editorbrain 0.34.0 → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/bin/editorbrain.mjs +2365 -957
- package/package.json +1 -1
- package/skill/editorbrain/AGENTS.md +17 -6
- package/skill/editorbrain/SKILL.md +7 -3
- package/skill/editorbrain/references/audio-production.md +49 -1
- package/skill/editorbrain/references/editorial-evidence.md +4 -0
- package/skill/editorbrain/references/editorial-families.md +64 -0
- package/skill/editorbrain/references/family-animated.md +65 -0
- package/skill/editorbrain/references/family-demonstration.md +66 -0
- package/skill/editorbrain/references/family-essay.md +40 -0
- package/skill/editorbrain/references/family-personal.md +40 -0
- package/skill/editorbrain/references/family-presenter.md +67 -0
- package/skill/editorbrain/references/first-edit.md +1 -1
- package/skill/editorbrain/references/integrations.md +101 -0
- package/skill/editorbrain/references/local-production.md +72 -0
- package/skill/editorbrain/references/media-preferences.md +8 -6
- package/skill/editorbrain/references/onboarding.md +66 -4
- package/skill/editorbrain/references/production-and-review.md +45 -4
- package/skill/editorbrain/references/production-continuity.md +117 -1
- package/skill/editorbrain/references/real-media.md +27 -19
- package/skill/editorbrain/references/sfx-library.md +7 -0
- package/skill/editorbrain/references/studio.md +85 -10
- package/skill/editorbrain/references/workspace-files.md +1 -1
- package/skill/editorbrain-formats/SKILL.md +4 -3
- package/skill/editorbrain-formats/references/cumulative-tier-list.md +58 -0
- package/skill/editorbrain-motion/SKILL.md +1 -1
- package/skill/editorbrain-motion/references/authored-scenes.md +9 -1
- package/skill/editorbrain-motion/references/component-library.md +20 -0
- package/skill/editorbrain-motion/references/motion-craft.md +166 -73
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# Motion craft
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Read when designing, adapting or reviewing
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Read when designing, adapting or reviewing animation. This is a method, not a house
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style or a template. It draws on the authored library and reference analyses;
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those examples do not validate every transfer to a customer's video. Use the
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same resolved snapshot, scene decisions and timing as montage and sound. Current
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user choices, required tokens, output, selected style and relevant inspected
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references govern the work. Reduced/disabled motion, quiet pacing and negative
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space can be deliberate. Do not turn one reference's numeric settings into
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requirements for everyone.
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## Intent before look
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For a meaningful shot, capture four answers in the existing direction or shot
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record; do not create a second plan:
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1. **Understand:** what the viewer must get, with the real words and numbers.
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2. **Action:** the visible behavior that explains it.
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3. **Consequence:** what changes because of that action.
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4. **Exit:** the readable result and what carries into the next beat.
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A mechanism comes before glow, palette or decoration. For an ambitious explanation,
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keep the inspected reference sequence and relevant implementation open while
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adapting its action. Reuse useful source code, geometry and timing utilities; alter
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the composition for this message and actual assets. A polished generic label reveal
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is not an equivalent of an example that demonstrates a process. Conversely, a
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simple reveal may be exactly right for a small identification cue.
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Derive geometry, counters, labels and cues from one data model. Recompute claims
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from the real values on a common unit/time/cost basis. Quantity encoded by area
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needs area-proportional geometry, not radius-proportional sizing. Small differences
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can matter: never change numbers or invent a minimum percentage to make an
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animation dramatic. Disclose non-linear/exaggerated scales if used. If the data
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does not support the claim, correct the claim or staging, not the facts.
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## Design the action
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**Timing and easing.** Choose the behavior for its meaning: eased travel for a
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settle, a controlled spring for a physical response, linear motion for a constant
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rate, or stepped motion for an intentional graphic language. Do not apply the
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same spring to every object. As a test value for a short, energetic entrance,
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try roughly 0.2–0.45 s and a small stagger, then compare with the reference,
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voice/action and delivery size. These are optional starting points, not limits.
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Check continuous velocity, exact rest states and unintended frame jumps. Avoid
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excessive overshoot or ghosting over readable text. Derive state from time rather
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than playback history; see [code motion](code-motion.md).
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**Staging.** Make the focal relationship clear. Simultaneous action, a grid or a
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quiet hold can all work when the viewer can follow them. Control hierarchy through
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placement, scale, contrast and occlusion rather than always dimming everything or
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adding a plate. Hold long enough to perceive the result at delivery size; shorten
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dead air that serves no voice, action or reading need. Do not add compulsory drift
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to every hold. Measure rapid state changes when they matter; avoid unintended
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flashes, pops or disappearing layers. A numeric flash count is not a photosafety
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certification.
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**Entry, payoff and exit.** Compose a meaningful first frame and a completed last
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state for the actual use: a standalone demo, an insert and a scene under continuous
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speech need different handles. A hook need not carry a title when the user wants
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clean footage. Show the answer clearly, without a prescribed size ratio or long
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outro pause. Empty space or an empty container is valid when it communicates the
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setup or leaves room for UI; accidental blanks are not. Remove leftover scaffolding
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and settle temporary deformation when the scene calls for a finished state.
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**Transitions and camera.** Choose cuts, masks, continuity moves, dissolves or
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object transformations according to the argument and style. When an object carries
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between scenes, match its identity, crop, anchor, bounds and state. Cause-and-effect
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animation must preserve logical order; objects should not claim to arrive before
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they do. A camera move should reveal detail, contrast or a system, not merely add
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energy. Check framing and readable states along the move, not only endpoints;
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essential labels must remain visible when they need to be read. Keep user footage
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and presenter treatment within the effective layout preference.
