easy-threesdk 1.0.4 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.js CHANGED
@@ -558,20 +558,20 @@ class ThreeSdk {
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  textureLoader.load(
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  textureImage,
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  (texture) => {
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- console.log("✅ 全景图片加载成功!");
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- console.log(
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- "图片尺寸:",
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- texture.image.width,
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- "x",
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- texture.image.height
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- );
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+ // console.log("✅ 全景图片加载成功!");
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+ // console.log(
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+ // "图片尺寸:",
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+ // texture.image.width,
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+ // "x",
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+ // texture.image.height
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+ // );
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  //创建3d场景
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  //-------------------- 方法1:使用 EquirectangularReflectionMapping + 翻转X轴
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- console.log(
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- "🔧 使用方法1: EquirectangularReflectionMapping + scale(1,-1,-1)"
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- );
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+ // console.log(
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+ // "🔧 使用方法1: EquirectangularReflectionMapping + scale(1,-1,-1)"
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+ // );
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  texture.mapping = THREE.EquirectangularReflectionMapping;
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  texture.minFilter = THREE.LinearFilter;
@@ -607,17 +607,17 @@ class ThreeSdk {
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  this.scene.add(this._PanoramaSphere);
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- console.log("✅ 全景球体创建成功!");
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- console.log("球体位置:", this._PanoramaSphere.position);
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- console.log("相机位置:", this.camera.position);
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- console.log("材质配置:", {
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- hasTexture: !!this._PanoramaSphere.material.map,
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- side: this._PanoramaSphere.material.side,
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- mapping: texture.mapping,
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- textureSize: texture.image
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- ? `${texture.image.width}x${texture.image.height}`
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- : "未知",
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- });
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+ // console.log("✅ 全景球体创建成功!");
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+ // console.log("球体位置:", this._PanoramaSphere.position);
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+ // console.log("相机位置:", this.camera.position);
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+ // console.log("材质配置:", {
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+ // hasTexture: !!this._PanoramaSphere.material.map,
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+ // side: this._PanoramaSphere.material.side,
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+ // mapping: texture.mapping,
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+ // textureSize: texture.image
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+ // ? `${texture.image.width}x${texture.image.height}`
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+ // : "未知",
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+ // });
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  // 确保相机朝向正确
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  // this.camera.lookAt(0, 0, -1);
@@ -626,11 +626,11 @@ class ThreeSdk {
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  // 加载进度
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  if (progress.total > 0) {
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  const percent = (progress.loaded / progress.total) * 100;
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- console.log("加载进度:", percent.toFixed(2) + "%");
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+ // console.log("加载进度:", percent.toFixed(2) + "%");
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  }
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  },
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  (error) => {
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- console.error("❌ 全景图片加载失败:", error);
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+ // console.error("❌ 全景图片加载失败:", error);
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  document.getElementById("loading").textContent =
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  "图片加载失败,请检查路径: ../resource/sence/citrus_orchard_road_puresky.jpg";
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  }
@@ -669,20 +669,20 @@ class ThreeSdk {
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  // 允许用户从各个角度查看(移除垂直角度限制)
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  this.controls.maxPolarAngle = Math.PI; // 允许从下方查看
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- console.log(
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- ` 相机位置: (${this.camera.position.x.toFixed(
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- 2
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- )}, ${this.camera.position.y.toFixed(
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- 2
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- )}, ${this.camera.position.z.toFixed(2)})`
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- );
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- console.log(
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- ` 控制器目标: (${this.controls.target.x.toFixed(
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- 2
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- )}, ${this.controls.target.y.toFixed(
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- 2
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- )}, ${this.controls.target.z.toFixed(2)})`
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- );
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+ // console.log(
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+ // ` 相机位置: (${this.camera.position.x.toFixed(
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+ // 2
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+ // )}, ${this.camera.position.y.toFixed(
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+ // 2
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+ // )}, ${this.camera.position.z.toFixed(2)})`
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+ // );
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+ // console.log(
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+ // ` 控制器目标: (${this.controls.target.x.toFixed(
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+ // 2
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+ // )}, ${this.controls.target.y.toFixed(
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+ // 2
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+ // )}, ${this.controls.target.z.toFixed(2)})`
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+ // );
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  console.log(`💡 现在可以用鼠标拖拽围绕相机自身旋转查看四周,滚轮缩放`);
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  }
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@@ -753,13 +753,13 @@ class ThreeSdk {
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  this.camera.position.y = this._RoamConfig.cameraHeight;
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  }
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- console.log("✅ 进入视角漫游模式");
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- console.log("📍 当前相机位置:", this.camera.position);
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- console.log("⌨️ 操作说明:");
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- console.log(" • 鼠标悬停地面显示圆圈");
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- console.log(" • 点击地面跳转视角");
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- console.log(" • WASD/方向键移动");
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- console.log(" • 鼠标拖拽改变朝向");
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+ // console.log("✅ 进入视角漫游模式");
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+ // console.log("📍 当前相机位置:", this.camera.position);
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+ // console.log("⌨️ 操作说明:");
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+ // console.log(" • 鼠标悬停地面显示圆圈");
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+ // console.log(" • 点击地面跳转视角");
