dsh-wallpaper_share 26.8.23 → 26.8.26-T

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package/README.md CHANGED
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- # dsh-wallpaper_share · Wallpaper Engine ↔ DeepSeek Harness 壁纸同步
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- https://github.com/user-attachments/assets/4461d385-de62-42be-8420-7edce5606f44
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- [中文](#中文) | [English](#english)
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- 把 Wallpaper Engine 当前显示的壁纸实时同步为 DeepSeek Harness Web 界面的背景(磨砂玻璃风格),并提供 `wallpaper_share` 会话视图标签页用于控制显示器来源、透明度 / 模糊 / 阴影、渲染模式与专注模式。
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- > **纯显示同步**:只读取 WE 状态,不控制 / 不修改桌面壁纸(换壁纸请在 WE 内操作)。
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- > **无敏感信息**:代码不含 Steam 用户名 / SteamID / 令牌;WE 安装目录运行时自动检测(注册表 `HKCU\Software\WallpaperEngine\installPath` → 常见 Steam 路径),检测不到时才需要手动配置。
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- ---
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- <a name="中文"></a>
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- # 中文
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-
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- ## 增强模式兼容矩阵
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- | 壁纸类型 | 增强模式行为 |
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- | --- | --- |
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- | `video` | 播放源视频(支持 HTTP Range,可正常 seek) |
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- | `web` | iframe 加载源页面 |
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- | `image` | 显示源图 |
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- | `scene` | **浏览器子集渲染器**(默认):真实图层树 + transform + 已解码纹理 / 粒子 / puppet 动画合成进 canvas;或**外部 renderer**(`sceneRendererPath` + WS 帧流);renderer 不可用/失败 → 提取 pkg 内嵌高清纹理 → 预览 |
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- | `application` / `other` | 回退静态预览 |
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- > scene 增强的完整 fallback 链与各层实现(渲染模式 / 纹理解码 / 粒子 / puppet)见 **[docs/scene-fallback.md](docs/scene-fallback.md)**。
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- ## 功能
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- - **实时同步**:在 Wallpaper Engine 中应用壁纸后,页面背景约 2 秒内自动跟随
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- - **多显示器**:自动跟随"最近变化"的一台;复数显示器时可手动锁定某台作为背景来源
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- - **视觉效果滑块(即时生效)**:面板透明度 0–100% / 背景模糊 0–30px / 阴影深度 0–100%
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- - **渲染模式切换**:性能(静态预览图,默认)⇄ 增强(加载壁纸源内容)
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- - **Scene 实时渲染(新增)**:scene 壁纸增强模式默认走**浏览器子集渲染器**(真实 `scene.json` 图层树 + transform + 已解码纹理合成进 canvas,含粒子与 puppet 动画);显式配置 `sceneRendererPath` 后走独立 renderer 子进程(offscreen,不弹窗)→ WebSocket 帧流;完整回退链见 [docs/scene-fallback.md](docs/scene-fallback.md)
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- - **专注模式 🎯**:任务进行中自动切换为 30% / 15px / 90%,任务完成后自动切换为 9% / 6px / 40%
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- - **同步开关** ⏻ 一键启停
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- - 自诊断路由 `/we-sync/diag`(仅本机可访问,含 scene renderer 状态与纹理提取结果)
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- ## 安装(官方 `dsh plugin` 通道,零手工配置)
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- > 前置:DSH 已用 `dsh --profile web` 启动过至少一次。
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- ```bash
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- # 任选其一:
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- dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share
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- # 从 GitHub 安装(仓库自带预构建 lib/,不需要构建许可)
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- dsh plugin --profile web add dsh-wallpaper_share
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- # 从 npm 安装(发布后)
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- dsh plugin --profile web add ./dsh-wallpaper_share-0.2.0.tgz
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- # 本地 tarball 安装
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- ```
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- ```bash
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- # 安装 test 分支(最新开发版,含 Scene 渲染 / 粒子 / puppet 动画):
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- dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share#test
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- ```
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- ```bash
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- # 重启 dsh(web profile),打开页面即可看到 wallpaper_share 标签页
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- ```
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- **无需手动编辑任何配置文件**:包内 `dsh.bundle.patch` 指向的 `cordis.patch.yml` 会在安装时自动加入 profile 的 bundle 层,其中一行同时是 host 行(node 半:轮询 + HTTP 路由)和 `dsh.client` roster 行(浏览器半的预构建 `lib/client.js` 由模块系统自动注入页面)。包发布时**自带预构建产物**,用户侧零构建。
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- ## 从源码构建(开发者)
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- 1. 把本仓库根目录(`package.json` / `src/` / `tsconfig.json` / `tsdown.config.ts`)拷入你的 DSH checkout:`packages/client/we-sync/`;
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- 2. `pnpm install`
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- 3. `pnpm --filter dsh-wallpaper_share exec tsc -b`
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- 4. `pnpm --filter dsh-wallpaper_share bundle`
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- 5. 产物在 `packages/client/we-sync/lib/`(`index.js` node 半 + `client.js` 浏览器半),拷回本仓库 `lib/` 后 `pnpm pack` 出新 tarball。
