S, input: I) => boolean;
17
+ readonly postpone: (state: S, input: I) => Effect.Effect<PostponedStep<I, A>, never, R>;
18
+ readonly process: (state: S, input: I, draining: boolean) => Effect.Effect<AdvancementStep<S, A>, never, R>;
19
+ readonly commit?: (previousState: S, input: I, step: AdvancementStep<S, A>) => Effect.Effect<void, never, R>;
20
+ readonly discard?: (input: I) => Effect.Effect<void, never, R>;
21
+ }
22
+ interface AdvancementResult<S, A> {
23
+ readonly state: S;
24
+ readonly value: A | undefined;
25
+ readonly stopped: boolean;
26
+ readonly postponed: boolean;
27
+ }
28
+ declare const makeEventAdvancement: <S, I, A, R>(options: EventAdvancementOptions<S, I, A, R>) => {
29
+ advance: (input: I) => Effect.Effect<{
30
+ state: S;
31
+ value: undefined;
32
+ stopped: true;
33
+ postponed: false;
34
+ } | {
35
+ state: S;
36
+ value: A;
37
+ stopped: false;
38
+ postponed: true;
39
+ } | {
40
+ state: S;
41
+ value: A;
42
+ stopped: boolean;
43
+ postponed: false;
44
+ }, never, R>;
45
+ close: () => Effect.Effect<void, never, R>;
46
+ readonly state: S;
47
+ readonly stopped: boolean;
48
+ };
49
+ //#endregion
50
+ export { AdvancementResult, AdvancementStep, EventAdvancementOptions, PostponedStep, makeEventAdvancement };
@@ -0,0 +1,79 @@
1
+ import { Effect } from "effect";
2
+ //#region src/internal/event-advancement.ts
3
+ /**
4
+ * Event advancement policy shared by live and offline machine execution.
5
+ *
6
+ * Owns postponed event order, cascading drain, and terminal state handling.
7
+ * Callers supply the effects that execute one event.
8
+ *
9
+ * @internal
10
+ */
11
+ const makeEventAdvancement = (options) => {
12
+ let state = options.initial;
13
+ let stopped = options.isFinal(state);
14
+ const postponed = [];
15
+ const advance = (input) => Effect.gen(function* () {
16
+ const postponedStep = (entry) => options.postpone(state, entry);
17
+ if (stopped) return {
18
+ state,
19
+ value: void 0,
20
+ stopped: true,
21
+ postponed: false
22
+ };
23
+ if (options.shouldPostpone(state, input)) {
24
+ const result = yield* postponedStep(input);
25
+ postponed.push(result.input);
26
+ return {
27
+ state,
28
+ value: result.value,
29
+ stopped,
30
+ postponed: true
31
+ };
32
+ }
33
+ const previousState = state;
34
+ const first = yield* options.process(previousState, input, false);
35
+ state = first.state;
36
+ if (options.commit !== void 0) yield* options.commit(previousState, input, first);
37
+ stopped = first.shouldStop || options.isFinal(state);
38
+ let stateChanged = first.stateChanged;
39
+ while (!stopped && stateChanged && postponed.length > 0) {
40
+ stateChanged = false;
41
+ const drained = postponed.splice(0);
42
+ for (const entry of drained) {
43
+ if (options.shouldPostpone(state, entry)) {
44
+ postponed.push(entry);
45
+ continue;
46
+ }
47
+ const drainedPreviousState = state;
48
+ const step = yield* options.process(drainedPreviousState, entry, true);
49
+ state = step.state;
50
+ if (options.commit !== void 0) yield* options.commit(drainedPreviousState, entry, step);
51
+ stopped = step.shouldStop || options.isFinal(state);
52
+ stateChanged = stateChanged || step.stateChanged;
53
+ if (stopped) break;
54
+ }
55
+ }
56
+ return {
57
+ state,
58
+ value: first.value,
59
+ stopped,
60
+ postponed: false
61
+ };
62
+ });
63
+ const close = () => Effect.gen(function* () {
64
+ if (options.discard !== void 0) for (const input of postponed) yield* options.discard(input);
65
+ postponed.length = 0;
66
+ });
67
+ return {
68
+ advance,
69
+ close,
70
+ get state() {
71
+ return state;
72
+ },
73
+ get stopped() {
74
+ return stopped;
75
+ }
76
+ };
77
+ };
78
+ //#endregion
79
+ export { makeEventAdvancement };
@@ -1,11 +1,7 @@
1
- import { InspectionEvent, InspectorService } from "../inspection.js";
2
- import { Effect } from "effect";
3
-
1
+ import { ProcessEventHooks } from "./transition.js";
2
+ import { InspectorService } from "../inspection.js";
4
3
  //#region src/internal/inspection.d.ts
5
- /**
6
- * Emit an inspection event with timestamp from Clock.
