easycomponentstools 1.2.4 → 1.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/array-utils-flat-BeGpfCVx.js +1535 -0
- package/dist/buffer-transform-9D2EHz6U.js +942 -0
- package/dist/components/Form/EasyForm.vue.d.ts +2 -2
- package/dist/components/Form/types/EasyMap.vue.d.ts +4 -4
- package/dist/components/Table/EasyTable.vue.d.ts +2 -2
- package/dist/easycomponentstools.es.js +20547 -21608
- package/dist/easycomponentstools.umd.js +5027 -1403
- package/dist/expression-DyJkfNa7.js +3442 -0
- package/dist/get-attribute-from-layouts-CW53R-qj.js +936 -0
- package/dist/stores/useInfo.d.ts +2 -22
- package/dist/webgl-x_coeunZ.js +784 -0
- package/package.json +30 -30
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import { l as e } from "./get-attribute-from-layouts-CW53R-qj.js";
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import { n as t, t as n } from "./buffer-transform-9D2EHz6U.js";
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import { _ as r, a as i, n as a, r as o, t as s, v as c } from "./expression-DyJkfNa7.js";
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//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/common/helper.js
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function l(e, t, n = !1) {
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if (n) return t === 1 ? "float" : `vec${t}`;
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switch (e) {
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case "uint8":
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case "uint16":
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case "uint32": return t === 1 ? "uint" : `uvec${t}`;
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case "sint8":
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case "sint16":
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case "sint32": return t === 1 ? "int" : `ivec${t}`;
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default: return t === 1 ? "float" : `vec${t}`;
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}
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}
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function u(e, t, n = !1) {
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let r;
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if (n) switch (e) {
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case "uint8":
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r = "unorm8";
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break;
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case "sint8":
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r = "snorm8";
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break;
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case "uint16":
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r = "unorm16";
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break;
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case "sint16":
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r = "snorm16";
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break;
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case "float32":
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r = "float32";
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break;
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default: throw Error(`Unsupported normalized vertex format for ${e}`);
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}
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else r = e;
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return t === 1 ? r : t === 3 && !r.startsWith("float32") && !r.endsWith("32") ? `${r}x3-webgl` : `${r}x${t}`;
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}
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function d(e) {
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switch (e[0]) {
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case "u": return "0u";
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case "s": return "0";
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default: return "0.";
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}
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}
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function f(e, t) {
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switch (e) {
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case "uint8":
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case "uint16":
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case "uint32": return `${Math.trunc(t)}u`;
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case "sint8":
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case "sint16":
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case "sint32": return `${Math.trunc(t)}`;
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default: return Number.isInteger(t) ? `${t}.0` : `${t}`;
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}
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}
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function p(e) {
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switch (e) {
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case "uint8": return "r8uint";
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case "sint8": return "r8sint";
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case "uint16": return "r16uint";
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case "sint16": return "r16sint";
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case "uint32": return "r32uint";
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case "sint32": return "r32sint";
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case "float32": return "r32float";
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default: throw Error(`Unsupported WebGL gather texture format for ${e}`);
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}
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}
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function m(e) {
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return e;
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}
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function h(e) {
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switch (e) {
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case "uint32": return "usampler2D";
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case "sint32": return "isampler2D";
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case "float32": return "sampler2D";
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default: throw Error(`Unsupported WebGL gather sampler type for ${e}`);
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}
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}
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//#endregion
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//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/common/row-transform.js
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var g = "GPGPU Operation Counts", _ = "Transform Runs", v = new c();
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function y({ module: e, elementWise: t = !1, expression: r, inputs: a, output: s, operationType: c = s.type, outputBuffer: u }) {
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let f = u.device, p = C("result", s.type, s.size, s.normalized), m = [e, p], h = [], y = {}, w = l(s.type, 1, s.normalized), T = l(c, 1, s.normalized), E = "", D = null, O = {
