dsh-eval-guard 0.2.3 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/README.md +91 -13
  2. package/assets/commit0/instance.json +30 -0
  3. package/assets/commit0/workspace.zip +0 -0
  4. package/assets/featurebench/hidden/test_regression.py +690 -0
  5. package/assets/featurebench/instance.json +16 -0
  6. package/assets/featurebench/workspace.zip +0 -0
  7. package/assets/swe-bench-pro/hidden/test.patch +36 -0
  8. package/assets/swe-bench-pro/instance.json +10 -0
  9. package/assets/swe-bench-pro/workspace.zip +0 -0
  10. package/eval/README.md +18 -0
  11. package/eval/arena/arena/README.md +21 -0
  12. package/eval/arena/arena/bt.py +104 -0
  13. package/eval/arena/arena/clock.py +15 -0
  14. package/eval/arena/arena/core.py +265 -0
  15. package/eval/arena/arena/run.cmd +24 -0
  16. package/eval/arena/arena/run.sh +11 -0
  17. package/eval/arena/arena/schedule.py +79 -0
  18. package/eval/arena/arena/tournament.py +183 -0
  19. package/eval/arena/bomberman/bots/README.md +16 -0
  20. package/eval/arena/bomberman/bots/deepseek-v4.1-flash.cpp +447 -0
  21. package/eval/arena/bomberman/bots/doubao-seed-2.1.cpp +542 -0
  22. package/eval/arena/bomberman/bots/glm-5.3.cpp +406 -0
  23. package/eval/arena/bomberman/bots/gpt-6-astra.cpp +768 -0
  24. package/eval/arena/bomberman/bots/gpt-6-sol.cpp +444 -0
  25. package/eval/arena/bomberman/bots/kimi-k3.cpp +432 -0
  26. package/eval/arena/bomberman/bots/mimo-v2.6-pro.cpp +529 -0
  27. package/eval/arena/bomberman/bots/opus-5.5.cpp +548 -0
  28. package/eval/arena/bomberman/bots/qwen-3.8-max.cpp +836 -0
  29. package/eval/arena/bomberman/tournament/README.md +11 -0
  30. package/eval/arena/bomberman/tournament/bt.py +56 -0
  31. package/eval/arena/bomberman/tournament/evaluate.py +199 -0
  32. package/eval/arena/bomberman/tournament/run.py +79 -0
  33. package/eval/arena/bomberman/tournament/schedule-2to10.json.gz +0 -0
  34. package/eval/arena/bomberman/workspace/MANIFEST.json +13 -0
  35. package/eval/arena/bomberman/workspace/README.md +29 -0
  36. package/eval/arena/bomberman/workspace/RULES.md +100 -0
  37. package/eval/arena/bomberman/workspace/baseline.cpp +240 -0
  38. package/eval/arena/bomberman/workspace/clock.py +25 -0
  39. package/eval/arena/bomberman/workspace/engine/arena.py +198 -0
  40. package/eval/arena/bomberman/workspace/engine/build.py +35 -0
  41. package/eval/arena/bomberman/workspace/engine/engine.py +256 -0
  42. package/eval/arena/bomberman/workspace/engine/verify_replay.py +24 -0
  43. package/eval/arena/bomberman/workspace/run.cmd +28 -0
  44. package/eval/arena/bomberman/workspace/run.sh +16 -0
  45. package/eval/arena/bomberman/workspace/viewer/index.html +42 -0
  46. package/eval/arena/ctf/bots/README.md +18 -0
  47. package/eval/arena/ctf/bots/deepseek-v4.1-flash.cpp +601 -0
  48. package/eval/arena/ctf/bots/doubao-seed-2.1-turbo.cpp +320 -0
  49. package/eval/arena/ctf/bots/fable-5.1.cpp +634 -0
  50. package/eval/arena/ctf/bots/glm-5.3.cpp +689 -0
  51. package/eval/arena/ctf/bots/gpt-6-astra.cpp +657 -0
  52. package/eval/arena/ctf/bots/gpt-6.1-sol.cpp +725 -0
  53. package/eval/arena/ctf/bots/kimi-k3.cpp +667 -0
  54. package/eval/arena/ctf/bots/mimo-v2.6-pro.cpp +533 -0
  55. package/eval/arena/ctf/bots/opus-5.5.cpp +645 -0
  56. package/eval/arena/ctf/bots/qwen-3.8-max.cpp +726 -0
  57. package/eval/arena/ctf/bots/sonnet-5.5.cpp +569 -0
  58. package/eval/arena/ctf/tournament/README.md +15 -0
  59. package/eval/arena/ctf/tournament/formal-2to8.json +31 -0
  60. package/eval/arena/ctf/tournament/formal-9to15.json +31 -0
  61. package/eval/arena/ctf/workspace/README.md +41 -0
  62. package/eval/arena/ctf/workspace/RULES.md +119 -0
  63. package/eval/arena/ctf/workspace/arena.py +186 -0
  64. package/eval/arena/ctf/workspace/baseline.cpp +257 -0
  65. package/eval/arena/ctf/workspace/clock.py +15 -0
  66. package/eval/arena/ctf/workspace/core.py +265 -0
  67. package/eval/arena/ctf/workspace/engine.py +389 -0
  68. package/eval/arena/ctf/workspace/run.cmd +24 -0
  69. package/eval/arena/ctf/workspace/run.sh +11 -0
  70. package/eval/arena/ctf/workspace/viewer.html +71 -0
  71. package/eval/arena/land/bots/README.md +17 -0
  72. package/eval/arena/land/bots/deepseek-4.1f@workbuddy#1/bot.cpp +608 -0
  73. package/eval/arena/land/bots/glm-5.3@workbuddy#1/bot.cpp +521 -0
  74. package/eval/arena/land/bots/gpt-6-astra@codex#1/bot.cpp +373 -0
  75. package/eval/arena/land/bots/gpt-6-sol@codex#1/bot.cpp +341 -0
  76. package/eval/arena/land/bots/kimi-k3@workbuddy#1/bot.cpp +492 -0
  77. package/eval/arena/land/bots/mimo-2.6-pro@zcode#1/bot.cpp +652 -0
  78. package/eval/arena/land/bots/mystery-model@zcode#1/bot.cpp +466 -0
  79. package/eval/arena/land/bots/opus-5.5@claude-code#1/bot.cpp +630 -0