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- > 也可以在本仓库根目录直接 `pnpm install && pnpm build`(`tsdown` 独立构建,不依赖 DSH checkout)。
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- ## 配置
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- 包源码 `src/index.ts` 顶部 `CONFIG`:
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- | 配置项 | 默认值 | 说明 |
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- | --- | --- | --- |
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- | `wallpaperEngineDir` | `''`(自动检测) | 检测失败时手动指定安装目录 |
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- | `workshopContentDir` | `''`(自动推导) | 工作坊内容目录 |
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- | `pollIntervalMs` | `2000` | 轮询间隔 |
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- | `previewMaxBytes` | `6291456` | 预览图大小上限 |
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- | `sceneRendererPath` | `''`(内置参考 renderer) | 外部 scene renderer 可执行文件;留空用内置参考 renderer(诊断动画) |
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- | `wallpaperEngineAssetsDir` | `''`(自动推导) | WE engine assets 目录(自动为 `<weDir>/assets`;缺失时 renderer 不可用) |
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- | `sceneRenderWidth` | `1920` | scene renderer 输出宽度 |
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- | `sceneRenderHeight` | `1080` | scene renderer 输出高度 |
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- | `sceneRenderFps` | `30` | scene renderer 目标帧率 |
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- | `sceneRenderQuality` | `80` | JPEG/WebP 帧质量(0..100) |
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- | `sceneRenderMode` | `'auto'` | `'auto'`(浏览器子集渲染器为主;配置了 `sceneRendererPath` 则 external)\| `'browser'` \| `'external'` |
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- | `particleRateScale` | `1` | 粒子发射率缩放(WE rate 单位 = 每秒粒子数) |
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- | `particleSizeScale` | `1` | 粒子尺寸缩放 |
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- ## 排查
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- - `http://127.0.0.1:3080/we-sync/diag`:内部状态(`kind` / `fingerprint` / `weDir` / `lastError` / 每台显示器的 `sceneImage` 提取结果 / **scene renderer 的 capabilities / status / fallback 层**);
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- - `lastError` 提示未找到安装目录 → 在包源码 `CONFIG.wallpaperEngineDir` 手动指定后重新构建 / 重新安装;
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- - scene 增强无动态画面 → 看 `scene.available`:`false` 表示 renderer 缺失或 assets 目录缺失(`/we-sync/diag` 里有 `reason`);
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- - 页面没变化 → 刷新页面,确认标签栏出现 `wallpaper_share`。
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- ## 已知限制
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- - scene 增强的"真实动态画面"取决于渲染模式:默认浏览器子集渲染器做**图层树 + transform + 纹理/粒子/puppet 动画合成**(shader effect / SceneScript / keyframe 动画为后续);外部 renderer(`sceneRendererPath`)可提供真实渲染,但需用户自备(如 WSL2 封装的 linux-wallpaperengine 离屏封装,GPL,独立组件);
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- - 参考 renderer 为 1920×1080 RGBA 全帧传输,CPU 占用偏高(本机实测 ~24-27fps @960×540);真 renderer 建议输出 JPEG/WebP 以降低带宽;
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- - 多显示器时取 `lastselectedmonitor`(无则第一台);
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- - 视觉参数仅保存在页面内存,刷新回到默认值(72% / 6px / 30%)。
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- ## 目录
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- - `package.json` — 包清单:`dsh.bundle.patch` → `cordis.patch.yml`,`dsh.client` → 浏览器半,`exports["./client"]` → 预构建 `lib/client.js`
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- - `cordis.patch.yml` — bundle 补丁层(host 行 + dsh.client roster 行)
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- - `src/index.ts` — node 半源码(轮询 / HTTP 路由 / scene 纹理提取 / HTTP Range / SceneAdapter 接入 / SceneModel 路由 / WebSocket 帧流)
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- - `src/scene/` — SceneAdapter 模块(协议 / 能力探测 / renderer 进程 / WebSocket / fallback / **PKGV0001 解析 / SceneModel 图层模型 / .tex 解码 / puppet mdl 解析**)
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- - `src/client/` — 浏览器半源码(主题覆盖 / 背景层 / SceneCanvas / **SceneModelRenderer 子集渲染器 / ParticleRuntime** / wallpaper_share 面板)
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- - `docs/` — 格式与实现文档(`tex-format-findings.md` / `mdl-skinning-findings.md` / **`scene-fallback.md`**)
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- - `tools/scene-renderer/` — 内置参考 renderer(协议契约实现;真 renderer 按同协议替换)
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- - `lib/` — 预构建产物(用户零构建;GitHub 安装也无需构建许可)
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- - `dsh-wallpaper_share-0.2.0.tgz` — 发布 tarball(GitHub Release 附件)
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- - `install.ps1` — 可选的一键安装脚本(走官方 `dsh plugin add` 通道)
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- - `CHANGELOG.md` — 更新记录
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- ## 许可证
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- gplv3
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- ---
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- <a name="english"></a>
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- # English
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- <img width="1920" height="1080" alt="deepseek21" src="https://github.com/user-attachments/assets/4edaa26e-c5da-4801-b7b3-5ba04cd28184" />
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- Sync the wallpaper currently displayed by Wallpaper Engine onto the DeepSeek Harness Web UI as a frosted-glass page background (display-only), with a `wallpaper_share` conversation-view tab for monitor selection, transparency / blur / shadow sliders, render-mode, and focus mode.
