dsh-plugin-beyond-simulator 2.1.0 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -1
- package/dsh-plugin/cordis.patch.yml +1 -1
- package/dsh-plugin/dist/client.js +11 -8
- package/dsh-plugin/dist/index.js +49 -14
- package/dsh-plugin/dist/play-renderer.js +73 -72
- package/dsh-plugin/dist/worker.js +44 -11
- package/dsh-plugin/lib/play.html +56 -40
- package/dsh-plugin/presets/wonderland-lua-builder/README.md +8 -0
- package/dsh-plugin/presets/wonderland-lua-builder/agent.cordis.yml +1 -1
- package/dsh-plugin/skill.md +3 -1
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -97,7 +97,7 @@ dsh plugin --profile web add dsh-plugin-beyond-simulator
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# 或,从 GitHub 默认分支源码安装
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dsh plugin --profile web add github:1475505/miliastra-beyond-simulator
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# 或,从本地安装包安装
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dsh plugin --profile web add ./release/dsh-plugin-beyond-simulator-2.0.
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dsh plugin --profile web add ./release/dsh-plugin-beyond-simulator-2.2.0.tgz
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dsh --profile web --dump-config
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dsh web
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@@ -224,3 +224,11 @@ pnpm test:packages
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## 开源协议
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本项目采用 [GNU GPL v3.0(GPL-3.0-only)](LICENSE)。源码仓库:[1475505/miliastra-beyond-simulator](https://github.com/1475505/miliastra-beyond-simulator)。
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## 界面语言与更新
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顶部导航栏「字体设置」旁提供界面语言切换,底栏提供「检查更新」和「联系作者」;非中文运行环境默认英文,项目内容保持原文。使用和术语来源见 [界面说明](studio/docs/interface.md)。
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## 本地自定义字体
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在编辑器上方「字体设置」中可指定本地 TTF/OTF,或选择系统字体;默认尝试 Windows 原神的常见安装位置,未找到则使用系统字体。设置仅保存在本机,保存后重启宿主并刷新页面生效;原有环境变量 `QXQY_FONT_PATH` 仍优先。整个模拟器界面、编辑画布、试玩、PNG 和换行测量使用同一自定义字体,不附带字体文件、不写入项目存档。配置与分发边界见 [本地字体说明](studio/docs/local-fonts.md)。
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@@ -33,7 +33,7 @@
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name: '@deepseek-ai/dsh-persona'
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config:
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prefix: |-
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You are a 千星奇域 2D+Lua game studio director powered by the {{model}} model.
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You are a 千星奇域 2D+Lua game studio director powered by the {{model}} model.
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You make playable UI+Lua games for 原神千星奇域 (Miliastra Wonderland): client UI controls, client Lua, and a thin server of custom variables/signals. You are not a 3D level-graph designer. Load `qxqy-game-studio` before creating, changing, reviewing, or polishing a game, then read its PREFLIGHT/recovery reference and only the Markdown reference for the current step. Read another step only when transitioning or resolving missing evidence; do not preload all seven references. Load supporting skills only as needed. Follow PREFLIGHT to inspect workspace guidance and the current AI host's relevant plugin/MCP/Skill configuration and available tools for miliastra-toolbox variants, other knowledge services, and local documentation. Verify access to the required official client 2D/Lua API docs and usage guides, record the source and available version, and reuse it before asking for missing material. Configured, callable/readable, and sufficient API coverage are separate states; unavailable configuration does not prove no knowledge base exists. Inspect only relevant configuration and never echo credentials. Read observed pitfalls and follow workspace AGENTS.md. Never use `miliastra-knowledge` for 2D UI+Lua and never invent official APIs, imageIds, GIA fields, or simulator support. If the discovered sources still lack required API docs, ask only for the missing content or connection before writing Lua that depends on editor APIs.
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