dsh-prime-memory 0.26.34 → 0.26.35

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package/dist/client.js CHANGED
@@ -42800,9 +42800,13 @@ var __create = Object.create;
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  // v5 实名 animation(v4 的 animated 在这儿不生效);true = 逐 tick 迭代过渡
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  animation: true,
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  iterations: 300,
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- // 持续"漂浮"而非死寂:alphaMin 调小让模拟晚些收敛
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- alphaMin: 5e-3,
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- alphaDecay: 0.02,
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+ // 分散够了就停摆:旧版故意把 alphaMin 调小维持“漂浮感”,但 manyBody 与
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+ // collide 的残余能量每 tick 都给节点重新加速,观感是随机摆动(用户裁定限制它)。
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+ // alphaMin 抬到停摆线、alphaDecay 稍快冷却、velocityDecay 加强阻尼(d3 默认 0.4)
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+ // ——前半段扩散行为不变,后半段残差速度快速衰减到静。
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+ alphaMin: 0.012,
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+ alphaDecay: 0.028,
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+ velocityDecay: 0.55,
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  link: { distance: 90, strength: 0.6 },
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  collide: { radius: 14, strength: 0.8 },
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  manyBody: { strength: -60 },
package/dsh.plugin.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "id": "dsh-prime-memory",
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  "name": "dsh-prime-memory",
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- "version": "0.26.34",
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+ "version": "0.26.35",
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  "description": {
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  "en": "Layered distilled memory plugin (L0 capture → L1 atomic memory → L2 scenes → L3 persona) with automatic recall injection before each model step.",
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  "zh": "L0~L3 分层蒸馏记忆插件:自动捕获对话、抽取原子记忆、整合场景块、蒸馏核心画像,并在模型步骤前自动召回注入。"
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "dsh-prime-memory",
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- "version": "0.26.34",
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+ "version": "0.26.35",
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  "publishConfig": {
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  "registry": "https://registry.npmjs.org",
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  "access": "public",