effect-machine 0.12.0 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +133 -324
- package/dist/actor.d.ts +46 -28
- package/dist/actor.js +276 -315
- package/dist/cluster/entity-machine.d.ts +1 -1
- package/dist/cluster/entity-machine.js +20 -9
- package/dist/cluster/to-entity.d.ts +3 -3
- package/dist/errors.d.ts +24 -20
- package/dist/errors.js +10 -6
- package/dist/index.d.ts +5 -4
- package/dist/index.js +3 -2
- package/dist/internal/runtime.d.ts +82 -7
- package/dist/internal/runtime.js +162 -58
- package/dist/internal/transition.d.ts +12 -11
- package/dist/internal/transition.js +12 -14
- package/dist/machine.d.ts +148 -140
- package/dist/machine.js +141 -155
- package/dist/schema.d.ts +14 -0
- package/dist/schema.js +10 -1
- package/dist/slot.d.ts +112 -86
- package/dist/slot.js +92 -59
- package/dist/supervision.d.ts +97 -0
- package/dist/supervision.js +42 -0
- package/dist/testing.d.ts +21 -12
- package/dist/testing.js +23 -26
- package/package.json +7 -7
- package/v3/dist/actor.d.ts +53 -30
- package/v3/dist/actor.js +286 -311
- package/v3/dist/cluster/entity-machine.d.ts +1 -1
- package/v3/dist/cluster/entity-machine.js +5 -5
- package/v3/dist/cluster/to-entity.d.ts +1 -1
- package/v3/dist/errors.d.ts +14 -10
- package/v3/dist/errors.js +11 -7
- package/v3/dist/index.d.ts +6 -5
- package/v3/dist/index.js +3 -2
- package/v3/dist/inspection.d.ts +3 -22
- package/v3/dist/inspection.js +1 -15
- package/v3/dist/internal/brands.d.ts +4 -8
- package/v3/dist/internal/inspection.js +1 -1
- package/v3/dist/internal/runtime.d.ts +87 -10
- package/v3/dist/internal/runtime.js +177 -61
- package/v3/dist/internal/transition.d.ts +13 -12
- package/v3/dist/internal/transition.js +14 -16
- package/v3/dist/internal/utils.js +5 -1
- package/v3/dist/machine.d.ts +158 -143
- package/v3/dist/machine.js +148 -155
- package/v3/dist/schema.d.ts +25 -11
- package/v3/dist/schema.js +18 -5
- package/v3/dist/slot.d.ts +112 -86
- package/v3/dist/slot.js +92 -59
- package/v3/dist/supervision.d.ts +97 -0
- package/v3/dist/supervision.js +42 -0
- package/v3/dist/testing.d.ts +21 -12
- package/v3/dist/testing.js +23 -24
package/dist/actor.d.ts
CHANGED
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@@ -1,30 +1,15 @@
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-
import { EffectsDef, GuardsDef, MachineContext } from "./slot.js";
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import { ExtractReply, ReplyTypeBrand } from "./internal/brands.js";
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import { ActorStoppedError, DuplicateActorError, NoReplyError } from "./errors.js";
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import { ProvideSlots, SlotsDef } from "./slot.js";
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import { ActorExit, Supervision } from "./supervision.js";
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import { ProcessEventError, ProcessEventHooks, ProcessEventResult, processEventCore, resolveTransition, runSpawnEffects } from "./internal/transition.js";
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import {
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import { Machine, PersistConfig } from "./machine.js";
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import { RuntimeQueuedEvent } from "./internal/runtime.js";
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import { Deferred, Effect, Layer, Option, PubSub, Queue, Ref, Scope, ServiceMap, Stream, SubscriptionRef } from "effect";
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import * as effect_Tracer0 from "effect/Tracer";
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//#region src/actor.d.ts
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/** Discriminated mailbox request */
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type QueuedEvent<E> =
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readonly _tag: "send";
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readonly event: E;
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} | {
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readonly _tag: "call";
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readonly event: E;
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readonly reply: Deferred.Deferred<ProcessEventResult<{
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readonly _tag: string;
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}>, ActorStoppedError>;
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} | {
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readonly _tag: "ask";
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readonly event: E;
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readonly reply: Deferred.Deferred<unknown, NoReplyError | ActorStoppedError>;
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};
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/**
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* Reference to a running actor.
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*/
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/** Discriminated mailbox request — alias for RuntimeQueuedEvent */
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type QueuedEvent<E> = RuntimeQueuedEvent<E>;
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/**
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* Sync projection of ActorRef for non-Effect boundaries (React hooks, framework callbacks).