  80. package/eval/arena/land/bots/sonnet-5@claude-code#1/bot.cpp +619 -0
  81. package/eval/arena/land/tournament/make_replay_page.py +17 -0
  82. package/eval/arena/land/tournament/rate.py +290 -0
  83. package/eval/arena/land/tournament/round_robin.py +172 -0
  84. package/eval/arena/land/tournament/sparring.cpp +356 -0
  85. package/eval/arena/land/workspace/RULES.md +114 -0
  86. package/eval/arena/land/workspace/TASK.md +46 -0
  87. package/eval/arena/land/workspace/anchors/.build/greedy_f2e6d2dea5ca +0 -0
  88. package/eval/arena/land/workspace/anchors/greedy.cpp +194 -0
  89. package/eval/arena/land/workspace/anchors/random.cpp +80 -0
  90. package/eval/arena/land/workspace/clock.py +64 -0
  91. package/eval/arena/land/workspace/engine/build.py +33 -0
  92. package/eval/arena/land/workspace/engine/game.py +273 -0
  93. package/eval/arena/land/workspace/engine/referee.py +308 -0
  94. package/eval/arena/land/workspace/starter/.build/bot_be32b45b4699 +0 -0
  95. package/eval/arena/land/workspace/starter/bot.cpp +82 -0
  96. package/eval/arena/land/workspace/viewer/viewer.html +210 -0
  97. package/eval/arena/tank/bots/README.md +24 -0
  98. package/eval/arena/tank/bots/half1/deepseek-v4.1-flash.cpp +367 -0
  99. package/eval/arena/tank/bots/half1/doubao-seed-evolving.cpp +402 -0
  100. package/eval/arena/tank/bots/half1/gemini-4-argon.cpp +1132 -0
  101. package/eval/arena/tank/bots/half1/glm-5.3.cpp +551 -0
  102. package/eval/arena/tank/bots/half1/gpt-6-astra.cpp +233 -0
  103. package/eval/arena/tank/bots/half1/gpt-6.1-sol-ultrafast.cpp +350 -0
  104. package/eval/arena/tank/bots/half1/gpt-6.1-sol.cpp +78 -0
  105. package/eval/arena/tank/bots/half1/grok-4.7.cpp +1099 -0
  106. package/eval/arena/tank/bots/half1/haiku-5.5.cpp +210 -0
  107. package/eval/arena/tank/bots/half1/kimi-k3.cpp +353 -0
  108. package/eval/arena/tank/bots/half1/mimo-v2.6-pro.cpp +336 -0
  109. package/eval/arena/tank/bots/half1/muse-wonder-full.cpp +560 -0
  110. package/eval/arena/tank/bots/half1/opus-5.5.cpp +435 -0
  111. package/eval/arena/tank/bots/half1/qwen-3.8-max.cpp +537 -0
  112. package/eval/arena/tank/bots/half2/deepseek-v4.1-flash.cpp +425 -0
  113. package/eval/arena/tank/bots/half2/doubao-seed-evolving.cpp +308 -0
  114. package/eval/arena/tank/bots/half2/gemini-4-argon.cpp +1390 -0
  115. package/eval/arena/tank/bots/half2/glm-5.3.cpp +651 -0
  116. package/eval/arena/tank/bots/half2/gpt-6-astra.cpp +241 -0
  117. package/eval/arena/tank/bots/half2/gpt-6.1-sol-ultrafast.cpp +356 -0
  118. package/eval/arena/tank/bots/half2/gpt-6.1-sol.cpp +87 -0
  119. package/eval/arena/tank/bots/half2/grok-4.7.cpp +1205 -0
  120. package/eval/arena/tank/bots/half2/haiku-5.5.cpp +210 -0
  121. package/eval/arena/tank/bots/half2/kimi-k3.cpp +487 -0
  122. package/eval/arena/tank/bots/half2/mimo-v2.6-pro.cpp +336 -0
  123. package/eval/arena/tank/bots/half2/muse-wonder-full.cpp +560 -0
  124. package/eval/arena/tank/bots/half2/opus-5.5.cpp +476 -0
  125. package/eval/arena/tank/bots/half2/qwen-3.8-max.cpp +392 -0
  126. package/eval/arena/tank/tournament/README.md +24 -0
  127. package/eval/arena/tank/tournament/bt.py +218 -0
  128. package/eval/arena/tank/tournament/final.json +202 -0
  129. package/eval/arena/tank/tournament/halftime.json +146 -0
  130. package/eval/arena/tank/tournament/progress.json +911 -0
  131. package/eval/arena/tank/tournament/schedule.py +100 -0
  132. package/eval/arena/tank/tournament/sparring.cpp +928 -0
  133. package/eval/arena/tank/tournament/tournament.py +1426 -0
  134. package/eval/arena/tank/workspace/README.md +169 -0
  135. package/eval/arena/tank/workspace/RULES.md +443 -0
  136. package/eval/arena/tank/workspace/arena.py +862 -0
  137. package/eval/arena/tank/workspace/baseline.cpp +259 -0
  138. package/eval/arena/tank/workspace/clock.py +103 -0
  139. package/eval/arena/tank/workspace/core.py +712 -0
  140. package/eval/arena/tank/workspace/engine.py +573 -0
  141. package/eval/arena/tank/workspace/history/.lock +0 -0
  142. package/eval/arena/tank/workspace/history/20261017-193610-08715287f91f-bot.cpp +109 -0
  143. package/eval/arena/tank/workspace/history/20261017-193619-f00b2d5635fa-gpt-6-astra.cpp +241 -0
  144. package/eval/arena/tank/workspace/history/20261017-193643-63319e0a2b1a-gpt-6_1-sol-ultrafast.cpp +356 -0
  145. package/eval/arena/tank/workspace/history/20261017-193647-41c1341d0a8a-gemini-4-argon.cpp +1390 -0
  146. package/eval/arena/tank/workspace/history/20261017-193652-e34c0f45539a-gpt-6_1-sol.cpp +87 -0
  147. package/eval/arena/tank/workspace/history/20261017-193654-c026348ce96e-opus-5_5.cpp +476 -0
  148. package/eval/arena/tank/workspace/history/20261017-193655-4a21366e94d1-muse-wonder-full.cpp +560 -0
  149. package/eval/arena/tank/workspace/history/20261017-193657-dbc4e9969c52-mimo-v2_6-pro.cpp +336 -0