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TYPE: T,
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RESULT_LEN: s.size.toString()
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}, k = b(a);
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for (let [e, t] of k) m.push(x(e, t.type, t.size, t.normalized, c)), h.push(S(e, t)), t instanceof o ? y[e] = t.buffer : (D ||= i.createOrReuse(f, u.byteLength), y[e] = D), E += `TYPE ${e}[${t.size}]; get_${e}(${e});\n`, O[`${e.toUpperCase()}_LEN`] = t.size.toString();
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let A = "";
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if (r) for (let e = 0; e < s.size; e++) A += `result[${e}]=${r(e)};\n`;
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else if (t) for (let t = 0; t < s.size; t++) {
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let n = d(T), r = k.map(([e, r]) => t < r.size ? `${e}[${t}]` : n);
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A += `result[${t}]=${e.name}(${r.join(", ")});\n`;
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}
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else A = `${e.name}(${k.map(([e]) => e).join(", ")}, result);`;
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let j = `\
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#version 300 es
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void main() {
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${E}
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${w} result[${s.size}];
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${A}
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set_result(result);
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}
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`, M = new n(f, {
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vs: j,
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shaderAssembler: v,
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defines: O,
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modules: m,
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bufferLayout: h,
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vertexCount: 1,
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instanceCount: s.length,
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attributes: y,
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feedbackBufferMode: "interleaved",
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outputs: p.varyings
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});
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f.statsManager.getStats(g).get(_).incrementCount(), M.run({
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inputBuffers: y,
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outputBuffers: { [p.varyings[0]]: s.offset === 0 ? u : {
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buffer: u,
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byteOffset: s.offset,
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byteLength: s.byteLength
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} }
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}), D && i.recycle(D);
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}
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function b(e) {
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return Array.isArray(e) ? e.map((e, t) => [`x${t}`, e]) : Object.entries(e);
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}
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function x(e, t, n, r = !1, i = t) {
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let a = "", o = "";
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for (let s = 0; s < n; s += 4) {
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let c = Math.min(n - s, 4), u = l(t, c, r);
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a += `in ${u} a${e}_${s};\n`;
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for (let n = 0; n < c; n++) {
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let a = `a${e}_${s}`;
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c > 1 && (a = `${a}[${n}]`), (r || t !== i) && (a = `TYPE(${a})`), o += `v[${s + n}]=${a};\n`;
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}
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}
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return {
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name: e,
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vs: `
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${a}
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void get_${e}(out TYPE v[${n}]) {
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${o}
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}
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`
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};
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}
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function S(e, t) {
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let n = {
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name: e,
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stepMode: t.isConstant ? "vertex" : "instance",
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byteStride: t.stride,
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attributes: []
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};
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for (let r = 0; r < t.size; r += 4) {
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let i = Math.min(t.size - r, 4);
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n.attributes.push({
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attribute: `a${e}_${r}`,
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format: u(t.type, i, t.normalized),
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byteOffset: t.offset + t.ValueType.BYTES_PER_ELEMENT * r
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});
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}
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return n;
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}
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function C(e, t, n, r = !1) {
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let i = [], a = l(t, 1, r), o = "", s = "";
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for (let a = 0; a < n; a += 4) {
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let c = Math.min(n - a, 4), u = l(t, c, r);
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i.push(`${e}_${a}`), o += `flat out ${u} ${e}_${a};\n`;
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let d = Array.from({ length: c }, (e, t) => a + t);
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s += `${e}_${a} = ${u}(${d.map((e) => `v[${e}]`).join(",")});\n`;
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}
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return {
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name: e,
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varyings: i,
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vs: `
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${o}
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void set_${e}(in ${a} v[${n}]) {
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${s}
