dsh-plugin-beyond-simulator 2.0.8 → 2.0.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -2
- package/dsh-plugin/dist/client.js +5 -5
- package/dsh-plugin/dist/index.js +13 -9
- package/dsh-plugin/dist/play-renderer.js +71 -70
- package/dsh-plugin/dist/worker.js +8 -6
- package/dsh-plugin/lib/play.html +6 -1
- package/dsh-plugin/presets/wonderland-lua-builder/skills/qxqy-game-studio/references/04-art-assets.md +1 -1
- package/dsh-plugin/skill.md +1 -1
- package/package.json +1 -1
package/dsh-plugin/lib/play.html
CHANGED
|
@@ -24,7 +24,7 @@
|
|
|
24
24
|
<header class="bar">
|
|
25
25
|
<div class="brand"><span class="icon">UI</span><strong>模拟器</strong><select id="deviceSel" class="devsel hidden" aria-label="切换设备画布" title="切换设备画布:以新画布重建运行时,GetUICanvasSize 与预设像素一致"></select><select id="playerCountSel" class="playersel hidden" aria-label="试玩人数" title="试玩人数:最多 8 人,每人一份独立客户端"></select><select id="playerViewSel" class="viewsel hidden" aria-label="当前玩家视角" title="切换当前玩家视角:输入、画面和 PlayerSelf 都跟随该玩家"></select><span class="device">设备 <b id="resolution">准备中…</b></span></div>
|
|
26
26
|
<div class="view-tabs" role="tablist" aria-label="试玩页面"><button class="active" data-view="play" role="tab">试玩</button><button data-view="log" role="tab">日志</button></div>
|
|
27
|
-
<div class="actions"><button id="pause">Ⅱ 暂停运行</button><button id="step" disabled title="暂停后可单帧调试">▷ 单帧调试</button><button class="stop" id="stop">■ 结束试玩</button><button class="primary hidden" id="restart">↻ 重新开始</button><button id="theme" title="切换亮暗主题">◐</button><button id="close">返回编辑</button></div>
|
|
27
|
+
<div class="actions"><button id="audio" data-audio-toggle title="点击解锁浏览器音效">开启声音</button><button id="pause">Ⅱ 暂停运行</button><button id="step" disabled title="暂停后可单帧调试">▷ 单帧调试</button><button class="stop" id="stop">■ 结束试玩</button><button class="primary hidden" id="restart">↻ 重新开始</button><button id="theme" title="切换亮暗主题">◐</button><button id="close">返回编辑</button></div>
|
|
28
28
|
</header>
|
|
29
29
|
<div class="views">
|
|
30
30
|
<main class="workspace play-view" id="workspace"><div class="stage-shell veiled" id="shell"><div class="stage-label" id="stageLabel"></div><div class="stage" id="stage"><canvas id="cv" class="stage-canvas"></canvas></div></div><div class="loading" id="loading"><span class="spin"></span>正在准备试玩…</div><div class="fatal hidden" id="fatal"></div></main>
|
|
@@ -248,9 +248,14 @@
|
|
|
248
248
|
onSnapshot: renderChrome,
|
|
249
249
|
onStatus: applyStatus,
|
|
250
250
|
onError: showError,
|
|
251
|
+
onAudioStatus: status => {
|
|
252
|
+
$('audio').textContent = !status.unlocked ? '开启声音' : status.muted ? '声音已关闭' : '声音已开启'
|
|
253
|
+
$('audio').title = status.error || (!status.unlocked ? '点击或在画布内操作以解锁音效' : '切换静音')
|
|
254
|
+
},
|
|
251
255
|
isActive: () => !closing,
|
|
252
256
|
})
|
|
253
257
|
play.bindInput(stage, { keysOn: window })
|
|
258
|
+
$('audio').addEventListener('click', () => play.audio?.toggle())
|
|
254
259
|
|
|
255
260
|
$('step').addEventListener('click', () => void play.act('step', { dt: 1 / 30 }))
|
|
256
261
|
$('pause').addEventListener('click', () => void play.act(play.snapshot?.paused ? 'resume' : 'pause'))
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
|
|
11
11
|
有真正视觉分歧时,在同一布局和玩法状态下提供少量可比较方向,请用户选择;没有分歧则采用推荐方向。按当前工作区和会话实际可用能力,使用像素画、图元拟合、UI 制作或帧动画 Skill。
|
|
12
12
|
|
|
13
|
-
|
|
13
|
+
官方原神/千星素材可以使用。模拟器对 `100001–100006` 使用基础图元代理,另支持固定白名单静态图片的按需下载与本地缓存;白名单外或加载失败仍显示缺失框,截图可通过 `assetWarnings` 区分下载失败。记录真实目标 ID,九宫格/动效及实际视觉仍留待真机核验。高成本拼图或帧动画先准备关键样本,批量制作随步骤 5 的实现需要推进。
|
|
14
14
|
|
|
15
15
|
### UI 还原规格
|
|
16
16
|
|
package/dsh-plugin/skill.md
CHANGED
|
@@ -181,7 +181,7 @@ play 动作:`start`(重建运行时;可带 `canvasId` 指定设备画布
|
|
|
181
181
|
- 画布 5 个:`pc-16-9`(1600×900)、`pc-21-9`(2100×900)、`mobile-16-9`(1280×720)、`mobile-19.5-9`(1560×720)、`mobile-4-3`(1280×960);原点左下,锚点相对父矩形 0–1。
|
|
182
182
|
- **2D 游戏布局基准是手机 16:9(`mobile-16-9` / 1280×720)。** 整屏构图必须在该画布完整可见。PC 可用 1600×900 设计像素,但应把舞台放进固定设计尺寸的板,再按 `min(canvas/design)` 等比缩放(不足处留边),禁止按 PC 铺满后再在手机上裁切。缩放容器不要再加全屏不透明兄弟节点(试玩页同级先出现的子节点会盖住后面的舞台)。P0 至少覆盖 `mobile-16-9` 与 `pc-16-9`。
|
|
183
183
|
- 多设备试玩:试玩 `device` 动作或 `start {canvasId}` 在五个预设间切换;切换只改画布宽高并选用对应平台的 RectTransform 槽位(PC→KEYBOARD/KeyboardAndMouse,手机→TOUCHSCREEN/Mobile),锚点在新父矩形下重新解算。
|
|
184
|
-
- `imageId` 100001–100006
|
|
184
|
+
- `imageId` 100001–100006 使用图元代理;固定白名单静态图片按需从素材源下载,编辑器/试玩/截图共用缓存。未列入或加载失败显示缺失框,截图失败明细见 `assetWarnings`;不要把缺图直接判定为 Lua 错误。图片属性面板可重新下载素材;九宫格、动效及真机视觉一致性不在此预览承诺内。
|
|
185
185
|
- 旋转进入运行时,但点击命中按旋转前轴对齐矩形计算。
|
|
186
186
|
|
|
187
187
|
## 排障(运行时)
|