  150. package/eval/arena/tank/workspace/history/20261017-193703-723cd036eb31-grok-4_7.cpp +1205 -0
  151. package/eval/arena/tank/workspace/history/20261017-193707-1ebbb227be68-deepseek-v4_1-flash.cpp +425 -0
  152. package/eval/arena/tank/workspace/history/20261017-193709-aeb0e7202ad5-doubao-seed-evolving.cpp +308 -0
  153. package/eval/arena/tank/workspace/history/20261017-193710-b21ebeb9bc76-kimi-k3.cpp +487 -0
  154. package/eval/arena/tank/workspace/history/20261017-193712-54cd86531905-haiku-5_5.cpp +210 -0
  155. package/eval/arena/tank/workspace/history/20261017-193714-efdb8e35c0bf-qwen-3_8-max.cpp +392 -0
  156. package/eval/arena/tank/workspace/history/20261017-193715-681423c23fdb-glm-5_3.cpp +651 -0
  157. package/eval/arena/tank/workspace/history/20261017-193717-1a8b3c75181d-sparring.cpp +928 -0
  158. package/eval/arena/tank/workspace/history/20261017-193720-1e0803a541e8-baseline.cpp +259 -0
  159. package/eval/arena/tank/workspace/history/log.jsonl +103 -0
  160. package/eval/arena/tank/workspace/judge/cycles.hpp +53 -0
  161. package/eval/arena/tank/workspace/judge/fast.cpp +337 -0
  162. package/eval/arena/tank/workspace/judge/referee.cpp +125 -0
  163. package/eval/arena/tank/workspace/judge/speed.cpp +99 -0
  164. package/eval/arena/tank/workspace/run.cmd +31 -0
  165. package/eval/arena/tank/workspace/run.sh +23 -0
  166. package/eval/arena/tank/workspace/tank.hpp +1762 -0
  167. package/eval/arena/tank/workspace/tank_main.cpp +215 -0
  168. package/eval/arena/tank/workspace/viewer.html +1150 -0
  169. package/eval/arena/warehouse/workspace/SPEC.md +130 -0
  170. package/eval/arena/warehouse/workspace/TASK.md +71 -0
  171. package/eval/arena/warehouse/workspace/baseline/common.h +88 -0
  172. package/eval/arena/warehouse/workspace/baseline/main.cpp +27 -0
  173. package/eval/arena/warehouse/workspace/baseline/old_stuff.cpp +87 -0
  174. package/eval/arena/warehouse/workspace/baseline/sim.cpp +427 -0
  175. package/eval/arena/warehouse/workspace/baseline/util.cpp +220 -0
  176. package/eval/arena/warehouse/workspace/clock.py +42 -0
  177. package/eval/arena/warehouse/workspace/src/common.h +88 -0
  178. package/eval/arena/warehouse/workspace/src/main.cpp +27 -0
  179. package/eval/arena/warehouse/workspace/src/old_stuff.cpp +87 -0
  180. package/eval/arena/warehouse/workspace/src/sim.cpp +427 -0
  181. package/eval/arena/warehouse/workspace/src/util.cpp +220 -0
  182. package/eval/arena/warehouse/workspace/tools/bench.py +119 -0
  183. package/eval/arena/warehouse/workspace/tools/check_input.py +161 -0
  184. package/eval/arena/warehouse/workspace/tools/gen.py +132 -0
  185. package/eval/arena/warehouse/workspace/tools/measure.py +107 -0
  186. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.in +1420 -0
  187. package/eval/arena/warehouse/workspace/workloads/public/pub_crowded.out +9162 -0
  188. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.in +1465 -0
  189. package/eval/arena/warehouse/workspace/workloads/public/pub_dynamic.out +3439 -0
  190. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.in +2757 -0
  191. package/eval/arena/warehouse/workspace/workloads/public/pub_flood.out +3126 -0
  192. package/eval/arena/warehouse/workspace/workloads/public/pub_small.in +731 -0
  193. package/eval/arena/warehouse/workspace/workloads/public/pub_small.out +2578 -0
  194. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.in +528 -0
  195. package/eval/arena/warehouse/workspace/workloads/public/pub_wide.out +2026 -0
  196. package/eval/bomberman.py +20 -0
  197. package/eval/commit0.py +21 -0
  198. package/eval/common.py +61 -0
  199. package/eval/ctf.py +20 -0
  200. package/eval/featurebench.py +25 -0
  201. package/eval/land.py +20 -0
  202. package/eval/legacy/bomberman-prices.json +4 -0
  203. package/eval/legacy/bomberman.py +161 -0
  204. package/eval/legacy/commit0.py +91 -0
  205. package/eval/legacy/ctf-prices.json +4 -0
  206. package/eval/legacy/ctf.py +178 -0
  207. package/eval/legacy/featurebench.py +103 -0
  208. package/eval/legacy/land-prices.json +4 -0
  209. package/eval/legacy/land.py +177 -0
  210. package/eval/legacy/swe_bench_pro.py +116 -0
  211. package/eval/legacy/tank-prices.json +3 -0
  212. package/eval/legacy/tank.py +408 -0
  213. package/eval/legacy/warehouse-prices.json +4 -0
  214. package/eval/legacy/warehouse.py +365 -0
  215. package/eval/swe-bench-pro.py +25 -0
  216. package/eval/tank.py +20 -0
  217. package/eval/warehouse.py +20 -0
  218. package/lib/client/index.js +376 -63
  219. package/lib/client/index.js.map +1 -1
  220. package/lib/index.js +684 -27
  221. package/package.json +2 -1
@@ -0,0 +1,521 @@
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+ // Territory bot: plan-based rectangle loop capture with dynamic cut-race safety.
