dsh-hyperframes 0.3.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/README.en.md +6 -5
  2. package/README.md +7 -6
  3. package/lib/index.d.ts +1 -1
  4. package/lib/index.js +1 -0
  5. package/package.json +63 -63
  6. package/skills/embedded-captions/SKILL.md +28 -3
  7. package/skills/embedded-captions/references/aesthetic-principles.md +2 -3
  8. package/skills/embedded-captions/references/rail.md +1 -1
  9. package/skills/embedded-captions/scripts/check-occlusion.cjs +4 -1
  10. package/skills/embedded-captions/scripts/check-overflow.cjs +1 -0
  11. package/skills/embedded-captions/scripts/check-rail-climax.cjs +5 -1
  12. package/skills/embedded-captions/scripts/fixtures/heroless/theme.json +11 -0
  13. package/skills/embedded-captions/scripts/hf-cli.cjs +33 -0
  14. package/skills/embedded-captions/scripts/make-theme.cjs +95 -57
  15. package/skills/embedded-captions/scripts/make-theme.test.mjs +131 -0
  16. package/skills/embedded-captions/scripts/matte.cjs +1 -13
  17. package/skills/embedded-captions/scripts/measure-layout.cjs +2 -1
  18. package/skills/embedded-captions/scripts/preview-frames.cjs +39 -11
  19. package/skills/embedded-captions/scripts/preview-frames.test.mjs +24 -0
  20. package/skills/embedded-captions/scripts/render-and-composite.sh +8 -52
  21. package/skills/embedded-captions/scripts/safe-zones.cjs +4 -1
  22. package/skills/embedded-captions/scripts/transcribe.cjs +5 -14
  23. package/skills/embedded-captions/scripts/transcribe.test.mjs +41 -0
  24. package/skills/faceless-explainer/SKILL.md +20 -16
  25. package/skills/faceless-explainer/references/story-design.md +1 -1
  26. package/skills/faceless-explainer/scripts/assemble-index.mjs +6 -4
  27. package/skills/faceless-explainer/scripts/assemble-index.test.mjs +57 -2
  28. package/skills/faceless-explainer/scripts/audio.mjs +2 -0
  29. package/skills/faceless-explainer/scripts/build-frame.mjs +6 -3
  30. package/skills/faceless-explainer/scripts/captions.mjs +7 -4
  31. package/skills/faceless-explainer/scripts/frame-packets.mjs +4 -4
  32. package/skills/faceless-explainer/scripts/lib/bgm-volume.mjs +4 -0
  33. package/skills/faceless-explainer/scripts/lib/captured-fonts.mjs +58 -0
  34. package/skills/{hyperframes-core → faceless-explainer}/scripts/lib/frame-packets-core.mjs +5 -23
  35. package/skills/faceless-explainer/scripts/lib/storyboard.mjs +1 -1
  36. package/skills/faceless-explainer/scripts/lib/transitions.json +3 -3
  37. package/skills/faceless-explainer/scripts/transitions.mjs +1 -0
  38. package/skills/faceless-explainer/scripts/transitions.test.mjs +2 -0
  39. package/skills/faceless-explainer/sub-agents/frame-worker.md +1 -1
  40. package/skills/figma/SKILL.md +2 -0
  41. package/skills/general-video/SKILL.md +13 -11
  42. package/skills/general-video/scripts/frame-packets.mjs +4 -4
  43. package/skills/general-video/scripts/lib/frame-packets-core.mjs +194 -0
  44. package/skills/general-video/sub-agents/frame-worker.md +1 -1
  45. package/skills/hyperframes/SKILL.md +40 -30
  46. package/skills/{hyperframes-core → hyperframes}/references/brief-contract.md +15 -15
  47. package/skills/{hyperframes-core → hyperframes}/references/brief-format.md +8 -8
  48. package/skills/hyperframes/references/capability-menu.md +2 -2
  49. package/skills/{hyperframes-core → hyperframes}/references/frame-worker-core.md +1 -1
  50. package/skills/hyperframes/references/intent-interview.md +16 -16
  51. package/skills/hyperframes/references/plugin-installation.md +43 -0
  52. package/skills/{hyperframes-core → hyperframes}/references/production-loop.md +11 -11
  53. package/skills/hyperframes/references/review-loop.md +37 -0
  54. package/skills/hyperframes/references/route-briefs.md +1 -1
  55. package/skills/hyperframes/references/routes/motion-graphics.md +1 -1
  56. package/skills/{hyperframes-core → hyperframes}/references/script-format.md +3 -3
  57. package/skills/hyperframes/references/skill-lifecycle.md +2 -0
  58. package/skills/{hyperframes-core → hyperframes}/references/storyboard-format.md +3 -34
  59. package/skills/hyperframes/scripts/lib/frame-packets-core.mjs +194 -0
  60. package/skills/hyperframes/scripts/plugin-cli.mjs +88 -0
  61. package/skills/hyperframes/scripts/plugin-cli.test.mjs +117 -0
  62. package/skills/hyperframes-animation/SKILL.md +5 -1
  63. package/skills/hyperframes-animation/adapters/gsap.md +1 -1
  64. package/skills/hyperframes-animation/adapters/lottie.md +15 -2
  65. package/skills/hyperframes-animation/adapters/three.md +14 -0
  66. package/skills/hyperframes-animation/blueprints/titlecard-reveal.md +1 -1
  67. package/skills/hyperframes-animation/references/motion-blur.md +133 -0
  68. package/skills/hyperframes-animation/rules/cursor-click-ripple.md +1 -1
  69. package/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +1 -1
  70. package/skills/hyperframes-animation/rules/hacker-flip-3d.md +1 -1
  71. package/skills/hyperframes-animation/rules/kinetic-beat-slam.md +2 -2
  72. package/skills/hyperframes-animation/rules/motion-blur-streak.md +1 -1
  73. package/skills/hyperframes-animation/rules/vertical-spring-ticker.md +1 -1
  74. package/skills/hyperframes-animation/scripts/package-loader.mjs +47 -16
  75. package/skills/hyperframes-animation/scripts/package-loader.test.mjs +52 -0
  76. package/skills/hyperframes-animation/techniques.md +1 -1
  77. package/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +3 -3
  78. package/skills/hyperframes-animation/transitions/css-push.md +4 -4
  79. package/skills/hyperframes-audio/SKILL.md +30 -22
  80. package/skills/hyperframes-audio/scripts/carve.mjs +6 -3
  81. package/skills/hyperframes-audio/scripts/carve.test.mjs +16 -1
  82. package/skills/hyperframes-cli/SKILL.md +44 -35
  83. package/skills/hyperframes-cli/references/init-and-scaffold.md +8 -6
  84. package/skills/hyperframes-cli/references/lint-validate-inspect.md +3 -3
  85. package/skills/hyperframes-cli/references/preview-render.md +35 -32
  86. package/skills/hyperframes-cli/references/upgrade-info-misc.md +50 -1
  87. package/skills/hyperframes-core/SKILL.md +30 -24
  88. package/skills/hyperframes-core/references/composition-patterns.md +3 -42
  89. package/skills/hyperframes-core/references/creator-editing-recipes.md +131 -7
  90. package/skills/hyperframes-core/references/data-attributes.md +11 -11
  91. package/skills/hyperframes-core/references/determinism-rules.md +2 -19
  92. package/skills/hyperframes-core/references/full-screen-motion.md +0 -9
  93. package/skills/hyperframes-core/references/minimal-composition.md +2 -2
  94. package/skills/hyperframes-core/references/sub-compositions.md +3 -66
  95. package/skills/hyperframes-core/references/tailwind.md +1 -20
  96. package/skills/hyperframes-core/references/tracks-and-clips.md +2 -6
  97. package/skills/hyperframes-core/references/variables-and-media.md +3 -3
  98. package/skills/hyperframes-creative/SKILL.md +2 -0
  99. package/skills/hyperframes-creative/references/house-style.md +15 -15
  100. package/skills/hyperframes-creative/references/story-spine.md +3 -1
  101. package/skills/hyperframes-creative/references/storyboard-recipe.md +57 -0
  102. package/skills/hyperframes-creative/references/typography.md +1 -1
  103. package/skills/hyperframes-creative/scripts/package-loader.mjs +47 -16
  104. package/skills/hyperframes-creative/scripts/package-loader.test.mjs +52 -0
  105. package/skills/hyperframes-keyframes/SKILL.md +4 -2
  106. package/skills/hyperframes-registry/SKILL.md +3 -1
  107. package/skills/hyperframes-registry/references/contributing.md +8 -2
  108. package/skills/hyperframes-registry/references/discovery.md +20 -34
  109. package/skills/hyperframes-studio/SKILL.md +77 -0
  110. package/skills/media-use/SKILL.md +14 -12
  111. package/skills/media-use/audio/references/captions/authoring.md +4 -0
  112. package/skills/media-use/audio/references/remove-background.md +1 -1
  113. package/skills/media-use/audio/references/tts-to-captions.md +11 -2
  114. package/skills/media-use/audio/references/tts.md +84 -6
  115. package/skills/media-use/audio/scripts/audio.mjs +15 -6
  116. package/skills/media-use/audio/scripts/gemini-pipeline.test.mjs +113 -0
  117. package/skills/media-use/audio/scripts/lib/audio-meta.mjs +39 -0
  118. package/skills/media-use/audio/scripts/lib/audio-meta.test.mjs +136 -0
  119. package/skills/media-use/audio/scripts/lib/bgm-volume.mjs +4 -0
  120. package/skills/media-use/audio/scripts/lib/bgm.mjs +2 -6
  121. package/skills/media-use/audio/scripts/lib/gemini-auth.mjs +43 -0
  122. package/skills/media-use/audio/scripts/lib/gemini-auth.py +52 -0
  123. package/skills/media-use/audio/scripts/lib/gemini-auth.test.mjs +86 -0
  124. package/skills/media-use/audio/scripts/lib/gemini-auth_test.py +90 -0
  125. package/skills/media-use/audio/scripts/lib/gemini-tts.mjs +122 -0
  126. package/skills/media-use/audio/scripts/lib/gemini-tts.test.mjs +243 -0
  127. package/skills/media-use/audio/scripts/lib/heygen.mjs +2 -1
  128. package/skills/media-use/audio/scripts/lib/tts.mjs +15 -3
  129. package/skills/media-use/audio/scripts/wait-bgm.mjs +8 -4
  130. package/skills/media-use/audio/scripts/wait-bgm.test.mjs +65 -0
  131. package/skills/media-use/references/audio.md +3 -2
  132. package/skills/media-use/references/grading.md +7 -7
  133. package/skills/media-use/references/media-treatment-recipes.md +1 -1
  134. package/skills/media-use/references/memory.md +2 -2
  135. package/skills/media-use/references/meta.md +2 -2
  136. package/skills/media-use/references/operations.md +15 -13
  137. package/skills/media-use/references/resolve.md +22 -11
  138. package/skills/media-use/references/setup-providers.md +11 -11
  139. package/skills/media-use/scripts/audio-duck.mjs +19 -27
  140. package/skills/media-use/scripts/compatibility.test.mjs +96 -0
  141. package/skills/media-use/scripts/lib/config-lock.mjs +45 -0
  142. package/skills/media-use/scripts/lib/duck.mjs +16 -10
