e4k-data 4.65.29 → 4.66.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/languages/tr.json CHANGED
@@ -1892,7 +1892,11 @@
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  "ci_appearance_xmasStronghold_flavour": "Günler kısaldığında, sağlam duvarlar ve sıcak içecekler soğuğu dışarıda tutarak askerlerin morallerini yükseltir.",
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  "deco_christmasCarousel_name": "Kış dönme dolabı",
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  "deco_christmasKiosqueFountain_name": "Kışlık Fıskiye",
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- "deco_xmasGluhweinStand_name": "Kışlık Hediyeler Tezgahı"
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+ "deco_xmasGluhweinStand_name": "Kışlık Hediyeler Tezgahı",
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+ "deco_DessertKingdomScorpionTomb_name": "Yüce akrep tapınağı",
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+ "deco_FireKingdomMoltenGiant_name": "Yüce Devin Azabı",
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+ "deco_GreenKingdomGoddessOfNature_name": "Mübarek doğa tanrıçası",
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+ "deco_IceKingdomDragonBones_name": "Ulu Ejderha Kemikleri"
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  },
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  "dialogs": {
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  "dialog_festival_desc": "Yurttaşlarınıza bir şenlik düzenlemek için yiyecek kullanın!\nŞenlik devam ettiği sürece askere alma hızı tüm kalelerinizde belirgin şekilde artacak. Şenlik ne kadar büyük olursa, etkisi de o kadar büyük olur.",
@@ -11834,7 +11838,7 @@
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  "webshop_decoWithEffects_food_desc": "Kalen içerisinde düzeni yükseltir↵+{0} yiyecek üretimi↵+{1} yiyecek depolama kapasitesi↵Bölge başına maksimum {2}",
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  "webshop_decoWithEffects_marketBarrows_desc": "Kalenin sıralısını artırır↵+{0} pazar arabası kapasitesi↵+%{1} pazar arabası yol hızı↵Maksimum {2} bölgeye karşı",
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  "webshop_decoWithEffects_recruitmentCost_desc": "Kalenin içindeki düzeni artırır↵Tüm birliklerin maliyetini %{0} azaltır↵Bölge başına maksimum {2}",
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- "webshop_decoWithEffects_recruitmentSpeed_desc": "Kalenin içerisindeki düzene yardımcı olur↵Tüm birim üretimini %{0} hıza getirir↵Bölge başına en fazla {2}",
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+ "webshop_decoWithEffects_recruitmentSpeed_desc": "Kalenizin düzenini artırır\nTüm birim üretim hızlarını %{0} oranında artırır\nBölge başına en fazla {2} adet",
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  "webshop_decoWithEffects_toolProduction_desc": "Kalenin içindeki düzeni artırır↵Toplam tüm alet üretim hızını +%{0} artır ↵Alan başına maksimum {2}",
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  "effect_name_allianceDefenseUnitAmountYardBonus": "Bonus İttifak Destek Birliği Kapasitesi",
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  "effect_name_attackUnitAmountFlank": "Saldırı esnasında kanatlar üzerinde birlik limitine ek bonus",
@@ -11844,7 +11848,7 @@
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  "minigameFeat_leave_description": "Çıkmak istediğine emin misin?",
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  "minigameFeat_leave_header": "Emin misin?",
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  "minigameFeat_win_again": "Yeniden başla",
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- "minigameFeat_win_next": "Sonraki",
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+ "minigameFeat_win_next": "Devam",
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  "webshop_offerExpires": "Bu fırsat {0} içinde sona eriyor",
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  "dialog_tempServer_start_desc1_desc_crossplay": "• Yeni bir etkinlik sunucusunda web ya da mobil üzerinden dünyanın dört bir yanındaki oyuncularla rekabet et\n• Değerli ödüller kazanabilmek için günlük sıralama puanları kazan\n• Düşmanlarına kıvılcım saç, halkına zenginlik getir",
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  "dialog_tempServer_start_desc2_desc_crossplay": "• Daha önce görmediğin yeni komşularla savaş ve onlarla iş birliği yap \n• Yeni ittifaklar kur ve ticaret imkanları yarat\n• Diplomatik engellerden uzak bir arazide kalemini yönet",
@@ -11915,7 +11919,9 @@
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  "Baba Varjúka"
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  ],
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  "minigameFeat_hud_desc": "Küçük minioyunlarımızı oyna ve Dianaya yardım et.",
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- "minigameFeat_hud_header": "Okçu Meydan Okuması"
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+ "minigameFeat_hud_header": "Okçu Meydan Okuması",
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+ "dialog_event_announcement_description_277": "Yeni bir Crossplay etkinliği seni çağırıyor!\nGoodgame Empire ve Empire: Four Kingdomsteki diğer Kraliçe ve Krallarla taht için bir kez daha mücadele et. Senin talimatlarını inşa ve savaş konusunda bekleyen halkına katıl. Bu yeni meydan okumayı yönetebilecek misin? Tacın mücadelesinde yeni ve benzersiz ödüller kazan. Şimdi katıl!",
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+ "tut_secondQuestConfirmPlacement_minigame_copy": "Binanın yerini onayla. İleride taşımak istersen, bu mümkün olacak.\n\nHazır ol, düşmanlar inşaatı durdurmaya çalışacak! Sadece emret, ben ve güvenilir yayım onları püskürteceğiz!"