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+ // Duel (N=2) and melee (N=4) capable.
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+ #include <bits/stdc++.h>
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+ using namespace std;
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+
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+ const int DX[4] = {0, 0, -1, 1};
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+ const int DY[4] = {-1, 1, 0, 0};
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+ const char DC[4] = {'U', 'D', 'L', 'R'};
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+ const int INF = 1000000000;
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+
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+ int W, H, MAX_TURNS, N, ME;
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+
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+ struct Player { int x, y, dir, trailLen, area, deaths; };
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+ Player pl[4];
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+ int curTurn = 0;
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+ vector<int8_t> owner, trailg, prot;
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+ int lastX[4], lastY[4], staticTurns[4];
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+ bool haveLast = false;
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+
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+ deque<int> plan;
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+ bool wasOutside = false;
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+ int huntE = -1, huntK = -1; // active hunt target (enemy id, cell)
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+ int spawnX[4], spawnY[4];
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+ mt19937 rng(0xC0FFEE);
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+
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+ inline bool inb(int x, int y) { return x >= 0 && x < W && y >= 0 && y < H; }
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+ inline int id(int x, int y) { return y * W + x; }
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+ inline int opp(int d) { return d ^ 1; }
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+
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+ bool readState() {
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+ string tok;
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+ if (!(cin >> tok)) return false;
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+ cin >> curTurn;
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+ for (int i = 0; i < N; i++) {
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+ int idn; char d;
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+ cin >> tok >> idn >> pl[idn].x >> pl[idn].y >> d >> pl[idn].trailLen >> pl[idn].area >> pl[idn].deaths;
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+ pl[idn].dir = (int)string("UDLR").find(d);
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+ }
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+ cin >> tok; // OWNER
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+ owner.assign(W * H, -1);
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+ {
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+ string row;
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+ for (int y = 0; y < H; y++) {
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+ cin >> row;
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+ for (int x = 0; x < W; x++) owner[id(x, y)] = (row[x] == '.') ? (int8_t)-1 : (int8_t)(row[x] - '0');
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+ }
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+ }
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+ cin >> tok; // TRAIL
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+ trailg.assign(W * H, -1);
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+ {
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+ string row;
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+ for (int y = 0; y < H; y++) {
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+ cin >> row;
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+ for (int x = 0; x < W; x++) trailg[id(x, y)] = (row[x] == '.') ? (int8_t)-1 : (int8_t)(row[x] - '0');
55
+ }
56
+ }
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+ cin >> tok; // END
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+ if (!haveLast) {
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+ for (int i = 0; i < N; i++) { lastX[i] = pl[i].x; lastY[i] = pl[i].y; staticTurns[i] = 0; }
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+ haveLast = true;
61
+ } else {
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+ for (int i = 0; i < N; i++) {
63
+ if (pl[i].x == lastX[i] && pl[i].y == lastY[i]) staticTurns[i]++;
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+ else { staticTurns[i] = 0; lastX[i] = pl[i].x; lastY[i] = pl[i].y; }
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+ }
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+ }
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+ return true;
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+ }
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+
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+ // BFS distance field from (sx,sy); blocked(k) = cannot enter cell k.
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+ template <class Block>
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+ vector<int> bfsFrom(int sx, int sy, Block blocked) {
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+ vector<int> dist(W * H, -1);
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+ if (!inb(sx, sy)) return dist;
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+ int s = id(sx, sy);
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+ dist[s] = 0;
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+ deque<int> q; q.push_back(s);
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+ while (!q.empty()) {
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+ int k = q.front(); q.pop_front();
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+ int x = k % W, y = k / W;
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+ for (int d = 0; d < 4; d++) {
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+ int nx = x + DX[d], ny = y + DY[d];
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+ if (!inb(nx, ny)) continue;
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+ int nk = id(nx, ny);
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+ if (dist[nk] != -1 || blocked(nk)) continue;
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+ dist[nk] = dist[k] + 1;
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+ q.push_back(nk);
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+ }
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+ }
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+ return dist;
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+ }
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+
93
+ // Shortest path (dirs) from head to first popped cell satisfying goal; first step cannot reverse.
