easter-egg-quest 1.0.14 → 1.0.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -4511,6 +4511,7 @@ class RhythmStage {
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4511
4511
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if (isGood) {
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this._goodCycles++;
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} else {
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4514
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+
this._goodCycles = 0;
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this._showReaction();
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}
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this._lastPhaseCount += 2;
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@@ -4670,6 +4671,7 @@ class PageBreather {
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this._startTime = 0;
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this._isUserMoving = false;
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this._inSync = false;
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4674
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+
this._accuracy = 0;
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this.CYCLE_MS = 6e3;
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this._tick = () => {
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if (!this._active || !this._overlay) return;
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@@ -4679,7 +4681,7 @@ class PageBreather {
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const phase = elapsed % this.CYCLE_MS / this.CYCLE_MS;
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const wave = (Math.sin(phase * Math.PI * 2 - Math.PI / 2) + 1) * 0.5;
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const shouldMove = phase < 0.5;
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4682
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-
this._inSync = shouldMove === this._isUserMoving;
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4684
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+
this._inSync = this._accuracy > 0 && shouldMove === this._isUserMoving;
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const baseOpacity = wave * 0.85;
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const syncBonus = this._inSync ? 0.15 : 0;
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const opacity = this._intensity * (baseOpacity + (1 - wave) * 0.05 + syncBonus);
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@@ -4710,6 +4712,7 @@ class PageBreather {
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update(accuracy, isMoving) {
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if (!this._active) return;
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this._isUserMoving = isMoving;
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+
this._accuracy = accuracy;
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const raw = Math.max(0, Math.min(1, (accuracy - 0.05) / 0.5));
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this._targetIntensity = 0.5 + raw * 0.5;
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}
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@@ -4727,6 +4730,7 @@ class PageBreather {
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this._intensity = 0;
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this._targetIntensity = 0;
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this._inSync = false;
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+
this._accuracy = 0;
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}
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destroy() {
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this.stop();
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@@ -4828,7 +4832,7 @@ class GameController {
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var _a3, _b3, _c;
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(_a3 = this.eggRenderer) == null ? void 0 : _a3.setBreathIntensity(data.accuracy);
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(_b3 = this.pageBreather) == null ? void 0 : _b3.update(data.accuracy, data.isMoving);
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-
if (((_c = this.pageBreather) == null ? void 0 : _c.isInSync()) && this.threeRenderer) {
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+
if (((_c = this.pageBreather) == null ? void 0 : _c.isInSync()) && data.accuracy > 0 && this.threeRenderer) {
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this.threeRenderer.showProgressParticles(0.6 + data.accuracy * 0.4);
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}
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});
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