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  },
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  "effects": {
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  "equip_effect_description_conquerSpeedBonus": "+%{0} - Fetihlerde ordu yolculuk hızı",
@@ -12991,7 +12997,29 @@
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  "effect_name_recruitmentCostDecreaseAll": "Azaltma maliyeti askeri para birimi",
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  "effect_name_recruitmentSpeedBoostAll": "Askeri toplama hızı bonusu",
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  "effect_name_toolProductionSpeedBoostAll": "Alet üretim hızı bonusu",
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- "effect_name_unboostedHoneyProduction": "Saat başına bal üretim bonusu"
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+ "effect_name_unboostedHoneyProduction": "Saat başına bal üretim bonusu",
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+ "effect_name_ironProductionBoost": "Kalede demir üretim bonusu",
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+ "effect_name_stoneProductionBoost": "Kale Taş Üretim Bonusu",
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+ "effect_name_foodProductionBoost": "Kalede yiyecek üretimine bonus",
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+ "effect_name_coalProductionBoost": "Kalede kömür üretimine bonus",
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+ "effect_name_foodProductionBoostDesert": "Yanan Kum şatosunda yiyecek üretimi bonusu",
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+ "effect_name_foodProductionBoostFire": "Ateş Zirveleri şatosunda yiyecek üretim bonusu",
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+ "effect_name_foodProductionBoostIce": "Bir Sonsuz Kış Buzulu kalesinde yiyecek üretim bonusu",
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+ "effect_name_foodProductionBoostMain": "Büyük İmparatorluk şatosunda yiyecek üretimi bonusu",
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+ "effect_name_glassProductionBoost": "Kalede cam üretim bonusu",
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+ "effect_name_meadCapacityBonusBaronEconomy": "Kalede Mead Depolama Bonusu",
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+ "effect_name_oilProductionBoost": "Kalede zeytinyağı üretimine verilen bonus",
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+ "effect_name_stoneProductionBoostDesert": "Yanan Kum kalelerinde taş üretimi bonusu",
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+ "effect_name_stoneProductionBoostFire": "Ateş Zirveleri kalesindeki taş üretimine bonus",
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+ "effect_name_stoneProductionBoostIce": "Bir EverwinterClear kalesindeki taş üretimine bonus",
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+ "effect_name_stoneProductionBoostMain": "Büyük Birleşik Krallık kalesindeki taş üretim bonusu",
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+ "effect_name_unboostedMeadProduction": "Kalede bal şarabı üretim bonusu",
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+ "effect_name_woodProductionBoostDesert": "Yanan Kum kalelerinde odun üretimine yönelik bonus",
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+ "effect_name_woodProductionBoostFire": "Ateş Zirveleri kalesinde odun üretim bonusu",
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+ "effect_name_woodProductionBoostIce": "Bir KışGölü kalesinde odun üretim bonusu",
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+ "effect_name_woodProductionBoostMain": "Büyük Birleşik Krallık kalesindeki odun üretimine verilen bonus",
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+ "effect_name_woodProductionBoost": "Kaledeki odun üretim bonusu",
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+ "effect_name_foodProductionBoostBaronEconomy": "Kalede yiyecek üretimine bonus"
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  },
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  "equipment_heroes_and_gems": {
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  "equipment_slotType_hero": "Kahraman",
@@ -18711,7 +18739,8 @@
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  "currency_description_dragonriderLTPEToken": "Bu jeton kıymetli kırmızı altından, ejder ateşinde eritilerek yapıldı. Sınırlı bir süre boyunca Usta Demircide ödüllerle takas edilebilir.",
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  "currency_name_dragonriderLTPEToken": "Ateş Ejderi jetonları",
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  "filters_category_116": "Ateş Ejderi jetonları",