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}
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`
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};
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}
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//#endregion
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//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/arithmetic.js
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var w = "TYPE arithmetic_add(TYPE x, TYPE y) {\n return x + y;\n}\n\nTYPE arithmetic_subtract(TYPE x, TYPE y) {\n return x - y;\n}\n\nTYPE arithmetic_multiply(TYPE x, TYPE y) {\n return x * y;\n}\n\nTYPE arithmetic_divide(TYPE x, TYPE y) {\n return x / y;\n}\n\nfloat arithmetic_tan(float x) {\n return tan_fp32(x);\n}\n", T = ({ inputs: e, output: t, target: n }) => {
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let i = t.type, o = l(i, 1, t.normalized), c = d(o), u = e.namedInputs;
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return y({
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module: {
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name: "arithmetic",
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dependencies: [r],
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vs: w
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},
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inputs: u,
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output: t,
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operationType: i,
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outputBuffer: n,
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expression: (t) => s(e.expression, {
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operations: a,
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inputs: u,
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laneIndex: t,
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formatInput: (e) => `${e}[${t}]`,
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formatOutOfBoundsInput: (e) => u[e].size === 1 ? `${e}[0]` : c,
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formatLiteral: (e) => {
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let n = Array.isArray(e) ? e[t] ?? 0 : e;
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return `${o}(${f(i, n)})`;
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},
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formatCall: (e, t) => `${e}(${t.join(", ")})`
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})
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}), { success: !0 };
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}, E = "GPGPU Operation Counts", D = "Transform Runs", O = ({ inputs: n, output: r, target: a }) => {
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let { sourceValues: s } = n, c = a.device;
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if (s.length === 0) {
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let e = new r.ValueType(r.length * r.size);
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return a.write(e), {
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success: !0,
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value: e
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};
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}
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if (s.isConstant) {
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let e = s.value, t = new r.ValueType(r.length * r.size);
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for (let n = 0; n < r.length; n++) {
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let r = e[n];
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t[n * 2] = r, t[n * 2 + 1] = r;
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}
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return a.write(t), {
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success: !0,
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value: t
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};
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}
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let l = c.createTexture({
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width: 1,
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height: r.length,
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format: "rg32float",
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usage: e.RENDER | e.COPY_SRC | e.COPY_DST
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}), u = c.createFramebuffer({ colorAttachments: [l] }), d = new t(c, {
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vs: "#version 300 es\n\nflat out float extent_value;\n\nvoid main() {\n float sourceValues[SOURCE_VALUES_LEN];\n get_sourceValues(sourceValues);\n extent_value = sourceValues[gl_VertexID];\n\n float y = (float(gl_VertexID) + 0.5) / float(CHANNEL_COUNT) * 2.0 - 1.0;\n gl_Position = vec4(0.0, y, 0.0, 1.0);\n gl_PointSize = 1.0;\n}\n ",
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fs: "#version 300 es\n\nprecision highp float;\n\nflat in float extent_value;\nout vec2 fragColor;\n\nvoid main() {\n fragColor = vec2(-extent_value, extent_value);\n}\n ",
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topology: "point-list",
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parameters: {
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depthCompare: "always",
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blend: !0,
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blendColorSrcFactor: "one",
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blendColorDstFactor: "one",
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blendColorOperation: "max",
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blendAlphaSrcFactor: "one",
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blendAlphaDstFactor: "one",
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blendAlphaOperation: "max"
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},
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modules: [x("sourceValues", s.type, s.size, s.normalized)],
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defines: {
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TYPE: "float",
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SOURCE_VALUES_LEN: s.size.toString(),
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CHANNEL_COUNT: r.length.toString()
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},
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attributes: { sourceValues: s.buffer },
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bufferLayout: [S("sourceValues", s)],
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instanceCount: s.length,
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vertexCount: r.length,
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disableWarnings: !0
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}), f = i.createOrReuse(c, r.byteLength);
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try {
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let e = c.beginRenderPass({
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framebuffer: u,
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parameters: { viewport: [
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0,
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0,
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1,