  143. package/skills/media-use/scripts/lib/media-fetch.mjs +85 -0
  144. package/skills/media-use/scripts/lib/media-home.mjs +20 -0
  145. package/skills/media-use/scripts/lib/npx-sync.mjs +28 -2
  146. package/skills/media-use/scripts/lib/prefs-store.mjs +2 -2
  147. package/skills/media-use/scripts/lib/recipe-store.mjs +2 -2
  148. package/skills/media-use/scripts/lib/telemetry.mjs +29 -41
  149. package/skills/media-use/scripts/lib/transcriptCutFade.mjs +21 -0
  150. package/skills/media-use/scripts/prefs.mjs +1 -1
  151. package/skills/media-use/scripts/recipe.mjs +1 -1
  152. package/skills/media-use/scripts/resolve-plugin.test.mjs +62 -0
  153. package/skills/media-use/scripts/resolve.mjs +27 -1267
  154. package/skills/media-use/scripts/transcribe.mjs +39 -25
  155. package/skills/media-use/scripts/transcribe.test.mjs +112 -0
  156. package/skills/media-use/scripts/transcript-cut.mjs +39 -8
  157. package/skills/media-use/scripts/transcript-cut.test.mjs +117 -0
  158. package/skills/motion-graphics/SKILL.md +3 -1
  159. package/skills/motion-graphics/agents/builder.md +1 -0
  160. package/skills/motion-graphics/agents/director.md +2 -1
  161. package/skills/motion-graphics/catalog-map.md +25 -13
  162. package/skills/motion-graphics/categories/charts/module.md +2 -1
  163. package/skills/motion-graphics/categories/lower-thirds/module.md +4 -0
  164. package/skills/motion-graphics/categories/news/module.md +1 -1
  165. package/skills/motion-graphics/references/motion-vocabulary.md +4 -0
  166. package/skills/music-to-video/SKILL.md +8 -6
  167. package/skills/music-to-video/references/montage.md +3 -6
  168. package/skills/music-to-video/references/motion-primitives/3d-card-flip/index.html +10 -111
  169. package/skills/music-to-video/references/motion-primitives/3d-card-flip/scene.html +119 -0
  170. package/skills/music-to-video/references/motion-primitives/bg-flow-field/index.html +11 -284
  171. package/skills/music-to-video/references/motion-primitives/bg-flow-field/scene.html +294 -0
  172. package/skills/music-to-video/references/motion-primitives/binary-decrypt/index.html +10 -76
  173. package/skills/music-to-video/references/motion-primitives/binary-decrypt/scene.html +85 -0
  174. package/skills/music-to-video/references/motion-primitives/blur-resolve/index.html +10 -52
  175. package/skills/music-to-video/references/motion-primitives/blur-resolve/scene.html +60 -0
  176. package/skills/music-to-video/references/motion-primitives/braam-punch/index.html +10 -92
  177. package/skills/music-to-video/references/motion-primitives/braam-punch/scene.html +100 -0
  178. package/skills/music-to-video/references/motion-primitives/chromatic-split/index.html +10 -103
  179. package/skills/music-to-video/references/motion-primitives/chromatic-split/scene.html +111 -0
  180. package/skills/music-to-video/references/motion-primitives/chrome-sweep/index.html +10 -60
  181. package/skills/music-to-video/references/motion-primitives/chrome-sweep/scene.html +68 -0
  182. package/skills/music-to-video/references/motion-primitives/counting-punch/index.html +10 -110
  183. package/skills/music-to-video/references/motion-primitives/counting-punch/scene.html +119 -0
  184. package/skills/music-to-video/references/motion-primitives/crash-zoom-in/index.html +10 -112
  185. package/skills/music-to-video/references/motion-primitives/crash-zoom-in/scene.html +120 -0
  186. package/skills/music-to-video/references/motion-primitives/datamosh-smear/index.html +10 -121
  187. package/skills/music-to-video/references/motion-primitives/datamosh-smear/scene.html +131 -0
  188. package/skills/music-to-video/references/motion-primitives/directional-fill/index.html +10 -90
  189. package/skills/music-to-video/references/motion-primitives/directional-fill/scene.html +103 -0
  190. package/skills/music-to-video/references/motion-primitives/dolly-zoom/index.html +10 -94
  191. package/skills/music-to-video/references/motion-primitives/dolly-zoom/scene.html +102 -0
  192. package/skills/music-to-video/references/motion-primitives/electric-arc/index.html +10 -100
  193. package/skills/music-to-video/references/motion-primitives/electric-arc/scene.html +105 -0
  194. package/skills/music-to-video/references/motion-primitives/flash-cut/index.html +10 -89
  195. package/skills/music-to-video/references/motion-primitives/flash-cut/scene.html +97 -0
  196. package/skills/music-to-video/references/motion-primitives/gooey-metaball/index.html +10 -197
  197. package/skills/music-to-video/references/motion-primitives/gooey-metaball/scene.html +206 -0
  198. package/skills/music-to-video/references/motion-primitives/hard-cut/index.html +10 -74
  199. package/skills/music-to-video/references/motion-primitives/hard-cut/scene.html +82 -0
  200. package/skills/music-to-video/references/motion-primitives/hypercut-whip/index.html +10 -36
  201. package/skills/music-to-video/references/motion-primitives/hypercut-whip/scene.html +44 -0
  202. package/skills/music-to-video/references/motion-primitives/iris-open/index.html +10 -61
  203. package/skills/music-to-video/references/motion-primitives/iris-open/scene.html +69 -0
  204. package/skills/music-to-video/references/motion-primitives/kinetic-letter-in/index.html +10 -55
  205. package/skills/music-to-video/references/motion-primitives/kinetic-letter-in/scene.html +64 -0
  206. package/skills/music-to-video/references/motion-primitives/liquid-morph/index.html +10 -88
  207. package/skills/music-to-video/references/motion-primitives/liquid-morph/scene.html +96 -0
  208. package/skills/music-to-video/references/motion-primitives/mask-reveal/index.html +10 -66
  209. package/skills/music-to-video/references/motion-primitives/mask-reveal/scene.html +74 -0
  210. package/skills/music-to-video/references/motion-primitives/mosaic-pack/index.html +10 -81
  211. package/skills/music-to-video/references/motion-primitives/mosaic-pack/scene.html +89 -0
  212. package/skills/music-to-video/references/motion-primitives/neon-flicker/index.html +10 -65
  213. package/skills/music-to-video/references/motion-primitives/neon-flicker/scene.html +73 -0
  214. package/skills/music-to-video/references/motion-primitives/outline-to-fill/index.html +10 -74
  215. package/skills/music-to-video/references/motion-primitives/outline-to-fill/scene.html +82 -0
  216. package/skills/music-to-video/references/motion-primitives/palette-flip/index.html +10 -89
  217. package/skills/music-to-video/references/motion-primitives/palette-flip/scene.html +97 -0
  218. package/skills/music-to-video/references/motion-primitives/particle-burst/index.html +10 -98
  219. package/skills/music-to-video/references/motion-primitives/particle-burst/scene.html +106 -0
  220. package/skills/music-to-video/references/motion-primitives/pixel-dissolve/index.html +10 -78
  221. package/skills/music-to-video/references/motion-primitives/pixel-dissolve/scene.html +86 -0
  222. package/skills/music-to-video/references/motion-primitives/radial-burst-lines/index.html +10 -117
  223. package/skills/music-to-video/references/motion-primitives/radial-burst-lines/scene.html +130 -0
  224. package/skills/music-to-video/references/motion-primitives/screen-shake/index.html +10 -70
  225. package/skills/music-to-video/references/motion-primitives/screen-shake/scene.html +78 -0
  226. package/skills/music-to-video/references/motion-primitives/slot-machine-reveal/index.html +10 -87
  227. package/skills/music-to-video/references/motion-primitives/slot-machine-reveal/scene.html +100 -0
  228. package/skills/music-to-video/references/motion-primitives/spotlight-sweep/index.html +10 -94
  229. package/skills/music-to-video/references/motion-primitives/spotlight-sweep/scene.html +102 -0
  230. package/skills/music-to-video/references/motion-primitives/staggered-exit/index.html +10 -74
  231. package/skills/music-to-video/references/motion-primitives/staggered-exit/scene.html +82 -0
  232. package/skills/music-to-video/references/motion-primitives/text-spectral-rays/index.html +11 -271
  233. package/skills/music-to-video/references/motion-primitives/text-spectral-rays/scene.html +280 -0
  234. package/skills/music-to-video/references/motion-primitives/text-wave-distort/index.html +10 -92
  235. package/skills/music-to-video/references/motion-primitives/text-wave-distort/scene.html +106 -0
  236. package/skills/music-to-video/references/motion-primitives/tile-mosaic/index.html +10 -101
  237. package/skills/music-to-video/references/motion-primitives/tile-mosaic/scene.html +109 -0
  238. package/skills/music-to-video/references/motion-primitives/typewriter-reveal/index.html +10 -79
  239. package/skills/music-to-video/references/motion-primitives/typewriter-reveal/scene.html +91 -0
  240. package/skills/music-to-video/references/motion-primitives/word-grid-burst/index.html +10 -83
  241. package/skills/music-to-video/references/motion-primitives/word-grid-burst/scene.html +96 -0
  242. package/skills/music-to-video/references/planning.md +2 -2
  243. package/skills/music-to-video/scripts/lib/storyboard.mjs +1 -1
  244. package/skills/music-to-video/sub-agents/frame-worker.md +2 -2
  245. package/skills/pr-to-video/SKILL.md +20 -16
  246. package/skills/pr-to-video/references/code-vocabulary.md +14 -12
  247. package/skills/pr-to-video/references/story-design.md +1 -1
  248. package/skills/pr-to-video/scripts/assemble-index.mjs +6 -4
  249. package/skills/pr-to-video/scripts/assemble-index.test.mjs +57 -2
  250. package/skills/pr-to-video/scripts/audio.mjs +2 -0
  251. package/skills/pr-to-video/scripts/build-frame.mjs +6 -3
  252. package/skills/pr-to-video/scripts/captions.mjs +7 -4
  253. package/skills/pr-to-video/scripts/captions.test.mjs +41 -0
  254. package/skills/pr-to-video/scripts/frame-packets.mjs +4 -4
  255. package/skills/pr-to-video/scripts/lib/bgm-volume.mjs +4 -0
  256. package/skills/pr-to-video/scripts/lib/captured-fonts.mjs +58 -0