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- > **Display-only**: reads WE state only — never controls or changes your desktop wallpaper.
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- > **No sensitive data**: no Steam username / SteamID / tokens. The WE install dir is auto-detected at runtime (registry `HKCU\Software\WallpaperEngine\installPath` → common Steam paths); manual config is only a fallback.
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- ## Enhanced-mode compatibility matrix
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- | Wallpaper type | Enhanced-mode behavior |
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- | --- | --- |
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- | `video` | plays the source video (HTTP Range supported, so seeking works) |
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- | `web` | loads the source page in an iframe |
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- | `image` | shows the source image |
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- | `scene` | **browser subset renderer** (default): real layer tree + transforms + decoded textures / particles / puppet animations composited into canvas; or **external renderer** (`sceneRendererPath` + WS frame stream); renderer unavailable/failed → extracted pkg texture → preview |
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- | `application` / `other` | falls back to the static preview |
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- > The full scene fallback chain and per-layer implementation (render modes / texture decoding / particles / puppet) is documented in **[docs/scene-fallback.md](docs/scene-fallback.md)**.
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- ## Features
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- - **Live sync**: after applying a wallpaper in Wallpaper Engine, the page background follows within ~2 seconds
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- - **Multi-monitor**: follows the "most recently changed" monitor automatically; lock one as the background source when several monitors exist
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- - **Instant visual sliders**: panel transparency 0–100% / background blur 0–30px / shadow depth 0–100%
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- - **Render-mode toggle**: Performance (static preview, default) ⇄ Enhanced (loads the wallpaper source)
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- - **Scene live rendering (new)**: scene wallpapers in enhanced mode use the **browser subset renderer** by default (real `scene.json` layer tree + transforms + decoded textures composited into canvas, including particles and puppet animations); with `sceneRendererPath` configured it runs a standalone renderer subprocess (offscreen, no window) → WebSocket frame stream; full fallback chain in [docs/scene-fallback.md](docs/scene-fallback.md)
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- - **Focus mode 🎯**: auto-switches to 30% / 15px / 90% while a task runs, then 9% / 6px / 40% when all tasks finish
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- - **Sync toggle** ⏻ one-click on/off
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- - Self-diagnostic route `/we-sync/diag` (localhost only, includes scene renderer status and texture extraction results)
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- ## Install (official `dsh plugin` flow, zero manual config)
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- > Prerequisite: DSH has been started at least once with `dsh --profile web`.
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- ```bash
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- # Pick one:
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- dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share
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- # install from GitHub (the repo ships prebuilt lib/, no build allowance needed)
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- dsh plugin --profile web add dsh-wallpaper_share
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- # install from npm (once published)
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- dsh plugin --profile web add ./dsh-wallpaper_share-0.2.0.tgz
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- # install from the local tarball
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- ```
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- ```bash
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- # Install the test branch (latest dev build: Scene rendering / particles / puppet animations):
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- dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share#test
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- ```
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- ```bash
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- # Restart dsh (web profile) and open the page — the wallpaper_share tab appears
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- ```
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- **No config files to edit by hand**: the `cordis.patch.yml` referenced by `dsh.bundle.patch` is added to the profile's bundle layers automatically on install. Its single row is both a host row (node half: polling + HTTP routes) and a `dsh.client` roster row (the prebuilt browser half `lib/client.js` is injected into the page by the module system). The published package ships **prebuilt artifacts**, so users never build anything.
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- ## Build from source (developers)
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- 1. Copy the repo root (`package.json` / `src/` / `tsconfig.json` / `tsdown.config.ts`) into your DSH checkout as `packages/client/we-sync/`;
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- 2. `pnpm install`
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- 3. `pnpm --filter dsh-wallpaper_share exec tsc -b`
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- 4. `pnpm --filter dsh-wallpaper_share bundle`
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- 5. Artifacts land in `packages/client/we-sync/lib/` (`index.js` node half + `client.js` browser half); copy them back to the repo `lib/` and run `pnpm pack` for a new tarball.
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- > You can also run `pnpm install && pnpm build` directly in this repo root (`tsdown` standalone build, no DSH checkout required).