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r.length
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] },
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clearColor: [
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-k,
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-k,
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0,
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0
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],
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clearDepth: !1,
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clearStencil: !1
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281
|
+
});
|
|
282
|
+
c.statsManager.getStats(E).get(D).incrementCount(), d.draw(e), e.end();
|
|
283
|
+
let t = c.createCommandEncoder();
|
|
284
|
+
return t.copyTextureToBuffer({
|
|
285
|
+
sourceTexture: l,
|
|
286
|
+
width: 1,
|
|
287
|
+
height: r.length,
|
|
288
|
+
destinationBuffer: f,
|
|
289
|
+
byteOffset: 0,
|
|
290
|
+
bytesPerRow: 8
|
|
291
|
+
}), c.submit(t.finish()), T({
|
|
292
|
+
device: c,
|
|
293
|
+
inputs: {
|
|
294
|
+
expression: {
|
|
295
|
+
kind: "call",
|
|
296
|
+
op: "multiply",
|
|
297
|
+
args: [{
|
|
298
|
+
kind: "input",
|
|
299
|
+
name: "x"
|
|
300
|
+
}, {
|
|
301
|
+
kind: "literal",
|
|
302
|
+
value: [-1, 1]
|
|
303
|
+
}]
|
|
304
|
+
},
|
|
305
|
+
namedInputs: { x: new o({
|
|
306
|
+
buffer: f,
|
|
307
|
+
size: 2,
|
|
308
|
+
type: "float32",
|
|
309
|
+
length: r.length
|
|
310
|
+
}) }
|
|
311
|
+
},
|
|
312
|
+
output: r,
|
|
313
|
+
target: a
|
|
314
|
+
});
|
|
315
|
+
} finally {
|
|
316
|
+
d.destroy(), i.recycle(f), u.destroy(), l.destroy();
|
|
317
|
+
}
|
|
318
|
+
}, k = 3e38, A = ({ inputs: e, output: t, target: n }) => {
|
|
319
|
+
let r = e.map((e, t) => [`x${t}`, e]);
|
|
320
|
+
j(n.device.limits.maxVertexAttributes, r), M(n.device.limits.maxInterStageShaderVariables, t);
|
|
321
|
+
let i = r.map(([e, t]) => `in TYPE ${e}[${t.size}]`).join(", "), a = 0;
|
|
322
|
+
return y({
|
|
323
|
+
module: {
|
|
324
|
+
name: "interleave",
|
|
325
|
+
vs: `\
|
|
326
|
+
void interleave(${i}, out TYPE result[RESULT_LEN]) {
|
|
327
|
+
${r.map(([e, t]) => {
|
|
328
|
+
let n = Array.from({ length: t.size }, (t, n) => ` result[${a + n}] = ${e}[${n}];`).join("\n");
|
|
329
|
+
return a += t.size, n;
|
|
330
|
+
}).join("\n")}
|
|
331
|
+
}
|
|
332
|
+
`
|
|
333
|
+
},
|
|
334
|
+
inputs: e,
|
|
335
|
+
output: t,
|
|
336
|
+
outputBuffer: n
|
|
337
|
+
}), { success: !0 };
|
|
338
|
+
};
|
|
339
|
+
function j(e, t) {
|
|
340
|
+
let n = t.reduce((e, [, t]) => e + Math.ceil(t.size / 4), 0);
|
|
341
|
+
if (n > e) throw Error(`interleave() requires ${n} vertex attributes, exceeding device limit ${e}`);
|
|
342
|
+
}
|
|
343
|
+
function M(e, t) {
|
|
344
|
+
if (t.size > e) throw Error(`interleave() output size ${t.size} exceeds device inter-stage component limit ${e}`);
|
|
345
|
+
}
|
|
346
|
+
//#endregion
|
|
347
|
+
//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/fround.js
|
|
348
|
+
function N() {
|
|
349
|
+
let e = new Uint16Array([255]);
|
|
350
|
+
return new Uint8Array(e.buffer)[0] > 0;
|
|
351
|
+
}
|
|
352
|
+
var P = `\
|
|
353
|
+
#define LE ${+!!N()}
|
|
354
|
+
const uint F32_NAN = 0xffffffffu;
|
|
355
|
+
const uint F32_INF = 0x7f800000u;
|
|
356
|
+
|
|
357
|
+
// Find first set bit using binary search
|
|
358
|
+
// https://en.wikipedia.org/wiki/Find_first_set#CLZ
|
|
359
|
+
int countLeadingZeros(uint a) {
|
|
360
|
+
if (a == 0u) return 32;
|
|
361
|
+
int n = 0;
|
|
362
|
+
if ((a & 0xffff0000u) == 0u) { n += 16; a = a << 16; }
|
|
363
|
+
if ((a & 0xff000000u) == 0u) { n += 8; a = a << 8; }
|
|
364
|
+
if ((a & 0xf0000000u) == 0u) { n += 4; a = a << 4; }
|
|
365
|
+
if ((a & 0xc0000000u) == 0u) { n += 2; a = a << 2; }
|
|
366
|
+
if ((a & 0x80000000u) == 0u) return n + 1;
|
|
367
|
+
return n;
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
uint roundShiftRight(uint value, int shift) {
|
|
371
|
+
if (shift <= 0) {
|
|
372
|
+
return value << (-shift);
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
if (shift >= 32) {
|
|
376
|
+
if (shift == 32 && value > 0x80000000u) {
|
|
377
|
+
return 1u;
|
|
378
|
+
}
|
|
379
|
+
return 0u;
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
uint truncated = value >> shift;
|
|
383
|
+
uint halfShift = 1u << (shift - 1);
|
|
384
|
+
uint remainder = value & ((1u << shift) - 1u);
|
|
385
|
+
if (remainder > halfShift || (remainder == halfShift && (truncated & 1u) == 1u)) {
|
|
386
|
+
return truncated + 1u;
|
|
387
|
+
}
|
|
388
|
+
return truncated;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
uint makeFloat_(uint sign, int exponent, uint mantissa) {
|
|
392
|
+
return (sign << 31) | (uint(exponent + 127) << 23) | (mantissa & 0x7fffffu);
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* Assemble a float32 in bit representation according to IEEE 754
|
|
397
|
+
* https://en.wikipedia.org/wiki/Single-precision_floating-point_format
|
|
398
|
+
*/
|
|
399
|
+
uint makeFloat(uint sign, int exponent, uint significand) {
|
|
400
|
+
if (significand == 0u) {
|
|
401
|
+
return sign << 31;
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
// Remove any extra leading zeros for better precision
|
|
405
|
+
int lead_zeros = countLeadingZeros(significand);
|
|
406
|
+
// Significand is encoded as 1.fraction
|
|
407
|
+
int normalizedExponent = exponent + 31 - lead_zeros;
|
|
408
|
+
|
|
409
|
+
if (normalizedExponent > 127) {
|
|
410
|
+
return (sign << 31) | F32_INF;
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
uint mantissa;
|
|
414
|
+
if (normalizedExponent >= -126) {
|
|
415
|
+
mantissa = roundShiftRight(significand, 8 - lead_zeros);
|
|
416
|
+
if (mantissa >= 0x1000000u) {
|
|
417
|
+
mantissa >>= 1;
|
|
418
|
+
normalizedExponent++;
|
|
419
|
+
if (normalizedExponent > 127) {
|
|
420
|
+
return (sign << 31) | F32_INF;
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
return makeFloat_(sign, normalizedExponent, mantissa);
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
int subnormalShift = -149 - exponent;
|
|
427
|
+
mantissa = roundShiftRight(significand, subnormalShift);
|
|
428
|
+
if (mantissa >= 0x800000u) {
|
|
429
|
+
return (sign << 31) | (1u << 23);
|
|
430
|
+
}
|
|
431
|
+
return (sign << 31) | mantissa;
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
/**
|
|
435
|
+
* Parse 8-byte memory as a float64 number according to IEEE 754
|
|
436
|
+
* https://en.wikipedia.org/wiki/Double-precision_floating-point_format
|
|
437
|
+
* Returns 8-byte memory as 2 float32 numbers, consisting of
|
|
438
|
+
* high part: fround(d)
|
|
439
|
+
* low part: d - fround(d)
|
|
440
|
+
*/
|
|
441
|
+
uvec2 parseAsDouble(uvec2 d) {
|
|
442
|
+
#if LE
|
|
443
|
+
d = d.yx; // to big endian
|
|
444
|
+
#endif
|
|
445
|
+
|
|
446
|
+
uint sign = (d[0] >> 31) & 1u; // first bit
|
|
447
|
+
uint exponentBits = (d[0] >> 20) & 0x7ffu;
|
|
448
|
+
int exponent = int(exponentBits) - 1023; // next 11 bits
|
|
449
|
+
uint fractionHigh = d[0] & 0xfffffu;
|
|
450
|
+
uint fractionLow = d[1];
|
|
451
|
+
|
|
452
|
+
if (exponentBits == 0x7ffu) {
|
|
453
|
+
if (fractionHigh == 0u && fractionLow == 0u) {
|
|
454
|
+
return uvec2((sign << 31) | F32_INF, F32_NAN);
|
|
455
|
+
}
|
|
456
|
+
return uvec2(F32_NAN);
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
if (exponentBits == 0u) {
|
|
460
|
+
// All float64 subnormals are too small to survive a float32 split.