  257. package/skills/pr-to-video/scripts/lib/frame-packets-core.mjs +194 -0
  258. package/skills/pr-to-video/scripts/lib/storyboard.mjs +1 -1
  259. package/skills/pr-to-video/scripts/lib/transitions.json +3 -3
  260. package/skills/pr-to-video/scripts/transitions.mjs +7 -5
  261. package/skills/pr-to-video/sub-agents/frame-worker.md +1 -1
  262. package/skills/product-launch-video/SKILL.md +20 -16
  263. package/skills/product-launch-video/references/story-design.md +1 -1
  264. package/skills/product-launch-video/scripts/assemble-index.mjs +6 -4
  265. package/skills/product-launch-video/scripts/assemble-index.test.mjs +57 -2
  266. package/skills/product-launch-video/scripts/audio.mjs +2 -0
  267. package/skills/product-launch-video/scripts/audio.test.mjs +16 -0
  268. package/skills/product-launch-video/scripts/build-frame-subsets.test.mjs +152 -0
  269. package/skills/product-launch-video/scripts/build-frame.mjs +6 -3
  270. package/skills/product-launch-video/scripts/captions.mjs +7 -4
  271. package/skills/product-launch-video/scripts/frame-packets.mjs +4 -4
  272. package/skills/product-launch-video/scripts/lib/bgm-volume.mjs +4 -0
  273. package/skills/product-launch-video/scripts/lib/captured-fonts.mjs +58 -0
  274. package/skills/product-launch-video/scripts/lib/frame-packets-core.mjs +194 -0
  275. package/skills/product-launch-video/scripts/lib/storyboard.mjs +1 -1
  276. package/skills/product-launch-video/scripts/lib/transitions.json +3 -3
  277. package/skills/product-launch-video/scripts/transitions.mjs +7 -5
  278. package/skills/product-launch-video/scripts/transitions.test.mjs +68 -0
  279. package/skills/product-launch-video/sub-agents/frame-worker.md +1 -1
  280. package/skills/remotion-to-hyperframes/SKILL.md +7 -4
  281. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/expected.json +5 -5
  282. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/compositions/title.html +31 -0
  283. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/index.html +10 -25
  284. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/README.md +8 -8
  285. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/expected.json +9 -9
  286. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/compositions/scene-1.html +35 -0
  287. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/compositions/scene-2.html +35 -0
  288. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/compositions/scene-3.html +36 -0
  289. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/index.html +28 -71
  290. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/expected.json +3 -3
  291. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-1.html +52 -0
  292. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-2.html +99 -0
  293. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/compositions/scene-3.html +55 -0
  294. package/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/index.html +13 -212
  295. package/skills/remotion-to-hyperframes/references/api-map.md +16 -16
  296. package/skills/remotion-to-hyperframes/references/limitations.md +7 -7
  297. package/skills/remotion-to-hyperframes/references/lottie.md +5 -7
  298. package/skills/remotion-to-hyperframes/references/media.md +3 -3
  299. package/skills/remotion-to-hyperframes/references/parameters.md +5 -0
  300. package/skills/remotion-to-hyperframes/references/sequencing.md +71 -18
  301. package/skills/slideshow/SKILL.md +4 -1
  302. package/skills/slideshow/references/standalone-harness.md +0 -3
  303. package/skills/talking-head-recut/SKILL.md +10 -1
  304. package/skills/hyperframes-core/references/review-loop.md +0 -41
  305. package/skills/media-use/scripts/lib/adopt.mjs +0 -128
  306. package/skills/media-use/scripts/lib/adopt.test.mjs +0 -95
  307. package/skills/media-use/scripts/lib/bgm-provider.mjs +0 -20
  308. package/skills/media-use/scripts/lib/brand-provider.mjs +0 -59
  309. package/skills/media-use/scripts/lib/bundled-sfx-provider.mjs +0 -108
  310. package/skills/media-use/scripts/lib/bundled-sfx-provider.test.mjs +0 -85
  311. package/skills/media-use/scripts/lib/cache.mjs +0 -150
  312. package/skills/media-use/scripts/lib/candidates.mjs +0 -91
  313. package/skills/media-use/scripts/lib/candidates.test.mjs +0 -155
  314. package/skills/media-use/scripts/lib/codex-provider.mjs +0 -161
  315. package/skills/media-use/scripts/lib/codex-provider.test.mjs +0 -34
  316. package/skills/media-use/scripts/lib/coverage.test.mjs +0 -117
  317. package/skills/media-use/scripts/lib/cube-build.mjs +0 -181
  318. package/skills/media-use/scripts/lib/cube-build.test.mjs +0 -80
  319. package/skills/media-use/scripts/lib/cube-validate.mjs +0 -198
  320. package/skills/media-use/scripts/lib/cube-validate.test.mjs +0 -125
  321. package/skills/media-use/scripts/lib/cutlist.test.mjs +0 -148
  322. package/skills/media-use/scripts/lib/duck.test.mjs +0 -118
  323. package/skills/media-use/scripts/lib/error-diffusion.test.mjs +0 -102
  324. package/skills/media-use/scripts/lib/freeze.mjs +0 -70
  325. package/skills/media-use/scripts/lib/freeze.test.mjs +0 -46
  326. package/skills/media-use/scripts/lib/grade-analyzer.mjs +0 -264
  327. package/skills/media-use/scripts/lib/grade-analyzer.test.mjs +0 -285
  328. package/skills/media-use/scripts/lib/heygen-cli.mjs +0 -191
  329. package/skills/media-use/scripts/lib/heygen-cli.test.mjs +0 -301
  330. package/skills/media-use/scripts/lib/heygen-search.mjs +0 -45
  331. package/skills/media-use/scripts/lib/heygen-search.test.mjs +0 -49
  332. package/skills/media-use/scripts/lib/heygen-video-provider.mjs +0 -127
  333. package/skills/media-use/scripts/lib/heygen-video-provider.test.mjs +0 -344
  334. package/skills/media-use/scripts/lib/image-provider.mjs +0 -44
  335. package/skills/media-use/scripts/lib/local-models.mjs +0 -318
  336. package/skills/media-use/scripts/lib/local-models.test.mjs +0 -220
  337. package/skills/media-use/scripts/lib/local-run.mjs +0 -78
  338. package/skills/media-use/scripts/lib/local-run.test.mjs +0 -121
  339. package/skills/media-use/scripts/lib/logo-provider.mjs +0 -222
  340. package/skills/media-use/scripts/lib/logo-provider.test.mjs +0 -137
  341. package/skills/media-use/scripts/lib/ltx-video-provider.mjs +0 -94
  342. package/skills/media-use/scripts/lib/ltx-video-provider.test.mjs +0 -316
  343. package/skills/media-use/scripts/lib/lut-preset-provider.mjs +0 -266
  344. package/skills/media-use/scripts/lib/lut-preset-provider.test.mjs +0 -176
  345. package/skills/media-use/scripts/lib/manifest.test.mjs +0 -388
  346. package/skills/media-use/scripts/lib/match.mjs +0 -47
  347. package/skills/media-use/scripts/lib/mflux-provider.mjs +0 -128
  348. package/skills/media-use/scripts/lib/mflux-provider.test.mjs +0 -174
  349. package/skills/media-use/scripts/lib/misses.mjs +0 -49
  350. package/skills/media-use/scripts/lib/misses.test.mjs +0 -78
  351. package/skills/media-use/scripts/lib/npx-sync.test.mjs +0 -50
  352. package/skills/media-use/scripts/lib/parakeet-words.test.mjs +0 -44
  353. package/skills/media-use/scripts/lib/prefs-store.test.mjs +0 -189
  354. package/skills/media-use/scripts/lib/probe.mjs +0 -39
  355. package/skills/media-use/scripts/lib/probe.test.mjs +0 -31
  356. package/skills/media-use/scripts/lib/providers.mjs +0 -5
  357. package/skills/media-use/scripts/lib/recipe-store.test.mjs +0 -367
  358. package/skills/media-use/scripts/lib/registry.mjs +0 -218
  359. package/skills/media-use/scripts/lib/registry.test.mjs +0 -261
  360. package/skills/media-use/scripts/lib/search.mjs +0 -24
  361. package/skills/media-use/scripts/lib/search.test.mjs +0 -32
  362. package/skills/media-use/scripts/lib/sfx-provider.mjs +0 -23
  363. package/skills/media-use/scripts/lib/specs.mjs +0 -132
  364. package/skills/media-use/scripts/lib/specs.test.mjs +0 -157
  365. package/skills/media-use/scripts/lib/stats.mjs +0 -117
  366. package/skills/media-use/scripts/lib/stats.test.mjs +0 -165
  367. package/skills/media-use/scripts/lib/telemetry.test.mjs +0 -373
  368. package/skills/media-use/scripts/lib/tts-local-provider.mjs +0 -92
  369. package/skills/media-use/scripts/lib/tts-local-provider.test.mjs +0 -72
  370. package/skills/media-use/scripts/lib/usage.mjs +0 -57
  371. package/skills/media-use/scripts/lib/usage.test.mjs +0 -54
  372. package/skills/media-use/scripts/lib/voice-provider.mjs +0 -57
  373. package/skills/media-use/scripts/lib/voice-provider.test.mjs +0 -46
  374. package/skills/media-use/scripts/resolve.test.mjs +0 -1120
  375. /package/skills/{hyperframes-core → hyperframes}/references/subagent-dispatch.md +0 -0
@@ -0,0 +1,194 @@
1
+ // Frame packets inline the storyboard frame, blueprint and cited recipes.
2
+ // Workflow wrappers supply resource paths and workflow-specific sections.
3
+ // The role combines the shared worker contract with the workflow delta.
4
+
5
+ import {
6
+ existsSync,
7
+ mkdirSync,
8
+ readFileSync,
9
+ readdirSync,
10
+ realpathSync,
11
+ writeFileSync,
12
+ } from "node:fs";
13
+ import { basename, join, resolve } from "node:path";
14
+ import { pathToFileURL } from "node:url";
15
+
16
+ export function field(block, name) {
17
+ const match = block.match(new RegExp(`^-\\s+${name}:\\s*(.+)$`, "im"));
18
+ return match?.[1]?.trim() ?? null;
19
+ }
20
+
21
+ export function splitFrames(storyboard) {
22
+ const matches = [...storyboard.matchAll(/^## Frame\s+([^\n]+)$/gm)];
23
+ return matches.map((match, index) => {
24
+ const start = match.index;
25
+ const end = matches[index + 1]?.index ?? storyboard.length;
26
+ return {
27
+ heading: match[1].trim(),
28
+ block: storyboard.slice(start, end).trim(),
29
+ };
30
+ });
31
+ }
32
+
33
+ export function frameId(frame) {
34
+ const src = field(frame.block, "src");
35
+ if (!src) throw new Error(`${frame.heading}: missing src`);
36
+ return basename(src).replace(/\.html?$/i, "");
37
+ }
38
+
39
+ export function selectedFile(path, heading) {
40
+ if (!path || !existsSync(path)) return "";