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- "target_placeholder": "Hedef: {0}"
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+ "target_placeholder": "Hedef: {0}",
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+ "changed": "Değişti"
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  },
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  "help": {
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  "help_location": "Buradan kalenin tüm önemli ögelerine ve ileri karakollara genel olarak bakabilirsin.",
@@ -1892,7 +1892,11 @@
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  "ci_appearance_xmasStronghold_flavour": "当日渐短夜渐长,城墙坚固暖饮香,阻隔严寒士气扬。",
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  "deco_christmasCarousel_name": "冬天旋转木马",
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  "deco_christmasKiosqueFountain_name": "冬天的喷泉",
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- "deco_xmasGluhweinStand_name": "冬日礼品摊"
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+ "deco_xmasGluhweinStand_name": "冬日礼品摊",
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+ "deco_DessertKingdomScorpionTomb_name": "崇高蝎子神殿",
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+ "deco_FireKingdomMoltenGiant_name": "崇高巨人的痛苦",
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+ "deco_GreenKingdomGoddessOfNature_name": "高贵的自然女神",
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+ "deco_IceKingdomDragonBones_name": "尊贵龙骨"
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  },
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  "dialogs": {
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  "dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
@@ -11834,7 +11838,7 @@
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  "webshop_decoWithEffects_food_desc": "提高城堡内秩序\n+{0}食物产量\n+{1}食物存储容量\n每个区域最大{2}",
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  "webshop_decoWithEffects_marketBarrows_desc": "提高城堡内的秩序↵+{0}市场手推车容量↵+{1}%市场手推车的行进速度↵{2}个区域上限",
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  "webshop_decoWithEffects_recruitmentCost_desc": "增加城堡内部的秩序↵将所有部队的成本减少 {0}%↵每片土地最多 {2} 次",
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- "webshop_decoWithEffects_recruitmentSpeed_desc": "提升您的城堡中的秩序↵所有部队进攻力提升{0}%↵同一地区内最大值 {2}",
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+ "webshop_decoWithEffects_recruitmentSpeed_desc": "提升您城堡内的秩序\n提高所有单位生产速度{0}%\n每个区域最多可放置{2}",
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  "webshop_decoWithEffects_toolProduction_desc": "提高城堡内的秩序↵+{0}% 所有工具生产的速度↵每块地最多{2}个",
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  "effect_name_allianceDefenseUnitAmountYardBonus": "联盟支援部队容量加成",
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  "effect_name_attackUnitAmountFlank": "攻击时侧翼单位上限的加成",
@@ -11844,7 +11848,7 @@
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  "minigameFeat_leave_description": "您真的要退出吗?",
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  "minigameFeat_leave_header": "您确定吗?",
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  "minigameFeat_win_again": "重新开始",
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- "minigameFeat_win_next": "下一级",
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+ "minigameFeat_win_next": "继续",
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  "webshop_offerExpires": "该优惠时间还剩{0}",
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  "dialog_tempServer_start_desc1_desc_crossplay": "• 在新的活动服务器上与全球玩家一较高下,无论是网页还是移动平台\n• 每日获取排行积分,赢得丰厚奖励\n• 给敌人以火焰的洗礼,为民众带去繁荣昌盛",
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  "dialog_tempServer_start_desc2_desc_crossplay": "• 与前所未见的新邻居并肩对抗\n• 缔结新的联盟并开拓贸易机遇\n• 在一个无外交束缚的土地中统治您的城堡",
@@ -11915,7 +11919,9 @@
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  "尔俱卡"
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  ],
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  "minigameFeat_hud_desc": "玩我们的小游戏,助力黛安娜。",
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- "minigameFeat_hud_header": "射手挑战"
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+ "minigameFeat_hud_header": "射手挑战",
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+ "dialog_event_announcement_description_277": "一个全新的跨界事件正在呼唤您!\n加入来自 Goodgame Empire 和 Empire: Four Kingdoms 的其他君主们,为了王权再次投入战斗。您的子民正期待着您发出建设与征战的指令。这场新挑战,您准备好了吗?争夺王冠的征途中,将赢得全新且独一无二的奖励。\n现在就参与其中!",
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+ "tut_secondQuestConfirmPlacement_minigame_copy": "确认建筑物的位置。您可以稍后将其移动。 \n\n做好准备,敌人会试图阻止建设!只要您一声令下,我和我那可靠的弓就会击退他们!"