|
|
461
|
+
return uvec2(sign << 31);
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
if (exponent > 127) {
|
|
465
|
+
return uvec2((sign << 31) | F32_INF, ((1u - sign) << 31) | F32_INF);
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
uint hi_part;
|
|
469
|
+
uint low_part;
|
|
470
|
+
|
|
471
|
+
// float64 significand has 52 bits
|
|
472
|
+
// float32 significand has 23 bits
|
|
473
|
+
// The significand of the high part is the significand of the double, trimmed
|
|
474
|
+
uint f_hi = 0x800000u | (fractionHigh << 3) | (fractionLow >> 29);
|
|
475
|
+
uint f_low = fractionLow & 0x1fffffffu;
|
|
476
|
+
|
|
477
|
+
if (exponent < -126) {
|
|
478
|
+
// For tiny normals, the top 24 significand bits still contribute to the float32
|
|
479
|
+
// high part, but they land in the float32 subnormal range.
|
|
480
|
+
hi_part = makeFloat(sign, exponent - 23, f_hi);
|
|
481
|
+
|
|
482
|
+
// The residual keeps the remaining 29 significand bits at the original double scale.
|
|
483
|
+
low_part = makeFloat(sign, exponent - 52, f_low);
|
|
484
|
+
return uvec2(hi_part, low_part);
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
bool roundUp = f_low > 0x10000000u || (f_low == 0x10000000u && (f_hi & 1u) == 1u);
|
|
488
|
+
|
|
489
|
+
uint f_rounded = f_hi + (roundUp ? 1u : 0u);
|
|
490
|
+
int exponent_hi = exponent;
|
|
491
|
+
if (f_rounded == 0x1000000u) {
|
|
492
|
+
f_rounded = 0x800000u;
|
|
493
|
+
exponent_hi++;
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
if (exponent_hi > 127) {
|
|
497
|
+
// Overflows float32 limit
|
|
498
|
+
hi_part = (sign << 31) | F32_INF;
|
|
499
|
+
low_part = ((1u - sign) << 31) | F32_INF;
|
|
500
|
+
return uvec2(hi_part, low_part);
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
hi_part = makeFloat_(sign, exponent_hi, f_rounded);
|
|
504
|
+
|
|
505
|
+
int remainder = int(f_low);
|
|
506
|
+
uint sign_low = sign;
|
|
507
|
+
if (roundUp) {
|
|
508
|
+
remainder -= 0x20000000;
|
|
509
|
+
}
|
|
510
|
+
if (remainder < 0) {
|
|
511
|
+
sign_low = 1u - sign;
|
|
512
|
+
remainder = -remainder;
|
|
513
|
+
}
|
|
514
|
+
low_part = makeFloat(sign_low, exponent - 52, uint(remainder));
|
|
515
|
+
|
|
516
|
+
return uvec2(hi_part, low_part);
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
void fround(in uint x[X_LEN], out float result[X_LEN]) {
|
|
520
|
+
int n = X_LEN / 2;
|
|
521
|
+
for (int i = 0; i < n; i++) {
|
|
522
|
+
uvec2 f = parseAsDouble(uvec2(x[i * 2], x[i * 2 + 1]));
|
|
523
|
+
result[i] = uintBitsToFloat(f.x);
|
|
524
|
+
result[i + n] = uintBitsToFloat(f.y);
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
`, F = ({ inputs: e, output: t, target: n }) => (y({
|
|
528
|
+
module: {
|
|
529
|
+
name: "fround",
|
|
530
|
+
vs: P
|
|
531
|
+
},
|
|
532
|
+
inputs: e,
|
|
533
|
+
output: t,
|
|
534
|
+
operationType: "uint32",
|
|
535
|
+
outputBuffer: n
|
|
536
|
+
}), { success: !0 });
|
|
537
|
+
//#endregion
|
|
538
|
+
//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/common/random-access-transform.js
|
|
539
|
+
function I(e, t, n) {
|
|
540
|
+
let r = h(n), i = l(t, 1), a = Array.from({ length: e.size }, (e, t) => ` v[${t}] = ${i}(texelFetch(source_values_texture, ivec2(${t}, rowIndex), 0).r);`).join("\n");