94
+ template <class Goal, class Block>
95
+ vector<int> bfsPath(int sx, int sy, int curdir, Goal goal, Block blocked) {
96
+ vector<int> par(W * H, -1), pdir(W * H, -1);
97
+ int s = id(sx, sy);
98
+ par[s] = s;
99
+ deque<int> q;
100
+ for (int d = 0; d < 4; d++) {
101
+ if (d == opp(curdir)) continue;
102
+ int nx = sx + DX[d], ny = sy + DY[d];
103
+ if (!inb(nx, ny)) continue;
104
+ int nk = id(nx, ny);
105
+ if (blocked(nk)) continue;
106
+ if (par[nk] != -1) continue;
107
+ par[nk] = s; pdir[nk] = d; q.push_back(nk);
108
+ }
109
+ while (!q.empty()) {
110
+ int k = q.front(); q.pop_front();
111
+ if (goal(k)) {
112
+ vector<int> path;
113
+ for (int c = k; c != s; c = par[c]) path.push_back(pdir[c]);
114
+ reverse(path.begin(), path.end());
115
+ return path;
116
+ }
117
+ int x = k % W, y = k / W;
118
+ for (int d = 0; d < 4; d++) {
119
+ int nx = x + DX[d], ny = y + DY[d];
120
+ if (!inb(nx, ny)) continue;
121
+ int nk = id(nx, ny);
122
+ if (par[nk] != -1 || blocked(nk)) continue;
123
+ par[nk] = k; pdir[nk] = d; q.push_back(nk);
124
+ }
125
+ }
126
+ return {};
127
+ }
128
+
129
+ int anySafeMove(int x, int y, int curdir) {
130
+ int best = -1, bestScore = -1;
131
+ for (int d = 0; d < 4; d++) {
132
+ if (d == opp(curdir)) continue;
133
+ int nx = x + DX[d], ny = y + DY[d];
134
+ if (!inb(nx, ny)) continue;
135
+ if (trailg[id(nx, ny)] == ME) continue;
136
+ int sc = (d == curdir) ? 2 : 0;
137
+ for (int e = 0; e < 4; e++) {
138
+ int ox = nx + DX[e], oy = ny + DY[e];
139
+ if (inb(ox, oy) && trailg[id(ox, oy)] != ME) sc++;
140
+ }
141
+ if (sc > bestScore) { bestScore = sc; best = d; }
142
+ }
143
+ return best >= 0 ? best : curdir;
144
+ }
145
+
146
+ void makePlan() {
147
+ Player& me = pl[ME];
148
+ int remaining = MAX_TURNS - curTurn;
149
+ int s = id(me.x, me.y);
150
+ // parent BFS from head, first step no reverse, no blocks (we are inside, trail empty)
151
+ vector<int> par(W * H, -1), pdirv(W * H, -1), distH(W * H, -1);
152
+ par[s] = s; distH[s] = 0;
153
+ deque<int> q;
154
+ for (int d = 0; d < 4; d++) {
155
+ if (d == opp(me.dir)) continue;
156
+ int nx = me.x + DX[d], ny = me.y + DY[d];
157
+ if (!inb(nx, ny)) continue;
158
+ int nk = id(nx, ny);
159
+ if (par[nk] != -1) continue;
160
+ par[nk] = s; pdirv[nk] = d; q.push_back(nk);
161
+ }
162
+ while (!q.empty()) {
163
+ int k = q.front(); q.pop_front();
164
+ distH[k] = distH[par[k]] + 1;
165
+ int x = k % W, y = k / W;
166
+ for (int d = 0; d < 4; d++) {
167
+ int nx = x + DX[d], ny = y + DY[d];
168
+ if (!inb(nx, ny)) continue;
169
+ int nk = id(nx, ny);
170
+ if (par[nk] != -1) continue;
171
+ par[nk] = k; pdirv[nk] = d; q.push_back(nk);
172
+ }
173
+ }
174
+ // enemy threat fields (blocked by their own trail: entering own trail kills them)
175
+ vector<vector<int>> ef(N);
176
+ for (int e = 0; e < N; e++) {
177
+ if (e == ME || staticTurns[e] >= 40) continue;
178
+ ef[e] = bfsFrom(pl[e].x, pl[e].y, [&](int k) { return trailg[k] == (int8_t)e; });
179
+ }
180
+ auto enemyAt = [&](int k) {
181
+ int m = INF;
182
+ for (int e = 0; e < N; e++) {
183
+ if (e == ME || staticTurns[e] >= 40) continue;
184
+ if (ef[e][k] >= 0) m = min(m, ef[e][k]);
185
+ }
186
+ return m;
187
+ };
188
+ // prefix sums: neutral gainable, enemy gainable (excl. protected)
189
+ vector<int> pN((W + 1) * (H + 1), 0), pE((W + 1) * (H + 1), 0);
190
+ for (int y = 0; y < H; y++) for (int x = 0; x < W; x++) {
191
+ int k = id(x, y), o = owner[k];
192
+ int cN = (o == -1) ? 1 : 0;
193
+ int cE = (o != -1 && o != ME && (int)prot[k] != o) ? 1 : 0;
194
+ int r = (y + 1) * (W + 1) + (x + 1);
195
+ pN[r] = pN[r - 1] + pN[r - (W + 1)] - pN[r - (W + 1) - 1] + cN;
196
+ pE[r] = pE[r - 1] + pE[r - (W + 1)] - pE[r - (W + 1) - 1] + cE;
197
+ }
198
+ auto rectN = [&](int x0, int y0, int x1, int y1) {
199
+ return pN[(y1 + 1) * (W + 1) + x1 + 1] - pN[y0 * (W + 1) + x1 + 1]
200
+ - pN[(y1 + 1) * (W + 1) + x0] + pN[y0 * (W + 1) + x0];
201
+ };
202
+ auto rectE = [&](int x0, int y0, int x1, int y1) {
203
+ return pE[(y1 + 1) * (W + 1) + x1 + 1] - pE[y0 * (W + 1) + x1 + 1]
204
+ - pE[(y1 + 1) * (W + 1) + x0] + pE[y0 * (W + 1) + x0];