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  },
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  "effects": {
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  "equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
@@ -12991,7 +12997,29 @@
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  "effect_name_recruitmentCostDecreaseAll": "降低招募金币花费",
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  "effect_name_recruitmentSpeedBoostAll": "招募速度的加成",
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  "effect_name_toolProductionSpeedBoostAll": "工具生产速度奖励",
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- "effect_name_unboostedHoneyProduction": "每小时高级基本蜂蜜生产奖励"
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+ "effect_name_unboostedHoneyProduction": "每小时高级基本蜂蜜生产奖励",
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+ "effect_name_ironProductionBoost": "城堡铁产量加成",
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+ "effect_name_stoneProductionBoost": "城堡中的石材产量加成",
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+ "effect_name_foodProductionBoost": "用于提高城堡内的食物产量",
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+ "effect_name_coalProductionBoost": "城堡中的煤炭产量加成",
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+ "effect_name_foodProductionBoostDesert": "燃烧的沙地城堡中的食物产量加成",
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+ "effect_name_foodProductionBoostFire": "火焰峰堡食物产量额外加成",
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+ "effect_name_foodProductionBoostIce": "永冬冰川城堡食物产量加成",
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+ "effect_name_foodProductionBoostMain": "大帝国城堡食物产量加成",
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+ "effect_name_glassProductionBoost": "城堡玻璃产量加成",
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+ "effect_name_meadCapacityBonusBaronEconomy": "城堡中蜂蜜酒的存储容量加成",
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+ "effect_name_oilProductionBoost": "橄榄油生产加成",
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+ "effect_name_stoneProductionBoostDesert": "燃烧的热沙城堡中的石材产量加成",
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+ "effect_name_stoneProductionBoostFire": "熔岩峰堡的石材生产加成",
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+ "effect_name_stoneProductionBoostIce": "永冻冰河城堡石材产出加成",
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+ "effect_name_stoneProductionBoostMain": "大帝国城堡中的石材产量加成",
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+ "effect_name_unboostedMeadProduction": "城堡中蜜酒产量加成",
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+ "effect_name_woodProductionBoostDesert": "燃烧的热沙城堡中的木材产量加成",
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+ "effect_name_woodProductionBoostFire": "熔岩城堡中的木材产量加成",
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+ "effect_name_woodProductionBoostIce": "永冬冰川城堡木材产出加成",
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+ "effect_name_woodProductionBoostMain": "大帝国城堡中的木材产量奖励",
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+ "effect_name_woodProductionBoost": "城堡中的木材产量加成",
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+ "effect_name_foodProductionBoostBaronEconomy": "用于提高城堡内的食物产量"
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  },
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  "equipment_heroes_and_gems": {