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- ## Configuration
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- `CONFIG` at the top of `src/index.ts`:
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- | Key | Default | Meaning |
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- | --- | --- | --- |
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- | `wallpaperEngineDir` | `''` (auto-detect) | Manual install dir when detection fails |
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- | `workshopContentDir` | `''` (auto-derived) | Workshop content directory |
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- | `pollIntervalMs` | `2000` | Polling interval |
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- | `previewMaxBytes` | `6291456` | Preview size cap |
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- | `sceneRendererPath` | `''` (built-in reference renderer) | External scene renderer executable; empty = built-in reference renderer (diagnostic animation) |
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- | `wallpaperEngineAssetsDir` | `''` (auto-derived) | WE engine assets dir (`<weDir>/assets`; renderer unavailable when missing) |
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- | `sceneRenderWidth` | `1920` | Scene renderer output width |
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- | `sceneRenderHeight` | `1080` | Scene renderer output height |
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- | `sceneRenderFps` | `30` | Scene renderer target FPS |
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- | `sceneRenderQuality` | `80` | JPEG/WebP frame quality (0..100) |
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- | `sceneRenderMode` | `'auto'` | `'auto'` (browser subset renderer by default; external when `sceneRendererPath` set) \| `'browser'` \| `'external'` |
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- | `particleRateScale` | `1` | Particle emission rate scale (WE rate unit = particles per second) |
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- | `particleSizeScale` | `1` | Particle size scale |
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- ## Troubleshooting
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- - `http://127.0.0.1:3080/we-sync/diag`: internal state (`kind` / `fingerprint` / `weDir` / `lastError` / per-monitor `sceneImage` extraction results / scene renderer capabilities / status / fallback layer);
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- - `lastError` says the install dir was not found → set `CONFIG.wallpaperEngineDir` manually and rebuild / reinstall;
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- - Scene enhanced mode shows no dynamic footage → check `scene.available`: `false` means the renderer or assets dir is missing (`reason` is shown in `/we-sync/diag`);
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- - Nothing changes on the page → refresh, and confirm the `wallpaper_share` tab exists.
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- ## Known limitations
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- - For scene wallpapers, the "real dynamic footage" depends on the render mode: the default browser subset renderer composites the layer tree + transforms + decoded textures/particles/puppet animations (shader effects / SceneScript / keyframe animations are future work); the external renderer (`sceneRendererPath`) provides true rendering but must be provided by the user (e.g. a WSL2-wrapped headless linux-wallpaperengine, GPL, standalone);
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- - The reference renderer transmits full 1920×1080 RGBA frames — CPU-heavy (~24-27fps @960×540 measured locally); a real renderer should output JPEG/WebP to reduce bandwidth;
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- - Multi-monitor setups use `lastselectedmonitor` (or the first monitor);
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- - Visual settings live in page memory only and reset on refresh (72% / 6px / 30%).
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- ## Contents
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- - `package.json` — manifest: `dsh.bundle.patch` → `cordis.patch.yml`, `dsh.client` → browser half, `exports["./client"]` → prebuilt `lib/client.js`
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- - `cordis.patch.yml` — the bundle patch layer (host row + dsh.client roster row)
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- - `src/index.ts` — node half source (polling / HTTP routes / scene-texture extraction / HTTP Range / SceneAdapter / SceneModel routes / WebSocket frame stream)
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- - `src/scene/` — SceneAdapter modules (protocol / capability probe / renderer process / WebSocket / fallback / PKGV0001 parsing / SceneModel layer model / .tex decoding / puppet mdl parsing)
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- - `src/client/` — browser half source (theme overrides / background layers / SceneCanvas / SceneModelRenderer subset renderer / ParticleRuntime / wallpaper_share panel)
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- - `docs/` — format & implementation docs (`tex-format-findings.md` / `mdl-skinning-findings.md` / `scene-fallback.md`)
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- - `tools/scene-renderer/` — built-in reference renderer (protocol contract implementation; real renderers replace it with the same protocol)
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- - `lib/` — prebuilt artifacts (zero build for users; GitHub installs need no build allowance)
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- - `dsh-wallpaper_share-0.2.0.tgz` — release tarball (attach it to GitHub Releases)
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- - `install.ps1` — optional one-shot installer (uses the official `dsh plugin add` flow)
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- - `CHANGELOG.md` — release notes
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- ## License
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- gplv3.
