edge-core-js 2.48.0 → 2.48.1

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package/lib/util/nym.js CHANGED
@@ -32,54 +32,148 @@ export const mixFetchOptions = {
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  */
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  const SETUP_TIMEOUT_MS = 60000
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- // MixFetch initialization state
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- let mixFetchInitPromise = null
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+ /**
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+ * How long to refuse new setups after one fails, and the ceiling that wait
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+ * doubles up to.
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+ *
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+ * Every `createMixFetch` spawns a web worker holding megabytes of WASM before
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+ * it ever contacts the gateway, and the library exposes no way to terminate
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+ * that worker, so a failed setup leaves one behind. Retrying on each request
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+ * therefore costs memory per attempt: with a dead gateway and a poll loop
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+ * driving requests every few seconds, the workers accumulate until the host
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+ * kills the whole JS context. On iOS that reads to the user as being logged
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+ * out, since the core's WebView is what gets killed and reloaded.
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+ *
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+ * A cooldown bounds the cost to one worker per window, and the doubling keeps
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+ * a long outage from spending any meaningful memory at all.
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+ */
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+ const RETRY_BASE_MS = 30000
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+ const RETRY_MAX_MS = 300000
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  /**
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- * Initialize the NYM mixFetch client. Must be called before using mixFetch.
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- * Safe to call multiple times - subsequent calls return the same promise.
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+ * Builds the mixFetch setup routine over its own cooldown state.
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+ *
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+ * The returned function initializes the NYM mixFetch client, and must be
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+ * called before using mixFetch. It is safe to call multiple times: subsequent
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+ * calls return the same promise.
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+ *
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+ * A failed setup starts a cooldown: calls made before it expires fail
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+ * immediately with the error that started it, instead of building another
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+ * client.
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+ *
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+ * Tests build their own instance over a clock they control, which also gives
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+ * them fresh state per case.
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+ *
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+ * The cooldown state is per instance, but the client, its worker and
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+ * `window.__mixFetchGlobal` are process-global, so two live instances would
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+ * each hold a cooldown of their own while spawning workers into the same
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+ * process. The single instance exported below is the only supported
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+ * arrangement.
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  */
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- export async function initMixFetch(log) {
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- if (mixFetchInitPromise == null) {
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- log('Initializing mixFetch...')
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- const pending = createMixFetch(mixFetchOptions)
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- // The timeout below can abandon this setup while it is still in flight.
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- // Deliberately do NOT tear it down on late completion: `createMixFetch`
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- // resolves to a healthy global singleton, and disconnecting it (a
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- // process-wide operation) would race a newer init that has taken over.
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- // A late completion just repopulates `__mixFetchGlobal`, which the next
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- // init reuses. Swallow a late rejection so it is not unhandled.
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- pending.catch(() => {})
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- let timer
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- const timeout = new Promise((resolve, reject) => {
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- timer = setTimeout(() => {
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- reject(
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- new Error(`mixFetch setup timed out after ${SETUP_TIMEOUT_MS}ms`)
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+ export function makeMixFetchSetup(
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+ now = () => Date.now()
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+ ) {
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+ let mixFetchInitPromise = null
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+
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+ /** When a new setup may be attempted, and the wait that produced it. */
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+ let retryAfter = 0
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+ let retryDelay = RETRY_BASE_MS
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+
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+ /** The failure to re-throw for callers that arrive during the cooldown. */
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+ let lastError
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+
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+ return async function initMixFetch(log) {
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+ if (mixFetchInitPromise == null) {
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+ if (now() < retryAfter) {
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+ // Re-throwing `lastError` itself would hand the caller a stack and a
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+ // message from a setup that ended minutes ago, so a cooldown
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+ // rejection reads in a crash report as a fresh 60-second timeout. It
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+ // is also not necessarily an `Error`: the library rejects with a raw
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+ // `MessageEvent` on a worker error, so `.message` can be undefined
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+ // downstream.
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+ //
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+ // Nothing is logged here. This runs once per refused caller, and the
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+ // breadcrumb that makes the quiet window visible is emitted once per
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+ // window where the cooldown is armed.