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  "equipment_slotType_hero": "英雄",
@@ -18711,7 +18739,8 @@
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  "currency_description_dragonriderLTPEToken": "这枚代币用珍贵的红金为原料,以巨龙之息熔炼而成。可在限定时间内从铁匠大师处兑换奖励。",
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  "currency_name_dragonriderLTPEToken": "火龙代币",
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  "filters_category_116": "火龙代币",
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- "target_placeholder": "目标 {0}"
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+ "target_placeholder": "目标 {0}",
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+ "changed": "更换成功"
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  },
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  "help": {
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  "help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",
@@ -1892,7 +1892,11 @@
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  "ci_appearance_xmasStronghold_flavour": "當日短夜長,堅固的城牆與熱飲能禦寒,振奮士兵之心。",
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  "deco_christmasCarousel_name": "冬季旋轉木馬",
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  "deco_christmasKiosqueFountain_name": "天池",
1895
- "deco_xmasGluhweinStand_name": "冬日禮品攤"
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+ "deco_xmasGluhweinStand_name": "冬日禮品攤",
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+ "deco_DessertKingdomScorpionTomb_name": "高貴蠍子神殿",
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+ "deco_FireKingdomMoltenGiant_name": "崇高巨人的勝利",
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+ "deco_GreenKingdomGoddessOfNature_name": "尊貴的自然女神",
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+ "deco_IceKingdomDragonBones_name": "崇高龍骨"
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  },
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  "dialogs": {
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  "dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
@@ -11834,7 +11838,7 @@
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  "webshop_decoWithEffects_food_desc": "提升你城堡中的秩序↵+{0} 食物產量↵+{1} 食物庫儲存空間↵各區域最高 {2}",
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  "webshop_decoWithEffects_marketBarrows_desc": "增加您城堡內的秩序↵+{0}市集手推車容納空間↵+{1}%市集手推車移動速度↵每個地區上限為 {2}",
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  "webshop_decoWithEffects_recruitmentCost_desc": "增加你城堡內的和諧,所以可以順利駐紮部隊↵全體軍隊的花費降低{0}%↵每個區域最多{2}個",
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- "webshop_decoWithEffects_recruitmentSpeed_desc": "增強您城堡內建的秩序↵所有部隊生產的速度提升 {0}%↵每區域最多達到 {2}",
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+ "webshop_decoWithEffects_recruitmentSpeed_desc": "提升城堡內的秩序\n提升所有部隊生產速度 {0}%\n每個區域最多 {2}",
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  "webshop_decoWithEffects_toolProduction_desc": "提升你城堡內的秩序↵+{0}% 所有工具生產的速度↵每個地區上限 {2}",
11839
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  "effect_name_allianceDefenseUnitAmountYardBonus": "增加聯盟支援部隊容量的獎勵",
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  "effect_name_attackUnitAmountFlank": "進攻翼部的單位上限獎勵",
@@ -11844,7 +11848,7 @@
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  "minigameFeat_leave_description": "您真的要退出遊戲嗎?",
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  "minigameFeat_leave_header": "您確定要離開當前場景嗎?",