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+ # dsh-wallpaper_share
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+ # Wallpaper Engine ↔ DeepSeek Harness 壁纸同步
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+
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+
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+ https://github.com/user-attachments/assets/4461d385-de62-42be-8420-7edce5606f44
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+
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+
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+
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+ [中文](#中文) | [English](#english)
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+
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+ 把 Wallpaper Engine 当前显示的壁纸实时同步为 DeepSeek Harness Web 界面的背景,并提供 `wallpaper_share` 标签页用于调整壁纸表现。支持**场景壁纸**的完整动效与应用壁纸的导入。
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+ > **纯显示同步**:只读取 WE 状态,不控制 / 不修改桌面壁纸(换壁纸请在 WE 内操作)。
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+ > **无敏感信息**:代码不含 Steam 用户名 / SteamID / 令牌;WE 安装目录运行时自动检测(注册表 `HKCU\Software\WallpaperEngine\installPath` → 常见 Steam 路径),检测不到时才需要手动配置。
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+
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+ ---
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+
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+ <a name="中文"></a>
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+ # 中文
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+
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+ ## 兼容矩阵
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+
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+ | 壁纸类型 | 增强模式 | 性能模式
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+ | --- | --- | --- |
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+ | `video` | 播放源视频(支持 HTTP Range,可正常 seek) | 显示静态预览图或gif |
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+ | `web` | iframe 加载源页面 | 显示静态预览图或gif |
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+ | `image` | 显示源图 | 显示源图 |
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+ | `scene` | 读取pkg并由**浏览器渲染器** | 显示pkg静态纹理 |
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+ | `application` | 可从wallpaper_share预览 | 可从wallpaper_share预览
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+
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+ > scene 增强的完整 fallback 链与各层实现(渲染模式 / 纹理解码 / 粒子 / puppet)见 **[docs/scene-fallback.md](docs/scene-fallback.md)**。
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+
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+ ## 功能
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+
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+ - **实时同步**:在 Wallpaper Engine 切换壁纸后,harness页面背景自动跟随
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+ - **多显示器**:复数显示器时可手动锁定某台作为背景来源
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+ - **视觉效果滑块**:支持面板透明度/ 背景模糊/ 阴影深度调整
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+ - **渲染模式切换**:性能(静态预览图)⇄ 增强(加载包括特效动画在内的所有壁纸内容)
39
+ - **Scene 实时渲染(实验内容)**:scene 壁纸增强模式默认走**浏览器子集渲染器**(真实 `scene.json` 图层树 + transform + 已解码纹理合成进 canvas,含粒子与 puppet 动画);显式配置 `sceneRendererPath` 后走独立 renderer 子进程(offscreen,不弹窗)→ WebSocket 帧流;完整回退链见 [docs/scene-fallback.md](docs/scene-fallback.md)
40
+ - **专注模式**:随任务启停变化背景的复杂度以专注于当前任务内容
41
+ - **后台任务可视化** 收纳侧边栏时,通过圆形ui感知任务进度:绿-空闲;蓝-任务进行;橙-需要手动介入
42
+ - **同步开关** ⏻ 一键启停
43
+ - 自诊断路由 `/we-sync/diag`(仅本机可访问,含 scene renderer 状态与纹理提取结果)
44
+
45
+ ## 安装(官方 `dsh plugin` 通道,零手工配置)
46
+
47
+ > 前置:DSH 已用 `dsh --profile web` 验证。
48
+
49
+ ```bash
50
+ # 任选其一:
51
+ dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share
52
+ # 从 GitHub 安装(仓库自带预构建 lib/,不需要构建许可)
53
+ dsh plugin --profile web add dsh-wallpaper_share
54
+ # 从 npm 安装(发布后)
55
+ dsh plugin --profile web add ./dsh-wallpaper_share-0.2.0.tgz
56
+ # 本地 tarball 安装
57
+ ```
58
+
59
+ ```bash
60
+ # 安装 test 分支(最新开发版,含 Scene 渲染 / 粒子 / puppet 动画):
61
+ dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share#test
62
+ ```
63
+
64
+ ```bash
65
+ # 重启 dsh(web profile),打开页面即可看到 wallpaper_share 标签页
66
+ ```
67