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*/
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@@ -104,6 +89,25 @@ interface ActorRef<State extends {
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};
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/** Subscribe to state changes (sync callback). Returns unsubscribe function. */
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readonly subscribe: (fn: (state: State) => void) => () => void;
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/**
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* Wait for this actor's terminal exit. Resolves with the exit reason.
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* Set exactly once when the actor terminates (final, stop, drain, or defect).
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*/
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readonly awaitExit: Effect.Effect<ActorExit<State>>;
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/**
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* Watch another actor. Returns an Effect that resolves with the exit reason
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* when the watched actor terminally stops. Ignores restarts (Step 3).
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* Built on the other actor's exitDeferred — authoritative, not system events.
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*/
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readonly watch: (other: {
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readonly id: string;
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readonly awaitExit: Effect.Effect<ActorExit<unknown>>;
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}) => Effect.Effect<ActorExit<unknown>>;
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/**
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* Drain: process all remaining events in the queue, then stop.
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* Unlike `stop` (which interrupts immediately), `drain` lets the actor finish its work.
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*/
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readonly drain: Effect.Effect<void>;
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/** Sync helpers for non-Effect boundaries. */
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readonly sync: ActorRefSync<State, Event>;
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/** The actor system this actor belongs to. */
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@@ -122,10 +126,17 @@ type SystemEvent = {
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readonly _tag: "ActorSpawned";
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readonly id: string;
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readonly actor: ActorRef<AnyState, unknown>;
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} | {
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readonly _tag: "ActorRestarted";
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readonly id: string;
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readonly actor: ActorRef<AnyState, unknown>;
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readonly generation: number;
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readonly exit: ActorExit<unknown>;
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} | {
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readonly _tag: "ActorStopped";
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readonly id: string;
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readonly actor: ActorRef<AnyState, unknown>;
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readonly exit: ActorExit<unknown>;
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};
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/**
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* Listener callback for system events.
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@@ -140,15 +151,18 @@ interface ActorSystem {
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*
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* @example
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* ```ts
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* const
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* const actor = yield* system.spawn("my-actor", built);
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* const actor = yield* system.spawn("my-actor", machine);
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* ```
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*/
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readonly spawn: <S extends {
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readonly _tag: string;
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}, E extends {
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readonly _tag: string;
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}, R
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}, R, SD extends SlotsDef = Record<string, never>>(id: string, machine: Machine<S, E, R, any, any, SD>, options?: {
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readonly supervision?: Supervision.Policy;
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readonly slots?: ProvideSlots<SD, any>;
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readonly persist?: PersistConfig<S>;
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}) => Effect.Effect<ActorRef<S, E>, DuplicateActorError, R>;
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/**
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* Get an existing actor by ID
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*/
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@@ -190,17 +204,21 @@ declare const buildActorRefCore: <S extends {
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readonly _tag: string;
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}, E extends {
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readonly _tag: string;
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}, R,
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}, R, SD extends SlotsDef>(id: string, machine: Machine<S, E, R, any, any, SD>, stateRef: SubscriptionRef.SubscriptionRef<S>, eventQueueRef: Ref.Ref<Queue.Queue<QueuedEvent<E>>>, stoppedRef: Ref.Ref<boolean>, listeners: Listeners<S>, stop: Effect.Effect<void>, system: ActorSystem, childrenMap: ReadonlyMap<string, ActorRef<AnyState, unknown>>, pendingReplies: Set<Deferred.Deferred<unknown, unknown>>, transitionsPubSub: PubSub.PubSub<TransitionInfo<S, E>> | undefined, exitDeferred: Deferred.Deferred<ActorExit<S>, never>) => ActorRef<S, E>;
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/**
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* Create and start an actor for a machine
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* Create and start an actor for a machine.
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* Delegates to the shared runtime kernel with actor-specific lifecycle hooks.
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*/
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declare const createActor: <S extends {
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readonly _tag: string;
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}, E extends {
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readonly _tag: string;
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}, R,
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}, R, SD extends SlotsDef>(id: string, machine: Machine<S, E, R, any, any, SD>, options?: {
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initialState?: S;
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supervision?: Supervision.Policy;
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persist?: PersistConfig<S>; /** @internal Called by system after each restart — emits ActorRestarted system event */
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onRestart?: (generation: number, exit: ActorExit<unknown>) => Effect.Effect<void>;
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} | undefined) => Effect.Effect<ActorRef<S, E>, never, never>;
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/** Fail all pending call/ask Deferreds with ActorStoppedError. Safe to call multiple times. */
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declare const settlePendingReplies: (pendingReplies: Set<Deferred.Deferred<unknown, unknown>>, actorId: string) => Effect.Effect<void, never, never>;
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/**
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