easter-egg-quest 1.0.19 → 1.0.21

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@@ -35,6 +35,7 @@ export declare class ThreeRenderer {
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  private _greetingOverlay;
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  private _trailParticles;
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  private _ambientParticles;
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+ private _lastAmbientSpawnAt;
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  private _revealParticles;
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  private _disposed;
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  private _interactiveEgg;
@@ -78,8 +79,8 @@ export declare class ThreeRenderer {
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  resetForRestart(): void;
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  /** Add a luminous motion trail at screen coordinates. */
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  addTrail(x: number, y: number, velocity: number): void;
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- /** Spawn gentle ambient particles to show stage progress. */
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- showProgressParticles(progress: number): void;
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+ /** Spawn ambient particles to show stage progress. */
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+ showProgressParticles(progress: number, source?: 'default' | 'rhythm'): void;
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  /** Mark all ambient particles for rapid fade-out (rhythm lost). */
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  fadeOutAmbientParticles(): void;
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  /** Start the finale composition. */
@@ -6,7 +6,8 @@ import type { EventBus } from '../core/EventBus';
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  *
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  * Synthesizes stillness and motion. The user must alternate between
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  * moving and pausing in a natural rhythm. Neither pure stillness nor
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- * pure constant motion works. The ideal cycle is ~3–4 s move, ~2–3 s pause.
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+ * pure constant motion works. The ideal cycle is broad and forgiving:
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+ * roughly 1-4 s move, then 0.8-3 s pause.
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  *
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  * When the user's rhythm approaches coherence, the page "breathes" in sync.
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  */
@@ -26,10 +27,10 @@ export declare class RhythmStage implements StageHandler {
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  private _lastPhaseCount;
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  private _bestAccuracy;
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  private _lastGuideTime;
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- /** Ideal move duration range (ms). */
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+ /** Broad move duration range (ms), tuned for natural mouse/touch rhythm. */
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  private readonly IDEAL_MOVE_MIN;
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  private readonly IDEAL_MOVE_MAX;
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- /** Ideal pause duration range (ms). */
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+ /** Broad pause duration range (ms). */
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  private readonly IDEAL_PAUSE_MIN;
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  private readonly IDEAL_PAUSE_MAX;
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  constructor(config: ResolvedConfig, script: NarrativeScript, input: InputTracker, bus: EventBus);
@@ -38,6 +39,8 @@ export declare class RhythmStage implements StageHandler {
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  cleanup(): void;
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  getResult(): StageResult;
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  private _evaluateCycle;
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+ private _getLiveConfidence;
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+ private _scoreDuration;
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  private _showReaction;
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  private _wait;
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  private _showAndConfirm;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "easter-egg-quest",
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- "version": "1.0.19",
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+ "version": "1.0.21",
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  "description": "A hidden Easter-themed narrative mini-game overlay for any website",
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  "main": "dist/easter-egg-quest.umd.js",
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  "module": "dist/easter-egg-quest.es.js",