+
68
+ **无需手动编辑任何配置文件**:包内 `dsh.bundle.patch` 指向的 `cordis.patch.yml` 会在安装时自动加入 profile 的 bundle 层,其中一行同时是 host 行(node 半:轮询 + HTTP 路由)和 `dsh.client` roster 行(浏览器半的预构建 `lib/client.js` 由模块系统自动注入页面)。包发布时**自带预构建产物**,用户侧零构建。
69
+
70
+ ## 从源码构建(开发者)
71
+
72
+ 1. 把本仓库根目录(`package.json` / `src/` / `tsconfig.json` / `tsdown.config.ts`)拷入你的 DSH checkout:`packages/client/we-sync/`;
73
+ 2. `pnpm install`
74
+ 3. `pnpm --filter dsh-wallpaper_share exec tsc -b`
75
+ 4. `pnpm --filter dsh-wallpaper_share bundle`
76
+ 5. 产物在 `packages/client/we-sync/lib/`(`index.js` node 半 + `client.js` 浏览器半),拷回本仓库 `lib/` 后 `pnpm pack` 出新 tarball。
77
+
78
+ > 也可以在本仓库根目录直接 `pnpm install && pnpm build`(`tsdown` 独立构建,不依赖 DSH checkout)。
79
+
80
+ ## 配置
81
+
82
+ 包源码 `src/index.ts` 顶部 `CONFIG`:
83
+
84
+ | 配置项 | 默认值 | 说明 |
85
+ | --- | --- | --- |
86
+ | `wallpaperEngineDir` | `''`(自动检测) | 检测失败时手动指定安装目录 |
87
+ | `workshopContentDir` | `''`(自动推导) | 工作坊内容目录 |
88
+ | `pollIntervalMs` | `2000` | 轮询间隔 |
89
+ | `previewMaxBytes` | `6291456` | 预览图大小上限 |
90
+ | `sceneRendererPath` | `''`(内置参考 renderer) | 外部 scene renderer 可执行文件;留空用内置参考 renderer(诊断动画) |
91
+ | `wallpaperEngineAssetsDir` | `''`(自动推导) | WE engine assets 目录(自动为 `<weDir>/assets`;缺失时 renderer 不可用) |
92
+ | `sceneRenderWidth` | `1920` | scene renderer 输出宽度 |
93
+ | `sceneRenderHeight` | `1080` | scene renderer 输出高度 |
94
+ | `sceneRenderFps` | `30` | scene renderer 目标帧率 |
95
+ | `sceneRenderQuality` | `80` | JPEG/WebP 帧质量(0..100) |
96
+ | `sceneRenderMode` | `'auto'` | `'auto'`(浏览器子集渲染器为主;配置了 `sceneRendererPath` 则 external)\| `'browser'` \| `'external'` |
97
+ | `particleRateScale` | `1` | 粒子发射率缩放(WE rate 单位 = 每秒粒子数) |
98
+ | `particleSizeScale` | `1` | 粒子尺寸缩放 |
99
+
100
+ ## 排查
101
+
102
+ - `http://127.0.0.1:3080/we-sync/diag`:内部状态(`kind` / `fingerprint` / `weDir` / `lastError` / 每台显示器的 `sceneImage` 提取结果 / **scene renderer 的 capabilities / status / fallback 层**);
103
+ - `lastError` 提示未找到安装目录 → 在包源码 `CONFIG.wallpaperEngineDir` 手动指定后重新构建 / 重新安装;
104
+ - scene 增强无动态画面 → 看 `scene.available`:`false` 表示 renderer 缺失或 assets 目录缺失(`/we-sync/diag` 里有 `reason`);
105
+ - 页面没变化 → 刷新页面,确认标签栏出现 `wallpaper_share`。
106
+
107
+ ## 已知限制
108
+
109
+ - scene 增强的"真实动态画面"取决于渲染模式:默认浏览器子集渲染器做**图层树 + transform + 纹理/粒子/puppet 动画合成**(shader effect / SceneScript / keyframe 动画为后续);外部 renderer(`sceneRendererPath`)可提供真实渲染,但需用户自备(如 WSL2 封装的 linux-wallpaperengine 离屏封装,GPL,独立组件);
110
+ - 参考 renderer 为 1920×1080 RGBA 全帧传输,CPU 占用偏高(本机实测 ~24-27fps @960×540);真 renderer 建议输出 JPEG/WebP 以降低带宽;
111
+ - 多显示器时取 `lastselectedmonitor`(无则第一台);
112
+ - 视觉参数仅保存在页面内存,刷新回到默认值(72% / 6px / 30%)。
113
+
114
+ ## 目录
115
+
116
+ - `package.json` — 包清单:`dsh.bundle.patch` → `cordis.patch.yml`,`dsh.client` → 浏览器半,`exports["./client"]` → 预构建 `lib/client.js`
117
+ - `cordis.patch.yml` — bundle 补丁层(host 行 + dsh.client roster 行)
118
+ - `src/index.ts` — node 半源码(轮询 / HTTP 路由 / scene 纹理提取 / HTTP Range / SceneAdapter 接入 / SceneModel 路由 / WebSocket 帧流)
119
+ - `src/scene/` — SceneAdapter 模块(协议 / 能力探测 / renderer 进程 / WebSocket / fallback / **PKGV0001 解析 / SceneModel 图层模型 / .tex 解码 / puppet mdl 解析**)
120
+ - `src/client/` — 浏览器半源码(主题覆盖 / 背景层 / SceneCanvas / **SceneModelRenderer 子集渲染器 / ParticleRuntime** / wallpaper_share 面板)
121
+ - `docs/` — 格式与实现文档(`tex-format-findings.md` / `mdl-skinning-findings.md` / **`scene-fallback.md`**)
122
+ - `tools/scene-renderer/` — 内置参考 renderer(协议契约实现;真 renderer 按同协议替换)
123
+ - `lib/` — 预构建产物(用户零构建;GitHub 安装也无需构建许可)
124
+ - `dsh-wallpaper_share-0.2.0.tgz` — 发布 tarball(GitHub Release 附件)
125
+ - `install.ps1` — 可选的一键安装脚本(走官方 `dsh plugin add` 通道)
126
+ - `CHANGELOG.md` — 更新记录
127
+
128
+ ## 许可证
129
+
130
+ gplv3
131
+
132
+ ---
133
+
134
+ <a name="english"></a>
135
+
136
+
137
+
138
+ # English
139
+ <img width="1920" height="1080" alt="deepseek21" src="https://github.com/user-attachments/assets/4edaa26e-c5da-4801-b7b3-5ba04cd28184" />
140
+ Real-time synchronization of the wallpaper currently displayed in Wallpaper Engine to the background of the DeepSeek Harness Web interface, along with a `wallpaper_share` session view tab to control monitor source, transparency / blur / shadow, render modes, and focus mode.