7
- * @internal
8
- */
9
- declare const emitWithTimestamp: <S, E>(inspector: InspectorService<S, E> | undefined, makeEvent: (timestamp: number) => InspectionEvent<S, E>) => Effect.Effect<void, never, never>;
4
+ /** Adapt the Inspector service to the transition kernel. */
5
+ declare const makeInspectionHooks: <S, E>(actorId: string, inspector: InspectorService<S, E>) => ProcessEventHooks<S, E>;
10
6
  //#endregion
11
- export { emitWithTimestamp };
7
+ export { makeInspectionHooks };
@@ -1,4 +1,4 @@
1
- import { Clock, Effect } from "effect";
1
+ import { Cause, Clock, Effect } from "effect";
2
2
  //#region src/internal/inspection.ts
3
3
  /**
4
4
  * Emit an inspection event with timestamp from Clock.
@@ -7,14 +7,35 @@ import { Clock, Effect } from "effect";
7
7
  const emitWithTimestamp = Effect.fn("effect-machine.emitWithTimestamp")(function* (inspector, makeEvent) {
8
8
  if (inspector === void 0) return;
9
9
  const event = makeEvent(yield* Clock.currentTimeMillis);
10
- const result = yield* Effect.sync(() => {
11
- try {
12
- return inspector.onInspect(event);
13
- } catch {
14
- return;
15
- }
16
- });
17
- if (Effect.isEffect(result)) yield* result.pipe(Effect.catchCause(() => Effect.void));
10
+ const result = yield* Effect.try(() => inspector.onInspect(event)).pipe(Effect.orElseSucceed(() => void 0));
11
+ if (Effect.isEffect(result)) yield* result.pipe(Effect.ignoreCause);
12
+ });
13
+ /** Adapt the Inspector service to the transition kernel. */
14
+ const makeInspectionHooks = (actorId, inspector) => ({
15
+ onSpawnEffect: (state) => emitWithTimestamp(inspector, (timestamp) => ({
16
+ type: "@machine.effect",
17
+ actorId,
18
+ effectType: "spawn",
19
+ state,
20
+ timestamp
21
+ })),
22
+ onTransition: (from, to, event) => emitWithTimestamp(inspector, (timestamp) => ({
23
+ type: "@machine.transition",
24
+ actorId,
25
+ fromState: from,
26
+ toState: to,
27
+ event,
28
+ timestamp
29
+ })),
30
+ onError: (info) => emitWithTimestamp(inspector, (timestamp) => ({
31
+ type: "@machine.error",
32
+ actorId,
33
+ phase: info.phase,
34
+ state: info.state,
35
+ event: info.event,
36
+ error: Cause.pretty(info.cause),
37
+ timestamp
38
+ }))
18
39
  });
19
40
  //#endregion
20
- export { emitWithTimestamp };
41
+ export { emitWithTimestamp, makeInspectionHooks };
@@ -0,0 +1,16 @@
1
+ //#region src/internal/machine-definition.d.ts
2
+ interface Transition<State, Event, R> {
3
+ readonly stateTag: string;
4
+ readonly eventTag: string;
5
+ readonly handler: TransitionHandler<State, Event, State, R>;
6
+ readonly reenter?: boolean;
7
+ }
8
+ interface SpawnEffect<State, Event, R> {
9
+ readonly stateTag: string;
10
+ readonly handler: StateEffectHandler<State, Event, R>;
11
+ }
12
+ interface BackgroundEffect<State, Event, R> {
13
+ readonly handler: StateEffectHandler<State, Event, R>;
14
+ }
15
+ //#endregion
16
+ export { BackgroundEffect, SpawnEffect, Transition };
@@ -1,161 +1 @@
1
- import { NoReplyError } from "../errors.js";
2
- import { MachineContextTag, SlotsDef } from "../slot.js";
3
- import { ActorExit } from "../supervision.js";
4
- import { ProcessEventHooks, ProcessEventResult } from "./transition.js";
5
- import { Machine } from "../machine.js";
6
- import { ActorSystemService } from "../actor.js";
7
- import { Deferred, Effect, Queue, Ref, Scope, SubscriptionRef } from "effect";
8
-
9
- //#region src/internal/runtime.d.ts
10
- /** @internal */
11
- type RuntimeQueuedEvent<E> = {
12
- readonly _tag: "send";
13
- readonly event: E;
14
- } | {
15
- readonly _tag: "sendWait";
16
- readonly event: E;
17
- readonly done: Deferred.Deferred<void, unknown>;
18
- } | {
19
- readonly _tag: "call";
20
- readonly event: E;
21
- readonly reply: Deferred.Deferred<ProcessEventResult<{
22
- readonly _tag: string;
23
- }>, unknown>;
24
- } | {
25
- readonly _tag: "ask";
26
- readonly event: E;
27
- readonly reply: Deferred.Deferred<unknown, NoReplyError>;
28
- } | {
29
- readonly _tag: "drain";
30
- readonly done: Deferred.Deferred<void>;
31
- };
32
- /**
33
- * Resources owned by the actor cell (stable across generations).