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+ const remainingMs = retryAfter - now()
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+ const error = new Error(
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+ `mixFetch setup is cooling down for another ${Math.round(
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+ remainingMs / 1000
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+ )}s`
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  )
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- }, SETUP_TIMEOUT_MS)
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- })
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- mixFetchInitPromise = Promise.race([pending, timeout])
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- .then(mixFetchModule => {
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- log('mixFetch initialized successfully')
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- return mixFetchModule
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- })
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- .catch(async error => {
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- // Clean up stale global state left by the failed init so the
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- // next createMixFetch call starts fresh instead of reusing a
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- // broken singleton.
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- try {
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- await disconnectMixFetch()
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- } catch (e) {}
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- // eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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- delete (window ).__mixFetchGlobal
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- mixFetchInitPromise = null
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- log.error('mixFetch initialization failed:', error)
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+ error.cause = lastError
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  throw error
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+ }
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+
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+ log('Initializing mixFetch...')
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+ const pending = createMixFetch(mixFetchOptions)
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+ // The timeout below can abandon this setup while it is still in flight.
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+ // `createMixFetch` publishes `window.__mixFetchGlobal` as soon as the
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+ // worker exists and only then awaits the gateway handshake
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+ // (`@nymproject/mix-fetch/index.js:446-449`), so the failure path
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+ // usually deletes a global whose owner is already past that assignment:
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+ // the abandoned worker stays alive and unreachable, and the next setup
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+ // builds a fresh one. A delete that lands before the assignment lets the
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+ // late completion re-publish instead, and the line right after it
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+ // configures that client, so the next setup finds a working global
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+ // rather than an unconfigured one. Either way the cost is one worker per
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+ // cooldown window, against a ceiling of RETRY_MAX_MS. Swallow the late
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+ // rejection so it is not unhandled.
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+ pending.catch(() => {})
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+ let timer
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+ const timeout = new Promise((resolve, reject) => {
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+ timer = setTimeout(() => {
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+ reject(
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+ new Error(`mixFetch setup timed out after ${SETUP_TIMEOUT_MS}ms`)
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+ )
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+ }, SETUP_TIMEOUT_MS)
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  })
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- .finally(() => {
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- clearTimeout(timer)
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- })
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+ mixFetchInitPromise = Promise.race([pending, timeout])
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+ .then(mixFetchModule => {
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+ log('mixFetch initialized successfully')
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+ return mixFetchModule
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+ })
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+ .catch(error => {
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+ // Arm the cooldown before any cleanup. The timeout fires while the
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+ // setup is still running, so the disconnect below is an RPC into a
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+ // worker that is still busy and has no bounded completion; awaiting
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+ // it would leave `mixFetchInitPromise` pending forever, and every
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+ // later caller would await that instead of failing fast.
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+ mixFetchInitPromise = null
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+ lastError = error
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+ retryAfter = now() + retryDelay
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+ log.error(
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+ `mixFetch initialization failed (no retry for ${Math.round(
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+ retryDelay / 1000
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+ )}s):`,
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+ error
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+ )
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+ // One breadcrumb per cooldown window, not one per refused caller.
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+ // The app caps Sentry at 25 breadcrumbs, so a poll loop retrying
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+ // every few seconds would evict the whole history in about a
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+ // minute, blinding the crash report this failure most needs to
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+ // appear in. Emitted before the doubling below, so it names the
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+ // window actually armed.
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+ log.breadcrumb('mixFetch setup failed, cooling down', {
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+ cooldownMs: retryDelay
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+ })
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+ retryDelay = Math.min(retryDelay * 2, RETRY_MAX_MS)
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+
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+ // Best-effort: clear the library's singleton so the next setup starts
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+ // fresh instead of reusing a broken one. Not awaited, per above.
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+ disconnectMixFetch().catch(() => {})
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+ // eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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+ delete (window ).__mixFetchGlobal
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+
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+ throw error
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+ })
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+ .finally(() => {
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+ clearTimeout(timer)
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+ })
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+ }
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+ const mixFetchModule = await mixFetchInitPromise
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+ return mixFetchModule.mixFetch
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  }
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- const mixFetchModule = await mixFetchInitPromise
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- return mixFetchModule.mixFetch
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  }
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+
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+ export const initMixFetch = makeMixFetchSetup()
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "edge-core-js",
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- "version": "2.48.0",
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+ "version": "2.48.1",
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  "description": "Edge account & wallet management library",
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  "keywords": [
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  "bitcoin",