41
+ return `\n## ${heading}\n\n${readFileSync(path, "utf8").trim()}\n`;
42
+ }
43
+
44
+ function escapeRegExp(id) {
45
+ return id.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
46
+ }
47
+
48
+ export function knownRuleIds(animationDir) {
49
+ const rulesDir = join(animationDir, "rules");
50
+ if (!existsSync(rulesDir)) {
51
+ console.warn(
52
+ `frame-packets: no rules dir at ${rulesDir} — packets will inline no motion recipes`,
53
+ );
54
+ return [];
55
+ }
56
+ return readdirSync(rulesDir)
57
+ .filter((name) => name.endsWith(".md"))
58
+ .map((name) => name.replace(/\.md$/, ""));
59
+ }
60
+
61
+ export function citedRules(block, ruleIds) {
62
+ const explicit = (field(block, "rules") ?? "")
63
+ .split(/[,\s]+/)
64
+ .map((rule) => rule.trim())
65
+ .filter(Boolean);
66
+ const mentioned = ruleIds.filter((id) =>
67
+ new RegExp(`(?<![\\w-])${escapeRegExp(id)}(?![\\w-])`, "i").test(block),
68
+ );
69
+ return [...new Set([...explicit, ...mentioned])].filter((id) => ruleIds.includes(id));
70
+ }
71
+
72
+ // visual-design.md tells the author to write the blueprint as `<id> (Reproduce)`
73
+ // or `<id> (Adapt)` — the qualifier is direction for the frame worker, not part of
74
+ // the filename. Parse the field into the id it names (or null for `compose`), so
75
+ // no caller ever resolves a raw field value against the blueprints directory.
76
+ export function blueprintId(block) {
77
+ const raw = field(block, "blueprint");
78
+ if (!raw) return null;
79
+ const id = raw.replace(/\s*\([^)]*\)\s*$/, "").trim();
80
+ return id && id.toLowerCase() !== "compose" ? id : null;
81
+ }
82
+
83
+ export function resourceSections(block, { animationDir, ruleIds, frameId }) {
84
+ let sections = "";
85
+ const blueprint = blueprintId(block);
86
+ if (blueprint) {
87
+ const blueprintsDir = join(animationDir, "blueprints");
88
+ const path = join(blueprintsDir, `${blueprint}.md`);
89
+ // An installed library must contain the named blueprint.
90
+ // An absent on-demand library warns, like missing motion rules.
91
+ if (!existsSync(blueprintsDir)) {
92
+ console.warn(
93
+ `frame-packets: no blueprints dir at ${blueprintsDir} — packets will inline no blueprint`,
94
+ );
95
+ } else if (!existsSync(path)) {
96
+ throw new Error(`${frameId ?? "frame"}: blueprint "${blueprint}" has no file at ${path}`);
97
+ } else {
98
+ sections += selectedFile(path, `Selected blueprint: ${blueprint}`);
99
+ }
100
+ }
101
+ for (const rule of citedRules(block, ruleIds)) {
102
+ sections += selectedFile(
103
+ join(animationDir, "rules", `${rule}.md`),
104
+ `Selected motion rule: ${rule}`,
105
+ );
106
+ }
107
+ return sections;
108
+ }
109
+
110
+ export function buildRolePayload({ corePath, deltaPath, outDir }) {
111
+ const core = readFileSync(corePath, "utf8").trim();
112
+ const delta = readFileSync(deltaPath, "utf8").trim();
113
+ const role = `${core}\n\n---\n\n${delta}\n`;
114
+ mkdirSync(outDir, { recursive: true });
115
+ const path = join(outDir, "_role.md");
116
+ writeFileSync(path, role);
117
+ return { path, bytes: Buffer.byteLength(role) };
118
+ }
119
+
120
+ export function buildFramePackets({
121
+ projectDir,
122
+ storyboardPath = join(projectDir, "STORYBOARD.md"),
123
+ outDir = join(projectDir, ".hyperframes", "frame-packets"),
124
+ maxPacketBytes = 48_000,
125
+ animationDir,
126
+ corePath,
127
+ deltaPath,
128
+ // Per-workflow hooks (all optional):
129
+ // designTruthLine(projectDir) -> the packet's design-truth input line
130
+ // validateFrame(frame, id) -> throw to reject a frame before packing
131
+ // extraSections(block) -> extra packet sections appended after the rule recipes
132
+ designTruthLine = (dir) => `- Design tokens: ${join(resolve(dir), "frame.md")}`,
133
+ validateFrame,
134
+ extraSections,
135
+ }) {
136
+ const storyboard = readFileSync(storyboardPath, "utf8");
137
+ const frames = splitFrames(storyboard);
138
+ if (frames.length === 0) throw new Error("STORYBOARD.md has no frame blocks");
139
+ const ruleIds = knownRuleIds(animationDir);
140
+
141
+ const packets = frames.map((frame) => {
142
+ const id = frameId(frame);
143
+ if (validateFrame) validateFrame(frame, id);
144
+ const packet = `# Frame packet: ${id}\n\n## Project inputs\n\n- Project: ${resolve(projectDir)}\n${designTruthLine(projectDir)}\n- RULES_DIR: ${join(animationDir, "rules")}\n\n## Assigned storyboard block\n\n${frame.block}\n${resourceSections(frame.block, { animationDir, ruleIds, frameId: id })}${extraSections ? extraSections(frame.block) : ""}`;
145
+ const bytes = Buffer.byteLength(packet);
146
+ if (bytes > maxPacketBytes) {
147
+ throw new Error(`${id}: frame packet is ${bytes} bytes (limit ${maxPacketBytes})`);
148
+ }
149
+ return { frameId: id, path: join(outDir, `${id}.md`), bytes, packet };
150
+ });
151
+
152
+ mkdirSync(outDir, { recursive: true });
153
+ for (const { path, packet } of packets) writeFileSync(path, packet);
154
+ buildRolePayload({ corePath, deltaPath, outDir });
155
+ return packets.map(({ packet: _packet, ...result }) => result);
156
+ }
157
+
158
+ export function flag(argv, name, fallback) {
159
+ const index = argv.indexOf(`--${name}`);
160
+ return index >= 0 && argv[index + 1] ? argv[index + 1] : fallback;
161
+ }
162
+
163
+ // realpath both sides: on macOS /tmp → /private/tmp, and node resolves the main
164
+ // module's symlinks in import.meta.url while argv[1] keeps the invoked spelling —
165
+ // a raw compare silently skips main() when invoked through any symlinked path.
166
+ export function isMainModule(importMetaUrl) {
167
+ if (!process.argv[1]) return false;
168
+ try {
169
+ return pathToFileURL(realpathSync(process.argv[1])).href === importMetaUrl;
170
+ } catch {
171
+ return false;
172
+ }
173
+ }
174
+
175
+ export function runCli({ buildFramePackets: build, buildRolePayload: buildRole }) {
176
+ const argv = process.argv.slice(2);
177
+ const projectDir = resolve(flag(argv, "project", "."));
178
+ const outDir = resolve(flag(argv, "out-dir", join(projectDir, ".hyperframes", "frame-packets")));
179
+ try {
180
+ const packets = build({
181
+ projectDir,
182
+ storyboardPath: resolve(flag(argv, "storyboard", join(projectDir, "STORYBOARD.md"))),
183
+ outDir,
184
+ });
185
+ const role = buildRole({ outDir });
186
+ console.log(`✓ frame packets: ${packets.length} bounded packet(s)`);
187
+ for (const packet of packets)
188
+ console.log(` ${packet.frameId}: ${packet.bytes} bytes → ${packet.path}`);
189
+ console.log(` worker role: ${role.bytes} bytes → ${role.path}`);
190
+ } catch (error) {
191
+ console.error(`✗ frame packets: ${error.message}`);
192
+ process.exit(1);
193
+ }
194
+ }
@@ -5,7 +5,7 @@
5
5
  // ship standalone: installed via `npx skills add`, a skill's scripts can't reach
6
6
  // the monorepo's core package, and the core export points at .ts source that
7
7
  // `node` (which runs these scripts) can't load. CANONICAL contract = the core
8
- // parser + skills/hyperframes-core/references/storyboard-format.md; keep this in
8
+ // parser + skills/hyperframes/references/storyboard-format.md; keep this in
9
9
  // lockstep. Behavior: never throws, accepts freeform narrative, recognizes
10
10
  // Frame/Beat/Scene headings at H2/H3, preserves unknown keys verbatim under
11
11
  // `extra` (keys lowercased). Pure node — no deps.
@@ -34,11 +34,11 @@
34
34
  "note": "Directional. The injector picks __DX__/__DY__ from the direction and emits the horizontal OR vertical pair (not both).",
35
35
  "gsap_template_horizontal": [
36
36
  "tl.to(__OLD__, { x: __DX__, duration: __DUR__, ease: \"power3.inOut\" }, __T__);",
37
- "tl.fromTo(__NEW__, { x: __DXIN__, opacity: 1 }, { x: 0, duration: __DUR__, ease: \"power3.inOut\" }, __T__);"
37
+ "tl.fromTo(__NEW__, { x: __DXIN__, opacity: 1 }, { x: 0, opacity: 1, duration: __DUR__, ease: \"power3.inOut\" }, __T__);"
38
38
  ],
39
39
  "gsap_template_vertical": [
40
40
  "tl.to(__OLD__, { y: __DY__, duration: __DUR__, ease: \"power3.inOut\" }, __T__);",
41
- "tl.fromTo(__NEW__, { y: __DYIN__, opacity: 1 }, { y: 0, duration: __DUR__, ease: \"power3.inOut\" }, __T__);"
41
+ "tl.fromTo(__NEW__, { y: __DYIN__, opacity: 1 }, { y: 0, opacity: 1, duration: __DUR__, ease: \"power3.inOut\" }, __T__);"
42
42
  ]
43
43
  },
44
44
  {
@@ -61,7 +61,7 @@
61
61
  "note": "Old compresses to a vertical line on the left edge; new expands from the right edge. Incoming starts off (scaleX 0) so its higher-track stacking is harmless.",
62
62
  "gsap_template": [
63
63
  "tl.to(__OLD__, { scaleX: 0, transformOrigin: \"left center\", duration: __DUR__, ease: \"power3.inOut\" }, __T__);",
64
- "tl.fromTo(__NEW__, { scaleX: 0, transformOrigin: \"right center\", opacity: 1 }, { scaleX: 1, transformOrigin: \"right center\", duration: __DUR__, ease: \"power3.inOut\" }, __T__);"
64
+ "tl.fromTo(__NEW__, { scaleX: 0, transformOrigin: \"right center\", opacity: 1 }, { scaleX: 1, transformOrigin: \"right center\", opacity: 1, duration: __DUR__, ease: \"power3.inOut\" }, __T__);"
65
65
  ]
66
66
  }
67
67
  ],
@@ -117,16 +117,18 @@ function extendFrameTail(hyperframesDir, frame, baseDuration, targetDuration, di
117
117
  let extended = 0;
118
118
  const rewritten = html.replace(/<([A-Za-z][\w:-]*)\b([^>]*)>/g, (tag, name, attrs) => {
119
119
  const durationMatch = attrs.match(/\bdata-duration="([\d.]+)"/);
120
- if (!durationMatch) return tag;
121
- const duration = Number(durationMatch[1]);
122
- if (!Number.isFinite(duration)) return tag;
123
-
124
120
  const compositionMatch = attrs.match(/\bdata-composition-id="([^"]+)"/);
125
121
  if (compositionMatch?.[1] === compId && !foundRoot) {
126
122
  foundRoot = true;
127
- return tag.replace(/\bdata-duration="[\d.]+"/, `data-duration="${targetDuration}"`);
123
+ return durationMatch
124
+ ? tag.replace(/\bdata-duration="[\d.]+"/, `data-duration="${targetDuration}"`)
125
+ : tag.replace(/(\s*\/?>)$/, ` data-duration="${targetDuration}"$1`);
128
126
  }
129
127
 
