easter-egg-quest 1.0.9 → 1.0.11

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@@ -36,6 +36,8 @@ export declare class HiddenEntry {
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  private _tryInsertBetweenWords;
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  private _attachToElement;
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  private _startHintEscalation;
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+ /** Show hint only when the page is visible. If hidden, wait for visibility change. */
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+ private _showHintWhenVisible;
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  private _showHint;
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  private _createHintContainer;
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  private _injectShimmerStyles;
@@ -22,7 +22,7 @@ export declare class MotionStage implements StageHandler {
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  private _narrativeIndex;
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  private _lastFadeNarrativeTime;
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  private _introPlayed;
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- /** How long without movement before the user "fades" (ms). */
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+ /** How long without movement before progress resets (ms). */
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  private readonly FADE_THRESHOLD_MS;
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  constructor(config: ResolvedConfig, script: NarrativeScript, input: InputTracker, bus: EventBus);
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  start(): Promise<void>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "easter-egg-quest",
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- "version": "1.0.9",
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+ "version": "1.0.11",
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  "description": "A hidden Easter-themed narrative mini-game overlay for any website",
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  "main": "dist/easter-egg-quest.umd.js",
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  "module": "dist/easter-egg-quest.es.js",