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  "minigameFeat_win_again": "重新開始",
11847
- "minigameFeat_win_next": "下一級",
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+ "minigameFeat_win_next": "繼續",
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  "webshop_offerExpires": "此優惠時間還剩 {0}",
11849
11853
  "dialog_tempServer_start_desc1_desc_crossplay": "• 在全球新活動伺服器上透過網頁或移動裝置與來自世界各地的玩家競技\n• 收集每日排名點數以贏得珍貴獎勵\n• 為敵人帶來災禍,為你的人民帶來繁榮",
11850
11854
  "dialog_tempServer_start_desc2_desc_crossplay": "• 與以前未曾見過的鄰居並肩作戰\n• 建立新的聯盟和貿易機會\n• 在一片無外交束縛的土地上統治您的城堡",
@@ -11915,7 +11919,9 @@
11915
11919
  "芭瓦柳卡"
11916
11920
  ],
11917
11921
  "minigameFeat_hud_desc": "玩我們的小型迷你遊戲,幫助黛安娜。",
11918
- "minigameFeat_hud_header": "弓箭手的挑戰"
11922
+ "minigameFeat_hud_header": "弓箭手的挑戰",
11923
+ "dialog_event_announcement_description_277": "新的跨平臺活動正在呼喚你!\n加入來自 Goodgame Empire 和 Empire: Four Kingdoms 的其他皇后和國王,再次為爭奪王位而戰。你的臣民正在等待你的命令,要求你指揮他們建造和戰鬥。你能否應付這個新的挑戰?在爭奪皇冠的戰鬥中獲得新的獨特獎勵。\n立刻加入!",
11924
+ "tut_secondQuestConfirmPlacement_minigame_copy": "確認建築物的位置,您之後可以遷移它。"
11919
11925
  },
11920
11926
  "effects": {
11921
11927
  "equip_effect_description_conquerSpeedBonus": "+{0}% 出征時的軍隊巡游速度",
@@ -12991,7 +12997,29 @@
12991
12997
  "effect_name_recruitmentCostDecreaseAll": "降低招募費用的硬幣成本",
12992
12998
  "effect_name_recruitmentSpeedBoostAll": "招募速度的額外加成",
12993
12999
  "effect_name_toolProductionSpeedBoostAll": "工具生產速度加成",
12994
- "effect_name_unboostedHoneyProduction": "每小時蜂蜜生產的加成"
13000
+ "effect_name_unboostedHoneyProduction": "每小時蜂蜜生產的加成",
13001
+ "effect_name_ironProductionBoost": "城堡鐵產加成",
13002
+ "effect_name_stoneProductionBoost": "城堡石材生產獎勵",
13003
+ "effect_name_foodProductionBoost": "建築物的食物產量 bonus",
13004
+ "effect_name_coalProductionBoost": "城堡煤炭生產加成",
13005
+ "effect_name_foodProductionBoostDesert": "燃燒砂地城堡的食物生產加成",
13006
+ "effect_name_foodProductionBoostFire": "烈焰山莊園的食物生產加成",
13007
+ "effect_name_foodProductionBoostIce": "永冬冰河堡食物生產加成",
13008
+ "effect_name_foodProductionBoostMain": "增加大帝國城堡食物生產的獎勵",
13009
+ "effect_name_glassProductionBoost": "城堡中的玻璃生產加成",
13010
+ "effect_name_meadCapacityBonusBaronEconomy": "城堡中蜂蜜酒的存儲容量獎勵",
13011
+ "effect_name_oilProductionBoost": "城堡內橄欖果園生產力加成",
13012
+ "effect_name_stoneProductionBoostDesert": "燃燒砂地城堡的石材生產獎勵",
13013
+ "effect_name_stoneProductionBoostFire": "烈焰山莊園的石材生產加成",
13014
+ "effect_name_stoneProductionBoostIce": "永冬冰河城堡石材產量加成",
13015
+ "effect_name_stoneProductionBoostMain": "大帝國城堡的石材生產加成",
13016
+ "effect_name_unboostedMeadProduction": "城堡蜂蜜酒生產加成",
13017
+ "effect_name_woodProductionBoostDesert": "燃燒砂地城堡的木材產量加成",
13018
+ "effect_name_woodProductionBoostFire": "烈焰峰城堡的木材生產獎勵",
13019
+ "effect_name_woodProductionBoostIce": "永冬冰河城堡的木材生產獎勵",
13020
+ "effect_name_woodProductionBoostMain": "大帝國城堡木材生產加成",
13021
+ "effect_name_woodProductionBoost": "城堡內的木材生產加成",
13022
+ "effect_name_foodProductionBoostBaronEconomy": "建築物的食物產量 bonus"
12995
13023
  },
12996
13024
  "equipment_heroes_and_gems": {
12997
13025
  "equipment_slotType_hero": "英雄",
@@ -18711,7 +18739,8 @@
18711
18739
  "currency_description_dragonriderLTPEToken": "此代幣是用珍貴的紅金在猛龍烈焰中鎔鑄而成。可在限定時間內在大師鐵匠處兌換獎勵。",
18712
18740
  "currency_name_dragonriderLTPEToken": "火飛龍代幣",
18713
18741
  "filters_category_116": "火飛龍代幣",
18714
- "target_placeholder": "目標 {0}"
18742
+ "target_placeholder": "目標 {0}",
18743
+ "changed": "變更完畢"
18715
18744
  },
18716
18745