34
- * When provided, createRuntime uses these instead of allocating its own.
35
- * @internal
36
- */
37
- interface RuntimeCellResources<S, E> {
38
- readonly stateRef: SubscriptionRef.SubscriptionRef<S>;
39
- readonly eventQueue: Queue.Queue<RuntimeQueuedEvent<E>>;
40
- readonly stoppedRef: Ref.Ref<boolean>;
41
- }
42
- /** @internal */
43
- interface RuntimeHandle<S, E> {
44
- /** Enqueue a fire-and-forget event */
45
- readonly send: (event: E) => Effect.Effect<void>;
46
- /** Enqueue event and wait for processing to complete (for RPC Send). Fails on defect. */
47
- readonly sendWait: (event: E) => Effect.Effect<void, unknown>;
48
- /** Enqueue an ask event, returns the reply value */
49
- readonly ask: (event: E) => Effect.Effect<unknown, NoReplyError>;
50
- /** Get current state */
51
- readonly getState: Effect.Effect<S>;
52
- /** SubscriptionRef for state observation (WatchState streaming) */
53
- readonly stateRef: SubscriptionRef.SubscriptionRef<S>;
54
- /** Whether the runtime has stopped (final state reached) */
55
- readonly isStopped: Effect.Effect<boolean>;
56
- /** Stop the runtime (interrupt event loop, clean up) */
57
- readonly stop: Effect.Effect<void>;
58
- /**
59
- * Start the runtime — fork event loop, background effects, spawn effects.
60
- * Idempotent: first caller runs initialization, subsequent callers await completion.
61
- * Events sent before start() are queued and processed when start() runs.
62
- */
63
- readonly start: Effect.Effect<void>;
64
- /** @internal — raw event queue for direct enqueue (actor.ts uses this for pendingReplies tracking) */
65
- readonly _queue: Queue.Queue<RuntimeQueuedEvent<E>>;
66
- /** @internal — stopped ref for direct access */
67
- readonly _stoppedRef: Ref.Ref<boolean>;
68
- /**
69
- * Exit deferred — set exactly once with the exit reason when the runtime stops.
70
- * Final state → ActorExit.Final, explicit stop → ActorExit.Stopped, defect → ActorExit.Defect.
71
- */
72
- readonly exitDeferred: Deferred.Deferred<ActorExit<S>>;
73
- /**
74
- * Actor scope — owns background fibers for this generation.
75
- * Closing this scope interrupts all background fibers.
76
- */
77
- readonly actorScope: Scope.Closeable;
78
- }
79
- /** @internal */
80
- interface RuntimeLifecycleHooks<S, E> {
81
- /** Before processEventCore — actor emits @machine.event inspection */
82
- readonly onEvent?: (state: S, event: E) => Effect.Effect<void>;
83
- /** After SubscriptionRef.set on transition — actor notifies listeners, annotates spans */
84
- readonly onStateChange?: (result: ProcessEventResult<S>, event: E) => Effect.Effect<void>;
85
- /** After reply settlement when transition occurred — actor publishes to transitionsPubSub */
86
- readonly onProcessed?: (result: ProcessEventResult<S>, event: E) => Effect.Effect<void>;
87
- /** When final state detected in event loop — actor emits @machine.stop */
88
- readonly onFinal?: (state: S) => Effect.Effect<void>;
89
- /** Before stop resource cleanup — actor emits @machine.stop, settles pending replies */
90
- readonly onShutdown?: () => Effect.Effect<void>;
91
- /** Before initial spawn effects — actor emits @machine.effect inspection */
92
- readonly onInitialSpawnEffects?: (state: S) => Effect.Effect<void>;
93
- }
94
- /** @internal */
95
- interface RuntimeConfig<S, E> {
96
- readonly actorId: string;
97
- readonly hooks?: ProcessEventHooks<S, E>;
98
- /**
99
- * Cell-owned resources. When provided, the runtime uses the cell's stateRef,
100
- * eventQueue, and stoppedRef instead of creating its own.
