easter-egg-quest 1.0.22 → 1.0.24

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@@ -64,4 +64,5 @@ export declare class GameController {
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  private _initEggRenderer;
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  private _cleanup;
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  private _wait;
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+ private _reloadPage;
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  }
@@ -14,7 +14,6 @@ export declare class PageBreather {
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  private _targetIntensity;
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  private _rafId;
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  private _overlay;
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- private _label;
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  private _startTime;
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  private _isUserMoving;
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  private _inSync;
@@ -81,6 +81,7 @@ export declare class ThreeRenderer {
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  addTrail(x: number, y: number, velocity: number): void;
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  /** Spawn ambient particles to show stage progress. */
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  showProgressParticles(progress: number, source?: 'default' | 'rhythm'): void;
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+ burstRhythmParticles(progress: number, cycles: number): void;
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  /** Mark all ambient particles for rapid fade-out (rhythm lost). */
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  fadeOutAmbientParticles(): void;
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  /** Start the finale composition. */
@@ -17,6 +17,8 @@ export declare class Persistence {
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  saveProgress(data: ProgressCheckpoint): void;
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  loadProgress(): ProgressCheckpoint | null;
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  clearProgress(): void;
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+ markCompleted(): void;
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+ isCompleted(): boolean;
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  }
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  export interface ProgressCheckpoint {
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  stage: GameStage;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "easter-egg-quest",
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- "version": "1.0.22",
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+ "version": "1.0.24",
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  "description": "A hidden Easter-themed narrative mini-game overlay for any website",
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  "main": "dist/easter-egg-quest.umd.js",
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  "module": "dist/easter-egg-quest.es.js",