  "help": {
18717
18746
  "help_location": "在這裡,你可以看到關於你的城堡和所有前哨重要內容的總體概況。",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "e4k-data",
3
- "version": "4.65.29",
3
+ "version": "4.66.17",
4
4
  "description": "All recent data from Empire: Four Kingdoms",
5
5
  "main": "index.js",
6
6
  "types": "./typings/types.d.ts",
@@ -947,6 +947,7 @@ export interface Images {
947
947
  "Deco_Building_DancingKnight": ImageData;
948
948
  "Deco_Building_DarkRoomHalloween": ImageData;
949
949
  "Deco_Building_DeathMask": ImageData;
950
+ "Deco_Building_DessertKingdomScorpionTomb": ImageData;
950
951
  "Deco_Building_DragonBall": ImageData;
951
952
  "Deco_Building_Dragonhead": ImageData;
952
953
  "Deco_Building_DwarfStatue": ImageData;
@@ -963,6 +964,7 @@ export interface Images {
963
964
  "Deco_Building_FallenGiantRed": ImageData;
964
965
  "Deco_Building_Fieldkitchen": ImageData;
965
966
  "Deco_Building_FireEngineDistrictDeco": ImageData;
967
+ "Deco_Building_FireKingdomMoltenGiant": ImageData;
966
968
  "Deco_Building_Flag": ImageData;
967
969
  "Deco_Building_Flagpole": ImageData;
968
970
  "Deco_Building_FlatEarth": ImageData;
@@ -989,6 +991,7 @@ export interface Images {
989
991
  "Deco_Building_GoldTurtleHut": ImageData;
990
992
  "Deco_Building_GoldenGlobe": ImageData;
991
993
  "Deco_Building_GoldenweekShrine": ImageData;
994
+ "Deco_Building_GreenKingdomGoddessOfNature": ImageData;
992
995
  "Deco_Building_GreenTurtleHut": ImageData;
993
996
  "Deco_Building_GuardianOfTheEmpire": ImageData;
994
997
  "Deco_Building_GuardiansOfDeath": ImageData;
@@ -1003,6 +1006,7 @@ export interface Images {
1003
1006
  "Deco_Building_Horsestatue": ImageData;
1004
1007
  "Deco_Building_HorsetailFlag": ImageData;
1005
1008
  "Deco_Building_HuntersRest": ImageData;
1009
+ "Deco_Building_IceKingdomDragonBones": ImageData;
1006
1010
  "Deco_Building_IndianWaterTempleBrown": ImageData;
1007
1011
  "Deco_Building_IndianWaterTempleWhite": ImageData;
1008
1012
  "Deco_Building_InfernalTurtleHut": ImageData;
@@ -5439,6 +5443,7 @@ export interface Images {
5439
5443
  "icon_effect_building_economy_xs": ImageData;
5440
5444
  "icon_effect_building_hybrid_xs": ImageData;
5441
5445
  "icon_effect_classicResourceProductionBonus": ImageData;
5446
+ "icon_effect_coalProduction": ImageData;
5442
5447
  "icon_effect_coalProductionBoost": ImageData;
5443
5448
  "icon_effect_conquerSpeedBonus": ImageData;
5444
5449
  "icon_effect_defenseBonus": ImageData;
@@ -5474,12 +5479,15 @@ export interface Images {
5474
5479
  "icon_effect_fireBrigadeBonus": ImageData;
5475
5480
  "icon_effect_foodCapacityBonus": ImageData;
5476
5481
  "icon_effect_foodProductionBonus": ImageData;
5482
+ "icon_effect_foodProductionBoost": ImageData;
5483
+ "icon_effect_glassProduction": ImageData;
5477
5484
  "icon_effect_glassProductionBoost": ImageData;
5478
5485
  "icon_effect_hideoutCapacity": ImageData;
5479
5486
  "icon_effect_honeyCapacityBonus": ImageData;
5480
5487
  "icon_effect_honorBonus": ImageData;
5481
5488
  "icon_effect_hospitalCapacityBonus": ImageData;
5482
5489
  "icon_effect_icon_effect_classicResourceProductionBonus": ImageData;
5490
+ "icon_effect_ironProduction": ImageData;
5483
5491
  "icon_effect_ironProductionBoost": ImageData;
5484
5492
  "icon_effect_killAttackingAnyTroopsYard": ImageData;
5485
5493
  "icon_effect_killAttackingMeleeTroopsYard": ImageData;
