easter-egg-quest 1.0.2 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -729,8 +729,8 @@ class HiddenEntry {
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729
729
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this._injectShimmerStyles();
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730
730
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this._createHintContainer();
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const hints = this.script.hiddenEntryHints;
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732
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-
const FIRST_HINT_DELAY =
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733
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-
const HINT_INTERVAL =
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732
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+
const FIRST_HINT_DELAY = 3e5;
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733
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const HINT_INTERVAL = 6e4;
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for (let i = 0; i < hints.length; i++) {
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const delay = FIRST_HINT_DELAY + i * HINT_INTERVAL;
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const timer = setTimeout(() => {
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@@ -739,7 +739,7 @@ class HiddenEntry {
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}, delay);
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this.hintTimers.push(timer);
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}
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-
const shimmerDelay =
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+
const shimmerDelay = 42e4;
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const shimmerTimer = setTimeout(() => {
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if (this._destroyed || !this.targetElement) return;
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this.targetElement.classList.add("eeq-entry-target");
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@@ -950,10 +950,10 @@ class NarrativeRenderer {
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this.currentLine = line;
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this.clearTimer = setTimeout(() => {
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this.clear();
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-
},
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953
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}, 12e3);
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}
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/** Show a sequence of lines with pauses. */
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956
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-
async showSequence(lines, pauseMs =
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956
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+
async showSequence(lines, pauseMs = 4500) {
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for (const line of lines) {
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this.showLine(line);
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await new Promise((r) => setTimeout(r, pauseMs));
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@@ -3980,7 +3980,7 @@ class StillnessStage {
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const introLines = this.script.stage1Intro;
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for (let i = 0; i < introLines.length; i++) {
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this.bus.emit("narrative:show", introLines[i]);
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-
await this._wait(
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+
await this._wait(4500);
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}
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this.bus.emit("narrative:clear");
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await this._wait(1e3);
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@@ -4020,7 +4020,7 @@ class StillnessStage {
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_handleBreak() {
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this._breaks++;
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const now = Date.now();
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-
if (now - this._lastBreakNarrativeTime >
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+
if (now - this._lastBreakNarrativeTime > 6e4) {
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this._lastBreakNarrativeTime = now;
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const reactions = this.script.stage1Reactions;
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const line = reactions[this._narrativeIndex % reactions.length];
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@@ -4060,7 +4060,7 @@ class MotionStage {
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const introLines = this.script.stage2Intro;
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for (let i = 0; i < introLines.length; i++) {
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this.bus.emit("narrative:show", introLines[i]);
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-
await this._wait(
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await this._wait(4500);
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}
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this.bus.emit("narrative:clear");
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await this._wait(1e3);
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@@ -4115,7 +4115,7 @@ class MotionStage {
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// ─── Internal ──────────────────────────────────────────────────────────
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_handleFade() {
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const now = Date.now();
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-
if (now - this._lastFadeNarrativeTime >
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if (now - this._lastFadeNarrativeTime > 6e4) {
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this._lastFadeNarrativeTime = now;
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const reactions = this.script.stage2Reactions;
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const line = reactions[this._narrativeIndex % reactions.length];
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@@ -4159,7 +4159,7 @@ class RhythmStage {
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const introLines = this.script.stage3Intro;
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for (let i = 0; i < introLines.length; i++) {
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this.bus.emit("narrative:show", introLines[i]);
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await this._wait(
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await this._wait(4500);
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}
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this.bus.emit("narrative:clear");
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await this._wait(1e3);
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@@ -4219,7 +4219,7 @@ class RhythmStage {
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}
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_showReaction() {
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const now = Date.now();
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-
if (now - this._lastNarrativeTime >
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if (now - this._lastNarrativeTime > 6e4) {
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this._lastNarrativeTime = now;
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const reactions = this.script.stage3Reactions;
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const line = reactions[this._narrativeIndex % reactions.length];
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@@ -4683,7 +4683,7 @@ class GameController {
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this.hiddenEntry = null;
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this._startAnticipationTremor();
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(_b2 = this.shrine) == null ? void 0 : _b2.show();
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await ((_c = this.narrative) == null ? void 0 : _c.showSequence(this.script.entryConfirmation,
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await ((_c = this.narrative) == null ? void 0 : _c.showSequence(this.script.entryConfirmation, 4200));
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(_d = this.narrative) == null ? void 0 : _d.clear();
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this._stopAnticipationTremor();
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await this._wait(800);
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@@ -4799,7 +4799,7 @@ class GameController {
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(_b2 = (_a2 = this.config.callbacks).onStageComplete) == null ? void 0 : _b2.call(_a2, this.fsm.state, result);
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}
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const successLines = eggIndex === 0 ? this.script.stage1Success : eggIndex === 1 ? this.script.stage2Success : this.script.stage3Success;
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await ((_c = this.narrative) == null ? void 0 : _c.showSequence(successLines,
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await ((_c = this.narrative) == null ? void 0 : _c.showSequence(successLines, 4500));
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(_d = this.narrative) == null ? void 0 : _d.clear();
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await this._wait(800);
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if (this.threeRenderer) {
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@@ -4880,7 +4880,7 @@ class GameController {
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(_c = this.shrine) == null ? void 0 : _c.hideAll();
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await this._wait(1e3);
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(_d = this.eggRenderer) == null ? void 0 : _d.startFinale();
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await ((_e = this.narrative) == null ? void 0 : _e.showSequence(this.script.finale,
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await ((_e = this.narrative) == null ? void 0 : _e.showSequence(this.script.finale, 5e3));
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(_f = this.narrative) == null ? void 0 : _f.clear();
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await this._wait(4e3);
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this.fsm.transitionTo("results");
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