easter-egg-quest 1.0.20 → 1.0.21

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@@ -3665,7 +3665,7 @@ const _ResultsRenderer = class _ResultsRenderer {
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  display: "flex",
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  alignItems: "center",
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  justifyContent: "center",
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- pointerEvents: "none"
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+ pointerEvents: "auto"
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  });
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  document.body.appendChild(this.host);
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  this.shadow = this.host.attachShadow({ mode: "closed" });
@@ -4857,7 +4857,8 @@ class RhythmStage {
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  isMoving: this.input.snapshot.isMoving,
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  progress,
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  moveDuration: this.input.moveDuration,
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- stillDuration: this.input.stillDuration
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+ stillDuration: this.input.stillDuration,
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+ liveConfidence: this._getLiveConfidence()
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  });
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  if (accuracy === 0 && Date.now() - this._lastGuideTime > 12e3) {
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  this._lastGuideTime = Date.now();
@@ -4890,6 +4891,21 @@ class RhythmStage {
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  const stillOk = stillPhase.duration >= this.IDEAL_PAUSE_MIN && stillPhase.duration <= this.IDEAL_PAUSE_MAX;
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  return moveOk && stillOk;
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  }
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+ _getLiveConfidence() {
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+ if (this.input.snapshot.isMoving) {
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+ return this._scoreDuration(this.input.moveDuration, this.IDEAL_MOVE_MIN, this.IDEAL_MOVE_MAX);
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+ }
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+ return this._scoreDuration(this.input.stillDuration, this.IDEAL_PAUSE_MIN, this.IDEAL_PAUSE_MAX);
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+ }
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+ _scoreDuration(duration, idealMin, idealMax) {
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+ if (duration <= 0) return 0;
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+ if (duration >= idealMin && duration <= idealMax) return 1;
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+ const tolerance = Math.max(300, Math.round((idealMax - idealMin) * 0.35));
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+ if (duration < idealMin) {
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+ return Math.max(0, 1 - (idealMin - duration) / tolerance);
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+ }
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+ return Math.max(0, 1 - (duration - idealMax) / tolerance);
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+ }
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  _showReaction() {
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  const now = Date.now();
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  if (now - this._lastNarrativeTime > 12e3) {
@@ -5205,11 +5221,9 @@ class GameController {
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  var _a3, _b3;
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  (_a3 = this.eggRenderer) == null ? void 0 : _a3.setBreathIntensity(data.accuracy);
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  (_b3 = this.pageBreather) == null ? void 0 : _b3.update(data.accuracy, data.isMoving);
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- const rhythmSignal = Math.max(data.accuracy, data.progress * 0.75);
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- const hasLiveCycleSignal = data.moveDuration > 700 || data.stillDuration > 700;
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- if ((rhythmSignal > 0.08 || hasLiveCycleSignal) && this.threeRenderer) {
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- const liveSignal = hasLiveCycleSignal ? 0.2 : 0;
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- this.threeRenderer.showProgressParticles(Math.max(0.35, 0.45 + Math.max(rhythmSignal, liveSignal) * 0.55), "rhythm");
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+ const rhythmSignal = Math.max(data.accuracy, data.progress * 0.75, data.liveConfidence * 0.85);
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+ if (rhythmSignal > 0.18 && this.threeRenderer) {
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+ this.threeRenderer.showProgressParticles(0.3 + rhythmSignal * 0.7, "rhythm");
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  } else if (this.threeRenderer) {
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  this.threeRenderer.fadeOutAmbientParticles();
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  }