@@ -5506,6 +5514,7 @@ export interface Images {
5506
5514
  "icon_effect_occupationTimeReduction": ImageData;
5507
5515
  "icon_effect_offensiveMeleeBonus": ImageData;
5508
5516
  "icon_effect_offensiveRangeBonus": ImageData;
5517
+ "icon_effect_oilProduction": ImageData;
5509
5518
  "icon_effect_oilProductionBoost": ImageData;
5510
5519
  "icon_effect_perceptionBonus": ImageData;
5511
5520
  "icon_effect_publicOrderBonus": ImageData;
@@ -5523,6 +5532,7 @@ export interface Images {
5523
5532
  "icon_effect_stationingSpeedBonus": ImageData;
5524
5533
  "icon_effect_stationingTravelCostReduction": ImageData;
5525
5534
  "icon_effect_stealthBonus": ImageData;
5535
+ "icon_effect_stoneProduction": ImageData;
5526
5536
  "icon_effect_stoneProductionBoost": ImageData;
5527
5537
  "icon_effect_supportSpeedBonus": ImageData;
5528
5538
  "icon_effect_supportTravelCostReduction": ImageData;
@@ -5534,6 +5544,7 @@ export interface Images {
5534
5544
  "icon_effect_unboostedMeadProduction": ImageData;
5535
5545
  "icon_effect_wallBonus": ImageData;
5536
5546
  "icon_effect_wallReduction": ImageData;
5547
+ "icon_effect_woodProduction": ImageData;
5537
5548
  "icon_effect_woodProductionBoost": ImageData;
5538
5549
  "icon_enemy_tab": ImageData;
5539
5550
  "icon_enhance_probability_b": ImageData;
@@ -5585,8 +5596,12 @@ export interface Images {
5585
5596
  "icon_event_85": ImageData;
5586
5597
  "icon_event_97": ImageData;
5587
5598
  "icon_event_crossplay_106": ImageData;
5599
+ "icon_event_crossplay_106_rankSwap": ImageData;
5600
+ "icon_event_crossplay_big_106": ImageData;
5601
+ "icon_event_crossplay_big_106_rankSwap": ImageData;
5588
5602
  "icon_event_crossplay_small_106": ImageData;
5589
5603
  "icon_event_crossplay_xl_106": ImageData;
5604
+ "icon_event_crossplay_xl_106_rankSwap": ImageData;
5590
5605
  "icon_event_quest_3": ImageData;
5591
5606
  "icon_event_quest_4": ImageData;
5592
5607
  "icon_event_quest_72": ImageData;
@@ -6100,6 +6115,7 @@ export interface Images {
6100
6115
  "icon_ignore_player_xl": ImageData;
6101
6116
  "icon_increase_boost": ImageData;
6102
6117
  "icon_indicator_locked": ImageData;
6118
+ "icon_indicator_minigame": ImageData;
6103
6119
  "icon_influence": ImageData;
6104
6120
  "icon_influence_disabled": ImageData;
6105
6121
  "icon_influence_disabled_small": ImageData;
@@ -6654,8 +6670,11 @@ export interface Images {
6654
6670
  "icon_tempserver_castleTransport_xxl": ImageData;
6655
6671
  "icon_tempserver_crossplay": ImageData;
6656
6672
  "icon_tempserver_crossplay_big": ImageData;
6673
+ "icon_tempserver_crossplay_big_rankSwap": ImageData;
6674
+ "icon_tempserver_crossplay_rankSwap": ImageData;
6657
6675
  "icon_tempserver_crossplay_small": ImageData;
6658
6676
  "icon_tempserver_crossplay_xl": ImageData;
6677
+ "icon_tempserver_crossplay_xl_rankSwap": ImageData;
6659
6678
  "icon_tempserver_crossplay_xxl": ImageData;
6660
6679
  "icon_tempserver_medium": ImageData;
6661
6680
  "icon_tempserver_scoring_xl": ImageData;
@@ -7602,7 +7621,6 @@ export interface Images {
7602
7621
  "teaser_collector_Winter": ImageData;
7603
7622
  "teaser_collector_tenthAnniversary": ImageData;
7604
7623
  "teaser_crossplay_starter": ImageData;
7605
- "teaser_crossplay_starter_rankSwap": ImageData;
7606
7624
  "teaser_daimyo_1": ImageData;
7607
7625
  "teaser_daimyo_2": ImageData;
7608
7626
  "teaser_daimyo_3": ImageData;