205
+ };
206
+ // exit candidates: non-mine cells adjacent to my territory
207
+ vector<int> exits;
208
+ for (int y = 0; y < H; y++) for (int x = 0; x < W; x++) {
209
+ int k = id(x, y);
210
+ if (owner[k] == ME) continue;
211
+ for (int d = 0; d < 4; d++) {
212
+ int nx = x + DX[d], ny = y + DY[d];
213
+ if (inb(nx, ny) && owner[id(nx, ny)] == ME) { exits.push_back(k); break; }
214
+ }
215
+ }
216
+ shuffle(exits.begin(), exits.end(), rng);
217
+ if ((int)exits.size() > 40) exits.resize(40);
218
+
219
+ const int maxTrail = (N == 2) ? 52 : 28;
220
+ const int safetyMargin = (N == 2) ? 0 : 4;
221
+ const int amax = 16, bmax = 16;
222
+
223
+ double bestScore = 0.0;
224
+ vector<int> bestPlan;
225
+
226
+ for (int E : exits) {
227
+ int ex = E % W, ey = E / W;
228
+ int Tk = -1, d0 = -1, distT = -1;
229
+ vector<int> pathT;
230
+ for (int d = 0; d < 4 && d0 < 0; d++) {
231
+ int tx = ex - DX[d], ty = ey - DY[d]; // T + dir d -> E
232
+ if (!inb(tx, ty)) continue;
233
+ int tk = id(tx, ty);
234
+ if (owner[tk] != ME || par[tk] == -1) continue;
235
+ int lastdir = (tk == s) ? me.dir : pdirv[tk];
236
+ if (d == opp(lastdir)) continue;
237
+ d0 = d; Tk = tk; distT = distH[tk];
238
+ vector<int> p;
239
+ for (int c = tk; c != s; c = par[c]) p.push_back(pdirv[c]);
240
+ reverse(p.begin(), p.end());
241
+ pathT = p;
242
+ }
243
+ if (d0 < 0 || distT > 22) continue;
244
+ for (int si = 0; si < 2; si++) {
245
+ int sd = (d0 < 2) ? (2 + si) : si;
246
+ int cx = DX[d0], cy = DY[d0], vx = DX[sd], vy = DY[sd];
247
+
248
+ // ---- U-shaped loop: territory border acts as the 4th side ----
249
+ // territory side cells: E - d0 + j*s (j=0..b) must all be mine
250
+ int maxB = 0;
251
+ while (maxB < bmax) {
252
+ int px = ex - cx + (maxB + 1) * vx, py = ey - cy + (maxB + 1) * vy;
253
+ if (!inb(px, py) || owner[id(px, py)] != ME) break;
254
+ maxB++;
255
+ }
256
+ for (int a = 1; a <= amax; a++) {
257
+ for (int b = 1; b <= maxB; b++) {
258
+ int steps = distT + 2 * a + b + 2; // total moves incl. capture step
259
+ if (steps + 3 > remaining) continue;
260
+ // box bounds: i=0..a (d0 axis), j=0..b (s axis) from E
261
+ int xA = ex + a * cx, yA = ey + a * cy;
262
+ int xB2 = ex + b * vx, yB2 = ey + b * vy;
263
+ int x0 = min(min(ex, xA), xB2), x1 = max(max(ex, xA), xB2);
264
+ int y0 = min(min(ey, yA), yB2), y1 = max(max(ey, yA), yB2);
265
+ // full box corner for gain: E + a*d0 + b*s
266
+ int xC = ex + a * cx + b * vx, yC = ey + a * cy + b * vy;
267
+ x0 = min(x0, min(ex, xC)); x1 = max(x1, max(ex, xC));
268
+ y0 = min(y0, min(ey, yC)); y1 = max(y1, max(ey, yC));
269
+ if (x0 < 0 || y0 < 0 || x1 >= W || y1 >= H) continue;
270
+ // walk path cells: leg1 (j=0, i=0..a), leg2 (i=a, j=1..b), leg3 (j=b, i=a-1..0)
271
+ int trailCount = 0;
272
+ int minEnemy = INF;
273
+ bool pathOk = true;
274
+ auto chk = [&](int px, int py) {
275
+ int k = id(px, py);
276
+ if (owner[k] == ME) { pathOk = false; return; }
277
+ trailCount++;
278
+ minEnemy = min(minEnemy, enemyAt(k));
279
+ };
280
+ for (int i = 0; i <= a; i++) chk(ex + i * cx, ey + i * cy);
281
+ if (!pathOk) break; // bigger a only adds more of the same
282
+ for (int j = 1; j <= b; j++) chk(ex + a * cx + j * vx, ey + a * cy + j * vy);
283
+ if (!pathOk) continue;
284
+ for (int i = a - 1; i >= 0; i--) chk(ex + i * cx + b * vx, ey + i * cy + b * vy);
285
+ if (!pathOk) continue;
286
+ int need = steps;
287
+ int slackOk = (N == 2) ? 8 : 2;
288
+ if (minEnemy < 4 || minEnemy < need - slackOk) continue;
289
+ if (trailCount > maxTrail) continue;
290
+ double gain = rectN(x0, y0, x1, y1) + 2.0 * rectE(x0, y0, x1, y1);
291
+ if (gain < 3.0) continue;
292
+ double score = gain - 0.12 * steps
293
+ + 0.5 * (double)max(0, minEnemy - need)
294
+ + (double)(rng() % 1000) * 1e-6 + 0.001;
295
+ if (score > bestScore) {
296
+ bestScore = score;
297
+ bestPlan = pathT;
298
+ bestPlan.push_back(d0); // T -> E
299
+ for (int i = 0; i < a; i++) bestPlan.push_back(d0);
300
+ for (int j = 0; j < b; j++) bestPlan.push_back(sd);
301
+ for (int i = 0; i < a; i++) bestPlan.push_back(opp(d0));
302
+ // now at E + b*s ; step into territory