101
- * Used by actor.ts for supervision (cell owns stable resources across generations).
102
- */
103
- readonly cellResources?: RuntimeCellResources<S, E>;
104
- /**
105
- * Custom queue factory. Default: `Queue.unbounded()`.
106
- * Use `Queue.sliding(n)` or `Queue.dropping(n)` for bounded queues.
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- * Ignored when cellResources is provided.
108
- */
109
- readonly queueFactory?: Effect.Effect<Queue.Queue<RuntimeQueuedEvent<E>>>;
110
- /** Lifecycle callbacks for actor-specific concerns */
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- readonly lifecycle?: RuntimeLifecycleHooks<S, E>;
112
- /** Wrap each processQueued invocation — actor uses for span annotations */
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- readonly wrapProcess?: (state: S, event: E, inner: Effect.Effect<ProcessQueuedResult<S>>) => Effect.Effect<ProcessQueuedResult<S>>;
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- /** Called after self.spawn succeeds — actor tracks children */
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- readonly onChildSpawned?: (childId: string, child: unknown) => Effect.Effect<void>;
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- /** Skip registering stop as scope finalizer — actor manages its own lifecycle */
117
- readonly skipFinalizer?: boolean;
118
- /** Prefix for child actor IDs in self.spawn. Entity-machine uses `${actorId}/`. Default: no prefix. */
119
- readonly childIdPrefix?: string;
120
- }
121
- /** @internal */
122
- interface ProcessQueuedResult<S> {
123
- readonly shouldStop: boolean;
124
- readonly stateChanged: boolean;
125
- readonly result: ProcessEventResult<S>;
126
- }
127
- /**
128
- * Create a runtime for a machine. Returns a handle for sending events
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- * and querying state. The runtime owns:
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- * - Event loop fiber
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- * - Postpone buffer
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- * - Background effects (under actorScope)
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- * - State scope (spawn effects)
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- * - Final state detection
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- * - Exit reason via exitDeferred
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- *
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- * Resources (stateRef, eventQueue, stoppedRef) are either cell-provided
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- * or allocated fresh by the runtime.
139
- *
140
- * @internal
141
- */
142
- declare const createRuntime: <S extends {
143
- readonly _tag: string;
144
- }, E extends {
145
- readonly _tag: string;
146
- }, R, SD extends SlotsDef>(machine: Machine<S, E, R, any, any, SD>, system: ActorSystemService, config: RuntimeConfig<S, E>) => Effect.Effect<{
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- stop: Effect.Effect<void, never, never>;
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- start: Effect.Effect<void, unknown, Exclude<R, MachineContextTag> | Exclude<Exclude<R, MachineContextTag>, Scope.Scope>>;
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- send: (event: E) => Effect.Effect<void>;
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- sendWait: (event: E) => Effect.Effect<void, unknown>;
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- ask: (event: E) => Effect.Effect<unknown, NoReplyError>;
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- getState: Effect.Effect<S, never, never>;
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- stateRef: SubscriptionRef.SubscriptionRef<S>;
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- isStopped: Effect.Effect<boolean>;
155
- _queue: Queue.Queue<RuntimeQueuedEvent<E>, never>;
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- _stoppedRef: Ref.Ref<boolean>;
157
- exitDeferred: Deferred.Deferred<ActorExit<S>, never>;
158
- actorScope: Scope.Closeable;
159
- }, never, Scope.Scope>;
160
- //#endregion
161
- export { ProcessQueuedResult, RuntimeCellResources, RuntimeConfig, RuntimeHandle, RuntimeLifecycleHooks, RuntimeQueuedEvent, createRuntime };
1
+ export {}