|
|
541
|
+
return {
|
|
542
|
+
name: "source_values_texture",
|
|
543
|
+
vs: `
|
|
544
|
+
uniform highp ${r} source_values_texture;
|
|
545
|
+
void read_source_values(int rowIndex, out TYPE v[${e.size}]) {
|
|
546
|
+
${a}
|
|
547
|
+
}
|
|
548
|
+
`
|
|
549
|
+
};
|
|
550
|
+
}
|
|
551
|
+
function L(t, n, r) {
|
|
552
|
+
let i = r.createTexture({
|
|
553
|
+
width: Math.max(t.size, 1),
|
|
554
|
+
height: t.length,
|
|
555
|
+
format: p(n),
|
|
556
|
+
usage: e.SAMPLE | e.COPY_DST
|
|
557
|
+
});
|
|
558
|
+
if (t.length === 0) return i;
|
|
559
|
+
let a = r.createCommandEncoder();
|
|
560
|
+
return a.copyBufferToTexture({
|
|
561
|
+
sourceBuffer: t.buffer,
|
|
562
|
+
destinationTexture: i,
|
|
563
|
+
byteOffset: t.offset,
|
|
564
|
+
bytesPerRow: t.stride,
|
|
565
|
+
rowsPerImage: t.length,
|
|
566
|
+
size: [
|
|
567
|
+
t.size,
|
|
568
|
+
t.length,
|
|
569
|
+
1
|
|
570
|
+
]
|
|
571
|
+
}), r.submit(a.finish()), i;
|
|
572
|
+
}
|
|
573
|
+
//#endregion
|
|
574
|
+
//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/gather.js
|
|
575
|
+
var R = async ({ inputs: e, output: t, target: r }) => {
|
|
576
|
+
let { ids: i, sourceValues: a } = e, o = r.device, s = C("result", t.type, t.size), c = l(i.type, 1), u = l(t.type, 1), d = m(t.type), f = L(a, d, o), p = `\
|
|
577
|
+
#version 300 es
|
|
578
|
+
|
|
579
|
+
void main() {
|
|
580
|
+
INDEX_TYPE ids[1];
|
|
581
|
+
get_ids(ids);
|
|
582
|
+
TYPE result[${t.size}];
|
|
583
|
+
gather(ids, result);
|
|
584
|
+
set_result(result);
|
|
585
|
+
}
|
|
586
|
+
`, h = new n(o, {
|
|
587
|
+
vs: p,
|
|
588
|
+
defines: {
|
|
589
|
+
INDEX_TYPE: c,
|
|
590
|
+
TYPE: u,
|
|
591
|
+
RESULT_LEN: t.size.toString(),
|
|
592
|
+
SOURCE_VALUES_ROWS: a.length.toString()
|
|
593
|
+
},
|
|
594
|
+
modules: [
|
|
595
|
+
z(i, c),
|
|
596
|
+
I(a, t.type, d),
|
|
597
|
+
V(t.type),
|
|
598
|
+
s
|
|
599
|
+
],
|
|
600
|
+
bindings: { source_values_texture: f },
|
|
601
|
+
bufferLayout: [B(i)],
|
|
602
|
+
vertexCount: 1,
|
|
603
|
+
instanceCount: t.length,
|
|
604
|
+
feedbackBufferMode: "interleaved",
|
|
605
|
+
outputs: s.varyings
|
|
606
|
+
});
|
|
607
|
+
try {
|
|
608
|
+
return h.run({
|
|
609
|
+
inputBuffers: { ids: i.buffer },
|
|
610
|
+
outputBuffers: { [s.varyings[0]]: r }
|
|
611
|
+
}), { success: !0 };
|
|
612
|
+
} finally {
|
|
613
|
+
h.destroy(), f.destroy();
|
|
614
|
+
}
|
|
615
|
+
};
|
|
616
|
+
function z(e, t) {
|
|
617
|
+
let n = l(e.type, 1), r = "aids_0";
|
|
618
|
+
return e.type !== H(t) && (r = `${t}(${r})`), {
|
|
619
|
+
name: "ids",
|
|
620
|
+
vs: `
|
|
621
|
+
in ${n} aids_0;
|
|
622
|
+
void get_ids(out INDEX_TYPE v[1]) {
|
|
623
|
+
v[0] = ${r};
|
|
624
|
+
}
|
|
625
|
+
`
|
|
626
|
+
};
|
|
627
|
+
}
|
|
628
|
+
function B(e) {
|
|
629
|
+
return {
|
|
630
|
+
name: "ids",
|
|
631
|
+
stepMode: e.isConstant ? "vertex" : "instance",
|
|
632
|
+
byteStride: e.stride,
|
|
633
|
+
attributes: [{
|
|
634
|
+
attribute: "aids_0",
|
|
635
|
+
format: u(e.type, 1, e.normalized),
|
|
636
|
+
byteOffset: e.offset
|
|
637
|
+
}]
|
|
638
|
+
};
|
|
639
|
+
}
|
|
640
|
+
function V(e) {
|
|
641
|
+
return {
|
|
642
|
+
name: "gather",
|
|
643
|
+
vs: `
|