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## Typography, imagery and formats
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**Typography is part of the composition.** Use the actual resolved font files,
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weights and available italic faces. Fit the real copy at final scale, including
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accents, descenders, currency and locale formatting. Rewrap, recompose or shorten
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nonessential copy before making it too small. Never silently truncate a number,
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claim or required CTA. Size reveal masks from measured glyph bounds. Changing
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numbers can use tabular figures; align visible rounded values with the claim.
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Move phrases as blocks when they must be read together. Use word/letter choreography
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when kinetic type or spoken emphasis is the mechanism. Entrances and exits can
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contrast across beats without every line spinning, bouncing or blurring. Captions
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follow their actual word cues and language/treatment; graphic copy can anticipate
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or summarize speech when intentional. Text density is not subtitle frequency.
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Check the smallest important text on a phone-sized preview rather than relying
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on a universal pixel floor.
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**Text over images.** Inspect the actual changing backdrop. Use permitted brand
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text roles with sufficient contrast; try position, selective shading, outline or
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an appropriate plate according to style. No automatic opaque box, blanket blur or
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recoloring of authentic footage, skin, logos or UI. If required roles cannot remain
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legible, make a deliberate project decision under the shared precedence. Keep
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essential graphics clear of faces, captions and platform controls during motion
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and at rest. Decorative oversize/cropped type may be intentional; clipped essential
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words are defects.
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**Drawn objects.** Choose visual cues that make the object recognizable at its
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smallest delivered size. Texture and light should follow its shape and movement.
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Leaders, stamps and props should land on their intended target without hiding the
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message. Inspect their paths as well as rest poses. Distinguish decorative marks
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from quantitative marks. A real product demonstration needs authentic evidence;
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clearly illustrative UI is not proof of a product feature.
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**Formats.** Recompose graphic layers for each requested ratio using the same
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message and appropriate timing, not a cropped wide render. Adjust axes, line
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breaks, trajectory and asset crop. Portrait does not require filling every band;
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negative space and platform UI reserves may be necessary. Use output safe areas
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and the destination check in [production review](../../editorbrain/references/production-and-review.md).
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A wide pass does not validate vertical readability. Reduced-motion versions can
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use still states or restrained transitions without losing information.
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## Coordinate sound and timing
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[Audio production](../../editorbrain/references/audio-production.md) owns the timing
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anchor and mix: voice-led work uses final narration; music/action-led work can have
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secondary narration without switching anchors. Motion consumes the montage's
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current final timeline. If a shot's duration changes, retime dependent captions and
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sound cues rather than keeping old absolute seconds.
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When sound is chosen, expose meaningful events to the sound pass: contact, travel,
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reveal, resolution or narrative emphasis. Align the sample's attack or intended
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peak, not just its file start. Not every cut or word needs a sound; off-screen
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sound and ambience can be purposeful too. Respect protected hooks and independent
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music/SFX exclusions. A visual can carry a factual message without an SFX; a
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voice-led piece need not explain every spoken detail through graphic text alone.
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Listen to the encoded mix before claiming synchronization or audibility.
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## Review in proportion to risk
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| Question | Evidence to inspect |
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| Does this retain the adopted mechanism and explain this beat? | Reference interval beside the actual passage, not only palette or component ID |
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| Are facts, text and hierarchy correct? | Recomputed values; longest copy and essential text at delivery size |
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| Do objects move and hand off coherently? | Adjacent frames/strips around transitions, paths, crops and mattes |
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| Are reading time, pace and continuity right? | Actual playback with the timing anchor; intentional holds distinguished from dead air |
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| Do preferences still hold in every output? | Resolved constraints against actual ratio, fonts, captions, layout and sound |
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| Did changes desynchronize something? | Updated cut map and dependent cue positions, then playback of the affected joins |
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For new reusable components, stress meaningful extremes: longest copy, changing
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counts, accents, selected palettes and each supported ratio. For temporal code,
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check important states after out-of-order seeks. For a localized text correction,
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reuse still-valid checks and inspect the affected layout/reading time; do not run
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every stress case again. Use dense strips only where fast motion needs them.
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Watch the final export and listen when that modality is available. A second review
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can help uncertain or complex work; it does not require a second agent, paid call
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or user approval on every edit. Record exact output/hash, interval, observed defect
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and correction using [code motion](code-motion.md). Fix the underlying cause,
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recheck affected events and the delivered whole. Uninspected audio or visuals stay
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unverified; technical checks are not artistic approval. Finish with the shared
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[production review](../../editorbrain/references/production-and-review.md).
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### V11 transfer guardrails
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For explanatory titles, animate a whole word or line through a measured mask by
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default. Do not split a normal word into independently displaced letters: the
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reader must not see accidental fragments such as “Ciberseguri da d”. Deliberate
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letter choreography remains an explicit editorial exception that must preserve
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readability throughout; a catalog example cannot override the user's direction.
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Use the optional [editorial primitives](component-library.md#editorial-primitives-next-release)
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for implementation, then fit to the actual brand, voice and scene. An approved
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example does not impose its palette, rhythm or montage on every user.
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Before delivery use the [full-video review sheet](../../editorbrain/references/local-production.md#full-video-sheet-and-social-ui-review-next-release),
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then inspect transitions and audio at finer resolution. Check important logos
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as protected boxes as well as text. Prefer increasing their readable size and
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moving them clear of platform UI over adding decorative objects. Use the
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full-montage matte contract when cutting out a presenter. A one-second stillness
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warning is diagnostic, not a requirement to animate every second of every genre.
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