128
+ if (!durationMatch) return tag;
129
+ const duration = Number(durationMatch[1]);
130
+ if (!Number.isFinite(duration)) return tag;
131
+
130
132
  if (name.toLowerCase() === "audio") return tag;
131
133
  const startMatch = attrs.match(/\bdata-start="([\d.]+)"/);
132
134
  if (!startMatch) return tag;
@@ -1,6 +1,6 @@
1
1
  # Frame worker — PR-to-video delta
2
2
 
3
- > The shared law is the core contract above (the packet builder prepends `../hyperframes-core/references/frame-worker-core.md` to this file as `_role.md`) — read the two as one role. This file carries only what's specific to a PR-to-video frame.
3
+ > The shared law is the core contract above (the packet builder prepends `../hyperframes/references/frame-worker-core.md` to this file as `_role.md`) — read the two as one role. This file carries only what's specific to a PR-to-video frame.
4
4
 
5
5
  ## Batch dispatch — you build a small packet batch
6
6
 
@@ -3,6 +3,8 @@ name: product-launch-video
3
3
  description: "Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes."
4
4
  ---
5
5
 
6
+ **Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../hyperframes/references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
7
+
6
8
  > **First, keep this skill fresh — confirm with the user before running:** `npx hyperframes skills update product-launch-video`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
7
9
 
8
10
  > **media-use**: Before sourcing audio/images/logos, call `/media-use` to resolve BGM/SFX/images from the HeyGen catalog and brand logos from their official sources. Run `--adopt` first to register existing assets. See `/media-use` skill.
@@ -15,7 +17,7 @@ Use this skill to capture a product, understand its brand, plan a launch video,
15
17
 
16
18
  > **The front door is `/hyperframes`.** You are the orchestrator. Run each step, verify its gate, and only then continue to the next step. This skill is for a **product being marketed, launched, promoted, or revealed**, including requests such as "promo for our site" when the purpose is promotional. A site tour / showcase ask stays here too: `BRIEF.md` carries the show-it-as-is intent, and the captured screens become the assets the video features. Any other intent, a bare "make a video", or any uncertainty → read `/hyperframes` first — the intent layer owns every route decision, and a fresh creation arriving here without `BRIEF.md` goes through it anyway (Setup's opening rule).
17
19
 