141
+
142
+ > **Display-Only Sync**: Only reads WE status; does not control or modify desktop wallpapers (please change wallpapers within WE).
143
+ > **No Sensitive Data**: Code contains no Steam usernames / SteamIDs / tokens; WE installation directory is auto-detected at runtime (Registry `HKCU\Software\WallpaperEngine\installPath` → common Steam paths), requiring manual configuration only when detection fails.
144
+
145
+ ---
146
+
147
+ ## Compatibility Matrix
148
+
149
+ | Wallpaper Type | Enhanced Mode | Performance Mode |
150
+ | --- | --- | --- |
151
+ | `video` | Plays source video (HTTP Range supported, seekable) | Shows static preview image or GIF |
152
+ | `web` | Loads source page in iframe | Shows static preview image or GIF |
153
+ | `image` | Displays source image | Displays source image |
154
+ | `scene` | Reads PKG and rendered by the **browser renderer** | Displays PKG static texture |
155
+ | `application` | Previewable via `wallpaper_share` | Previewable via `wallpaper_share` |
156
+
157
+ > See **[docs/scene-fallback.md](docs/scene-fallback.md)** for the complete fallback chain and layer-by-layer implementations (render modes / texture decoding / particles / puppet) for Scene enhanced mode.
158
+
159
+ ## Features
160
+
161
+ - **Real-Time Sync**: Background updates automatically within ~2 seconds after applying a wallpaper in Wallpaper Engine.
162
+ - **Multi-Monitor Support**: Automatically follows the "most recently changed" monitor; manually lock a specific monitor as the background source when multiple displays are connected.
163
+ - **Visual Effect Sliders**: Panel opacity (0–100%) / Background blur (0–30px) / Shadow depth (0–100%).
164
+ - **Render Mode Toggle**: Performance (static preview, default) ⇄ Enhanced (loads wallpaper source content).
165
+ - **Scene Live Rendering (Experimental)**: Scene wallpapers in enhanced mode default to the **browser subset renderer** (real `scene.json` layer tree + transforms + decoded textures composited into canvas, including particles and puppet animations); falls back to a standalone renderer subprocess (offscreen, no popups) → WebSocket frame stream when `sceneRendererPath` is explicitly configured. Full fallback chain documented in [docs/scene-fallback.md](docs/scene-fallback.md).
166
+ - **Focus Mode**: Automatically switches to 30% / 15px / 90% while tasks are running, and restores to 9% / 6px / 40% upon completion.
167
+ - **Sync Toggle** ⏻: One-click start/stop.
168
+ - Self-diagnostic route `/we-sync/diag` (localhost only, includes scene renderer status and texture extraction results).
169
+
170
+ ## Installation (Official `dsh plugin` Channel, Zero Manual Config)
171
+
172
+ > Prerequisite: DSH has been verified with `dsh --profile web`.
173
+
174
+ ```bash
175
+ # Choose one of the following:
176
+ dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share
177
+ # Install from GitHub (includes prebuilt lib/, no build toolchain required)
178
+ dsh plugin --profile web add dsh-wallpaper_share
179
+ # Install from npm (after release)
180
+ dsh plugin --profile web add ./dsh-wallpaper_share-0.2.0.tgz
181
+ # Install from local tarball
182
+ ```
183
+
184
+ ```bash
185
+ # Install test branch (latest dev build with Scene rendering / particles / puppet animation):
186
+ dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share#test
187
+ ```
188
+
189
+ ```bash
190
+ # Restart dsh (web profile) and open the page to see the wallpaper_share tab
191
+ ```
192
+
193
+ **No manual configuration required**: The `cordis.patch.yml` specified by `dsh.bundle.patch` is automatically added to the profile's bundle layer during installation. Its entry acts simultaneously as a host entry (Node side: polling + HTTP routing) and a `dsh.client` roster entry (browser side: prebuilt `lib/client.js` automatically injected by the module system). The package **ships with prebuilt artifacts**, requiring zero user-side builds.
194
+
195
+ ## Build from Source (Developers)
196
+
197
+ 1. Copy this repository root (`package.json` / `src/` / `tsconfig.json` / `tsdown.config.ts`) into your DSH checkout at `packages/client/we-sync/`;
198
+ 2. Run `pnpm install`;
199
+ 3. Run `pnpm --filter dsh-wallpaper_share exec tsc -b`;
200
+ 4. Run `pnpm --filter dsh-wallpaper_share bundle`;
201
+ 5. Outputs will be in `packages/client/we-sync/lib/` (`index.js` for Node + `client.js` for browser). Copy them back to this repository's `lib/` and run `pnpm pack` to generate a new tarball.
202
+
203
+ > You can also run `pnpm install && pnpm build` directly in this repository root (`tsdown` standalone build, independent of DSH checkout).
