dsh-mpkg-wallpaper 3.16.6 โ 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.en.md +19 -1
- package/README.md +315 -429
- package/lib/audio-bus.js +13 -1
- package/lib/client.js +3366 -776
- package/lib/index.js +99 -3
- package/package.json +8 -2
package/README.en.md
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@@ -125,6 +125,24 @@ To fine-tune, three controls are enough to start: **Wallpaper โ Frosted blur**
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This section groups features by **what you can perceive** (sources, time variation, blur, appearance, playback, library and rotation, safety, backup) rather than by code module.
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**๐งญ Scan wallpapers page (right-sidebar variant)**
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- Shows the current scan directory (the custom folder from "Background source"; falls back to the Steam Workshop folder) and refreshes on open
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- Square thumbnail grid whose column count follows the panel width; click a thumbnail to select it
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- The detail block is always visible: name / inner media file / type show "None" and the buttons are disabled until something is selected
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- Selected items keep a highlight ring and a lifted shadow, even after applying; only the grid scrolls
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**๐ฑ๏ธ Cursor glow**
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- Second item on the Appearance tab; while enabled, a soft white glow follows the pointer inside the hovered panel
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- Turning it off stops all listeners and variable writes; it also stays off when "floating panels" is disabled
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**๐พ Presets**
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- Save the current combination as a preset and switch with one click; "Save" updates that preset's snapshot, "Restore" puts the current configuration back to it
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- "+" creates a new preset from the current configuration; in edit mode each preset gets a gray ร for deletion
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**๐งฑ Stacking and readability**
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- Code-block banners (sticky headers) are no longer taken over by the header styling rules and stay opaque while scrolling
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- Popovers, menus and tooltips are raised to the correct layer and no longer clipped by their containers
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**๐ฆ Wallpaper sources**
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- **Wallpaper Engine `.mpkg`**: the container is parsed in the browser (nothing is uploaded to a third party); video wallpapers play their embedded mp4 / video textures, scene wallpapers have their assets extracted, and **Time Variation** wallpapers pick the material for the current time slot
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- **Steam Workshop folders**: Wallpaper Engine installs are discovered automatically (registry + `libraryfolders.vdf`, non-default drives included) and listed as `video / web / scene`; the **workshop root** (`steamapps/workshop/content/431960`) can also be set as a custom folder โ every subfolder is auto-detected as one wallpaper
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@@ -194,7 +212,7 @@ This section answers "does my material work, and how well"; the boundary list un
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- Web wallpapers **cannot** reproduce CSS `:hover/:active`, `isTrusted:true`, in-frame `contextmenu` or pointer lock/fullscreen/download popups (inherent limits of synthetic events, `docs/WEB-WALLPAPER.md` ยง11.4)
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- Assets above 600MB work only in **hybrid mode**; browser-only mode additionally caps video textures at 250MB, images at 200MB and local image files at 100MB
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## Settings reference (7 tabs)
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## Settings reference (7 tabs; the right-sidebar variant adds a "Scan wallpapers" tab)
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This is the **authoritative table of every setting**: each row = panel label + internal key + default + what it does + how to turn it off. The tab order matches the panel and is fixed: `TAB_ORDER = ["source","wallpaper","appearance","unify","blur","other","liquid"]` (`lib/client.js:10730`), labelled **Background source / Wallpaper / Appearance / Surface unify / UI blur / Other / Liquid Glass (test)**.
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