18
- You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read `../hyperframes-core/references/brief-contract.md` before Step 0 — it defines the gate types and how `BRIEF.md`'s `flow`/`storyboard` derive the mode that governs the Step 3/4/6 gates. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local `../hyperframes-animation/rules/` + `../hyperframes-animation/blueprints/`, and `hyperframes-creative`.
20
+ You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read `../hyperframes/references/brief-contract.md` before Step 0 — it defines the gate types and how `BRIEF.md`'s `flow`/`storyboard` derive the mode that governs the Step 3/4/6 gates. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local `../hyperframes-animation/rules/` + `../hyperframes-animation/blueprints/`, and `hyperframes-creative`.
19
21
 
20
22
  Workflow: Step 0 setup -> `hyperframes.json`; Step 1 capture -> `capture/`; Step 2 design system -> `frame.md`; Step 3 storyboard/script -> `STORYBOARD.md` and `SCRIPT.md`; Step 3.1 audio -> `audio_meta.json`; Step 4 visual design -> enriched `STORYBOARD.md`; Step 5 frames -> `compositions/frames/NN-*.html` and `index.html`; Step 6 final render -> `renders/video.mp4`.
21
23
 
@@ -33,7 +35,7 @@ Initialize only if `hyperframes.json` is missing. Name `<project>` from the bran
33
35
 
34
36
  After init, let `<PROJECT_ROOT>` be `videos/<project>` and run every subsequent relative-path command with that directory as its working directory. In the commands below, `.` means `<PROJECT_ROOT>`; never write `.media`, `capture`, or output files in the caller directory.
35
37
 
36
- **Write `BRIEF.md` immediately after init** (never before — `init` refuses a non-empty directory): the intent layer's locked brief, shape per `../hyperframes-core/references/brief-format.md`. Resolve `<MEDIA_DIR>` as the installed `/media-use` skill directory. Then record each preference-backed answer with `node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes .` (`brief-format.md` names the subset). If the intent layer adopted a recipe, run `node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes . --name <name>`; it copies its `frame.md` into the project (Step 2 is then skipped) and returns the skeletons Step 3 drafts from. A recipe fills answers, not approvals; the review gates still run.
38
+ **Write `BRIEF.md` immediately after init** (never before — `init` refuses a non-empty directory): the intent layer's locked brief, shape per `../hyperframes/references/brief-format.md`. Resolve `<MEDIA_DIR>` as the installed `/media-use` skill directory. Then record each preference-backed answer with `node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes .` (`brief-format.md` names the subset). If the intent layer adopted a recipe, run `node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes . --name <name>`; it copies its `frame.md` into the project (Step 2 is then skipped) and returns the skeletons Step 3 drafts from. A recipe fills answers, not approvals; the review gates still run.
37
39
 
38
40
  **Show sign-in status before proceeding past Setup** — run `npx hyperframes auth status` and relay its output verbatim. It reports whether voice/BGM will use HeyGen or local engines and, when signed out, how to sign in. Note the exit code contract: `auth status` **exits 1 when not signed in** (and when the stored credential is rejected) — that non-zero exit is the normal signed-out state, not a command failure, so don't treat it as an error, don't retry it, and don't chain it with `&&`/`set -e` in a way that would abort the workflow. Apply one branch:
39
41
 
@@ -106,11 +108,11 @@ The script does the rest deterministically: copies the preset's `FRAME.md` → `
106
108
 
107
109
  Goal: Turn the brief and captured material into an approved frame-by-frame story plan.
108
110
 
109
- Read `../hyperframes-creative/references/story-spine.md` (hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals), `references/story-design.md`, `../hyperframes-animation/blueprints-index.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`. Set the frontmatter `duration:` from the brief's `length` — a rough expectation; assembly reports where the cut lands against it.
111
+ Read `../hyperframes-creative/references/story-spine.md` (hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals), `references/story-design.md`, `../hyperframes-animation/blueprints-index.md`, `../hyperframes/references/storyboard-format.md`, and `../hyperframes/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`. Set the frontmatter `duration:` from the brief's `length` — a rough expectation; assembly reports where the cut lands against it.
110
112
 
111
113
  Use `story-design.md` for story blueprint, hook, persuasion logic, beats, `VO_MODE`, and asset choices. As a **soft guide**, consult the role→blueprint menu in `../hyperframes-animation/blueprints-index.md`: for each beat, note a candidate blueprint id when one fits. Story truth still decides which beats exist — never force a beat to fit a blueprint, and never invent a beat just because a proven shape is available. Choose each visual frame's `asset_candidates` from `capture/extracted/asset-descriptions.md` (the canonical inventory) — don't browse raw `capture/assets/`. Do not ask the user to pick assets unless that inventory is missing or unusable. Use the exact required fields from the storyboard and script references.
112
114
 
113
- After drafting, run the review loop's plan pass — `../hyperframes-core/references/review-loop.md` § 1: open the board (don't ask whether to), present the plan as a proposal, and ask the two questions — approve or change, and **sketches first** (recommended) or skip. Feedback loops through chat or the board's comments file until approved. This is a **checkpoint gate** (brief contract § 1): in autonomous mode there is no board and nothing to ask — post the same summary as a heads-up and proceed; sketches collapse into the build, and the one preview question comes at Step 6.
115
+ After drafting, run the review loop's plan pass — `../hyperframes/references/review-loop.md` § 1: present the plan as a proposal, and ask the two questions — approve or change, and **sketches first** (recommended) or skip. Feedback arrives as a chat reply; loop until approved. This is a **checkpoint gate** (brief contract § 1): in autonomous mode there is nothing to ask — post the same summary as a heads-up and proceed; sketches collapse into the build, and the one preview question comes at Step 6.
114
116
 
115
117
  **Gate:** `STORYBOARD.md` exists, every visual frame has `asset_candidates`, `SCRIPT.md` exists when narration is needed, and the user approved the frame-by-frame plan (autonomous: the summary was posted as a heads-up).
116
118
 
@@ -140,12 +142,14 @@ If there is no narration and no `SCRIPT.md`, skip voice generation. BGM may stil
140
142
 
141
143
  Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
142
144
 
143
- **Sketch the board first (collaborative only).** The moment the plan is approved, run the sketch pass — `../hyperframes-core/references/review-loop.md` § 2 (don't wait on Step 3.1; sketches don't use timings): wireframe every frame yourself, mark each `built`, pause for the one layout question when the board is full, and revise only the sketches named until the board is confirmed. Stand-ins: plain labeled blocks for the captured assets — the real files arrive with Step 5's workers. Only then write the visual design below onto the confirmed layouts. In autonomous mode, or when the user chose to skip sketches at Step 3, skip this pass — frames go straight from `outline` to `animated` at Step 5.
145
+ **Sketch the storyboard sheet first (collaborative only).** The moment the plan is approved, run the sketch pass — `../hyperframes/references/review-loop.md` § 2 (don't wait on Step 3.1; sketches don't use timings): wireframe every frame yourself as a cell of `storyboard.html` (`../hyperframes-creative/references/storyboard-recipe.md` § 3), mark each `built`, pause for the one layout question when every frame is `built`, and revise only the sketches named until the sheet is confirmed. Stand-ins: plain labeled blocks for the captured assets — the real files arrive with Step 5's workers. Only then write the visual design below onto the confirmed layouts. In autonomous mode, or when the user chose to skip sketches at Step 3, skip this pass — frames go straight from `outline` to `animated` at Step 5.
144
146
 
145
147
  Edit `STORYBOARD.md` in place. Do not create another storyboard. Use `frame.md` as source of truth for color, type, layout feel, and style.
146
148
 
147
149
  Read `references/visual-design.md`, `../hyperframes-animation/blueprints-index.md`, `references/motion-language.md`, and `../hyperframes-animation/rules-index.md`. Use `visual-design.md` for the method (the time-coded shot sequence, the inline Layout vocabulary, and the required `## Video direction` block). Use `../hyperframes-animation/blueprints-index.md` to pick each frame's shot shape. Use `motion-language.md` (the motion vocabulary + the motion doctrine) and `../hyperframes-animation/rules-index.md` (valid rule names) for motion — do not invent motion names.
148
150
 
151
+ **Search the live catalog before you design any named look.** For every look, effect, treatment or transition the brief names — "CRT scanlines", "glitch", "film grain", "shimmer sweep", "confetti burst" — run `npx hyperframes catalog --query "<the look, in plain English>" --json` and read the top results BEFORE you write that look into `STORYBOARD.md`. The search needs **nothing installed**: no project, no prior `add`, no account. It ranks the whole hosted registry (~400 blocks and components) from any directory. A block that already does the job becomes the frame's `focal` — name it here, so Step 5's workers install and customize it instead of rebuilding it. Hand-author a look only after a search for it came back with nothing that fits.
152
+
149
153
  For every visual frame, write a **time-coded shot sequence** into `STORYBOARD.md` per `visual-design.md`'s method: pick the frame's blueprint (or compose), instantiate it with THIS product's content, and pace each Scene's reveal to the voiceover so the frame develops across its full duration instead of front-loading then freezing. State layout and motion **inline** per Scene (vocabularies in `visual-design.md` and `motion-language.md`). Add one video-wide `## Video direction` block.
150
154
 
