easter-egg-quest 1.0.5 → 1.0.6

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@@ -949,7 +949,7 @@ class NarrativeRenderer {
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  this.currentLine = line;
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  this.clearTimer = setTimeout(() => {
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  this.clear();
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- }, 12e3);
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+ }, 15e3);
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  }
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  /**
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  * Show a narrative line with a confirmation button.
@@ -4944,7 +4944,7 @@ class GameController {
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  "all three — remarkable"
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  ];
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  (_d = this.narrative) == null ? void 0 : _d.showCelebration(congrats[eggIndex] ?? "egg collected");
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- await this._wait(2200);
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+ await this._wait(3500);
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  (_e = this.narrative) == null ? void 0 : _e.clear();
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  await this._wait(400);
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  if (eggIndex < 2) {