easter-egg-quest 1.0.8 → 1.0.9
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@@ -4195,6 +4195,8 @@ class MotionStage {
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4195
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}
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this.bus.emit("narrative:clear");
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4197
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await this._wait(1e3);
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4198
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+
this._lastUpdateTime = Date.now();
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4199
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+
this._movingAccum = 0;
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this._introPlayed = true;
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}
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update(_dt) {
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@@ -4308,8 +4310,9 @@ class RhythmStage {
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}
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this.bus.emit("narrative:clear");
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4310
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await this._wait(1e3);
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4311
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-
this.
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4313
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+
this.input.resetPhases();
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this._lastPhaseCount = this.input.phases.length;
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4315
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+
this._introPlayed = true;
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}
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update(_dt) {
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if (this._status === "complete" || !this._introPlayed) return this._status;
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