151
155
  When an element visibly continues across a frame boundary, give both workers the same numerical handoff in `STORYBOARD.md`: add `handoff_out:` to the outgoing frame and a matching `handoff_in:` to the incoming frame. Name the element and its exact x/y position, scale, opacity, and motion direction/speed at the cut — state every field even when it does not change, because a constant is `opacity: 1`, not an omission. Omit the whole block only for a deliberate clean cut. The goal is simple: parallel workers must not invent two different versions of the same seam.
@@ -156,7 +160,7 @@ Stage named assets after visual design is locked:
156
160
 
157
161
  `node <SKILL_DIR>/scripts/stage-assets.mjs --storyboard ./STORYBOARD.md --hyperframes .`
158
162
 
159
- **Gate:** every visual frame has a time-coded shot sequence whose reveals are paced to the voiceover (no front-loading); `## Video direction` exists; `assets/` contains the named assets. Collaborative: the sketch board was confirmed.
163
+ **Gate:** every visual frame has a time-coded shot sequence whose reveals are paced to the voiceover (no front-loading); `## Video direction` exists; `assets/` contains the named assets. Collaborative: the sketch sheet was confirmed.
160
164
 
161
165
  ---
162
166
 
@@ -174,15 +178,15 @@ Duration sync is mechanical: real voice duration wins; silent frames keep estima
174
178
 
175
179
  Check the music against the final cut before assembly. A library track can match the requested mood but open on a quiet build that drains the first seconds of a short launch video. Compare the opening with later five-second sections; when a later section has a stronger, musically clean start, trim from there and keep a short fade-in plus a longer fade-out. If frame or narration timing changes, redo this check against the new final duration so the music never ends early or leaves silence at the tail.
176
180
 
177
- Before dispatch, read `../hyperframes-core/references/subagent-dispatch.md`. Build the per-frame packets and the worker role payload:
181
+ Before dispatch, read `../hyperframes/references/subagent-dispatch.md`. Build the per-frame packets and the worker role payload:
178
182
 
179
183
  `node <SKILL_DIR>/scripts/frame-packets.mjs --project "$PROJECT_DIR" --storyboard "$PROJECT_DIR/STORYBOARD.md"`
180
184
 
181
- The builder writes one bounded packet per frame under `.hyperframes/frame-packets/` (the frame's exact storyboard block + the blueprint body + every cited rule recipe, inlined) and `_role.md` (`../hyperframes-core/references/frame-worker-core.md` + this skill's `sub-agents/frame-worker.md`, concatenated verbatim — the complete worker role). Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame: its prompt carries `_role.md` and that frame's packet — paste both in full, or hand the two file paths for the worker to read first (equivalent; the worker starts from exactly those two documents either way) — plus a dispatch context with `PROJECT_DIR`, `frame_id`, whether the frame has a **confirmed sketch** on disk (the worker dresses that layout rather than redrawing it — frame-worker core § When a confirmed sketch exists), canvas size, and caption status + keep-out band if captions are enabled.
185
+ The builder writes one bounded packet per frame under `.hyperframes/frame-packets/` (the frame's exact storyboard block + the blueprint body + every cited rule recipe, inlined) and `_role.md` (`../hyperframes/references/frame-worker-core.md` + this skill's `sub-agents/frame-worker.md`, concatenated verbatim — the complete worker role). Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame: its prompt carries `_role.md` and that frame's packet — paste both in full, or hand the two file paths for the worker to read first (equivalent; the worker starts from exactly those two documents either way) — plus a dispatch context with `PROJECT_DIR`, `frame_id`, whether the frame has a **confirmed sketch** on disk (the worker dresses that layout rather than redrawing it — frame-worker core § When a confirmed sketch exists), canvas size, and caption status + keep-out band if captions are enabled.
182
186
 
183
187
  Workers read only their packet and `frame.md`; they never open `STORYBOARD.md` or the skill documents (the packet inlines what was selected upstream). Each worker writes only `compositions/frames/NN-*.html`. Workers must never edit `STORYBOARD.md`.
184
188
 
185
- **Full-bleed backgrounds ride on a `class="clip"` layer, never the `#root`.** A frame's ground (color field / gradient / grid) is its own full-duration background clip — a `background` set on the `#root` / `data-composition-id` element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host `body` and render invisible. The video's base ground is painted by the assembler from `frame.md`'s `canvas` color onto the index `#root`. (Full rule + self-check: `../hyperframes-core/references/frame-worker-core.md`.)
189
+ **Full-bleed backgrounds ride on a `class="clip"` layer, never the `#root`.** A frame's ground (color field / gradient / grid) is its own full-duration background clip — a `background` set on the `#root` / `data-composition-id` element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host `body` and render invisible. The video's base ground is painted by the assembler from `frame.md`'s `canvas` color onto the index `#root`. (Full rule + self-check: `../hyperframes/references/frame-worker-core.md`.)
186
190
 
187
191
  As each worker returns, the orchestrator marks that frame as `animated` in `STORYBOARD.md`.
188
192
 
@@ -194,7 +198,7 @@ After audio timings exist, build captions in the background and assemble the ind
194
198
 
195
199
  `captions.mjs` uses the project's `.hyperframes/caption-skin.html` (copied in Step 2) as the caption look, injecting brand tokens from `frame.md`; with no skin present it renders the built-in default pill. `captions: skipped (<reason>)` is valid. Continue without captions when explicitly skipped.
196
200
 
197
- **Gate:** every frame is marked `animated` (collaborative: the sketch board was confirmed at Step 4), `index.html` exists, and captions are built or explicitly skipped.
201
+ **Gate:** every frame is marked `animated` (collaborative: the sketch sheet was confirmed at Step 4), `index.html` exists, and captions are built or explicitly skipped.
198
202
 
199
203
  ---
200
204
 
@@ -218,7 +222,7 @@ Inject transitions, run checks, pause for review, then render.
218
222
 
219
223
  If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to `compositions/frames/NN-*.html`, then rerun the failed check.
220
224
 
221
- After checks pass, pause for user review — the review loop's final look (`../hyperframes-core/references/review-loop.md` § 4): one question, on the Studio that has been open since Step 3 — render now, or what changes? (Autonomous: the one kept question, preview first or render.) Then deliver the MP4 with the contact sheet and the frame ids so revisions can target a single frame.
225
+ After checks pass, pause for user review — the review loop's final look (`../hyperframes/references/review-loop.md` § 4): one question, on the final Studio preview — render now, or what changes? (Autonomous: the one kept question, preview first or render.) Then deliver the MP4 with the contact sheet and the frame ids so revisions can target a single frame.
222
226
 
223
227
  Preview: `npx hyperframes preview --background`
224
228
 
@@ -242,19 +246,19 @@ The reusable, product-agnostic shot shapes live in `../hyperframes-animation/blu
242
246
 
243
247
  | Read | When |
244
248
  | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- |
245
- | `[../hyperframes-core/references/brief-contract.md](../hyperframes-core/references/brief-contract.md)` | Gate types, mode derivation from `BRIEF.md`, field semantics. |
249
+ | `[../hyperframes/references/brief-contract.md](../hyperframes/references/brief-contract.md)` | Gate types, mode derivation from `BRIEF.md`, field semantics. |
246
250
  | `[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md)` | Step 3: story doctrine — hook language, value-before-evidence, proposal shape, source-traceable visuals. |
247
251
  | `[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/)` | Step 2: choose and adopt a frame preset. |
248
252
  | `[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md)` | Step 2: apply brand tokens correctly. |
249
253
  | `[references/story-design.md](references/story-design.md)` | Step 3: plan the product-launch story. |
250
254
  | `[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md)` | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
251
- | `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
252
- | `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
255
+ | `[../hyperframes/references/storyboard-format.md](../hyperframes/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
256
+ | `[../hyperframes/references/script-format.md](../hyperframes/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
253
257
  | `[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md)` | Step 3.1: choose or understand TTS providers and voices. |
254
258
  | `[references/visual-design.md](references/visual-design.md)` | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
255
259
  | `[references/motion-language.md](references/motion-language.md)` | Step 4: the motion vocabulary + the motion doctrine. |
256
260
  | `[references/cut-catalog.md](references/cut-catalog.md)` | Step 4-5: the cut catalog (worker builds within-frame seams). |
257
261
  | `[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md)` + `[../hyperframes-animation/rules/](../hyperframes-animation/rules/)` | Step 5: local rule recipe bodies for the cited motions. |
258
- | `[../hyperframes-core/references/frame-worker-core.md](../hyperframes-core/references/frame-worker-core.md)` | Step 5: the shared worker contract (packet builder prepends it to the delta). |
262
+ | `[../hyperframes/references/frame-worker-core.md](../hyperframes/references/frame-worker-core.md)` | Step 5: the shared worker contract (packet builder prepends it to the delta). |
259
263
  | `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: the workflow's frame-worker delta. |
260
- | `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
264
+ | `[../hyperframes/references/subagent-dispatch.md](../hyperframes/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
@@ -2,7 +2,7 @@
2
2
 
3
3
  Step 3 of the product-launch flow. Output: `STORYBOARD.md` (the narrative plan, one frame per beat) and `SCRIPT.md` (the locked spoken narration).
4
4
 
