easter-egg-quest 1.0.22 → 1.0.23
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@@ -81,6 +81,7 @@ export declare class ThreeRenderer {
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addTrail(x: number, y: number, velocity: number): void;
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/** Spawn ambient particles to show stage progress. */
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showProgressParticles(progress: number, source?: 'default' | 'rhythm'): void;
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84
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+
burstRhythmParticles(progress: number, cycles: number): void;
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/** Mark all ambient particles for rapid fade-out (rhythm lost). */
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fadeOutAmbientParticles(): void;
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/** Start the finale composition. */
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@@ -17,6 +17,8 @@ export declare class Persistence {
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saveProgress(data: ProgressCheckpoint): void;
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loadProgress(): ProgressCheckpoint | null;
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clearProgress(): void;
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markCompleted(): void;
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isCompleted(): boolean;
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}
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export interface ProgressCheckpoint {
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stage: GameStage;
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package/package.json
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