204
+
205
+ ## Configuration
206
+
207
+ Top of `src/index.ts` under `CONFIG`:
208
+
209
+ | Option | Default | Description |
210
+ | --- | --- | --- |
211
+ | `wallpaperEngineDir` | `''` (Auto-detect) | Manually specify installation directory if auto-detection fails |
212
+ | `workshopContentDir` | `''` (Auto-derived) | Steam Workshop content directory |
213
+ | `pollIntervalMs` | `2000` | Polling interval in ms |
214
+ | `previewMaxBytes` | `6291456` | Maximum preview file size limit |
215
+ | `sceneRendererPath` | `''` (Built-in reference renderer) | External scene renderer executable; leave empty to use built-in reference renderer (diagnostic animation) |
216
+ | `wallpaperEngineAssetsDir` | `''` (Auto-derived) | WE engine assets directory (defaults to `<weDir>/assets`; renderer unavailable if missing) |
217
+ | `sceneRenderWidth` | `1920` | Scene renderer output width |
218
+ | `sceneRenderHeight` | `1080` | Scene renderer output height |
219
+ | `sceneRenderFps` | `30` | Scene renderer target FPS |
220
+ | `sceneRenderQuality` | `80` | JPEG/WebP frame quality (0..100) |
221
+ | `sceneRenderMode` | `'auto'` | `'auto'` (browser subset renderer first; external if `sceneRendererPath` is configured) | `'browser'` | `'external'` |
222
+ | `particleRateScale` | `1` | Particle emission rate scale (WE rate unit = particles per second) |
223
+ | `particleSizeScale` | `1` | Particle size scale |
224
+
225
+ ## Troubleshooting
226
+
227
+ - `http://127.0.0.1:3080/we-sync/diag`: View internal status (`kind` / `fingerprint` / `weDir` / `lastError` / per-monitor `sceneImage` extraction results / **scene renderer capabilities / status / fallback layer**).
228
+ - `lastError` indicates installation directory not found → Manually specify `CONFIG.wallpaperEngineDir` in source and rebuild/reinstall.
229
+ - Scene enhanced mode has no dynamic visuals → Check `scene.available`: `false` indicates missing renderer or assets directory (refer to `reason` in `/we-sync/diag`).
230
+ - No UI changes → Refresh the page and confirm the `wallpaper_share` tab is present in the tab bar.
231
+
232
+ ## Known Limitations
233
+
234
+ - "True dynamic rendering" for Scene wallpapers depends on the render mode: the default browser subset renderer handles **layer tree + transforms + texture / particle / puppet animation compositing** (shader effects / SceneScript / keyframe animations are planned for future updates); an external renderer (`sceneRendererPath`) provides full native rendering but must be provided separately (e.g., WSL2-wrapped headless linux-wallpaperengine, GPL, standalone).
235
+ - The reference renderer transmits full 1920×1080 RGBA frames, resulting in higher CPU usage (~24–27 fps @ 960×540 benchmarked locally); dedicated renderers should stream JPEG/WebP to reduce bandwidth.
236
+ - Multi-monitor setups default to `lastselectedmonitor` (or display 1 if unavailable).
237
+ - Visual slider parameters are stored in page memory only and reset to defaults (72% / 6px / 30%) on reload.
238
+
239
+ ## Directory Structure
240
+
241
+ - `package.json` — Package manifest: `dsh.bundle.patch` → `cordis.patch.yml`, `dsh.client` → browser side, `exports["./client"]` → prebuilt `lib/client.js`
242
+ - `cordis.patch.yml` — Bundle patch layer (host entry + dsh.client roster entry)
243
+ - `src/index.ts` — Node-side source (polling / HTTP routes / scene texture extraction / HTTP Range / SceneAdapter integration / SceneModel routing / WebSocket frame streaming)
244
+ - `src/scene/` — SceneAdapter module (protocol / capability probing / renderer process / WebSocket / fallback / **PKGV0001 parsing / SceneModel layer model / .tex decoding / puppet mdl parsing**)
245
+ - `src/client/` — Browser-side source (theme overrides / background layer / SceneCanvas / **SceneModelRenderer subset renderer / ParticleRuntime** / wallpaper_share panel)
246
+ - `docs/` — Format specifications & technical docs (`tex-format-findings.md` / `mdl-skinning-findings.md` / **`scene-fallback.md`**)
247
+ - `tools/scene-renderer/` — Built-in reference renderer (implements protocol contract; drop-in replacement target for native renderers)
248
+ - `lib/` — Prebuilt distribution artifacts (zero-build for end users; GitHub direct install requires no build pipeline)
249
+ - `dsh-wallpaper_share-0.2.0.tgz` — Release tarball (GitHub Releases asset)
250
+ - `install.ps1` — Optional one-click install script (via official `dsh plugin add` flow)
251
+ - `CHANGELOG.md` — Release history & changelog
252
+
253
+ ## License
254
+
255
+ GPL-3.0