303
+ bestPlan.push_back(opp(d0));
304
+ }
305
+ }
306
+ }
307
+
308
+ // ---- closed rectangle loop ----
309
+ for (int a = 2; a <= amax; a++) {
310
+ for (int b = 2; b <= bmax; b++) {
311
+ int L = 2 * (a + b);
312
+ int cost = distT + L + 2;
313
+ if (cost + 3 > remaining) continue;
314
+ int xB = ex + a * cx + b * vx, yB = ey + a * cy + b * vy;
315
+ int x0 = min(ex, xB), x1 = max(ex, xB), y0 = min(ey, yB), y1 = max(ey, yB);
316
+ if (x0 < 0 || y0 < 0 || x1 >= W || y1 >= H) continue;
317
+ int trailCount = 0;
318
+ int minEnemy = INF;
319
+ auto chk = [&](int px, int py) {
320
+ int k = id(px, py);
321
+ if (owner[k] != ME) trailCount++;
322
+ minEnemy = min(minEnemy, enemyAt(k));
323
+ };
324
+ for (int i = 0; i <= a; i++) chk(ex + i * cx, ey + i * cy);
325
+ for (int j = 1; j <= b; j++) chk(ex + a * cx + j * vx, ey + a * cy + j * vy);
326
+ for (int i = 1; i <= a; i++) chk(ex + (a - i) * cx + b * vx, ey + (a - i) * cy + b * vy);
327
+ for (int j = 1; j < b; j++) chk(ex + (b - j) * vx, ey + (b - j) * vy);
328
+ if (trailCount > maxTrail || trailCount == 0) continue;
329
+ double gain = rectN(x0, y0, x1, y1) + 2.0 * rectE(x0, y0, x1, y1);
330
+ if (gain < 3.0) continue;
331
+ int need = distT + L + 2;
332
+ int slackOk = (N == 2) ? 8 : 2;
333
+ if (minEnemy < 4 || minEnemy < need - slackOk) continue;
334
+ double score = gain - 0.12 * cost
335
+ + 0.5 * (double)max(0, minEnemy - need)
336
+ + (double)(rng() % 1000) * 1e-6;
337
+ if (score > bestScore) {
338
+ bestScore = score;
339
+ bestPlan = pathT;
340
+ bestPlan.push_back(d0); // T -> E
341
+ for (int i = 0; i < a; i++) bestPlan.push_back(d0);
342
+ for (int j = 0; j < b; j++) bestPlan.push_back(sd);
343
+ for (int i = 0; i < a; i++) bestPlan.push_back(opp(d0));
344
+ for (int j = 0; j < b; j++) bestPlan.push_back(opp(sd));
345
+ bestPlan.push_back(opp(d0)); // E -> T : capture
346
+ }
347
+ }
348
+ }
349
+ }
350
+ }
351
+ if (!bestPlan.empty()) {
352
+ plan.assign(bestPlan.begin(), bestPlan.end());
353
+ fprintf(stderr, "T%d PLAN len=%zu score=%.3f\n", curTurn, plan.size(), bestScore);
354
+ } else {
355
+ fprintf(stderr, "T%d NOPLAN exits=%zu\n", curTurn, exits.size());
356
+ }
357
+ }
358
+
359
+ int decide() {
360
+ Player& me = pl[ME];
361
+ int hx = me.x, hy = me.y, hd = me.dir;
362
+ int hk = id(hx, hy);
363
+ bool inside = (owner[hk] == ME);
364
+ int remaining = MAX_TURNS - curTurn;
365
+
366
+ if (inside && wasOutside) plan.clear(); // captured or respawned
367
+ wasOutside = !inside;
368
+
369
+ // invalidate stale hunt target
370
+ if (huntE >= 0 && (plan.empty() || trailg[huntK] != (int8_t)huntE)) {
371
+ if (!plan.empty()) plan.clear();
372
+ huntE = -1;
373
+ }
374
+
375
+ auto validMove = [&](int d) {
376
+ if (d == opp(hd)) return false;
377
+ int nx = hx + DX[d], ny = hy + DY[d];
378
+ return inb(nx, ny) && trailg[id(nx, ny)] != ME;
379
+ };
380
+
381
+ // A. immediate adjacent cut of an enemy trail (entering it kills its owner)
382
+ for (int d = 0; d < 4; d++) {
383
+ if (!validMove(d)) continue;
384
+ int nk = id(hx + DX[d], hy + DY[d]);
385
+ int e = trailg[nk];
386
+ if (e >= 0 && e != ME && pl[e].trailLen >= 2) {
387
+ bool ok = true;
388
+ if (N > 2) {
389
+ for (int o = 0; o < N && ok; o++) {
390
+ if (o == ME || o == e || staticTurns[o] >= 40) continue;
391
+ if (abs(pl[o].x - (hx + DX[d])) + abs(pl[o].y - (hy + DY[d])) < 8) ok = false;
392
+ }
393
+ }
394
+ if (ok) { plan.clear(); return d; }
395
+ }
396
+ }
397
+
398
+ if (!inside) {
399
+ vector<int> home = bfsPath(hx, hy, hd, [&](int k) { return owner[k] == ME; },
400
+ [&](int k) { return trailg[k] == ME; });
401
+ if (home.empty()) return anySafeMove(hx, hy, hd);
402
+ int homeDist = (int)home.size();
403
+ vector<int> myf = bfsFrom(hx, hy, [&](int k) { return trailg[k] == ME; });
404
+ int minThreat = INF;
405
+ int bestCut = INF, cutE = -1;
406
+ for (int e = 0; e < N; e++) {
407
+ if (e == ME || staticTurns[e] >= 40) continue;
408
+ vector<int> ef = bfsFrom(pl[e].x, pl[e].y, [&](int k) { return trailg[k] == (int8_t)e; });
409
+ int t = INF;
410
+ for (int k = 0; k < W * H; k++)
411