|
644
|
+
void zero_result(out TYPE result[RESULT_LEN]) {
|
|
645
|
+
for (int i = 0; i < RESULT_LEN; i++) {
|
|
646
|
+
result[i] = ${d(e)};
|
|
647
|
+
}
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
void gather(in INDEX_TYPE ids[1], out TYPE result[RESULT_LEN]) {
|
|
651
|
+
int sourceIndex = int(ids[0]);
|
|
652
|
+
if (sourceIndex < 0 || sourceIndex >= SOURCE_VALUES_ROWS) {
|
|
653
|
+
zero_result(result);
|
|
654
|
+
return;
|
|
655
|
+
}
|
|
656
|
+
read_source_values(sourceIndex, result);
|
|
657
|
+
}
|
|
658
|
+
`
|
|
659
|
+
};
|
|
660
|
+
}
|
|
661
|
+
function H(e) {
|
|
662
|
+
switch (e) {
|
|
663
|
+
case "uint": return "uint32";
|
|
664
|
+
case "int": return "sint32";
|
|
665
|
+
default: return "float32";
|
|
666
|
+
}
|
|
667
|
+
}
|
|
668
|
+
//#endregion
|
|
669
|
+
//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/dot.js
|
|
670
|
+
var U = "void row_dot(in TYPE x[X_LEN], in TYPE y[Y_LEN], out float result[1]) {\n float sum = 0.0;\n for (int i = 0; i < X_LEN; i++) {\n sum += float(x[i]) * float(y[i]);\n }\n result[0] = sum;\n}\n", W = ({ inputs: e, output: t, target: n }) => (y({
|
|
671
|
+
module: {
|
|
672
|
+
name: "row_dot",
|
|
673
|
+
vs: U
|
|
674
|
+
},
|
|
675
|
+
inputs: e,
|
|
676
|
+
output: t,
|
|
677
|
+
operationType: "float32",
|
|
678
|
+
outputBuffer: n
|
|
679
|
+
}), { success: !0 }), G = "void equalAll(in TYPE x[X_LEN], in TYPE y[Y_LEN], out uint result[1]) {\n uint allEqual = uint(1);\n for (int i = 0; i < X_LEN; i++) {\n if (x[i] != y[i]) {\n allEqual = uint(0);\n break;\n }\n }\n result[0] = allEqual;\n}\n", K = ({ inputs: e, output: t, target: n }) => (y({
|
|
680
|
+
module: {
|
|
681
|
+
name: "equalAll",
|
|
682
|
+
vs: G
|
|
683
|
+
},
|
|
684
|
+
inputs: e,
|
|
685
|
+
output: t,
|
|
686
|
+
operationType: t.type === "uint32" ? e.x.type : t.type,
|
|
687
|
+
outputBuffer: n
|
|
688
|
+
}), { success: !0 }), q = "void row_length(in TYPE x[X_LEN], out float result[1]) {\n float sum = 0.0;\n for (int i = 0; i < X_LEN; i++) {\n sum += float(x[i]) * float(x[i]);\n }\n result[0] = sqrt(sum);\n}\n", J = ({ inputs: e, output: t, target: n }) => (y({
|
|
689
|
+
module: {
|
|
690
|
+
name: "row_length",
|
|
691
|
+
vs: q
|
|
692
|
+
},
|
|
693
|
+
inputs: e,
|
|
694
|
+
output: t,
|
|
695
|
+
operationType: "float32",
|
|
696
|
+
outputBuffer: n
|
|
697
|
+
}), { success: !0 }), Y = async ({ inputs: e, output: t, target: r }) => {
|
|
698
|
+
let { segments: i } = e, a = r.device, o = C("result", t.type, t.size), s = m(i.type), c = L(i, s, a), l = new n(a, {
|
|
699
|
+
vs: "#version 300 es\n\nvoid main() {\n TYPE result[RESULT_LEN];\n segmentedMap(result);\n set_result(result);\n}\n",
|
|
700
|
+
defines: {
|
|
701
|
+
TYPE: "uint",
|
|
702
|
+
RESULT_LEN: t.size.toString(),
|
|
703
|
+
SEGMENTS_LENGTH: i.length.toString()
|
|
704
|
+
},
|
|
705
|
+
modules: [
|
|
706
|
+
I(i, t.type, s),
|
|
707
|
+
X(),
|
|
708
|
+
o
|
|
709
|
+
],
|
|
710
|
+
bindings: { source_values_texture: c },
|
|
711
|
+
vertexCount: 1,
|
|
712
|
+
instanceCount: t.length,
|
|
713
|
+
feedbackBufferMode: "interleaved",
|
|
714
|
+
outputs: o.varyings
|
|
715
|
+
});
|
|
716
|
+
try {
|
|
717
|
+
return l.run({ outputBuffers: { [o.varyings[0]]: r } }), { success: !0 };
