easter-egg-quest 1.0.3 → 1.0.4

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@@ -17,6 +17,11 @@ export declare class NarrativeRenderer {
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  mount(): void;
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  /** Show a single narrative line. Fades in, replaces any previous line. */
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  showLine(text: string, className?: string): void;
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+ /**
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+ * Show a narrative line with a confirmation button.
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+ * Resolves when user clicks OK (no auto-advance).
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+ */
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+ showLineWithConfirm(text: string): Promise<void>;
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  /** Show a sequence of lines with pauses. */
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  showSequence(lines: string[], pauseMs?: number): Promise<void>;
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  /** Show a celebratory line with golden styling. */
@@ -31,4 +31,5 @@ export declare class MotionStage implements StageHandler {
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  getResult(): StageResult;
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  private _handleFade;
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  private _wait;
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+ private _showAndConfirm;
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  }
@@ -39,4 +39,5 @@ export declare class RhythmStage implements StageHandler {
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  private _evaluateCycle;
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  private _showReaction;
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  private _wait;
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+ private _showAndConfirm;
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  }
@@ -29,4 +29,5 @@ export declare class StillnessStage implements StageHandler {
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  getResult(): StageResult;
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  private _handleBreak;
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  private _wait;
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+ private _showAndConfirm;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "easter-egg-quest",
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- "version": "1.0.3",
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+ "version": "1.0.4",
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  "description": "A hidden Easter-themed narrative mini-game overlay for any website",
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  "main": "dist/easter-egg-quest.umd.js",
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  "module": "dist/easter-egg-quest.es.js",