+ if (trailg[k] == ME && ef[k] >= 0 && ef[k] < t) t = ef[k];
412
+ minThreat = min(minThreat, t);
413
+ if (pl[e].trailLen > 0) {
414
+ int c = INF;
415
+ for (int k = 0; k < W * H; k++)
416
+ if (trailg[k] == (int8_t)e && myf[k] >= 0 && myf[k] < c) c = myf[k];
417
+ if (c < bestCut) { bestCut = c; cutE = e; }
418
+ }
419
+ }
420
+ int margin = (minThreat == INF) ? INF : minThreat - homeDist;
421
+ int retreatAt = (N == 2) ? 1 : 2;
422
+ if (margin <= retreatAt) {
423
+ fprintf(stderr, "T%d DANGER margin=%d home=%d threat=%d planlen=%zu\n", curTurn, margin, homeDist, minThreat, plan.size());
424
+ // counter-cut if the race is clearly won
425
+ if (cutE >= 0 && bestCut <= 25 && bestCut + 1 <= minThreat) {
426
+ vector<int> cp = bfsPath(hx, hy, hd, [&](int k) { return trailg[k] == (int8_t)cutE; },
427
+ [&](int k) { return trailg[k] == ME; });
428
+ if (!cp.empty() && (int)cp.size() + 1 <= minThreat) { plan.clear(); return cp[0]; }
429
+ }
430
+ // if we cannot outrun them anyway, race to complete the loop instead of retreating
431
+ if (margin < 0 && !plan.empty()) {
432
+ int d = plan.front();
433
+ if (validMove(d)) { plan.pop_front(); return d; }
434
+ }
435
+ plan.clear();
436
+ return home[0]; // bank what we can
437
+ }
438
+ // endgame: make sure we capture before the clock runs out
439
+ if ((int)plan.size() + 1 > remaining || homeDist + 2 > remaining) {
440
+ plan.clear();
441
+ return home[0];
442
+ }
443
+ if (!plan.empty()) {
444
+ int d = plan.front();
445
+ if (validMove(d)) { plan.pop_front(); return d; }
446
+ plan.clear();
447
+ }
448
+ return home[0];
449
+ }
450
+
451
+ // inside
452
+ // hunt: walk out and cut a nearby enemy trail (we have no trail => low risk)
453
+ if (plan.empty() && huntE < 0) {
454
+ int maxHunt = (N == 2) ? 15 : 11;
455
+ int minLen = (N == 2) ? 10 : 8;
456
+ vector<int> hp;
457
+ int bd = INF;
458
+ for (int e = 0; e < N; e++) {
459
+ if (e == ME || staticTurns[e] >= 40 || pl[e].trailLen < minLen) continue;
460
+ // melee: skip if some other enemy is close to us
461
+ if (N > 2) {
462
+ bool crowded = false;
463
+ for (int o = 0; o < N; o++) {
464
+ if (o == ME || o == e || staticTurns[o] >= 40) continue;
465
+ if (abs(pl[o].x - hx) + abs(pl[o].y - hy) < 6) crowded = true;
466
+ }
467
+ if (crowded) continue;
468
+ }
469
+ vector<int> p = bfsPath(hx, hy, hd, [&](int k) { return trailg[k] == (int8_t)e; },
470
+ [&](int k) { return false; });
471
+ if (p.empty() || (int)p.size() > maxHunt) continue;
472
+ int tx = hx, ty = hy;
473
+ for (int d : p) { tx += DX[d]; ty += DY[d]; }
474
+ if (abs(tx - spawnX[e]) <= 3 && abs(ty - spawnY[e]) <= 3) continue; // pointless kill near their spawn
475
+ if ((int)p.size() < bd) { bd = (int)p.size(); hp = p; huntE = e; huntK = id(tx, ty); }
476
+ }
477
+ if (!hp.empty()) {
478
+ plan.assign(hp.begin(), hp.end());
479
+ fprintf(stderr, "T%d HUNT e=%d dist=%d\n", curTurn, huntE, bd);
480
+ int d = plan.front(); plan.pop_front();
481
+ return d;
482
+ }
483
+ huntE = -1;
484
+ }
485
+ if (plan.empty() && remaining > 12) makePlan();
486
+ if (!plan.empty()) {
487
+ int d = plan.front();
488
+ if (validMove(d)) { plan.pop_front(); return d; }
489
+ plan.clear();
490
+ }
491
+ // patrol inside territory
492
+ if (validMove(hd) && owner[id(hx + DX[hd], hy + DY[hd])] == ME) return hd;
493
+ for (int d = 0; d < 4; d++) {
494
+ if (!validMove(d)) continue;
495
+ if (owner[id(hx + DX[d], hy + DY[d])] == ME) return d;
496
+ }
497
+ return anySafeMove(hx, hy, hd);
498
+ }
499
+
500
+ int main() {
501
+ ios::sync_with_stdio(false);
502
+ cin.tie(nullptr);
503
+ string tok;
504
+ int mv, im;
505
+ cin >> tok; // INIT
506
+ cin >> W >> H >> MAX_TURNS >> N >> ME >> mv >> im;
507
+ prot.assign(W * H, -1);
508
+ for (int i = 0; i < N; i++) {
509
+ int idn, x, y;
510
+ cin >> tok >> idn >> x >> y;
511
+ spawnX[idn] = x; spawnY[idn] = y;
512
+ for (int dy = -1; dy <= 1; dy++)
513
+ for (int dx = -1; dx <= 1; dx++)
514
+ if (inb(x + dx, y + dy)) prot[id(x + dx, y + dy)] = idn;
515
+ }
516
+ while (readState()) {
517
+ int d = decide();
518
+ cout << curTurn << ' ' << DC[d] << endl;
519
+ }
520
+ return 0;
521
+ }