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+ // console.log(" • WASD/方向键移动");
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+ // console.log(" • 鼠标拖拽改变朝向");
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  }
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  exitRoamMode() {
@@ -859,7 +859,7 @@ class ThreeSdk {
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  transformControls.updateMatrixWorld();
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  }
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- console.log("✅ 信息已应用到 mesh:", mesh.userData.name || "未命名对象");
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+ // console.log("✅ 信息已应用到 mesh:", mesh.userData.name || "未命名对象");
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  }
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "easy-threesdk",
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- "version": "1.0.4",
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+ "version": "1.0.5",
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  "description": "����Threejs��װ�ij��ù��ܵ�sdk",
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  "main": "index.js",
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  "private": false,
@@ -51,7 +51,7 @@ export default class ModelControl {
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  modelPath,
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  // 加载成功的回调
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  (gltf) => {
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- console.log("GLTF 建筑物模型加载成功!");
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+ // console.log("GLTF 建筑物模型加载成功!");
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  const model = gltf.scene;
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@@ -69,11 +69,11 @@ export default class ModelControl {
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  }
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  // 打印网格信息
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- console.log(`GLTF 网格: "${child.name}"`);
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+ // console.log(`GLTF 网格: "${child.name}"`);
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  if (child.material) {
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- console.log(" 材质:", child.material.name || "未命名");
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- console.log(" 有贴图:", child.material.map ? "是" : "否");
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+ // console.log(" 材质:", child.material.name || "未命名");
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+ // console.log(" 有贴图:", child.material.map ? "是" : "否");
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  if (!child.userData.originalMaterial) {
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  child.userData.originalMaterial = child.material.clone(); //copy方法是浅拷贝,内部的color是引用类型,所以需要单独保存
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  child.userData.originalMaterialColor =
@@ -116,20 +116,20 @@ export default class ModelControl {
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  // 添加到场景
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  this.ThreeSdk.scene.add(model);
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- console.log("GLTF 建筑物已添加到场景");
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- console.log(" 缩放:", scaleFactor);
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- console.log(
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- " 位置:",
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- model.position.x,
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- model.position.y,
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- model.position.z
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- );
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- console.log(" 原始大小:", size.x, "x", size.y, "x", size.z);
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+ // console.log("GLTF 建筑物已添加到场景");
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+ // console.log(" 缩放:", scaleFactor);
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+ // console.log(
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+ // " 位置:",
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+ // model.position.x,
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+ // model.position.y,
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+ // model.position.z
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+ // );
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+ // console.log(" 原始大小:", size.x, "x", size.y, "x", size.z);
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129
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  // 添加边界框辅助线(可选,用于调试)
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  const helper = new THREE.BoxHelper(model, 0x00ff00);
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  // scene.add(helper);
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- console.log("已添加绿色边界框辅助线");
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+ // console.log("已添加绿色边界框辅助线");
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  this._ModelMap.set(ModelID, model);
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  res(model);
@@ -137,12 +137,12 @@ export default class ModelControl {
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  // 加载进度的回调
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  (xhr) => {
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  const percentComplete = (xhr.loaded / xhr.total) * 100;
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- console.log(`GLTF 建筑物加载进度: ${Math.round(percentComplete)}%`);
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+ // console.log(`GLTF 建筑物加载进度: ${Math.round(percentComplete)}%`);
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  onLoadProcess && onLoadProcess(percentComplete);
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  },
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  // 加载错误的回调
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  (error) => {
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- console.error("加载 GLTF 建筑物时出错:", error);
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+ // console.error("加载 GLTF 建筑物时出错:", error);
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  rej(error);
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  }
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  );
@@ -183,10 +183,10 @@ export default class ModelControl {
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  this._hoveredObject.userData.originalMaterialColor
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  );
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  this._hoveredObject.material.needsUpdate = true;
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- console.log(
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- "恢复之前悬停对象的材质",
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- this._hoveredObject.userData.originalMaterial
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- );
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+ // console.log(
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+ // "恢复之前悬停对象的材质",
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+ // this._hoveredObject.userData.originalMaterial
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+ // );
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  }
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  this._hoveredObject = object;
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  // 保存原始材质
@@ -248,14 +248,14 @@ export default class ModelControl {
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  if (intersects.length > 0) {
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  const clickedObject = intersects[0].object;
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  const clickedPoint = intersects[0].point;
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- console.log("=== 点击事件触发 ===");
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- console.log(`点击对象: ${clickedObject.userData.name}`);
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- console.log(
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- `点击位置: (${clickedPoint.x.toFixed(2)}, ${clickedPoint.y.toFixed(
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- 2
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- )}, ${clickedPoint.z.toFixed(2)})`
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- );
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- console.log(`对象信息:`, clickedObject.userData);
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+ // console.log("=== 点击事件触发 ===");
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+ // console.log(`点击对象: ${clickedObject.userData.name}`);
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+ // console.log(
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+ // `点击位置: (${clickedPoint.x.toFixed(2)}, ${clickedPoint.y.toFixed(
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+ // 2
256
+ // )}, ${clickedPoint.z.toFixed(2)})`
257
+ // );
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+ // console.log(`对象信息:`, clickedObject.userData);
259
259
 
260
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  // 执行点击动画
261
261
  this._animateClick(clickedObject);