5
- This step decides **what the video says, in what order, and how each beat is said** — and it says each beat in the SHAPE of a proven script. It does not design layout, composition, or motion (that is Step 4). For exact file syntax follow `../hyperframes-core/references/storyboard-format.md` and `../hyperframes-core/references/script-format.md`.
5
+ This step decides **what the video says, in what order, and how each beat is said** — and it says each beat in the SHAPE of a proven script. It does not design layout, composition, or motion (that is Step 4). For exact file syntax follow `../hyperframes/references/storyboard-format.md` and `../hyperframes/references/script-format.md`.
6
6
 
7
7
  ## What story design produces
8
8
 
@@ -6,8 +6,7 @@
6
6
  //
7
7
  // index.html is a *standalone* composition (root <div id="root"> directly in
8
8
  // <body>, no <template> wrapper — template is for sub-comps). Structure is
9
- // modeled on the canonical fixture packages/studio/fixtures/storyboard-sample/
10
- // index.html and the authoritative head/audio template in
9
+ // modeled on the canonical fixture project index.html and the authoritative head/audio template in
11
10
  // packages/core/docs/quickstart-template.html. Frame mount order = STORYBOARD
12
11
  // document order. Transitions are NOT written here — the transitions injector
13
12
  // mutates this file afterward (data-start/duration/track-index + GSAP).
@@ -58,7 +57,7 @@ import { parseStoryboard } from "./lib/storyboard.mjs";
58
57
  import { parseFormat } from "./lib/dimensions.mjs";
59
58
  import { stageAssets } from "./lib/assets.mjs";
60
59
  import { parseColors, semanticColors } from "./lib/tokens.mjs";
61
- import { bgmDefaultVolume } from "../../media-use/audio/scripts/lib/bgm.mjs";
60
+ import { bgmDefaultVolume } from "./lib/bgm-volume.mjs";
62
61
 
63
62
  // ---------- argv ----------
64
63
  const argv = process.argv.slice(2);
@@ -92,7 +91,10 @@ function ensureBgmCovers(relPath, hyperframesDir, total) {
92
91
  if (!Number.isFinite(dur) || dur <= 0)
93
92
  return { looped: false, short: false, reason: "unreadable duration" };
94
93
  if (dur >= total - 0.1) return { looped: false, short: false, dur }; // already covers
95
- const relOut = relPath.replace(/\.([^./]+)$/, ".loop.$1");
94
+ // Always emit .mp3: the encode below is libmp3lame regardless of the source
95
+ // extension, so preserving relPath's own extension (e.g. "bgm.wav") would
96
+ // smuggle an MP3 stream into a .wav-named file (PRINFRA-309).
97
+ const relOut = relPath.replace(/\.([^./]+)$/, ".loop.mp3");
96
98
  const absOut = join(hyperframesDir, relOut);
97
99
  const fadeOut = Math.max(0, total - 1.5);
98
100
  const ff = spawnSync(
@@ -1,18 +1,21 @@
1
1
  import assert from "node:assert/strict";
2
- import { existsSync, mkdirSync, mkdtempSync, writeFileSync } from "node:fs";
2
+ import { existsSync, mkdirSync, mkdtempSync, readFileSync, writeFileSync } from "node:fs";
3
3
  import { tmpdir } from "node:os";
4
4
  import { join } from "node:path";
5
5
  import { spawnSync } from "node:child_process";
6
6
  import test from "node:test";
7
7
 
8
8
  const assembleScript = new URL("./assemble-index.mjs", import.meta.url).pathname;
9
+ const HAS_FFMPEG =
10
+ spawnSync("ffmpeg", ["-version"], { stdio: "ignore" }).status === 0 &&
11
+ spawnSync("ffprobe", ["-version"], { stdio: "ignore" }).status === 0;
9
12
 
10
13
  // ── bgm_pending at the assembly boundary ─────────────────────────────────────
11
14
  // Regression: the flag survived into audio_meta.json but assemble rebuilt its audio object
12
15
  // from three named keys and dropped it, so the step that actually builds the film could not
13
16
  // tell "not ready yet" from "silent by design" and would ship the silent one.
14
17
 
15
- function assembleWith({ audioMeta, extraArgs = [] }) {
18
+ function assembleWith({ audioMeta, extraArgs = [], beforeAssemble }) {
16
19
  const dir = mkdtempSync(join(tmpdir(), "product-launch-assemble-"));
17
20
  writeFileSync(
18
21
  join(dir, "STORYBOARD.md"),
@@ -25,6 +28,7 @@ function assembleWith({ audioMeta, extraArgs = [] }) {
25
28
  '<section class="clip" data-start="0" data-duration="3"></section></div>',
26
29
  );
27
30
  if (audioMeta) writeFileSync(join(dir, "audio_meta.json"), JSON.stringify(audioMeta));
31
+ if (beforeAssemble) beforeAssemble(dir);
28
32
  const r = spawnSync(
29
33
  process.execPath,
30
34
  [
@@ -70,3 +74,54 @@ test("a film that is silent BY DESIGN still assembles untouched", () => {
70
74
  assert.equal(existsSync(join(dir, "index.html")), true);
71
75
  assert.doesNotMatch(r.stderr, /bgm_pending/);
72
76
  });
77
+
78
+ // ── PRINFRA-309: loop-extended BGM must be a real .mp3, not MP3-in-a-.wav ────
79
+ // ensureBgmCovers() always encodes the loop-extended track with libmp3lame — so a source
80
+ // asset named "*.wav" that's short of TOTAL used to come out as MP3 audio inside a
81
+ // .loop.wav-named file: decodes fine via ffprobe/ffmpeg/Chromium (which sniff the real
82
+ // WAVE_FORMAT_MPEGLAYER3 tag), but hard-fails in any naive/strict WAV parser (e.g. Python's
83
+ // stdlib `wave` module) that doesn't do full format-tag dispatch.
84
+ test(
85
+ "loop-extended bgm is written as .mp3, not .loop.wav, even when the source is a .wav",
86
+ { skip: !HAS_FFMPEG },
87
+ () => {
88
+ const { dir, r } = assembleWith({
89
+ audioMeta: { bgm: { path: "assets/bgm/bed.wav" }, voices: [], sfx: [] },
90
+ beforeAssemble: (projectDir) => {
91
+ mkdirSync(join(projectDir, "assets", "bgm"), { recursive: true });
92
+ // 1s tone, well short of the 3s TOTAL from the single storyboard frame above —
93
+ // guarantees ensureBgmCovers() takes the loop-extend branch.
94
+ const gen = spawnSync(
95
+ "ffmpeg",
96
+ [
97
+ "-y",
98
+ "-f",
99
+ "lavfi",
100
+ "-i",
101
+ "sine=frequency=440:duration=1",
102
+ join(projectDir, "assets", "bgm", "bed.wav"),
103
+ ],
104
+ { encoding: "utf8" },
105
+ );
106
+ assert.equal(gen.status, 0, gen.stderr);
107
+ },
108
+ });
109
+
110
+ assert.equal(r.status, 0, r.stderr);
111
+ const html = readFileSync(join(dir, "index.html"), "utf8");
112
+ const bgmEl = html.match(/id="el-bgm"[\s\S]*?src="([^"]+)"/);
113
+ assert.ok(bgmEl, "expected a bgm <audio> element in index.html");
114
+ const bgmSrc = bgmEl[1];
115
+ assert.match(bgmSrc, /\.mp3$/, `bgm src should end in .mp3, got "${bgmSrc}"`);
116
+ assert.doesNotMatch(bgmSrc, /\.wav$/);
117
+
118
+ const outPath = join(dir, bgmSrc);
119
+ assert.equal(existsSync(outPath), true);
120
+ const probe = spawnSync(
121
+ "ffprobe",
122
+ ["-v", "error", "-show_entries", "stream=codec_name", "-of", "csv=p=0", "--", outPath],
123
+ { encoding: "utf8" },
124
+ );
125
+ assert.equal(probe.stdout.trim(), "mp3");
126
+ },
127
+ );
@@ -172,6 +172,8 @@ function runGenerate(argv) {
172
172
  : { mode: "retrieve", query, blob: g.message || "", arc: g.arc || "" },
173
173
  };
174
174
  if (userVoice) request.voice = userVoice;
175
+ if (flag(argv, "tts-model", null)) request.tts_model = flag(argv, "tts-model", null);
176
+ if (flag(argv, "style", null)) request.style = flag(argv, "style", null);
175
177
 
176
178
  const neutral = neutralPath(outPath);
177
179
  runEngine({ request, hyperframesDir, neutral, only: "tts,bgm" }, die);
@@ -34,6 +34,22 @@ test("passes --provider to the shared audio engine", () => {
34
34
  assert.equal(runAudio({ args: ["--provider", "kokoro"] }).provider, "kokoro");
35
35
  });
36
36
 
37
+ test("passes Gemini model and delivery style through the workflow adapter", () => {
38
+ const request = runAudio({
39
+ args: [
40
+ "--provider",
41
+ "gemini",
42
+ "--tts-model",
43
+ "gemini-3.8-flash-lite-tts",
44
+ "--style",
45
+ "Warm and calm",
46
+ ],
47
+ });
48
+ assert.equal(request.provider, "gemini");
49
+ assert.equal(request.tts_model, "gemini-3.8-flash-lite-tts");
50
+ assert.equal(request.style, "Warm and calm");
51
+ });
52
+
37
53
  test("uses HF_TTS_PROVIDER when --provider is omitted", () => {
38
54
  assert.equal(runAudio({ env: { HF_TTS_PROVIDER: "elevenlabs" } }).provider, "elevenlabs");
39
55
  });