|
|
718
|
+
} finally {
|
|
719
|
+
l.destroy(), c.destroy();
|
|
720
|
+
}
|
|
721
|
+
};
|
|
722
|
+
function X() {
|
|
723
|
+
return {
|
|
724
|
+
name: "segmentedMap",
|
|
725
|
+
vs: "\nuint read_segment_start(int segmentIndex) {\n TYPE value[1];\n read_source_values(segmentIndex, value);\n return uint(value[0]);\n}\n\nvoid segmentedMap(out TYPE result[RESULT_LEN]) {\n uint vertexIndex = uint(gl_InstanceID);\n int low = 0;\n int high = SEGMENTS_LENGTH;\n\n while (low < high) {\n int mid = low + (high - low) / 2;\n uint midStart = read_segment_start(mid);\n if (midStart <= vertexIndex) {\n low = mid + 1;\n } else {\n high = mid;\n }\n }\n\n uint segmentIndex = uint(max(low - 1, 0));\n uint segmentStart = read_segment_start(int(segmentIndex));\n result[0] = segmentIndex;\n result[1] = vertexIndex - segmentStart;\n}\n"
|
|
726
|
+
};
|
|
727
|
+
}
|
|
728
|
+
//#endregion
|
|
729
|
+
//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/select.js
|
|
730
|
+
var Z = async ({ inputs: e, output: t, target: n }) => {
|
|
731
|
+
let r = d(l(t.type, 1, t.normalized));
|
|
732
|
+
return y({
|
|
733
|
+
module: {
|
|
734
|
+
name: "select",
|
|
735
|
+
vs: ""
|
|
736
|
+
},
|
|
737
|
+
inputs: e,
|
|
738
|
+
output: t,
|
|
739
|
+
operationType: t.type,
|
|
740
|
+
outputBuffer: n,
|
|
741
|
+
expression: (t) => {
|
|
742
|
+
let n = Q("condition", e.condition, t, r), i = Q("whenTrue", e.whenTrue, t, r), a = Q("whenFalse", e.whenFalse, t, r);
|
|
743
|
+
return `(${n} != ${r} ? ${i} : ${a})`;
|
|
744
|
+
}
|
|
745
|
+
}), { success: !0 };
|
|
746
|
+
};
|
|
747
|
+
function Q(e, t, n, r) {
|
|
748
|
+
return n < t.size ? `${e}[${n}]` : t.size === 1 ? `${e}[0]` : r;
|
|
749
|
+
}
|
|
750
|
+
//#endregion
|
|
751
|
+
//#region node_modules/@luma.gl/gpgpu/dist/operations/webgl/sequence.js
|
|
752
|
+
var $ = ({ inputs: e, output: t, target: r }) => {
|
|
753
|
+
let i = C("result", t.type, t.size), a = new n(r.device, {
|
|
754
|
+
vs: "#version 300 es\n\nvoid main() {\n int result[1];\n result[0] = START + gl_InstanceID * STEP;\n set_result(result);\n}\n",
|
|
755
|
+
defines: {
|
|
756
|
+
START: e.start.toString(),
|
|
757
|
+
STEP: e.step.toString()
|
|
758
|
+
},
|
|
759
|
+
modules: [i],
|
|
760
|
+
vertexCount: 1,
|
|
761
|
+
instanceCount: t.length,
|
|
762
|
+
feedbackBufferMode: "interleaved",
|
|
763
|
+
outputs: i.varyings
|
|
764
|
+
});
|
|
765
|
+
try {
|
|
766
|
+
return a.run({ outputBuffers: { [i.varyings[0]]: r } }), { success: !0 };
|
|
767
|
+
} finally {
|
|
768
|
+
a.destroy();
|
|
769
|
+
}
|
|
770
|
+
}, ee = ({ inputs: e, output: t, target: n }) => {
|
|
771
|
+
let { columns: r } = e;
|
|
772
|
+
return y({
|
|
773
|
+
module: {
|
|
774
|
+
name: "swizzle",
|
|
775
|
+
vs: "// swizzle expression handled inline"
|
|
776
|
+
},
|
|
777
|
+
expression: (e) => `x[${r[e]}]`,
|
|
778
|
+
inputs: { x: e.x },
|
|
779
|
+
output: t,
|
|
780
|
+
outputBuffer: n
|
|
781
|
+
}), { success: !0 };
|
|
782
|
+
};
|
|
783
|
+
//#endregion
|
|
784
|
+
export { T as arithmetic, W as dot, K as equalAll, O as extent, F as fround, R as gather, A as interleave, J as length, Y as segmentedMap, Z as select, $ as sequence, ee as swizzle };
|